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687 lines
20 KiB
Python
687 lines
20 KiB
Python
from __future__ import annotations
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import sys
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from collections.abc import Mapping
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from typing import Any
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from textual.app import App, ComposeResult
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from textual.containers import Horizontal, Vertical
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from textual.widget import Widget
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from textual.widgets import Footer, Header, Input, Static
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from .base import (
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BASE_COLORS,
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GEM_COLORS,
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Action,
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BuyCard,
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Card,
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GameState,
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GemColor,
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Noble,
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PlayerState,
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ReserveCard,
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Strategy,
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TakeDifferent,
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TakeDouble,
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)
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# Abbreviations used when rendering costs
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COST_ABBR: dict[GemColor, str] = {
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"white": "W",
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"blue": "B",
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"green": "G",
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"red": "R",
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"black": "K",
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"gold": "O",
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}
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# Abbreviations players can type on the command line
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COLOR_ABBR_TO_FULL: dict[str, GemColor] = {
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"w": "white",
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"b": "blue",
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"g": "green",
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"r": "red",
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"k": "black",
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"o": "gold",
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}
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def parse_color_token(raw: str) -> GemColor:
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"""Convert user input into a GemColor.
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Supports:
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- full names: white, blue, green, red, black, gold
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- abbreviations: w, b, g, r, k, o
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"""
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key = raw.lower()
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# full color names first
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if key in BASE_COLORS:
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return key # type: ignore[return-value]
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# abbreviations
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if key in COLOR_ABBR_TO_FULL:
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return COLOR_ABBR_TO_FULL[key]
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raise ValueError(f"Unknown color: {raw}")
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def format_cost(cost: Mapping[GemColor, int]) -> str:
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"""Format a cost/requirements dict as colored tokens like 'B:2, R:1'.
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Uses `color_token` internally so colors are guaranteed to match your bank.
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"""
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parts: list[str] = []
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for color in GEM_COLORS:
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n = cost.get(color, 0)
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if not n:
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continue
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# color_token gives us e.g. "[blue]blue: 3[/]"
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token = color_token(color, n)
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# Turn the leading color name into the abbreviation (blue: 3 → B:3)
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# We only replace the first occurrence.
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full = f"{color}:"
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abbr = f"{COST_ABBR[color]}:"
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token = token.replace(full, abbr, 1)
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parts.append(token)
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return ", ".join(parts) if parts else "-"
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def format_card(card: Card) -> str:
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"""Readable card line using dataclass fields instead of __str__."""
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color_abbr = COST_ABBR[card.color]
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header = f"T{card.tier} {color_abbr} P{card.points}"
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cost_str = format_cost(card.cost)
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return f"{header} ({cost_str})"
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def format_noble(noble: Noble) -> str:
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"""Readable noble line using dataclass fields instead of __str__."""
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cost_str = format_cost(noble.requirements)
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return f"{noble.name} +{noble.points} ({cost_str})"
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def format_tokens(tokens: Mapping[GemColor, int]) -> str:
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"""Colored 'color: n' list for a token dict."""
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return " ".join(color_token(c, tokens.get(c, 0)) for c in GEM_COLORS)
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def format_discounts(discounts: Mapping[GemColor, int]) -> str:
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"""Colored discounts, skipping zeros."""
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parts: list[str] = []
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for c in GEM_COLORS:
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n = discounts.get(c, 0)
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if not n:
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continue
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abbr = COST_ABBR[c]
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fg, bg = COLOR_STYLE[c]
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parts.append(f"[{fg} on {bg}]{abbr}:{n}[/{fg} on {bg}]")
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return ", ".join(parts) if parts else "-"
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COLOR_STYLE: dict[GemColor, tuple[str, str]] = {
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"white": ("black", "white"), # fg, bg
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"blue": ("bright_white", "blue"),
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"green": ("bright_white", "sea_green4"),
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"red": ("white", "red3"),
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"black": ("white", "grey0"),
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"gold": ("black", "yellow3"),
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}
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def fmt_gem(color: GemColor) -> str:
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"""Render gem name with fg/bg matching real token color."""
