diff --git a/overlays/default.nix b/overlays/default.nix index ee5a252..d3fa49e 100644 --- a/overlays/default.nix +++ b/overlays/default.nix @@ -38,7 +38,6 @@ ruff scalene sqlalchemy - sqlalchemy tenacity textual tiktoken diff --git a/pyproject.toml b/pyproject.toml index 4d8c947..8903e6c 100644 --- a/pyproject.toml +++ b/pyproject.toml @@ -3,7 +3,7 @@ name = "system_tools" version = "0.1.0" description = "" authors = [{ name = "Richie Cahill", email = "richie@tmmworkshop.com" }] -requires-python = "~=3.13.0" +requires-python = "~=3.14.0" readme = "README.md" license = "MIT" # these dependencies are a best effort and aren't guaranteed to work @@ -12,20 +12,22 @@ dependencies = [ "alembic", "apprise", "apscheduler", + "fastapi", + "fastapi-cli", "httpx", - "python-multipart", "polars", "psycopg[binary]", "pydantic", - "pyyaml", + "python-multipart", "sqlalchemy", + "tenacity", + "tinytuya", "typer", "websockets", ] [project.scripts] database = "python.database_cli:app" -van-inventory = "python.van_inventory.main:serve" whisper-transcribe = "python.tools.whisper.transcribe:main" [dependency-groups] @@ -41,7 +43,7 @@ dev = [ [tool.ruff] -target-version = "py313" +target-version = "py314" line-length = 120 diff --git a/python/api/dependencies.py b/python/api/dependencies.py index 459a4e1..c6ee685 100644 --- a/python/api/dependencies.py +++ b/python/api/dependencies.py @@ -1,11 +1,15 @@ """FastAPI dependencies.""" -from collections.abc import Iterator -from typing import Annotated +from __future__ import annotations + +from typing import TYPE_CHECKING, Annotated from fastapi import Depends, Request from sqlalchemy.orm import Session +if TYPE_CHECKING: + from collections.abc import Iterator + def get_db(request: Request) -> Iterator[Session]: """Get database session from app state.""" diff --git a/python/api/main.py b/python/api/main.py index 3ac65ba..cf9f64d 100644 --- a/python/api/main.py +++ b/python/api/main.py @@ -1,9 +1,10 @@ """FastAPI interface for Contact database.""" +from __future__ import annotations + import logging -from collections.abc import AsyncIterator from contextlib import asynccontextmanager -from typing import Annotated +from typing import TYPE_CHECKING, Annotated import typer import uvicorn @@ -14,6 +15,9 @@ from python.api.routers import contact_router, views_router from python.common import configure_logger from python.orm.common import get_postgres_engine +if TYPE_CHECKING: + from collections.abc import AsyncIterator + logger = logging.getLogger(__name__) diff --git a/python/api/middleware.py b/python/api/middleware.py index f710a66..26cd514 100644 --- a/python/api/middleware.py +++ b/python/api/middleware.py @@ -1,10 +1,14 @@ """Middleware for the FastAPI application.""" from compression import zstd +from typing import TYPE_CHECKING + from starlette.middleware.base import BaseHTTPMiddleware, RequestResponseEndpoint -from starlette.requests import Request from starlette.responses import Response +if TYPE_CHECKING: + from starlette.requests import Request + MINIMUM_RESPONSE_SIZE = 500 diff --git a/python/api/routers/contact.py b/python/api/routers/contact.py index 9aa398d..554713b 100644 --- a/python/api/routers/contact.py +++ b/python/api/routers/contact.py @@ -9,7 +9,7 @@ from pydantic import BaseModel from sqlalchemy import select from sqlalchemy.orm import selectinload -from python.api.dependencies import DbSession +from python.api.dependencies import DbSession # noqa: TC001 this is a FastAPI needed at runtime from python.orm.richie.contact import Contact, ContactRelationship, Need, RelationshipType TEMPLATES_DIR = Path(__file__).parent.parent / "templates" diff --git a/python/api/routers/views.py b/python/api/routers/views.py index dc37f83..1ab819c 100644 --- a/python/api/routers/views.py +++ b/python/api/routers/views.py @@ -9,7 +9,7 @@ from fastapi.templating import Jinja2Templates from sqlalchemy import select from sqlalchemy.orm import Session, selectinload -from python.api.dependencies import DbSession +from python.api.dependencies import DbSession # noqa: TC001 this is a FastAPI needed at runtime from python.orm.richie.contact import Contact, ContactRelationship, Need, RelationshipType TEMPLATES_DIR = Path(__file__).parent.parent / "templates" diff --git a/python/database_cli.py b/python/database_cli.py index e28c19b..91481e0 100644 --- a/python/database_cli.py +++ b/python/database_cli.py @@ -4,12 +4,10 @@ Usage: database [args...] Examples: - database van_inventory upgrade head - database van_inventory downgrade head-1 - database van_inventory revision --autogenerate -m "add meals table" - database van_inventory check database richie check database richie upgrade head + database richie downgrade head-1 + database richie revision --autogenerate -m "add meals table" """ from __future__ import annotations @@ -48,10 +46,7 @@ class DatabaseConfig: def alembic_config(self) -> Config: """Build an alembic Config for this database.""" - # Runtime import needed — Config is in TYPE_CHECKING for the return type annotation - from alembic.config import Config as AlembicConfig # noqa: PLC0415 - - cfg = AlembicConfig() + cfg = Config() cfg.set_main_option("script_location", self.script_location) cfg.set_main_option("file_template", self.file_template) cfg.set_main_option("prepend_sys_path", ".") @@ -76,13 +71,6 @@ DATABASES: dict[str, DatabaseConfig] = { base_class_name="RichieBase", models_module="python.orm.richie", ), - "van_inventory": DatabaseConfig( - env_prefix="VAN_INVENTORY", - version_location="python/alembic/van_inventory/versions", - base_module="python.orm.van_inventory.base", - base_class_name="VanInventoryBase", - models_module="python.orm.van_inventory.models", - ), } diff --git a/python/heater/main.py b/python/heater/main.py index 0d7ecf7..d102797 100644 --- a/python/heater/main.py +++ b/python/heater/main.py @@ -1,9 +1,10 @@ """FastAPI heater control service.""" +from __future__ import annotations + import logging -from collections.abc import AsyncIterator from contextlib import asynccontextmanager -from typing import Annotated +from typing import TYPE_CHECKING, Annotated import typer import uvicorn @@ -13,6 +14,9 @@ from python.common import configure_logger from python.heater.controller import HeaterController from python.heater.models import ActionResult, DeviceConfig, HeaterStatus +if TYPE_CHECKING: + from collections.abc import AsyncIterator + logger = logging.getLogger(__name__) diff --git a/python/installer/__main__.py b/python/installer/__main__.py index 96c4937..2dc5c92 100644 --- a/python/installer/__main__.py +++ b/python/installer/__main__.py @@ -262,6 +262,7 @@ def installer( ): run(command, check=True, stdin=test.stdout) + # Fixed mount point for the new system; the installer runs as root on a fresh disk mnt_dir = "/tmp/nix_install" # noqa: S108 Path(mnt_dir).mkdir(parents=True, exist_ok=True) diff --git a/python/installer/old_installer.py b/python/installer/old_installer.py index 38be8ec..8dd9214 100644 --- a/python/installer/old_installer.py +++ b/python/installer/old_installer.py @@ -297,6 +297,7 @@ def installer( check=True, ) + # Fixed mount point for the new system; the installer runs as root on a fresh disk mnt_dir = "/tmp/nix_install" # noqa: S108 Path(mnt_dir).mkdir(parents=True, exist_ok=True) diff --git a/python/orm/__init__.py b/python/orm/__init__.py index d76ba95..b9d4914 100644 --- a/python/orm/__init__.py +++ b/python/orm/__init__.py @@ -1,9 +1,7 @@ """ORM package exports.""" from python.orm.richie.base import RichieBase -from python.orm.van_inventory.base import VanInventoryBase __all__ = [ "RichieBase", - "VanInventoryBase", ] diff --git a/python/orm/richie/audiobook.py b/python/orm/richie/audiobook.py index 0b8d6d4..00ead7b 100644 --- a/python/orm/richie/audiobook.py +++ b/python/orm/richie/audiobook.py @@ -2,7 +2,7 @@ from __future__ import annotations -from sqlalchemy import ForeignKey, String, UniqueConstraint +from sqlalchemy import ForeignKey, UniqueConstraint from sqlalchemy.orm import Mapped, mapped_column, relationship from python.orm.richie.base import TableBase @@ -14,7 +14,7 @@ class AudiobookAuthor(TableBase): __tablename__ = "audiobook_author" __table_args__ = (UniqueConstraint("name"),) - name: Mapped[str] = mapped_column(String, unique=True) + name: Mapped[str] books: Mapped[list[Audiobook]] = relationship("Audiobook", back_populates="author") series: Mapped[list[AudiobookSeries]] = relationship("AudiobookSeries", back_populates="author") @@ -26,7 +26,7 @@ class AudiobookSeries(TableBase): __tablename__ = "audiobook_series" __table_args__ = (UniqueConstraint("author_id", "name"),) - name: Mapped[str] = mapped_column(String) + name: Mapped[str] author_id: Mapped[int] = mapped_column(ForeignKey("main.audiobook_author.id", ondelete="CASCADE")) author: Mapped[AudiobookAuthor] = relationship("AudiobookAuthor", back_populates="series") @@ -46,7 +46,7 @@ class Audiobook(TableBase): ), ) - title: Mapped[str] = mapped_column(String) + title: Mapped[str] author_id: Mapped[int] = mapped_column(ForeignKey("main.audiobook_author.id", ondelete="CASCADE")) series_id: Mapped[int | None] = mapped_column(ForeignKey("main.audiobook_series.id", ondelete="SET NULL")) series_index: Mapped[float] = mapped_column(default=0.0) diff --git a/python/orm/van_inventory/__init__.py b/python/orm/van_inventory/__init__.py deleted file mode 100644 index 3a957d1..0000000 --- a/python/orm/van_inventory/__init__.py +++ /dev/null @@ -1 +0,0 @@ -"""Van inventory database ORM exports.""" diff --git a/python/orm/van_inventory/base.py b/python/orm/van_inventory/base.py deleted file