mirror of
https://github.com/RichieCahill/dotfiles.git
synced 2026-04-17 13:08:19 -04:00
Added 35 test files with 502 tests covering all Python modules including API routes, ORM models, splendor game logic/TUI, heater controller, weather service, NixOS installer, ZFS dataset management, and utilities. Coverage improved from 11% to 99% (2540/2564 statements covered). https://claude.ai/code/session_01SVzgLDUS1Cdc4eh1ijETTh
700 lines
21 KiB
Python
700 lines
21 KiB
Python
"""Tests for splendor/human.py Textual widgets and TUI apps.
|
|
|
|
Covers Board (compose, on_mount, refresh_content, render methods),
|
|
ActionApp/DiscardApp/NobleChoiceApp (compose, on_mount, _update_prompt,
|
|
on_input_submitted), and TuiHuman tty paths.
|
|
"""
|
|
|
|
from __future__ import annotations
|
|
|
|
import random
|
|
import sys
|
|
from unittest.mock import MagicMock, patch
|
|
|
|
import pytest
|
|
|
|
from python.splendor.base import (
|
|
BASE_COLORS,
|
|
GEM_COLORS,
|
|
Card,
|
|
GameConfig,
|
|
GameState,
|
|
Noble,
|
|
PlayerState,
|
|
create_random_cards,
|
|
create_random_nobles,
|
|
new_game,
|
|
)
|
|
from python.splendor.bot import RandomBot
|
|
from python.splendor.human import (
|
|
ActionApp,
|
|
Board,
|
|
DiscardApp,
|
|
NobleChoiceApp,
|
|
TuiHuman,
|
|
)
|
|
|
|
|
|
def _make_game(num_players: int = 2):
|
|
random.seed(42)
|
|
bots = [RandomBot(f"bot{i}") for i in range(num_players)]
|
|
cards = create_random_cards()
|
|
nobles = create_random_nobles()
|
|
config = GameConfig(cards=cards, nobles=nobles)
|
|
game = new_game(bots, config)
|
|
return game, bots
|
|
|
|
|
|
def _patch_player_names(game: GameState) -> None:
|
|
"""Add .name attribute to each PlayerState (delegates to strategy.name)."""
|
|
for p in game.players:
|
|
p.name = p.strategy.name # type: ignore[attr-defined]
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Board widget tests
|
|
# ---------------------------------------------------------------------------
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_board_compose_and_mount() -> None:
|
|
"""Board.compose yields expected widget tree; on_mount populates them."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
app = ActionApp(game, game.players[0])
|
|
|
|
async with app.run_test() as pilot:
|
|
# Board should be mounted and its children present
|
|
board = app.query_one(Board)
|
|
assert board is not None
|
|
|
|
# Verify sub-widgets exist
|
|
bank_box = app.query_one("#bank_box")
|
|
assert bank_box is not None
|
|
tier1 = app.query_one("#tier1_box")
|
|
assert tier1 is not None
|
|
tier2 = app.query_one("#tier2_box")
|
|
assert tier2 is not None
|
|
tier3 = app.query_one("#tier3_box")
|
|
assert tier3 is not None
|
|
nobles_box = app.query_one("#nobles_box")
|
|
assert nobles_box is not None
|
|
players_box = app.query_one("#players_box")
|
|
assert players_box is not None
|
|
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_board_render_bank() -> None:
|
|
"""Board._render_bank writes bank info to bank_box."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
app = ActionApp(game, game.players[0])
|
|
|
|
async with app.run_test() as pilot:
|
|
board = app.query_one(Board)
|
|
# Call render explicitly to ensure it runs
|
|
board._render_bank()
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_board_render_tiers() -> None:
|
|
"""Board._render_tiers populates tier boxes."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
app = ActionApp(game, game.players[0])
|
|
|
|
async with app.run_test() as pilot:
|
|
board = app.query_one(Board)
|
|
board._render_tiers()
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_board_render_tiers_empty() -> None:
|
|
"""Board._render_tiers handles empty tiers."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
# Clear all table cards
|
|
for tier in game.table_by_tier:
|
|
game.table_by_tier[tier] = []
|
|
app = ActionApp(game, game.players[0])
|
|
|
|
async with app.run_test() as pilot:
|
|
board = app.query_one(Board)
|
|
board._render_tiers()
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_board_render_nobles() -> None:
|
|