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fg, bg = COLOR_STYLE[color]
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return f"[{fg} on {bg}] {color} [/{fg} on {bg}]"
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def fmt_number(value: int) -> str:
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return f"[bold cyan]{value}[/]"
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def color_token(name: GemColor, amount: int) -> str:
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"""Return a Rich-markup colored 'name: n' string."""
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# Map Splendor colors -> terminal colors
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color_map: Mapping[GemColor, str] = {
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"white": "white",
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"blue": "blue",
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"green": "green",
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"red": "red",
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"black": "grey70", # 'black' is unreadable on dark backgrounds
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"gold": "yellow",
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}
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style = color_map.get(name, "white")
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return f"[{style}]{name}: {amount}[/]"
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class Board(Widget):
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"""Big board widget with the layout you sketched."""
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def __init__(self, game: GameState, me: PlayerState, **kwargs: Any) -> None:
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super().__init__(**kwargs)
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self.game = game
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self.me = me
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def compose(self) -> ComposeResult:
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# Structure:
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# ┌ bank row
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# ├ middle row (tiers | nobles)
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# └ players row
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with Vertical(id="board_root"):
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yield Static(id="bank_box")
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with Horizontal(id="middle_row"):
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with Vertical(id="tiers_box"):
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yield Static(id="tier1_box")
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yield Static(id="tier2_box")
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yield Static(id="tier3_box")
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yield Static(id="nobles_box")
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yield Static(id="players_box")
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def on_mount(self) -> None:
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self.refresh_content()
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def refresh_content(self) -> None:
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self._render_bank()
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self._render_tiers()
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self._render_nobles()
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self._render_players()
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# --- sections ----------------------------------------------------
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def _render_bank(self) -> None:
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bank = self.game.bank
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parts: list[str] = ["[b]Bank:[/b]"]
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# One line, all tokens colored
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parts.append(format_tokens(bank))
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self.query_one("#bank_box", Static).update("\n".join(parts))
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def _render_tiers(self) -> None:
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for tier in (1, 2, 3):
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box = self.query_one(f"#tier{tier}_box", Static)
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cards: list[Card] = self.game.table_by_tier.get(tier, [])
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lines: list[str] = [f"[b]Tier {tier} cards:[/b]"]
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if not cards:
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lines.append(" (none)")
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else:
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for idx, card in enumerate(cards):
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lines.append(f" [{idx}] {format_card(card)}")
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box.update("\n".join(lines))
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def _render_nobles(self) -> None:
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nobles_box = self.query_one("#nobles_box", Static)
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lines: list[str] = ["[b]Nobles[/b]"]
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if not self.game.available_nobles:
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lines.append(" (none)")
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else:
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for noble in self.game.available_nobles:
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lines.append(" - " + format_noble(noble))
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nobles_box.update("\n".join(lines))
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def _render_players(self) -> None:
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players_box = self.query_one("#players_box", Static)
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lines: list[str] = ["[b]Players:[/b]", ""]
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for player in self.game.players:
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mark = "*" if player is self.me else " "
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token_str = format_tokens(player.tokens)
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discount_str = format_discounts(player.discounts)
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lines.append(
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f"{mark} {player.name:10} Score={player.score:2d} Discounts={discount_str}",
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)
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lines.append(f" Tokens: {token_str}")
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if player.nobles:
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noble_names = ", ".join(n.name for n in player.nobles)
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lines.append(f" Nobles: {noble_names}")
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# Optional: show counts of cards / reserved
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if player.cards:
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lines.append(f" Cards: {len(player.cards)}")
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if player.reserved:
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lines.append(f" Reserved: {len(player.reserved)}")
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lines.append("")
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players_box.update("\n".join(lines))
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class ActionApp(App[None]):
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"""Textual app that asks for a single action command and returns an Action."""