mode 100644 index a81423f..0000000 --- a/python/orm/van_inventory/base.py +++ /dev/null @@ -1,39 +0,0 @@ -"""Van inventory database ORM base.""" - -from __future__ import annotations - -from datetime import datetime - -from sqlalchemy import DateTime, MetaData, func -from sqlalchemy.ext.declarative import AbstractConcreteBase -from sqlalchemy.orm import DeclarativeBase, Mapped, mapped_column - -from python.orm.common import NAMING_CONVENTION - - -class VanInventoryBase(DeclarativeBase): - """Base class for van_inventory database ORM models.""" - - schema_name = "main" - - metadata = MetaData( - schema=schema_name, - naming_convention=NAMING_CONVENTION, - ) - - -class VanTableBase(AbstractConcreteBase, VanInventoryBase): - """Abstract concrete base for van_inventory tables with IDs and timestamps.""" - - __abstract__ = True - - id: Mapped[int] = mapped_column(primary_key=True) - created: Mapped[datetime] = mapped_column( - DateTime(timezone=True), - server_default=func.now(), - ) - updated: Mapped[datetime] = mapped_column( - DateTime(timezone=True), - server_default=func.now(), - onupdate=func.now(), - ) diff --git a/python/orm/van_inventory/models.py b/python/orm/van_inventory/models.py deleted file mode 100644 index 2672285..0000000 --- a/python/orm/van_inventory/models.py +++ /dev/null @@ -1,46 +0,0 @@ -"""Van inventory ORM models.""" - -from __future__ import annotations - -from sqlalchemy import ForeignKey, UniqueConstraint -from sqlalchemy.orm import Mapped, mapped_column, relationship - -from python.orm.van_inventory.base import VanTableBase - - -class Item(VanTableBase): - """A food item in the van.""" - - __tablename__ = "items" - - name: Mapped[str] = mapped_column(unique=True) - quantity: Mapped[float] = mapped_column(default=0) - unit: Mapped[str] - category: Mapped[str | None] - - meal_ingredients: Mapped[list[MealIngredient]] = relationship(back_populates="item") - - -class Meal(VanTableBase): - """A meal that can be made from items in the van.""" - - __tablename__ = "meals" - - name: Mapped[str] = mapped_column(unique=True) - instructions: Mapped[str | None] - - ingredients: Mapped[list[MealIngredient]] = relationship(back_populates="meal") - - -class MealIngredient(VanTableBase): - """Links a meal to the items it requires, with quantities.""" - - __tablename__ = "meal_ingredients" - __table_args__ = (UniqueConstraint("meal_id", "item_id"),) - - meal_id: Mapped[int] = mapped_column(ForeignKey("meals.id")) - item_id: Mapped[int] = mapped_column(ForeignKey("items.id")) - quantity_needed: Mapped[float] - - meal: Mapped[Meal] = relationship(back_populates="ingredients") - item: Mapped[Item] = relationship(back_populates="meal_ingredients") diff --git a/python/splendor/.gitignore b/python/splendor/.gitignore deleted file mode 100644 index 14b5c35..0000000 --- a/python/splendor/.gitignore +++ /dev/null @@ -1 +0,0 @@ -game_data/ \ No newline at end of file diff --git a/python/splendor/__init__.py b/python/splendor/__init__.py deleted file mode 100644 index 525291c..0000000 --- a/python/splendor/__init__.py +++ /dev/null @@ -1 +0,0 @@ -"""init.""" diff --git a/python/splendor/base.py b/python/splendor/base.py deleted file mode 100644 index dc3b16a..0000000 --- a/python/splendor/base.py +++ /dev/null @@ -1,675 +0,0 @@ -"""Base logic for the Splendor game.""" - -from __future__ import annotations - -import itertools -import json -import random -from dataclasses import dataclass, field -from typing import TYPE_CHECKING, Literal, Protocol - -if TYPE_CHECKING: - from collections.abc import Sequence - from pathlib import Path - -GemColor = Literal["white", "blue", "green", "red", "black", "gold"] - -GEM_COLORS: tuple[GemColor, ...] = ( - "white", - "blue", - "green", - "red", - "black", - "gold", -) -BASE_COLORS: tuple[GemColor, ...] = ( - "white", - "blue", - "green", - "red", - "black", -) - -GEM_ORDER: list[GemColor] = list(GEM_COLORS) -GEM_INDEX: dict[GemColor, int] = {c: i for i, c in enumerate(GEM_ORDER)} -BASE_INDEX: dict[GemColor, int] = {c: i for i, c in enumerate(BASE_COLORS)} - - -@dataclass(frozen=True) -class Card: - """Development card: gives points + a permanent gem discount.""" - - tier: int - points: int - color: GemColor - cost: dict[GemColor, int] - - -@dataclass(frozen=True) -class Noble: - """Noble tile: gives points if you have enough bonuses.""" - - name: str - points: int - requirements: dict[GemColor, int] - - -@dataclass -class PlayerState: - """State of a player in the game.""" - - strategy: Strategy - tokens: dict[GemColor, int] = field(default_factory=lambda: dict.fromkeys(GEM_COLORS, 0)) - discounts: dict[GemColor, int] = field(default_factory=lambda: dict.fromkeys(GEM_COLORS, 0)) - cards: list[Card] = field(default_factory=list) - reserved: list[Card] = field(default_factory=list) - nobles: list[Noble] = field(default_factory=list) - card_score: int = 0 - noble_score: int = 0 - - def total_tokens(self) -> int: - """Total tokens in player's bank.""" - return sum(self.tokens.values()) - - def add_noble(self, noble: Noble) -> None: - """Add a noble to the player.""" - self.nobles.append(noble) - self.noble_score = sum(noble.points for noble in self.nobles) - - def add_card(self, card: Card) -> None: - """Add a card to the player.""" - self.cards.append(card) - self.card_score = sum(card.points for card in self.cards) - - @property - def score(self) -> int: - """Total points in player's cards + nobles.""" - return self.card_score + self.noble_score - - def can_afford(self, card: Card) -> bool: - """Check if player can afford card, using discounts + gold.""" - missing = 0 - gold = self.tokens["gold"] - - for color, cost in card.cost.items(): - missing += max(0, cost - self.discounts.get(color, 0) - self.tokens.get(color, 0)) - if missing > gold: - return False - - return True - - def pay_for_card(self, card: Card) -> dict[GemColor, int]: - """Pay tokens for card, move card to tableau, return payment for bank.""" - if not self.can_afford(card): - msg = f"cannot afford card {card}" - raise ValueError(msg) - - payment: dict[GemColor, int] = dict.fromkeys(GEM_COLORS, 0) - gold_available = self.tokens["gold"] - - for color in BASE_COLORS: - cost = card.cost.get(color, 0) - effective_cost = max(0, cost - self.discounts.get(color, 0)) - - use = min(self.tokens[color], effective_cost) - self.tokens[color] -= use - payment[color] += use - - remaining = effective_cost - use - if remaining > 0: - use_gold = min(gold_available, remaining) - gold_available -= use_gold - self.tokens["gold"] -= use_gold - payment["gold"] += use_gold - - self.add_card(card) - self.discounts[card.color] += 1 - return payment - - -def get_default_starting_tokens(player_count: int) -> dict[GemColor, int]: - """get_default_starting_tokens.""" - token_count = (player_count * player_count - 3 * player_count + 10) // 2 - return { - "white": token_count, - "blue": token_count, - "green": token_count, - "red": token_count, - "black": token_count, - "gold": 5, - } - - -@dataclass -class GameConfig: - """Game configuration: gems, bank, cards, nobles, etc.""" - - win_score: int = 15 - table_cards_per_tier: int = 4 - reserve_limit: int = 3 - token_limit: int = 10 - turn_limit: int = 1000 - minimum_tokens_to_buy_2: int = 4 - max_token_take: int = 3 - - cards: list[Card] = field(default_factory=list) - nobles: list[Noble] = field(default_factory=list) - - -class GameState: - """Game state: players, bank, decks, table, available nobles, etc.""" - - def __init__( - self, - config: GameConfig, - players: list[PlayerState], - bank: dict[GemColor, int], - decks_by_tier: dict[int, list[Card]], - table_by_tier: dict[int, list[Card]], - available_nobles: list[Noble], - ) -> None: - """Game state.""" - self.config = config - self.players = players - self.bank = bank - self.decks_by_tier = decks_by_tier - self.table_by_tier = table_by_tier - self.available_nobles = available_nobles - self.noble_min_requirements = 0 - self.get_noble_min_requirements() - self.current_player_index = 0 - self.finished = False - - def get_noble_min_requirements(self) -> None: - """Find the minimum requirement for all available nobles.""" - test = 0 - - for noble in self.available_nobles: - test = max(test, min(foo for foo in noble.requirements.values())) - - self.noble_min_requirements = test - - def next_player(self) -> None: - """Advance to the next player.""" - self.current_player_index = (self.current_player_index + 1) % len(self.players) - - @property - def current_player(self) -> PlayerState: - """Current player.""" - return self.players[self.current_player_index] - - def refill_table(self) -> None: - """Refill face-up cards from decks.""" - for tier, deck in self.decks_by_tier.items(): - table = self.table_by_tier[tier] - while len(table) < self.config.table_cards_per_tier and deck: - table.append(deck.pop()) - - def check_winner_simple(self) -> PlayerState | None: - """Simplified: end immediately when someone hits win_score.""" - eligible = [player for player in self.players if player.score >= self.config.win_score] - if not eligible: - return None - eligible.sort( - key=lambda p: (p.score, -len(p.cards)), - reverse=True, - ) - self.finished = True - return eligible[0] - - -class Action: - """Marker protocol for actions.""" - - -@dataclass -class TakeDifferent(Action): - """Take up to 3 different gem colors.""" - - colors: list[GemColor] - - -@dataclass -class TakeDouble(Action): - """Take two of the same color.""" - - color: GemColor - - -@dataclass -class BuyCard(Action): - """Buy a face-up card.""" - - tier: int - index: int - - -@dataclass -class