"""Board._render_nobles shows noble info."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
app = ActionApp(game, game.players[0])
|
|
|
|
async with app.run_test() as pilot:
|
|
board = app.query_one(Board)
|
|
board._render_nobles()
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_board_render_nobles_empty() -> None:
|
|
"""Board._render_nobles handles no nobles."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
game.available_nobles = []
|
|
app = ActionApp(game, game.players[0])
|
|
|
|
async with app.run_test() as pilot:
|
|
board = app.query_one(Board)
|
|
board._render_nobles()
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_board_render_players() -> None:
|
|
"""Board._render_players shows all player info."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
app = ActionApp(game, game.players[0])
|
|
|
|
async with app.run_test() as pilot:
|
|
board = app.query_one(Board)
|
|
board._render_players()
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_board_render_players_with_nobles_and_cards() -> None:
|
|
"""Board._render_players handles players with nobles, cards, and reserved."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
p = game.players[0]
|
|
# Give player some cards
|
|
card = Card(tier=1, points=1, color="white", cost=dict.fromkeys(GEM_COLORS, 0))
|
|
p.cards.append(card)
|
|
# Give player a reserved card
|
|
reserved = Card(tier=2, points=2, color="blue", cost=dict.fromkeys(GEM_COLORS, 0))
|
|
p.reserved.append(reserved)
|
|
# Give player a noble
|
|
noble = Noble(name="TestNoble", points=3, requirements=dict.fromkeys(GEM_COLORS, 0))
|
|
p.nobles.append(noble)
|
|
|
|
app = ActionApp(game, p)
|
|
|
|
async with app.run_test() as pilot:
|
|
board = app.query_one(Board)
|
|
board._render_players()
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_board_refresh_content() -> None:
|
|
"""Board.refresh_content calls all render sub-methods."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
app = ActionApp(game, game.players[0])
|
|
|
|
async with app.run_test() as pilot:
|
|
board = app.query_one(Board)
|
|
# refresh_content should run without error (also called by on_mount)
|
|
board.refresh_content()
|
|
app.exit()
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# ActionApp tests
|
|
# ---------------------------------------------------------------------------
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_action_app_compose_and_mount() -> None:
|
|
"""ActionApp composes command_zone, board, footer and sets up prompt."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
app = ActionApp(game, game.players[0])
|
|
|
|
async with app.run_test() as pilot:
|
|
# Verify compose created the expected structure
|
|
from textual.widgets import Input, Footer, Static
|
|
|
|
input_w = app.query_one("#input_line", Input)
|
|
assert input_w is not None
|
|
prompt = app.query_one("#prompt", Static)
|
|
assert prompt is not None
|
|
board = app.query_one("#board", Board)
|
|
assert board is not None
|
|
footer = app.query_one(Footer)
|
|
assert footer is not None
|
|
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_action_app_update_prompt() -> None:
|
|
"""ActionApp._update_prompt writes action menu to prompt widget."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
app = ActionApp(game, game.players[0])
|
|
|
|
async with app.run_test() as pilot:
|
|
app._update_prompt()
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_action_app_update_prompt_with_message() -> None:
|
|
"""ActionApp._update_prompt includes error message when set."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
app = ActionApp(game, game.players[0])
|
|
|
|
async with app.run_test() as pilot:
|
|
app.message = "Some error occurred"
|
|
app._update_prompt()
|
|
app.exit()
|
|
|
|
|
|
def _make_mock_input_event(value: str):
|
|
"""Create a mock Input.Submitted event."""
|
|
mock_event = MagicMock()
|
|
mock_event.value = value
|
|
mock_event.input = MagicMock()
|
|
mock_event.input.value = value
|
|
return mock_event
|
|
|
|
|
|
def test_action_app_on_input_submitted_quit_sync() -> None:
|
|
"""ActionApp exits on 'q' input (sync test via direct method call)."""
