"""Bot for Splendor game.""" from __future__ import annotations import random from .base import ( BASE_COLORS, Action, BuyCard, Card, GameState, GemColor, PlayerState, ReserveCard, Strategy, TakeDifferent, TakeDouble, auto_discard_tokens, ) def can_bot_afford(player: PlayerState, card: Card) -> bool: """Check if player can afford card, using discounts + gold.""" missing = 0 gold = player.tokens["gold"] for color, cost in card.cost.items(): missing += max(0, cost - player.discounts.get(color, 0) - player.tokens.get(color, 0)) if missing > gold: return False return True class RandomBot(Strategy): """Dumb bot that follows rules but doesn't think.""" def __init__(self, name: str = "Bot") -> None: super().__init__(name=name) def choose_action(self, game: GameState, player: PlayerState) -> Action | None: affordable: list[tuple[int, int]] = [] for tier, row in game.table_by_tier.items(): for idx, card in enumerate(row): if can_bot_afford(player, card): affordable.append((tier, idx)) if affordable and random.random() < 0.5: tier, idx = random.choice(affordable) return BuyCard(tier=tier, index=idx) if random.random() < 0.2: tier = random.choice([1, 2, 3]) row = game.table_by_tier.get(tier, []) if row: idx = random.randrange(len(row)) return ReserveCard(tier=tier, index=idx, from_deck=False) if random.random() < 0.5: colors_for_double = [c for c in BASE_COLORS if game.bank[c] >= 4] if colors_for_double: return TakeDouble(color=random.choice(colors_for_double)) colors_for_diff = [c for c in BASE_COLORS if game.bank[c] > 0] random.shuffle(colors_for_diff) return TakeDifferent(colors=colors_for_diff[:3]) def choose_discard( self, game: GameState, player: PlayerState, excess: int, ) -> dict[GemColor, int]: return auto_discard_tokens(player, excess)