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CSS = """
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Screen {
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/* 3 rows: command zone, board, footer */
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layout: grid;
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grid-size: 1 3;
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grid-rows: auto 1fr auto;
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}
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/* Top area with input + instructions */
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#command_zone {
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grid-columns: 1;
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grid-rows: 1;
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padding: 1 1;
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}
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/* Board sits in the middle row and can grow */
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#board {
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grid-columns: 1;
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grid-rows: 2;
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padding: 0 1 1 1;
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}
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Footer {
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grid-columns: 1;
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grid-rows: 3;
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}
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Input {
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border: round $accent;
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}
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/* === Board layout === */
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#board_root {
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/* outer frame around the whole board area */
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border: heavy white;
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padding: 0 1;
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}
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/* Bank row: full width */
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#bank_box {
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border: heavy white;
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padding: 0 1;
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}
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/* Middle row: tiers (left) + nobles (right) */
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#middle_row {
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layout: horizontal;
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}
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#tiers_box {
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border: heavy white;
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padding: 0 1;
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width: 70%;
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}
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#tier1_box,
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#tier2_box,
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#tier3_box {
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border-bottom: heavy white;
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padding: 0 0 1 0;
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margin-bottom: 1;
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}
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#nobles_box {
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border: heavy white;
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padding: 0 1;
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width: 30%;
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}
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/* Players row: full width at bottom */
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#players_box {
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border: heavy white;
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padding: 0 1;
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}
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"""
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def __init__(self, game: GameState, player: PlayerState) -> None:
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super().__init__()
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self.game = game
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self.player = player
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self.result: Action | None = None
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self.message: str = ""
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def compose(self) -> ComposeResult: # type: ignore[override]
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# Row 1: input + Actions text
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with Vertical(id="command_zone"):
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yield Input(
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placeholder="Enter command, e.g. '1 white blue red' or '1 w b r' or 'q'",
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id="input_line",
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)
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yield Static("", id="prompt")
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# Row 2: board
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yield Board(self.game, self.player, id="board")
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# Row 3: footer
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yield Footer()
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def on_mount(self) -> None: # type: ignore[override]
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self._update_prompt()
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self.query_one(Input).focus()
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def _update_prompt(self) -> None:
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lines: list[str] = []
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lines.append("[bold underline]Actions:[/]")
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lines.append(
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" [bold green]1[/] <colors...> - Take up to 3 different gem colors "
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"(e.g. [cyan]1 white blue red[/] or [cyan]1 w b r[/])",
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)
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lines.append(
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f" [bold green]2[/] <color> - Take 2 of the same color (needs {fmt_number(4)} in bank, "
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"e.g. [cyan]2 blue[/] or [cyan]2 b[/])",
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)
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lines.append(
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" [bold green]3[/] <tier> <idx> - Buy a face-up card (e.g. [cyan]3 1 0[/] for tier 1, index 0)",
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)
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lines.append(" [bold green]4[/] <idx> - Buy a reserved card")
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lines.append(" [bold green]5[/] <tier> <idx> - Reserve a face-up card")
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lines.append(" [bold green]6[/] <tier> - Reserve top card of a deck")
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lines.append(" [bold red]q[/] - Quit game")
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if self.message:
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lines.append("")
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lines.append(f"[bold red]Message:[/] {self.message}")
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self.query_one("#prompt", Static).update("\n".join(lines))
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def on_input_submitted(self, event: Input.Submitted) -> None: # type: ignore[override]
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text = (event.value or "").strip()
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event.input.value = ""
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if not text:
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return
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if text.lower() in {"q", "quit", "0"}:
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self.result = None
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self.exit()
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return
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parts = text.split()
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cmd = parts[0]
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try:
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if cmd == "1":
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# Take up to 3 different gem colors: 1 white blue red OR 1 w b r
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color_names = parts[1:]
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if not color_names:
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raise ValueError("Need at least one color (full name or abbreviation).")
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colors: list[GemColor] = []
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for name in color_names:
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color = parse_color_token(name)
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if self.game.bank[color] <= 0:
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raise ValueError(f"No tokens left for color: {color}")
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colors.append(color)
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self.result = TakeDifferent(colors=colors[:3])
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self.exit()
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return
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if cmd == "2":
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# TakeDouble: 2 color (full name or abbreviation)
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if len(parts) < 2:
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raise ValueError("Usage: 2 <color>")
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raw_color = parts[1]
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color = parse_color_token(raw_color)
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if self.game.bank[color] < 4:
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raise ValueError("Bank must have at least 4 of that color.")