|
|
game, _ = _make_game()
|
|
app = ActionApp(game, game.players[0])
|
|
app.exit = MagicMock()
|
|
app._update_prompt = MagicMock()
|
|
|
|
event = _make_mock_input_event("q")
|
|
app.on_input_submitted(event)
|
|
assert app.result is None
|
|
app.exit.assert_called_once()
|
|
|
|
|
|
def test_action_app_on_input_submitted_quit_word_sync() -> None:
|
|
"""ActionApp exits on 'quit' input."""
|
|
game, _ = _make_game()
|
|
app = ActionApp(game, game.players[0])
|
|
app.exit = MagicMock()
|
|
|
|
event = _make_mock_input_event("quit")
|
|
app.on_input_submitted(event)
|
|
assert app.result is None
|
|
app.exit.assert_called_once()
|
|
|
|
|
|
def test_action_app_on_input_submitted_zero_sync() -> None:
|
|
"""ActionApp exits on '0' input."""
|
|
game, _ = _make_game()
|
|
app = ActionApp(game, game.players[0])
|
|
app.exit = MagicMock()
|
|
|
|
event = _make_mock_input_event("0")
|
|
app.on_input_submitted(event)
|
|
assert app.result is None
|
|
app.exit.assert_called_once()
|
|
|
|
|
|
def test_action_app_on_input_submitted_empty_sync() -> None:
|
|
"""ActionApp ignores empty input."""
|
|
game, _ = _make_game()
|
|
app = ActionApp(game, game.players[0])
|
|
app.exit = MagicMock()
|
|
|
|
event = _make_mock_input_event("")
|
|
app.on_input_submitted(event)
|
|
app.exit.assert_not_called()
|
|
|
|
|
|
def test_action_app_on_input_submitted_valid_cmd_sync() -> None:
|
|
"""ActionApp processes valid command '1 w b g'."""
|
|
game, _ = _make_game()
|
|
app = ActionApp(game, game.players[0])
|
|
app.exit = MagicMock()
|
|
|
|
event = _make_mock_input_event("1 w b g")
|
|
app.on_input_submitted(event)
|
|
from python.splendor.base import TakeDifferent
|
|
assert isinstance(app.result, TakeDifferent)
|
|
app.exit.assert_called_once()
|
|
|
|
|
|
def test_action_app_on_input_submitted_error_sync() -> None:
|
|
"""ActionApp shows error message for bad command."""
|
|
game, _ = _make_game()
|
|
app = ActionApp(game, game.players[0])
|
|
app.exit = MagicMock()
|
|
app._update_prompt = MagicMock()
|
|
|
|
event = _make_mock_input_event("badcmd")
|
|
app.on_input_submitted(event)
|
|
assert app.message == "Unknown command."
|
|
app._update_prompt.assert_called_once()
|
|
|
|
|
|
def test_action_app_on_input_submitted_cmd_error_sync() -> None:
|
|
"""ActionApp shows error from a valid command number but bad args."""