BuyCardReserved(Action): - """Buy a face-up card.""" - - index: int - - -@dataclass -class ReserveCard(Action): - """Reserve a face-up card.""" - - tier: int - index: int | None = None - from_deck: bool = False - - -class Strategy(Protocol): - """Implement this to make a bot or human controller.""" - - def __init__(self, name: str) -> None: - """Initialize a strategy.""" - self.name = name - - def choose_action(self, game: GameState, player: PlayerState) -> Action | None: - """Return an Action, or None to concede/end.""" - raise NotImplementedError - - def choose_discard( - self, - game: GameState, # noqa: ARG002 - player: PlayerState, - excess: int, - ) -> dict[GemColor, int]: - """Called if player has more than token_limit tokens after an action. - - Default: naive auto-discard. - """ - return auto_discard_tokens(player, excess) - - def choose_noble( - self, - game: GameState, # noqa: ARG002 - player: PlayerState, # noqa: ARG002 - nobles: list[Noble], - ) -> Noble: - """Called if player qualifies for multiple nobles. Default: first.""" - return nobles[0] - - -def auto_discard_tokens(player: PlayerState, excess: int) -> dict[GemColor, int]: - """Very dumb discard logic: discard from colors you have the most of.""" - to_discard: dict[GemColor, int] = dict.fromkeys(GEM_COLORS, 0) - remaining = excess - while remaining > 0: - color = max(player.tokens, key=lambda c: player.tokens[c]) - if player.tokens[color] == 0: - break - player.tokens[color] -= 1 - to_discard[color] += 1 - remaining -= 1 - return to_discard - - -def enforce_token_limit( - game: GameState, - strategy: Strategy, - player: PlayerState, -) -> None: - """If player has more than token_limit tokens, force discards.""" - limit = game.config.token_limit - total = player.total_tokens() - if total <= limit: - return - excess = total - limit - discards = strategy.choose_discard(game, player, excess) - for color, amount in discards.items(): - available = player.tokens[color] - to_remove = min(amount, available) - if to_remove <= 0: - continue - player.tokens[color] -= to_remove - game.bank[color] += to_remove - remaining = player.total_tokens() - limit - if remaining > 0: - auto = auto_discard_tokens(player, remaining) - for color, amount in auto.items(): - game.bank[color] += amount - - -def _check_nobles_for_player(player: PlayerState, noble: Noble) -> bool: - # this rule is slower - for color, cost in noble.requirements.items(): # noqa: SIM110 - if player.discounts[color] < cost: - return False - return True - - -def check_nobles_for_player( - game: GameState, - strategy: Strategy, - player: PlayerState, -) -> None: - """Award at most one noble to player if they qualify.""" - if game.noble_min_requirements > max(player.discounts.values()): - return - - candidates = [noble for noble in game.available_nobles if _check_nobles_for_player(player, noble)] - - if not candidates: - return - - chosen = candidates[0] if len(candidates) == 1 else strategy.choose_noble(game, player, candidates) - - if chosen not in game.available_nobles: - return - game.available_nobles.remove(chosen) - game.get_noble_min_requirements() - - player.add_noble(chosen) - - -def apply_take_different(game: GameState, strategy: Strategy, action: TakeDifferent) -> None: - """Mutate game state according to action.""" - player = game.current_player - - colors = [color for color in action.colors if color in BASE_COLORS and game.bank[color] > 0] - if not (1 <= len(colors) <= game.config.max_token_take): - return - - for color in colors: - game.bank[color] -= 1 - player.tokens[color] += 1 - - enforce_token_limit(game, strategy, player) - - -def apply_take_double(game: GameState, strategy: Strategy, action: TakeDouble) -> None: - """Mutate game state according to action.""" - player = game.current_player - color = action.color - if color not in BASE_COLORS: - return - if game.bank[color] < game.config.minimum_tokens_to_buy_2: - return - game.bank[color] -= 2 - player.tokens[color] += 2 - enforce_token_limit(game, strategy, player) - - -def apply_buy_card(game: GameState, _strategy: Strategy, action: BuyCard) -> None: - """Mutate game state according to action.""" - player = game.current_player - - row = game.table_by_tier.get(action.tier) - if row is None or not (0 <= action.index < len(row)): - return - card = row[action.index] - if not player.can_afford(card): - return - row.pop(action.index) - payment = player.pay_for_card(card) - for color, amount in payment.items(): - game.bank[color] += amount - game.refill_table() - - -def apply_buy_card_reserved(game: GameState, _strategy: Strategy, action: BuyCardReserved) -> None: - """Mutate game state according to action.""" - player = game.current_player - if not (0 <= action.index < len(player.reserved)): - return - card = player.reserved[action.index] - if not player.can_afford(card): - return - player.reserved.pop(action.index) - payment = player.pay_for_card(card) - for color, amount in payment.items(): - game.bank[color] += amount - - -def apply_reserve_card(game: GameState, strategy: Strategy, action: ReserveCard) -> None: - """Mutate game state according to action.""" - player = game.current_player - - if len(player.reserved) >= game.config.reserve_limit: - return - - card: Card | None = None - if action.from_deck: - deck = game.decks_by_tier.get(action.tier) - if deck: - card = deck.pop() - else: - row = game.table_by_tier.get(action.tier) - if row is None: - return - if action.index is None or not (0 <= action.index < len(row)): - return - card = row.pop(action.index) - game.refill_table() - - if card is None: - return - player.reserved.append(card) - - if game.bank["gold"] > 0: - game.bank["gold"] -= 1 - player.tokens["gold"] += 1 - enforce_token_limit(game, strategy, player) - - -def apply_action(game: GameState, strategy: Strategy, action: Action) -> None: - """Mutate game state according to action.""" - actions = { - TakeDifferent: apply_take_different, - TakeDouble: apply_take_double, - BuyCard: apply_buy_card, - ReserveCard: apply_reserve_card, - BuyCardReserved: apply_buy_card_reserved, - } - action_func = actions.get(type(action)) - if action_func is None: - msg = f"Unknown action type: {type(action)}" - raise ValueError(msg) - action_func(game, strategy, action) - - -# not sure how to simplify this yet -def get_legal_actions( # noqa: C901 - game: GameState, - player: PlayerState | None = None, -) -> list[Action]: - """Enumerate all syntactically legal actions for the given player. - - This enforces: - - token-taking rules - - reserve limits - - affordability for buys - """ - if player is None: - player = game.players[game.current_player_index] - - actions: list[Action] = [] - - colors_available = [c for c in BASE_COLORS if game.bank[c] > 0] - for r in (1, 2, 3): - actions.extend(TakeDifferent(colors=list(combo)) for combo in itertools.combinations(colors_available, r)) - - actions.extend( - TakeDouble(color=color) for color in BASE_COLORS if game.bank[color] >= game.config.minimum_tokens_to_buy_2 - ) - - for tier, row in game.table_by_tier.items(): - for idx, card in enumerate(row): - if player.can_afford(card): - actions.append(BuyCard(tier=tier, index=idx)) - - for idx, card in enumerate(player.reserved): - if player.can_afford(card): - actions.append(BuyCardReserved(index=idx)) - - if len(player.reserved) < game.config.reserve_limit: - for tier, row in game.table_by_tier.items(): - for idx, _ in enumerate(row): - actions.append( - ReserveCard(tier=tier, index=idx, from_deck=False), - ) - for tier, deck in game.decks_by_tier.items(): - if deck: - actions.append( - ReserveCard(tier=tier, index=None, from_deck=True), - ) - - return actions - - -def create_random_cards_tier( - tier: int, - card_count: int, - cost_choices: list[int], - point_choices: list[int], -) -> list[Card]: - """Create a random set of cards for a given tier.""" - cards: list[Card] = [] - - for color in BASE_COLORS: - for _ in range(card_count): - cost = dict.fromkeys(GEM_COLORS, 0) - for c in BASE_COLORS: - if c == color: - continue - cost[c] = random.choice(cost_choices) - points = random.choice(point_choices) - cards.append(Card(tier=tier, points=points, color=color, cost=cost)) - - return cards - - -def create_random_cards() -> list[Card]: - """Generate a generic but Splendor-ish set of cards. - - This is not the official deck, but structured similarly enough for play. - """ - cards: list[Card] = [] - cards.extend( - create_random_cards_tier( - tier=1, - card_count=5, - cost_choices=[0, 1, 1, 2], - point_choices=[0, 0, 1], - ) - ) - cards.extend( - create_random_cards_tier( - tier=2, - card_count=4, - cost_choices=[2, 3, 4], - point_choices=[1, 2, 2, 3], - ) - ) - cards.extend( - create_random_cards_tier( - tier=3, - card_count=3, - cost_choices=[4, 5, 6], - point_choices=[3, 4, 5], - ) - ) - - random.shuffle(cards) - return cards - - -def create_random_nobles() -> list[Noble]: - """A small set of noble tiles, roughly Splendor-ish.""" - nobles: list[Noble] = [] - - base_requirements: list[dict[GemColor, int]] = [ - {"white": 3, "blue": 3, "green": 3}, - {"blue": 3, "green": 3, "red": 3}, - {"green": 3, "red": 3, "black": 3}, - {"red": 3, "black": 3, "white": 3}, - {"black": 3, "white": 3, "blue": 3}, - {"white": 4, "blue": 4}, - {"green": 4, "red": 4}, - {"blue": 4, "black": 4}, - ] - - for idx, req in enumerate(base_requirements, start=1): - nobles.append( - Noble( - name=f"Noble {idx}", - points=3, - requirements=dict(req.items()), - ), - ) - return nobles - - -def load_nobles(file: Path) -> list[Noble]: - """Load nobles from a file.""" - nobles = json.loads(file.read_text()) - return [Noble(**noble) for noble in nobles] - - -def load_cards(file: Path) -> list[Card]: - """Load cards from a file.""" - cards = json.loads(file.read_text()) - return [Card(**card) for card in cards] - - -def new_game( - strategies: Sequence[Strategy], - config: GameConfig, -) -> GameState: - """Create a new game state from a config + list of players.""" - num_players = len(strategies) - bank = get_default_starting_tokens(num_players) - - decks_by_tier: dict[int, list[Card]] = {1: [], 2: [], 3: []} - for card in config.cards: - decks_by_tier.setdefault(card.tier, []).append(card) - for deck in decks_by_tier.values(): - random.shuffle(deck) - - table_by_tier: dict[int, list[Card]] = {1: [], 2: [], 3: []} - players = [PlayerState(strategy=strategy) for strategy in strategies] - - nobles = list(config.nobles) - random.shuffle(nobles) - nobles = nobles[: num_players + 1] - - game = GameState( - config=config, - players=players, - bank=bank, - decks_by_tier=decks_by_tier, - table_by_tier=table_by_tier, - available_nobles=nobles, - ) - game.refill_table() - return game - - -def run_game(game: GameState) -> tuple[PlayerState, int]: - """Run a full game loop until someone wins or a player returns None.""" - turn_count = 0 - while not game.finished: - turn_count += 1 - player = game.current_player - strategy = player.strategy - action = strategy.choose_action(game, player) - if action is None: - game.finished = True - break - - apply_action(game, strategy, action) - check_nobles_for_player(game, strategy, player) - - winner = game.check_winner_simple() - if winner is not None: - return winner, turn_count - - game.next_player() - if turn_count >= game.config.turn_limit: - break - - fallback = max(game.players, key=lambda player: player.score) - return fallback, turn_count diff --git a/python/splendor/bot.py b/python/splendor/bot.py deleted file mode 100644 index ee438be..0000000 --- a/python/splendor/bot.py +++ /dev/null @@ -1,288 +0,0 @@ -"""Bot for Splendor game.""" - -from __future__ import annotations - -import random - -from .base import ( - BASE_COLORS, - Action, - BuyCard, - BuyCardReserved, - Card, - GameState, - GemColor, - PlayerState, - ReserveCard, - Strategy, - TakeDifferent, - TakeDouble, - auto_discard_tokens, - get_legal_actions, -) - - -def can_bot_afford(player: PlayerState, card: Card) -> bool: - """Check if player can afford card, using discounts + gold.""" - missing = 0 - gold = player.tokens["gold"] - for color, cost in card.cost.items(): - missing += max(0, cost - player.discounts.get(color, 0) - player.tokens.get(color, 0)) - if missing > gold: - return False - - return True - - -class RandomBot(Strategy): - """Dumb bot that follows rules but doesn't think.""" - - def __init__(self, name: str) -> None: - """Initialize the bot.""" - super().__init__(name=name) - - def choose_action(self, game: GameState, player: PlayerState) -> Action | None: - """Choose an action for the current player.""" - affordable: list[tuple[int, int]] = [] - for tier, row in game.table_by_tier.items(): - for idx, card in enumerate(row): - if can_bot_afford(player, card): - affordable.append((tier, idx)) - if affordable and random.random() < 0.5: - tier, idx = random.choice(affordable) - return BuyCard(tier=tier, index=idx) - - if random.random() < 0.2: - tier = random.choice([1, 2, 3]) - row = game.table_by_tier.get(tier, []) - if row: - idx = random.randrange(len(row)) - return ReserveCard(tier=tier, index=idx, from_deck=False) - - if random.random() < 0.5: - colors_for_double = [c for c in BASE_COLORS if game.bank[c] >= 4] - if colors_for_double: - return TakeDouble(color=random.choice(colors_for_double)) - - colors_for_diff = [c for c in BASE_COLORS if game.bank[c] > 0] - random.shuffle(colors_for_diff) - return TakeDifferent(colors=colors_for_diff[:3]) - - def choose_discard( - self, - game: GameState, # noqa: ARG002 - player: PlayerState, - excess: int, - ) -> dict[GemColor, int]: - """Choose how many tokens to discard.""" - return auto_discard_tokens(player, excess) - - -def check_cards_in_tier(row: list[Card], player: PlayerState) -> list[int]: - """Check if player can afford card, using discounts + gold.""" - return [index for index, card in enumerate(row) if can_bot_afford(player, card)] - - -class PersonalizedBot(Strategy): - """PersonalizedBot.""" - - """Dumb bot that follows rules but doesn't think.""" - - def __init__(self, name: str) -> None: - """Initialize the bot.""" - super().__init__(name=name) - - def choose_action(self, game: GameState, player: PlayerState) -> Action | None: - """Choose an action for the current player.""" - for tier in (1, 2, 3): - row = game.table_by_tier[tier] - if affordable := check_cards_in_tier(row, player): - index = random.choice(affordable) - return BuyCard(tier=tier, index=index) - - colors_for_diff = [c for c in BASE_COLORS if game.bank[c] > 0] - random.shuffle(colors_for_diff) - return TakeDifferent(colors=colors_for_diff[:3]) - - def choose_discard( - self, - game: GameState, # noqa: ARG002 - player: PlayerState, - excess: int, - ) -> dict[GemColor, int]: - """Choose how many tokens to discard.""" - return auto_discard_tokens(player, excess) - - -class PersonalizedBot2(Strategy): - """PersonalizedBot2.""" - - """Dumb bot that follows rules but doesn't think.""" - - def __init__(self, name: str) -> None: - """Initialize the bot.""" - super().__init__(name=name) - - def choose_action(self, game: GameState, player: PlayerState) -> Action | None: - """Choose an action for the current player.""" - tiers = (1, 2, 3) - for tier in tiers: - row = game.table_by_tier[tier] - if affordable := check_cards_in_tier(row, player): - index = random.choice(affordable) - return BuyCard(tier=tier, index=index) - - if affordable := check_cards_in_tier(player.reserved, player): - index = random.choice(affordable) - return BuyCardReserved(index=index) - - colors_for_diff = [c for c in BASE_COLORS if game.bank[c] > 0] - if len(colors_for_diff) >= 3: - random.shuffle(colors_for_diff) - return TakeDifferent(colors=colors_for_diff[:3]) - - for tier in tiers: - len_deck = len(game.decks_by_tier[tier]) - if len_deck: - return ReserveCard(tier=tier, index=None, from_deck=True) - - return TakeDifferent(colors=colors_for_diff[:3]) - - def choose_discard( - self, - game: GameState, # noqa: ARG002 - player: PlayerState, - excess: int, - ) -> dict[GemColor, int]: - """Choose how many tokens to discard.""" - return auto_discard_tokens(player, excess) - - -def buy_card_reserved(player: PlayerState) -> Action | None: - """Buy a card reserved.""" - if affordable := check_cards_in_tier(player.reserved, player): - index = random.choice(affordable) - return BuyCardReserved(index=index) - return None - - -def buy_card(game: GameState, player: PlayerState) -> Action | None: - """Buy a card.""" - for tier in (1, 2, 3): - row = game.table_by_tier[tier] - if affordable := check_cards_in_tier(row, player): - index = random.choice(affordable) - return BuyCard(tier=tier, index=index) - return None - - -def take_tokens(game: GameState) -> Action | None: - """Take tokens.""" - colors_for_diff = [color for color in BASE_COLORS if game.bank[color] > 0] - if len(colors_for_diff) >= 3: - random.shuffle(colors_for_diff) - return TakeDifferent(colors=colors_for_diff[: game.config.max_token_take]) - return None - - -class PersonalizedBot3(Strategy): - """PersonalizedBot3.""" - - """Dumb bot that follows rules but doesn't think.""" - - def __init__(self, name: str) -> None: - """Initialize the bot.""" - super().__init__(name=name) - - def choose_action(self, game: GameState, player: PlayerState) -> Action | None: - """Choose an action for the current player.""" - print(len(get_legal_actions(game, player))) - print(get_legal_actions(game, player)) - if action := buy_card_reserved(player): - return action - if action := buy_card(game, player): - return action - - colors_for_diff = [color for color in BASE_COLORS if game.bank[color] > 0] - if len(colors_for_diff) >= 3: - random.shuffle(colors_for_diff) - return TakeDifferent(colors=colors_for_diff[:3]) - - for tier in (1, 2, 3): - len_deck = len(game.decks_by_tier[tier]) - if len_deck: - return ReserveCard(tier=tier, index=None, from_deck=True) - - return TakeDifferent(colors=colors_for_diff[:3]) - - def choose_discard( - self, - game: GameState, # noqa: ARG002 - player: PlayerState, - excess: int, - ) -> dict[GemColor, int]: - """Choose how many tokens to discard.""" - return auto_discard_tokens(player, excess) - - -def estimate_value_of_card(game: GameState, player: PlayerState, color: GemColor) -> int: - """Estimate value of a color in the player's bank.""" - return game.bank[color] - player.discounts.get(color, 0) - - -def estimate_value_of_token(game: GameState, player: PlayerState, color: GemColor) -> int: - """Estimate value of a color in the player's bank.""" - return game.bank[color] - player.discounts.get(color, 0) - - -class PersonalizedBot4(Strategy): - """PersonalizedBot4.""" - - def __init__(self, name: str) -> None: - """Initialize the bot.""" - super().