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self.result = TakeDouble(color=color)
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self.exit()
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return
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if cmd == "3":
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# Buy face-up card: 3 tier index
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if len(parts) < 3:
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raise ValueError("Usage: 3 <tier> <index>")
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tier = int(parts[1])
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idx = int(parts[2])
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self.result = BuyCard(tier=tier, index=idx)
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self.exit()
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return
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if cmd == "4":
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# Buy reserved card: 4 index
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if len(parts) < 2:
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raise ValueError("Usage: 4 <reserved_index>")
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idx = int(parts[1])
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if not (0 <= idx < len(self.player.reserved)):
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raise ValueError("Reserved index out of range.")
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self.result = BuyCard(tier=0, index=idx, from_reserved=True)
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self.exit()
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return
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if cmd == "5":
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# Reserve face-up card: 5 tier index
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if len(parts) < 3:
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raise ValueError("Usage: 5 <tier> <index>")
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tier = int(parts[1])
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idx = int(parts[2])
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self.result = ReserveCard(tier=tier, index=idx, from_deck=False)
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self.exit()
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return
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if cmd == "6":
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# Reserve top of deck: 6 tier
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if len(parts) < 2:
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raise ValueError("Usage: 6 <tier>")
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tier = int(parts[1])
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self.result = ReserveCard(tier=tier, index=None, from_deck=True)
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self.exit()
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return
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raise ValueError("Unknown command.")
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except ValueError as exc:
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self.message = str(exc)
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self._update_prompt()
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return
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class DiscardApp(App[None]):
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"""Textual app to choose discards when over token limit."""
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CSS = """
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Screen {
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layout: vertical;
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}
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#command_zone {
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padding: 1 1;
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}
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#board {
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padding: 0 1 1 1;
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}
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Input {
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border: round $accent;
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}
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"""
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def __init__(self, game: GameState, player: PlayerState) -> None:
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super().__init__()
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self.game = game
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self.player = player
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self.discards: dict[GemColor, int] = dict.fromkeys(GEM_COLORS, 0)
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self.message: str = ""
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def compose(self) -> ComposeResult: # type: ignore[override]
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yield Header(show_clock=False)
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with Vertical(id="command_zone"):
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yield Input(
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placeholder="Enter color to discard, e.g. 'blue' or 'b'",
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id="input_line",
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)
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yield Static("", id="prompt")
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# Board directly under the command zone
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yield Board(self.game, self.player, id="board")
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yield Footer()
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def on_mount(self) -> None: # type: ignore[override]
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self._update_prompt()
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self.query_one(Input).focus()
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def _remaining_to_discard(self) -> int:
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return self.player.total_tokens() - sum(self.discards.values()) - self.game.config.token_limit
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def _update_prompt(self) -> None:
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remaining = max(self._remaining_to_discard(), 0)
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lines: list[str] = []
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lines.append(
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"You must discard "
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f"{fmt_number(remaining)} token(s) "
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f"to get down to {fmt_number(self.game.config.token_limit)}.",
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)
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disc_str = ", ".join(f"{fmt_gem(c)}={fmt_number(self.discards[c])}" for c in GEM_COLORS)
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lines.append(f"Current planned discards: {{ {disc_str} }}")
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lines.append(
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"Type a color name or abbreviation (e.g. 'blue' or 'b') to discard one token.",
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)
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if self.message:
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lines.append("")
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lines.append(f"[bold red]Message:[/] {self.message}")
|
|
self.query_one("#prompt", Static).update("\n".join(lines))
|
|
|
|
def on_input_submitted(self, event: Input.Submitted) -> None: # type: ignore[override]
|
|
raw = (event.value or "").strip()
|
|
event.input.value = ""
|
|
if not raw:
|
|
return
|
|
|
|
try:
|
|
color = parse_color_token(raw)
|
|
except ValueError:
|
|
self.message = f"Unknown color: {raw}"
|
|
self._update_prompt()
|
|
return
|
|
|
|
available = self.player.tokens[color] - self.discards[color]
|
|
if available <= 0:
|
|
self.message = f"No more {color} tokens available to discard."