|
|
game, _ = _make_game()
|
|
app = ActionApp(game, game.players[0])
|
|
app.exit = MagicMock()
|
|
app._update_prompt = MagicMock()
|
|
|
|
event = _make_mock_input_event("1")
|
|
app.on_input_submitted(event)
|
|
assert "color" in app.message.lower() or "Need" in app.message
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# DiscardApp tests
|
|
# ---------------------------------------------------------------------------
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_discard_app_compose_and_mount() -> None:
|
|
"""DiscardApp composes header, command_zone, board, footer."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
# Give player excess tokens so discard makes sense
|
|
p = game.players[0]
|
|
for c in BASE_COLORS:
|
|
p.tokens[c] = 5
|
|
|
|
app = DiscardApp(game, p)
|
|
|
|
async with app.run_test() as pilot:
|
|
from textual.widgets import Header, Footer, Input, Static
|
|
|
|
assert app.query_one(Header) is not None
|
|
assert app.query_one("#input_line", Input) is not None
|
|
assert app.query_one("#prompt", Static) is not None
|
|
assert app.query_one("#board", Board) is not None
|
|
assert app.query_one(Footer) is not None
|
|
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_discard_app_update_prompt() -> None:
|
|
"""DiscardApp._update_prompt shows remaining discards info."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
p = game.players[0]
|
|
for c in BASE_COLORS:
|
|
p.tokens[c] = 5
|
|
|
|
app = DiscardApp(game, p)
|
|
|
|
async with app.run_test() as pilot:
|
|
app._update_prompt()
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_discard_app_update_prompt_with_message() -> None:
|
|
"""DiscardApp._update_prompt includes error message."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
p = game.players[0]
|
|
for c in BASE_COLORS:
|
|
p.tokens[c] = 5
|
|
|
|
app = DiscardApp(game, p)
|
|
|
|
async with app.run_test() as pilot:
|
|
app.message = "No more blue tokens"
|
|
app._update_prompt()
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_discard_app_on_input_submitted_empty() -> None:
|
|
"""DiscardApp ignores empty input."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
p = game.players[0]
|
|
for c in BASE_COLORS:
|
|
p.tokens[c] = 5
|
|
|
|
app = DiscardApp(game, p)
|
|
|
|
async with app.run_test() as pilot:
|
|
input_w = app.query_one("#input_line")
|
|
input_w.value = ""
|
|
await input_w.action_submit()
|
|
# Nothing should change
|
|
assert all(v == 0 for v in app.discards.values())
|
|
app.exit()
|
|
|
|
|
|
def test_discard_app_on_input_submitted_unknown_color_sync() -> None:
|
|
"""DiscardApp shows error for unknown color."""
|
|
game, _ = _make_game()
|
|
p = game.players[0]
|
|
for c in BASE_COLORS:
|
|
p.tokens[c] = 5
|
|
app = DiscardApp(game, p)
|
|
app.exit = MagicMock()
|
|
app._update_prompt = MagicMock()
|
|
|
|
event = _make_mock_input_event("purple")
|
|
app.on_input_submitted(event)
|
|
assert "Unknown color" in app.message
|
|
app._update_prompt.assert_called()
|
|
|
|
|
|
def test_discard_app_on_input_submitted_no_tokens_sync() -> None:
|
|
"""DiscardApp shows error when no tokens of that color available."""
|
|
game, _ = _make_game()
|
|
p = game.players[0]
|
|
for c in BASE_COLORS:
|
|
p.tokens[c] = 5
|
|
p.tokens["white"] = 0
|
|
app = DiscardApp(game, p)
|
|
app.exit = MagicMock()
|
|
app._update_prompt = MagicMock()
|
|
|
|
event = _make_mock_input_event("white")
|
|
app.on_input_submitted(event)
|
|
assert "No more" in app.message
|
|
|
|
|
|
def test_discard_app_on_input_submitted_valid_discard_sync() -> None:
|
|
"""DiscardApp increments discard count for valid color."""
|
|
game, _ = _make_game()
|
|
p = game.players[0]
|
|
total_needed = game.config.token_limit + 1
|
|
p.tokens["white"] = total_needed
|
|
for c in BASE_COLORS:
|
|
if c != "white":
|
|
p.tokens[c] = 0
|
|
p.tokens["gold"] = 0
|
|
app = DiscardApp(game, p)
|
|
app.exit = MagicMock()
|
|
app._update_prompt = MagicMock()
|
|
|
|
event = _make_mock_input_event("white")
|
|
app.on_input_submitted(event)
|
|
assert app.discards["white"] == 1
|
|
app.exit.assert_called_once()
|
|
|
|
|
|
def test_discard_app_on_input_submitted_not_done_yet_sync() -> None:
|
|
"""DiscardApp stays open when more discards still needed."""