__init__(name=name) - - def filter_actions(self, actions: list[Action]) -> list[Action]: - """Filter actions to only take different.""" - return [ - action - for action in actions - if (isinstance(action, TakeDifferent) and len(action.colors) == 3) or not isinstance(action, TakeDifferent) - ] - - def choose_action(self, game: GameState, player: PlayerState) -> Action | None: - """Choose an action for the current player.""" - legal_actions = get_legal_actions(game, player) - print(len(legal_actions)) - - good_actions = self.filter_actions(legal_actions) - print(len(good_actions)) - - print(good_actions) - - print(len(get_legal_actions(game, player))) - if action := buy_card_reserved(player): - return action - if action := buy_card(game, player): - return action - - colors_for_diff = [color for color in BASE_COLORS if game.bank[color] > 0] - if len(colors_for_diff) >= 3: - random.shuffle(colors_for_diff) - return TakeDifferent(colors=colors_for_diff[:3]) - - for tier in (1, 2, 3): - len_deck = len(game.decks_by_tier[tier]) - if len_deck: - return ReserveCard(tier=tier, index=None, from_deck=True) - - return TakeDifferent(colors=colors_for_diff[:3]) - - def choose_discard( - self, - game: GameState, # noqa: ARG002 - player: PlayerState, - excess: int, - ) -> dict[GemColor, int]: - """Choose how many tokens to discard.""" - return auto_discard_tokens(player, excess) diff --git a/python/splendor/human.py b/python/splendor/human.py deleted file mode 100644 index e955a69..0000000 --- a/python/splendor/human.py +++ /dev/null @@ -1,724 +0,0 @@ -"""Splendor game.""" - -from __future__ import annotations - -import sys -from typing import TYPE_CHECKING, Any - -from textual.app import App, ComposeResult -from textual.containers import Horizontal, Vertical -from textual.widget import Widget -from textual.widgets import Footer, Header, Input, Static - -from .base import ( - BASE_COLORS, - GEM_COLORS, - Action, - BuyCard, - BuyCardReserved, - Card, - GameState, - GemColor, - Noble, - PlayerState, - ReserveCard, - Strategy, - TakeDifferent, - TakeDouble, -) - -if TYPE_CHECKING: - from collections.abc import Mapping - -# Abbreviations used when rendering costs -COST_ABBR: dict[GemColor, str] = { - "white": "W", - "blue": "B", - "green": "G", - "red": "R", - "black": "K", - "gold": "O", -} - -# Abbreviations players can type on the command line -COLOR_ABBR_TO_FULL: dict[str, GemColor] = { - "w": "white", - "b": "blue", - "g": "green", - "r": "red", - "k": "black", - "o": "gold", -} - - -def parse_color_token(raw: str) -> GemColor: - """Convert user input into a GemColor. - - Supports: - - full names: white, blue, green, red, black, gold - - abbreviations: w, b, g, r, k, o - """ - key = raw.lower() - - # full color names first - if key in BASE_COLORS: - return key # type: ignore[return-value] - - # abbreviations - if key in COLOR_ABBR_TO_FULL: - return COLOR_ABBR_TO_FULL[key] - - error = f"Unknown color: {raw}" - raise ValueError(error) - - -def format_cost(cost: Mapping[GemColor, int]) -> str: - """Format a cost/requirements dict as colored tokens like 'B:2, R:1'. - - Uses `color_token` internally so colors are guaranteed to match your bank. - """ - parts: list[str] = [] - for color in GEM_COLORS: - n = cost.get(color, 0) - if not n: - continue - - # color_token gives us e.g. "[blue]blue: 3[/]" - token = color_token(color, n) - - # Turn the leading color name into the abbreviation (blue: 3 → B:3) - # We only replace the first occurrence. - full = f"{color}:" - abbr = f"{COST_ABBR[color]}:" - token = token.replace(full, abbr, 1) - - parts.append(token) - - return ", ".join(parts) if parts else "-" - - -def format_card(card: Card) -> str: - """Readable card line using dataclass fields instead of __str__.""" - color_abbr = COST_ABBR[card.color] - header = f"T{card.tier} {color_abbr} P{card.points}" - cost_str = format_cost(card.cost) - return f"{header} ({cost_str})" - - -def format_noble(noble: Noble) -> str: - """Readable noble line using dataclass fields instead of __str__.""" - cost_str = format_cost(noble.requirements) - return f"{noble.name} +{noble.points} ({cost_str})" - - -def format_tokens(tokens: Mapping[GemColor, int]) -> str: - """Colored 'color: n' list for a token dict.""" - return " ".join(color_token(c, tokens.get(c, 0)) for c in GEM_COLORS) - - -def format_discounts(discounts: Mapping[GemColor, int]) -> str: - """Colored discounts, skipping zeros.""" - parts: list[str] = [] - for c in GEM_COLORS: - n = discounts.get(c, 0) - if not n: - continue - abbr = COST_ABBR[c] - fg, bg = COLOR_STYLE[c] - parts.append(f"[{fg} on {bg}]{abbr}:{n}[/{fg} on {bg}]") - return ", ".join(parts) if parts else "-" - - -COLOR_STYLE: dict[GemColor, tuple[str, str]] = { - "white": ("black", "white"), # fg, bg - "blue": ("bright_white", "blue"), - "green": ("bright_white", "sea_green4"), - "red": ("white", "red3"), - "black": ("white", "grey0"), - "gold": ("black", "yellow3"), -} - - -def fmt_gem(color: GemColor) -> str: - """Render gem name with fg/bg matching real token color.""" - fg, bg = COLOR_STYLE[color] - return f"[{fg} on {bg}] {color} [/{fg} on {bg}]" - - -def fmt_number(value: int) -> str: - """Return a Rich-markup colored 'value' string.""" - return f"[bold cyan]{value}[/]" - - -def color_token(name: GemColor, amount: int) -> str: - """Return a Rich-markup colored 'name: n' string.""" - # Map Splendor colors -> terminal colors - color_map: Mapping[GemColor, str] = { - "white": "white", - "blue": "blue", - "green": "green", - "red": "red", - "black": "grey70", # 'black' is unreadable on dark backgrounds - "gold": "yellow", - } - style = color_map.get(name, "white") - return f"[{style}]{name}: {amount}[/]" - - -class Board(Widget): - """Big board widget with the layout you sketched.""" - - def __init__(self, game: GameState, me: PlayerState, **kwargs: Any) -> None: # noqa: ANN401 - """Initialize the board widget.""" - super().__init__(**kwargs) - self.game = game - self.me = me - - def compose(self) -> ComposeResult: - """Compose the board widget.""" - # Structure: - # ┌ bank row - # ├ middle row (tiers | nobles) - # └ players row - with Vertical(id="board_root"): - yield Static(id="bank_box") - with Horizontal(id="middle_row"): - with Vertical(id="tiers_box"): - yield Static(id="tier1_box") - yield Static(id="tier2_box") - yield Static(id="tier3_box") - yield Static(id="nobles_box") - yield Static(id="players_box") - - def on_mount(self) -> None: - """Refresh the board content.""" - self.refresh_content() - - def refresh_content(self) -> None: - """Refresh the board content.""" - self._render_bank() - self._render_tiers() - self._render_nobles() - self._render_players() - - # --- sections ---------------------------------------------------- - - def _render_bank(self) -> None: - bank = self.game.bank - parts: list[str] = ["[b]Bank:[/b]"] - # One line, all tokens colored - parts.append(format_tokens(bank)) - self.query_one("#bank_box", Static).update("\n".join(parts)) - - def _render_tiers(self) -> None: - for tier in (1, 2, 3): - box = self.query_one(f"#tier{tier}_box", Static) - cards: list[Card] = self.game.table_by_tier.get(tier, []) - lines: list[str] = [f"[b]Tier {tier} cards:[/b]"] - if not cards: - lines.append(" (none)") - else: - for idx, card in enumerate(cards): - lines.append(f" [{idx}] {format_card(card)}") - box.update("\n".join(lines)) - - def _render_nobles(self) -> None: - nobles_box = self.query_one("#nobles_box", Static) - lines: list[str] = ["[b]Nobles[/b]"] - if not self.game.available_nobles: - lines.append(" (none)") - else: - lines.extend(" - " + format_noble(noble) for noble in self.game.available_nobles) - nobles_box.update("\n".join(lines)) - - def _render_players(self) -> None: - players_box = self.query_one("#players_box", Static) - lines: list[str] = ["[b]Players:[/b]", ""] - for player in self.game.players: - mark = "*" if player is self.me else " " - token_str = format_tokens(player.tokens) - discount_str = format_discounts(player.discounts) - - lines.append( - f"{mark} {player.name:10} Score={player.score:2d} Discounts={discount_str}", - ) - lines.append(f" Tokens: {token_str}") - - if player.nobles: - noble_names = ", ".join(n.name for n in player.nobles) - lines.append(f" Nobles: {noble_names}") - - # Optional: show counts of cards / reserved - if player.cards: - lines.append(f" Cards: {len(player.cards)}") - if player.reserved: - lines.append(f" Reserved: {len(player.reserved)}") - - lines.append("") - players_box.update("\n".join(lines)) - - -class ActionApp(App[None]): - """Textual app that asks for a single action command and returns an Action.""" - - CSS = """ - Screen { - /* 3 rows: command zone, board, footer */ - layout: grid; - grid-size: 1 3; - grid-rows: auto 1fr auto; - } - - /* Top area with input + instructions */ - #command_zone { - grid-columns: 1; - grid-rows: 1; - padding: 1 1; - } - - /* Board sits in the middle row and can grow */ - #board { - grid-columns: 1; - grid-rows: 2; - padding: 0 1 1 1; - } - - Footer { - grid-columns: 1; - grid-rows: 3; - } - - Input { - border: round $accent; - } - - /* === Board layout === */ - - #board_root { - /* outer frame around the whole board area */ - border: heavy white; - padding: 0 1; - } - - /* Bank row: full width */ - #bank_box { - border: heavy white; - padding: 0 1; - } - - /* Middle row: tiers (left) + nobles (right) */ - #middle_row { - layout: horizontal; - } - - #tiers_box { - border: heavy white; - padding: 0 1; - width: 70%; - } - - #tier1_box, - #tier2_box, - #tier3_box { - border-bottom: heavy white; - padding: 0 0 1 0; - margin-bottom: 1; - } - - #nobles_box { - border: heavy white; - padding: 0 1; - width: 30%; - } - - /* Players row: full width at bottom */ - #players_box { - border: heavy white; - padding: 0 1; - } - """ - - def __init__(self, game: GameState, player: PlayerState) -> None: - """Initialize the action app.""" - super().