|
|
self._update_prompt()
|
|
return
|
|
|
|
self.discards[color] += 1
|
|
if self._remaining_to_discard() <= 0:
|
|
self.exit()
|
|
return
|
|
|
|
self.message = ""
|
|
self._update_prompt()
|
|
|
|
|
|
# ---------------------------------------------------------------------------
|
|
# Noble choice app
|
|
# ---------------------------------------------------------------------------
|
|
|
|
|
|
class NobleChoiceApp(App[None]):
|
|
"""Textual app to choose one noble."""
|
|
|
|
CSS = """
|
|
Screen {
|
|
layout: vertical;
|
|
}
|
|
|
|
#command_zone {
|
|
padding: 1 1;
|
|
}
|
|
|
|
#board {
|
|
padding: 0 1 1 1;
|
|
}
|
|
|
|
Input {
|
|
border: round $accent;
|
|
}
|
|
"""
|
|
|
|
def __init__(
|
|
self,
|
|
game: GameState,
|
|
player: PlayerState,
|
|
nobles: list[Noble],
|
|
) -> None:
|
|
super().__init__()
|
|
self.game = game
|
|
self.player = player
|
|
self.nobles = nobles
|
|
self.result: Noble | None = None
|
|
self.message: str = ""
|
|
|
|
def compose(self) -> ComposeResult: # type: ignore[override]
|
|
yield Header(show_clock=False)
|
|
|
|
with Vertical(id="command_zone"):
|
|
yield Input(
|
|
placeholder="Enter noble index, e.g. '0'",
|
|
id="input_line",
|
|
)
|
|
yield Static("", id="prompt")
|
|
|
|
# Board directly under the command zone
|
|
yield Board(self.game, self.player, id="board")
|
|
|
|
yield Footer()
|
|
|
|
def on_mount(self) -> None: # type: ignore[override]
|
|
self._update_prompt()
|
|
self.query_one(Input).focus()
|
|
|
|
def _update_prompt(self) -> None:
|
|
lines: list[str] = []
|
|
lines.append("[bold underline]You qualify for nobles:[/]")
|
|
for i, noble in enumerate(self.nobles):
|
|
lines.append(f" [bright_cyan]{i})[/] {format_noble(noble)}")
|
|
lines.append("Enter the index of the noble you want.")
|
|
if self.message:
|
|
lines.append("")
|
|
lines.append(f"[bold red]Message:[/] {self.message}")
|
|
self.query_one("#prompt", Static).update("\n".join(lines))
|
|
|
|
def on_input_submitted(self, event: Input.Submitted) -> None: # type: ignore[override]
|
|
raw = (event.value or "").strip()
|
|
event.input.value = ""
|
|
if not raw:
|
|
return
|
|
try:
|
|
idx = int(raw)
|
|
except ValueError:
|
|
self.message = "Please enter a valid integer index."
|
|
self._update_prompt()
|
|
return
|
|
if not (0 <= idx < len(self.nobles)):
|
|
self.message = "Index out of range."
|
|
self._update_prompt()
|
|
return
|
|
self.result = self.nobles[idx]
|
|
self.exit()
|
|
|
|
|
|
class TuiHuman(Strategy):
|
|
"""Textual-based human player Strategy with colorful board."""
|
|
|
|
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
|
|
if not sys.stdout.isatty():
|
|
return None
|
|
app = ActionApp(game, player)
|
|
app.run()
|
|
return app.result
|
|
|
|
def choose_discard(
|
|
self,
|
|
game: GameState,
|
|
player: PlayerState,
|
|
excess: int, # noqa: ARG002
|
|
) -> dict[GemColor, int]:
|
|
if not sys.stdout.isatty():
|
|
return dict.fromkeys(GEM_COLORS, 0)
|
|
app = DiscardApp(game, player)
|
|
app.run()
|
|
return app.discards
|
|
|
|
def choose_noble(
|
|
self,
|
|
game: GameState,
|
|
player: PlayerState,
|
|
nobles: list[Noble],
|
|
) -> Noble:
|
|
if not sys.stdout.isatty():
|
|
return nobles[0]
|
|
app = NobleChoiceApp(game, player, nobles)
|
|
app.run()
|
|
assert app.result is not None
|
|
return app.result
|