|
|
game, _ = _make_game()
|
|
p = game.players[0]
|
|
total_needed = game.config.token_limit + 2
|
|
p.tokens["white"] = total_needed
|
|
for c in BASE_COLORS:
|
|
if c != "white":
|
|
p.tokens[c] = 0
|
|
p.tokens["gold"] = 0
|
|
app = DiscardApp(game, p)
|
|
app.exit = MagicMock()
|
|
app._update_prompt = MagicMock()
|
|
|
|
event = _make_mock_input_event("white")
|
|
app.on_input_submitted(event)
|
|
assert app.discards["white"] == 1
|
|
assert app.message == ""
|
|
app.exit.assert_not_called()
|
|
|
|
event2 = _make_mock_input_event("white")
|
|
app.on_input_submitted(event2)
|
|
assert app.discards["white"] == 2
|
|
app.exit.assert_called_once()
|
|
|
|
|
|
def test_discard_app_on_input_submitted_empty_sync() -> None:
|
|
"""DiscardApp ignores empty input."""
|
|
game, _ = _make_game()
|
|
p = game.players[0]
|
|
for c in BASE_COLORS:
|
|
p.tokens[c] = 5
|
|
app = DiscardApp(game, p)
|
|
app.exit = MagicMock()
|
|
|
|
event = _make_mock_input_event("")
|
|
app.on_input_submitted(event)
|
|
assert all(v == 0 for v in app.discards.values())
|
|
app.exit.assert_not_called()
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# NobleChoiceApp tests
|
|
# ---------------------------------------------------------------------------
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_noble_choice_app_compose_and_mount() -> None:
|
|
"""NobleChoiceApp composes header, command_zone, board, footer."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
nobles = game.available_nobles[:2]
|
|
app = NobleChoiceApp(game, game.players[0], nobles)
|
|
|
|
async with app.run_test() as pilot:
|
|
from textual.widgets import Header, Footer, Input, Static
|
|
|
|
assert app.query_one(Header) is not None
|
|
assert app.query_one("#input_line", Input) is not None
|
|
assert app.query_one("#prompt", Static) is not None
|
|
assert app.query_one("#board", Board) is not None
|
|
assert app.query_one(Footer) is not None
|
|
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_noble_choice_app_update_prompt() -> None:
|
|
"""NobleChoiceApp._update_prompt lists available nobles."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
nobles = game.available_nobles[:2]
|
|
app = NobleChoiceApp(game, game.players[0], nobles)
|
|
|
|
async with app.run_test() as pilot:
|
|
app._update_prompt()
|
|
app.exit()
|
|
|
|
|
|
@pytest.mark.asyncio
|
|
async def test_noble_choice_app_update_prompt_with_message() -> None:
|
|
"""NobleChoiceApp._update_prompt includes error message."""
|
|
game, _ = _make_game()
|
|
_patch_player_names(game)
|
|
nobles = game.available_nobles[:2]
|
|
app = NobleChoiceApp(game, game.players[0], nobles)
|
|
|
|
async with app.run_test() as pilot:
|
|
app.message = "Index out of range."
|
|
app._update_prompt()
|
|
app.exit()
|
|
|
|
|
|
def test_noble_choice_app_on_input_submitted_empty_sync() -> None:
|
|
"""NobleChoiceApp ignores empty input."""
|
|
game, _ = _make_game()
|
|
nobles = game.available_nobles[:2]
|
|
app = NobleChoiceApp(game, game.players[0], nobles)
|
|
app.exit = MagicMock()
|
|
|
|
event = _make_mock_input_event("")
|
|
app.on_input_submitted(event)
|
|
assert app.result is None
|
|
app.exit.assert_not_called()
|
|
|
|
|
|
def test_noble_choice_app_on_input_submitted_not_int_sync() -> None:
|
|
"""NobleChoiceApp shows error for non-integer input."""