__init__() - self.game = game - self.player = player - self.result: Action | None = None - self.message: str = "" - - def compose(self) -> ComposeResult: - """Compose the action app.""" - # Row 1: input + Actions text - with Vertical(id="command_zone"): - yield Input( - placeholder="Enter command, e.g. '1 white blue red' or '1 w b r' or 'q'", - id="input_line", - ) - yield Static("", id="prompt") - - # Row 2: board - yield Board(self.game, self.player, id="board") - - # Row 3: footer - yield Footer() - - def on_mount(self) -> None: - """Mount the action app.""" - self._update_prompt() - self.query_one(Input).focus() - - def _update_prompt(self) -> None: - lines: list[str] = [] - lines.append("[bold underline]Actions:[/]") - lines.append( - " [bold green]1[/] - Take up to 3 different gem colors " - "(e.g. [cyan]1 white blue red[/] or [cyan]1 w b r[/])", - ) - lines.append( - f" [bold green]2[/] - Take 2 of the same color (needs {fmt_number(4)} in bank, " - "e.g. [cyan]2 blue[/] or [cyan]2 b[/])", - ) - lines.append( - " [bold green]3[/] - Buy a face-up card (e.g. [cyan]3 1 0[/] for tier 1, index 0)", - ) - lines.append(" [bold green]4[/] - Buy a reserved card") - lines.append(" [bold green]5[/] - Reserve a face-up card") - lines.append(" [bold green]6[/] - Reserve top card of a deck") - lines.append(" [bold red]q[/] - Quit game") - if self.message: - lines.append("") - lines.append(f"[bold red]Message:[/] {self.message}") - self.query_one("#prompt", Static).update("\n".join(lines)) - - def _cmd_1(self, parts: list[str]) -> str | None: - """Take up to 3 different gem colors: 1 white blue red OR 1 w b r.""" - color_names = parts[1:] - if not color_names: - return "Need at least one color (full name or abbreviation)." - colors: list[GemColor] = [] - for name in color_names: - color = parse_color_token(name) - if self.game.bank[color] <= 0: - return f"No tokens left for color: {color}" - colors.append(color) - self.result = TakeDifferent(colors=colors[:3]) - self.exit() - return None - - def _cmd_2(self, parts: list[str]) -> str | None: - """Take two of the same color.""" - if len(parts) < 2: - return "Usage: 2 " - color = parse_color_token(parts[1]) - if self.game.bank[color] < self.game.config.minimum_tokens_to_buy_2: - return "Bank must have at least 4 of that color." - self.result = TakeDouble(color=color) - self.exit() - return None - - def _cmd_3(self, parts: list[str]) -> str | None: - """Buy face-up card.""" - if len(parts) < 3: - return "Usage: 3 " - tier = int(parts[1]) - idx = int(parts[2]) - self.result = BuyCard(tier=tier, index=idx) - self.exit() - return None - - def _cmd_4(self, parts: list[str]) -> str | None: - """Buy reserved card.""" - if len(parts) < 2: - return "Usage: 4 " - idx = int(parts[1]) - if not (0 <= idx < len(self.player.reserved)): - return "Reserved index out of range." - self.result = BuyCardReserved(tier=0, index=idx) - self.exit() - return None - - def _cmd_5(self, parts: list[str]) -> str | None: - """Reserve face-up card.""" - if len(parts) < 3: - return "Usage: 5 " - tier = int(parts[1]) - idx = int(parts[2]) - self.result = ReserveCard(tier=tier, index=idx, from_deck=False) - self.exit() - return None - - def _cmd_6(self, parts: list[str]) -> str | None: - """Reserve top of deck.""" - if len(parts) < 2: - return "Usage: 6 " - tier = int(parts[1]) - self.result = ReserveCard(tier=tier, index=None, from_deck=True) - self.exit() - return None - - def _unknown_cmd(self, _parts: list[str]) -> str: - return "Unknown command." - - def on_input_submitted(self, event: Input.Submitted) -> None: - """Handle user input.""" - text = (event.value or "").strip() - event.input.value = "" - if not text: - return - if text.lower() in {"q", "quit", "0"}: - self.result = None - self.exit() - return - - parts = text.split() - - cmds = { - "1": self._cmd_1, - "2": self._cmd_2, - "3": self._cmd_3, - "4": self._cmd_4, - "5": self._cmd_5, - "6": self._cmd_6, - } - cmd = parts[0] - - error = cmds.get(cmd, self._unknown_cmd)(parts) - - if error: - self.message = error - self._update_prompt() - return - - -class DiscardApp(App[None]): - """Textual app to choose discards when over token limit.""" - - CSS = """ - Screen { - layout: vertical; - } - - #command_zone { - padding: 1 1; - } - - #board { - padding: 0 1 1 1; - } - - Input { - border: round $accent; - } - """ - - def __init__(self, game: GameState, player: PlayerState) -> None: - """Initialize the discard app.""" - super().__init__() - self.game = game - self.player = player - self.discards: dict[GemColor, int] = dict.fromkeys(GEM_COLORS, 0) - self.message: str = "" - - def compose(self) -> ComposeResult: # type: ignore[override] - """Compose the discard app.""" - yield Header(show_clock=False) - - with Vertical(id="command_zone"): - yield Input( - placeholder="Enter color to discard, e.g. 'blue' or 'b'", - id="input_line", - ) - yield Static("", id="prompt") - - # Board directly under the command zone - yield Board(self.game, self.player, id="board") - - yield Footer() - - def on_mount(self) -> None: # type: ignore[override] - """Mount the discard app.""" - self._update_prompt() - self.query_one(Input).focus() - - def _remaining_to_discard(self) -> int: - return self.player.total_tokens() - sum(self.discards.values()) - self.game.config.token_limit - - def _update_prompt(self) -> None: - remaining = max(self._remaining_to_discard(), 0) - lines: list[str] = [] - lines.append( - "You must discard " - f"{fmt_number(remaining)} token(s) " - f"to get down to {fmt_number(self.game.config.token_limit)}.", - ) - disc_str = ", ".join(f"{fmt_gem(c)}={fmt_number(self.discards[c])}" for c in GEM_COLORS) - lines.append(f"Current planned discards: {{ {disc_str} }}") - lines.append( - "Type a color name or abbreviation (e.g. 'blue' or 'b') to discard one token.", - ) - if self.message: - lines.append("") - lines.append(f"[bold red]Message:[/] {self.message}") - self.query_one("#prompt", Static).update("\n".join(lines)) - - def on_input_submitted(self, event: Input.Submitted) -> None: # type: ignore[override] - """Handle user input.""" - raw = (event.value or "").strip() - event.input.value = "" - if not raw: - return - - try: - color = parse_color_token(raw) - except ValueError: - self.message = f"Unknown color: {raw}" - self._update_prompt() - return - - available = self.player.tokens[color] - self.discards[color] - if available <= 0: - self.message = f"No more {color} tokens available to discard." - self._update_prompt() - return - - self.discards[color] += 1 - if self._remaining_to_discard() <= 0: - self.exit() - return - - self.message = "" - self._update_prompt() - - -# --------------------------------------------------------------------------- -# Noble choice app -# --------------------------------------------------------------------------- - - -class NobleChoiceApp(App[None]): - """Textual app to choose one noble.""" - - CSS = """ - Screen { - layout: vertical; - } - - #command_zone { - padding: 1 1; - } - - #board { - padding: 0 1 1 1; - } - - Input { - border: round $accent; - } - """ - - def __init__( - self, - game: GameState, - player: PlayerState, - nobles: list[Noble], - ) -> None: - """Initialize the noble choice app.""" - super().__init__() - self.game = game - self.player = player - self.nobles = nobles - self.result: Noble | None = None - self.message: str = "" - - def compose(self) -> ComposeResult: # type: ignore[override] - """Compose the noble choice app.""" - yield Header(show_clock=False) - - with Vertical(id="command_zone"): - yield Input( - placeholder="Enter noble index, e.g. '0'", - id="input_line", - ) - yield Static("", id="prompt") - - # Board directly under the command zone - yield Board(self.game, self.player, id="board") - - yield Footer() - - def on_mount(self) -> None: # type: ignore[override] - """Mount the noble choice app.""" - self._update_prompt() - self.query_one(Input).focus() - - def _update_prompt(self) -> None: - lines: list[str] = [] - lines.append("[bold underline]You qualify for nobles:[/]") - for i, noble in enumerate(self.nobles): - lines.append(f" [bright_cyan]{i})[/] {format_noble(noble)}") - lines.append("Enter the index of the noble you want.") - if self.message: - lines.append("") - lines.append(f"[bold red]Message:[/] {self.message}") - self.query_one("#prompt", Static).update("\n".join(lines)) - - def on_input_submitted(self, event: Input.Submitted) -> None: # type: ignore[override] - """Handle user input.""" - raw = (event.value or "").strip() - event.input.value = "" - if not raw: - return - try: - idx = int(raw) - except ValueError: - self.message = "Please enter a valid integer index." - self._update_prompt() - return - if not (0 <= idx < len(self.nobles)): - self.message = "Index out of range." - self._update_prompt() - return - self.result = self.nobles[idx] - self.exit() - - -class TuiHuman(Strategy): - """Textual-based human player Strategy with colorful board.""" - - def choose_action( - self, - game: GameState, - player: PlayerState, - ) -> Action | None: - """Choose an action for the player.""" - if not sys.stdout.isatty(): - return None - app = ActionApp(game, player) - app.run() - return app.result - - def choose_discard( - self, - game: GameState, - player: PlayerState, - excess: int, # noqa: ARG002 - ) -> dict[GemColor, int]: - """Choose tokens to discard.""" - if not sys.stdout.isatty(): - return dict.fromkeys(GEM_COLORS, 0) - app = DiscardApp(game, player) - app.run() - return app.discards - - def choose_noble( - self, - game: GameState, - player: PlayerState, - nobles: list[Noble], - ) -> Noble: - """Choose a noble for the player.""" - if not sys.stdout.isatty(): - return nobles[0] - app = NobleChoiceApp(game, player, nobles) - app.run() - return app.result diff --git a/python/splendor/main.py b/python/splendor/main.py