|
|
game, _ = _make_game()
|
|
nobles = game.available_nobles[:2]
|
|
app = NobleChoiceApp(game, game.players[0], nobles)
|
|
app.exit = MagicMock()
|
|
app._update_prompt = MagicMock()
|
|
|
|
event = _make_mock_input_event("abc")
|
|
app.on_input_submitted(event)
|
|
assert "valid integer" in app.message
|
|
app._update_prompt.assert_called()
|
|
|
|
|
|
def test_noble_choice_app_on_input_submitted_out_of_range_sync() -> None:
|
|
"""NobleChoiceApp shows error for index out of range."""
|
|
game, _ = _make_game()
|
|
nobles = game.available_nobles[:2]
|
|
app = NobleChoiceApp(game, game.players[0], nobles)
|
|
app.exit = MagicMock()
|
|
app._update_prompt = MagicMock()
|
|
|
|
event = _make_mock_input_event("99")
|
|
app.on_input_submitted(event)
|
|
assert "out of range" in app.message.lower()
|
|
|
|
|
|
def test_noble_choice_app_on_input_submitted_valid_sync() -> None:
|
|
"""NobleChoiceApp selects noble and exits on valid index."""
|
|
game, _ = _make_game()
|
|
nobles = game.available_nobles[:2]
|
|
app = NobleChoiceApp(game, game.players[0], nobles)
|
|
app.exit = MagicMock()
|
|
|
|
event = _make_mock_input_event("0")
|
|
app.on_input_submitted(event)
|
|
assert app.result is nobles[0]
|
|
app.exit.assert_called_once()
|
|
|
|
|
|
def test_noble_choice_app_on_input_submitted_second_noble_sync() -> None:
|
|
"""NobleChoiceApp selects second noble."""
|
|
game, _ = _make_game()
|
|
nobles = game.available_nobles[:2]
|
|
app = NobleChoiceApp(game, game.players[0], nobles)
|
|
app.exit = MagicMock()
|
|
|
|
event = _make_mock_input_event("1")
|
|
app.on_input_submitted(event)
|
|
assert app.result is nobles[1]
|
|
app.exit.assert_called_once()
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# TuiHuman tty path tests
|
|
# ---------------------------------------------------------------------------
|
|
|
|
|
|
def test_tui_human_choose_action_tty() -> None:
|
|
"""TuiHuman.choose_action creates and runs ActionApp when stdout is a tty."""
|
|
random.seed(42)
|
|
game, _ = _make_game()
|
|
human = TuiHuman("test")
|
|
|
|
with patch.object(sys.stdout, "isatty", return_value=True):
|
|
with patch.object(ActionApp, "run") as mock_run:
|
|
# Simulate the app setting a result
|
|
def set_result():
|
|
pass # result stays None (quit)
|
|
|
|
mock_run.side_effect = set_result
|
|
result = human.choose_action(game, game.players[0])
|
|
mock_run.assert_called_once()
|
|
assert result is None # default result is None
|
|
|
|
|
|
def test_tui_human_choose_discard_tty() -> None:
|
|
"""TuiHuman.choose_discard creates and runs DiscardApp when stdout is a tty."""
|
|
random.seed(42)
|
|
game, _ = _make_game()
|
|
human = TuiHuman("test")
|
|
|
|
with patch.object(sys.stdout, "isatty", return_value=True):
|
|
with patch.object(DiscardApp, "run") as mock_run:
|
|
result = human.choose_discard(game, game.players[0], 2)
|
|
mock_run.assert_called_once()
|
|
# Default discards are all zeros
|
|
assert result == dict.fromkeys(GEM_COLORS, 0)
|
|
|
|
|
|
def test_tui_human_choose_noble_tty() -> None:
|
|
"""TuiHuman.choose_noble creates and runs NobleChoiceApp when stdout is a tty."""
|
|
random.seed(42)
|
|
game, _ = _make_game()
|
|
nobles = game.available_nobles[:2]
|
|
human = TuiHuman("test")
|
|
|
|
with patch.object(sys.stdout, "isatty", return_value=True):
|
|
with patch.object(NobleChoiceApp, "run") as mock_run:
|
|
result = human.choose_noble(game, game.players[0], nobles)
|
|
mock_run.assert_called_once()
|
|
# Default result is None
|
|
assert result is None
|