deleted file mode 100644 index 462c582..0000000 --- a/python/splendor/main.py +++ /dev/null @@ -1,19 +0,0 @@ -"""Main entry point for Splendor game.""" - -from __future__ import annotations - -from .base import new_game, run_game -from .bot import RandomBot -from .human import TuiHuman - - -def main() -> None: - """Main entry point.""" - human = TuiHuman() - bot = RandomBot() - game_state = new_game(["You", "Bot A"]) - run_game(game_state, [human, bot]) - - -if __name__ == "__main__": - main() diff --git a/python/splendor/public_state.py b/python/splendor/public_state.py deleted file mode 100644 index 73904da..0000000 --- a/python/splendor/public_state.py +++ /dev/null @@ -1,111 +0,0 @@ -"""Public state for RL/search.""" - -from __future__ import annotations - -from dataclasses import dataclass - -from .base import ( - BASE_COLORS, - BASE_INDEX, - GEM_ORDER, - Card, - GameState, - Noble, - PlayerState, -) - - -@dataclass(frozen=True) -class ObsCard: - """Numeric-ish card view for RL/search.""" - - tier: int - points: int - color_index: int - cost: list[int] - - -@dataclass(frozen=True) -class ObsNoble: - """Numeric-ish noble view for RL/search.""" - - points: int - requirements: list[int] - - -@dataclass(frozen=True) -class ObsPlayer: - """Numeric-ish player view for RL/search.""" - - tokens: list[int] - discounts: list[int] - score: int - cards: list[ObsCard] - reserved: list[ObsCard] - nobles: list[ObsNoble] - - -@dataclass(frozen=True) -class Observation: - """Full public state for RL/search.""" - - current_player: int - bank: list[int] - players: list[ObsPlayer] - table_by_tier: dict[int, list[ObsCard]] - decks_remaining: dict[int, int] - available_nobles: list[ObsNoble] - - -def _encode_card(card: Card) -> ObsCard: - color_index = BASE_INDEX.get(card.color, -1) - cost_vec = [card.cost.get(c, 0) for c in BASE_COLORS] - return ObsCard( - tier=card.tier, - points=card.points, - color_index=color_index, - cost=cost_vec, - ) - - -def _encode_noble(noble: Noble) -> ObsNoble: - req_vec = [noble.requirements.get(c, 0) for c in BASE_COLORS] - return ObsNoble( - points=noble.points, - requirements=req_vec, - ) - - -def _encode_player(player: PlayerState) -> ObsPlayer: - tokens_vec = [player.tokens[c] for c in GEM_ORDER] - discounts_vec = [player.discounts[c] for c in GEM_ORDER] - cards_enc = [_encode_card(c) for c in player.cards] - reserved_enc = [_encode_card(c) for c in player.reserved] - nobles_enc = [_encode_noble(n) for n in player.nobles] - return ObsPlayer( - tokens=tokens_vec, - discounts=discounts_vec, - score=player.score, - cards=cards_enc, - reserved=reserved_enc, - nobles=nobles_enc, - ) - - -def to_observation(game: GameState) -> Observation: - """Create a structured observation of the full public state.""" - bank_vec = [game.bank[c] for c in GEM_ORDER] - players_enc = [_encode_player(p) for p in game.players] - table_enc: dict[int, list[ObsCard]] = { - tier: [_encode_card(c) for c in row] for tier, row in game.table_by_tier.items() - } - decks_remaining = {tier: len(deck) for tier, deck in game.decks_by_tier.items()} - nobles_enc = [_encode_noble(n) for n in game.available_nobles] - return Observation( - current_player=game.current_player_index, - bank=bank_vec, - players=players_enc, - table_by_tier=table_enc, - decks_remaining=decks_remaining, - available_nobles=nobles_enc, - ) diff --git a/python/splendor/sim.py b/python/splendor/sim.py deleted file mode 100644 index 33ce13f..0000000 --- a/python/splendor/sim.py +++ /dev/null @@ -1,36 +0,0 @@ -"""Simulate a step in the game.""" - -from __future__ import annotations - -import copy - -from .base import Action, GameState, PlayerState, apply_action, check_nobles_for_player -from .bot import RandomBot - - -class SimStrategy(RandomBot): - """Strategy used in simulate_step. - - We never call choose_action here (caller chooses actions), - but we reuse discard/noble-selection logic. - """ - - def choose_action(self, game: GameState, player: PlayerState) -> Action | None: # noqa: ARG002 - """Choose an action for the current player.""" - msg = "SimStrategy.choose_action should not be used in simulate_step" - raise RuntimeError(msg) - - -def simulate_step(game: GameState, action: Action) -> GameState: - """Return a deep-copied next state after applying action for the current player. - - Useful for tree search / MCTS: - - next_state = simulate_step(state, action) - """ - next_state = copy.deepcopy(game) - sim_strategy = SimStrategy() - apply_action(next_state, sim_strategy, action) - check_nobles_for_player(next_state, sim_strategy, next_state.current_player) - next_state.next_player() - return next_state diff --git a/python/splendor/simulat.py b/python/splendor/simulat.py deleted file mode 100644 index 27a8161..0000000 --- a/python/splendor/simulat.py +++ /dev/null @@ -1,50 +0,0 @@ -"""Simulator for Splendor game.""" - -from __future__ import annotations - -from collections import defaultdict -from pathlib import Path -from statistics import mean - -from .base import GameConfig, load_cards, load_nobles, new_game, run_game -from .bot import PersonalizedBot4, RandomBot - - -def main() -> None: - """Main entry point.""" - turn_limit = 1000 - good_games = 0 - games = 1 - winners: dict[str, list] = defaultdict(list) - game_data = Path(__file__).parent / "game_data" - - cards = load_cards(game_data / "cards/default.json") - nobles = load_nobles(game_data / "nobles/default.json") - - for _ in range(games): - bot_a = RandomBot("bot_a") - bot_b = RandomBot("bot_b") - bot_c = RandomBot("bot_c") - bot_d = PersonalizedBot4("my_bot") - config = GameConfig( - cards=cards, - nobles=nobles, - turn_limit=turn_limit, - ) - players = (bot_a, bot_b, bot_c, bot_d) - game_state = new_game(players, config) - winner, turns = run_game(game_state) - if turns < turn_limit: - good_games += 1 - winners[winner.strategy.name].append(turns) - - print( - f"out of {games} {turn_limit} turn games with {len(players)}" - f"random bots there where {good_games} games where a bot won" - ) - for name, turns in winners.items(): - print(f"{name} won {len(turns)} games in {mean(turns):.2f} turns") - - -if __name__ == "__main__": - main() diff --git a/python/system_tests/validate_system.py b/python/system_tests/validate_system.py index 547820c..66cabcf 100644 --- a/python/system_tests/validate_system.py +++ b/python/system_tests/validate_system.py @@ -4,7 +4,7 @@ import logging import sys import tomllib from os import environ -from pathlib import Path +from pathlib import Path # noqa: TC003 This is required for the typer CLI from socket import gethostname import typer diff --git a/python/tools/audiobook/audible_convert.py b/python/tools/audiobook/audible_convert.py index 4957b04..fb64be6 100644 --- a/python/tools/audiobook/audible_convert.py +++ b/python/tools/audiobook/audible_convert.py @@ -451,7 +451,7 @@ def convert_aax_file_with_agent(aax_file: Path, config: ConversionConfig) -> Non destination.parent.mkdir(parents=True, exist_ok=True) try: temp_file.replace(destination) - except Exception as error: # noqa: BLE001 + except OSError as error: write_review_file( destination=destination, ffprobe_metadata=ffprobe_metadata, diff --git a/python/tools/audiobook/catalog.py b/python/tools/audiobook/catalog.py index 7188493..ba98dec 100644 --- a/python/tools/audiobook/catalog.py +++ b/python/tools/audiobook/catalog.py @@ -169,7 +169,6 @@ def csv_id(row: dict[str, str | None], csv_path: Path, row_number: int) -> int | except ValueError as error: msg = f"{csv_path}:{row_number}: id must be an integer: {value}" raise CatalogImportError(msg) from error - return None if __name__ == "__main__": diff --git a/python/van_inventory/__init__.py b/python/van_inventory/__init__.py deleted file mode 100644 index ea8dd57..0000000 --- a/python/van_inventory/__init__.py +++ /dev/null @@ -1 +0,0 @@ -"""Van inventory FastAPI application.""" diff --git a/python/van_inventory/dependencies.py b/python/van_inventory/dependencies.py deleted file mode 100644 index 2d085f3..0000000 --- a/python/van_inventory/dependencies.py +++ /dev/null @@ -1,16 +0,0 @@ -"""FastAPI dependencies for van inventory.""" - -from collections.abc import Iterator -from typing import Annotated - -from fastapi import Depends, Request -from sqlalchemy.orm import Session - - -def get_db(request: Request) -> Iterator[Session]: - """Get database session from app state.""" - with Session(request.app.state.engine) as session: - yield session - - -DbSession = Annotated[Session, Depends(get_db)] diff --git a/python/van_inventory/main.py b/python/van_inventory/main.py deleted file mode 100644 index 9b19fc1..0000000 --- a/python/van_inventory/main.py +++ /dev/null @@ -1,56 +0,0 @@ -"""FastAPI app for van inventory.""" - -from __future__ import annotations - -import logging -from contextlib import asynccontextmanager -from pathlib import Path -from typing import TYPE_CHECKING, Annotated - -import typer -import uvicorn -from fastapi import FastAPI -from fastapi.staticfiles import StaticFiles - -from python.common import configure_logger -from python.orm.common import get_postgres_engine -from python.van_inventory.routers import api_router, frontend_router - -STATIC_DIR = Path(__file__).resolve().parent / "static" - -if TYPE_CHECKING: - from collections.abc import AsyncIterator - -logger = logging.getLogger(__name__) - - -def create_app() -> FastAPI: - """Create and configure the FastAPI application.""" - - @asynccontextmanager - async def lifespan(app: FastAPI) -> AsyncIterator[None]: - app.state.engine = get_postgres_engine(name="VAN_INVENTORY") - yield - app.state.engine.dispose() - - app = FastAPI(title="Van Inventory", lifespan=lifespan) - app.mount("/static", StaticFiles(directory=STATIC_DIR), name="static") - app.include_router(api_router) - app.include_router(frontend_router) - return app - - -def serve( - # Intentionally binds all interfaces — this is a LAN-only van server - host: Annotated[str, typer.Option("--host", "-h", help="Host to bind to")] = "0.0.0.0", # noqa: S104 - port: Annotated[int, typer.Option("--port", "-p", help="Port to bind to")] = 8001, - log_level: Annotated[str, typer.Option("--log-level", "-l", help="Log level")] = "INFO", -) -> None: - """Start the Van Inventory server.""" - configure_logger(log_level) - app = create_app() - uvicorn.run(app, host=host, port=port) - - -if __name__ == "__main__": - typer.run(serve) diff --git a/python/van_inventory/routers/__init__.py b/python/van_inventory/routers/__init__.py deleted file mode 100644 index 39ef29b..0000000 --- a/python/van_inventory/routers/__init__.py +++ /dev/null @@ -1,6 +0,0 @@ -"""Van inventory API routers.""" - -from python.van_inventory.routers.api import router as api_router -from python.van_inventory.routers.frontend import router as frontend_router - -__all__ = ["api_router", "frontend_router"] diff --git a/python/van_inventory/routers/api.py b/python/van_inventory/routers/api.py deleted file mode 100644 index 2dfaeaa..0000000 --- a/python/van_inventory/routers/api.py +++ /dev/null @@ -1,314 +0,0 @@ -"""Van inventory API router.""" - -from __future__ import annotations - -from typing import TYPE_CHECKING - -from fastapi import APIRouter, HTTPException -from pydantic import BaseModel, Field -from sqlalchemy import select -from sqlalchemy.orm import selectinload - -from python.orm.van_inventory.models import Item, Meal, MealIngredient - -if TYPE_CHECKING: - from python.van_inventory.dependencies import DbSession - - -# --- Schemas --- - - -class ItemCreate(BaseModel): - """Schema for creating an item.""" - - name: str - quantity: float = Field(default=0, ge=0) - unit: str - category: str | None = None - - -class ItemUpdate(BaseModel): - """Schema for updating an item.""" - - name: str | None = None - quantity: float | None = Field(default=None, ge=0) - unit: str | None = None - category: str | None = None - - -class ItemResponse(BaseModel): - """Schema for item response.""" - - id: int - name: str - quantity: float - unit: str - category: str | None - - model_config = {"from_attributes": True} - - -class IngredientCreate(BaseModel): - """Schema for adding an ingredient to a meal.""" - - item_id: int - quantity_needed: float = Field(gt=0) - - -class MealCreate(BaseModel): - """Schema for creating a meal.""" - - name: str - instructions: str | None = None - ingredients: list[IngredientCreate] = [] - - -class MealUpdate(BaseModel): - """Schema for updating a meal.""" - - name: str | None = None - instructions: str | None = None - - -class IngredientResponse(BaseModel): - """Schema for ingredient response.""" - - item_id: int - item_name: str - quantity_needed: float - unit: str - - model_config = {"from_attributes": True} - - -class MealResponse(BaseModel): - """Schema for meal response.""" - - id: int - name: str - instructions: str | None - ingredients: list[IngredientResponse] = [] - - model_config = {"from_attributes": True} - - @classmethod - def from_meal(cls, meal: Meal) -> MealResponse: - """Build a MealResponse from an ORM Meal with loaded ingredients.""" - return cls( - id=meal.id, - name=meal.name, - instructions=meal.instructions, - ingredients=[ - IngredientResponse( - item_id=mi.item_id, - item_name=mi.item.name, - quantity_needed=mi.quantity_needed, - unit=mi.item.unit, - ) - for mi in meal.ingredients - ], - ) - - -class ShoppingItem(BaseModel): - """An item needed for a meal that is short on stock.""" - - item_name: str - unit: str - needed: float - have: float - short: float - - -class MealAvailability(BaseModel): - """Availability status for a meal.""" - - meal_id: int - meal_name: str - can_make: bool - missing: list[ShoppingItem] = [] - - -# --- Routes --- - -router = APIRouter(prefix="/api", tags=["van_inventory"]) - - -# Items - - -@router.post("/items", response_model=ItemResponse) -def create_item(item: ItemCreate, db: DbSession) -> Item: - """Create a new inventory item.""" - db_item = Item(**item.model_dump()) - db.add(db_item) - db.commit() - db.refresh(db_item) - return db_item - - -@router.get("/items", response_model=list[ItemResponse]) -def list_items(db: DbSession) -> list[Item]: - """List all inventory items.""" - return list(db.scalars(select(Item).order_by(Item.name)).all()) - - -@router.get("/items/{item_id}", response_model=ItemResponse) -def get_item(item_id: int, db: DbSession) -> Item: - """Get an item by ID.""" - item = db.get(Item, item_id) - if not item: - raise HTTPException(status_code=404, detail="Item not found") - return item - - -@router.patch("/items/{item_id}", response_model=ItemResponse) -def update_item(item_id: int, item: ItemUpdate, db: DbSession) -> Item: - """Update an item by ID.""" - db_item = db.get(Item, item_id) - if not db_item: - raise HTTPException(status_code=404, detail="Item not found") - for key, value in item.model_dump(exclude_unset=True).items(): - setattr(db_item, key, value) - db.commit() - db.refresh(db_item) - return db_item - - -@router.delete("/items/{item_id}") -def delete_item(item_id: int, db: DbSession) -> dict[str, bool]: - """Delete an item by ID.""" - item = db.get(Item, item_id) - if not item: - raise HTTPException(status_code=404, detail="Item not found") - db.delete(item) - db.commit() - return {"deleted": True} - - -# Meals - - -@router.post("/meals", response_model=MealResponse) -def create_meal(meal: MealCreate, db: DbSession) -> MealResponse: - """Create a new meal with optional ingredients.""" - for ing in meal.ingredients: - if not db.get(Item, ing.item_id): - raise HTTPException(status_code=422, detail=f"Item {ing.item_id} not found") - db_meal = Meal(name=meal.name, instructions=meal.instructions) - db.add(db_meal) - db.flush() - for ing in meal.ingredients: - db.add(MealIngredient(meal_id=db_meal.id, item_id=ing.item_id, quantity_needed=ing.quantity_needed)) - db.commit() - db_meal = db.scalar( - select(Meal) - .where(Meal.id == db_meal.id) - .options(selectinload(Meal.ingredients).selectinload(MealIngredient.item)) - ) - return MealResponse.from_meal(db_meal) - - -@router.get("/meals", response_model=list[MealResponse]) -def list_meals(db: DbSession) -> list[MealResponse]: - """List all meals with ingredients.""" - meals = list( - db.scalars( - select(Meal).options(selectinload(Meal.ingredients).selectinload(MealIngredient.item)).order_by(Meal.name) - ).all() - ) - return [MealResponse.from_meal(m) for m in meals] - - -@router.get("/meals/availability", response_model=list[MealAvailability]) -def check_all_meals(db: DbSession) -> list[MealAvailability]: - """Check which meals can be made with current inventory.""" - meals = list( - db.scalars(select(Meal).options(selectinload(Meal.ingredients).selectinload(MealIngredient.item))).all() - ) - return [_check_meal(m) for m in meals] - - -@router.get("/meals/{meal_id}", response_model=MealResponse) -def get_meal(meal_id: int, db: DbSession) -> MealResponse: - """Get a meal by ID with ingredients.""" - meal = db.scalar( - select(Meal).where(Meal.id == meal_id).options(selectinload(Meal.ingredients).selectinload(MealIngredient.item)) - ) - if not meal: - raise HTTPException(status_code=404, detail="Meal not found") - return MealResponse.from_meal(meal) - - -@router.delete("/meals/{meal_id}") -def delete_meal(meal_id: int, db: DbSession) -> dict[str, bool]: - """Delete a meal by ID.""" - meal = db.get(Meal, meal_id) - if not meal: - raise HTTPException(status_code=404, detail="Meal not found") - db.delete(meal) - db.commit() - return {"deleted": True} - - -@router.post("/meals/{meal_id}/ingredients", response_model=MealResponse) -def add_ingredient(meal_id: int, ingredient: IngredientCreate, db: DbSession) -> MealResponse: - """Add an ingredient to a meal.""" - meal = db.get(Meal, meal_id) - if not meal: - raise HTTPException(status_code=404, detail="Meal not found") - if not db.get(Item, ingredient.item_id): - raise HTTPException(status_code=422, detail="Item not found") - existing = db.scalar( - select(MealIngredient).where(MealIngredient.meal_id == meal_id, MealIngredient.item_id == ingredient.item_id) - ) - if existing: - raise HTTPException(status_code=409, detail="Ingredient already exists for this meal") - db.add(MealIngredient(meal_id=meal_id, item_id=ingredient.item_id, quantity_needed=ingredient.quantity_needed)) - db.commit() - meal = db.scalar( - select(Meal).where(Meal.id == meal_id).options(selectinload(Meal.ingredients).selectinload(MealIngredient.item)) - ) - return MealResponse.from_meal(meal) - - -@router.delete("/meals/{meal_id}/ingredients/{item_id}") -def remove_ingredient(meal_id: int, item_id: int, db: DbSession) -> dict[str, bool]: - """Remove an ingredient from a meal.""" - mi = db.scalar(select(MealIngredient).where(MealIngredient.meal_id == meal_id, MealIngredient.item_id == item_id)) - if not mi: - raise HTTPException(status_code=404, detail="Ingredient not found") - db.delete(mi) - db.commit() - return {"deleted": True} - - -@router.get("/meals/{meal_id}/availability", response_model=MealAvailability) -def check_meal(meal_id: int, db: DbSession) -> MealAvailability: - """Check if a specific meal can be made and what's missing.""" - meal = db.scalar( - select(Meal).where(Meal.id == meal_id).options(selectinload(Meal.ingredients).selectinload(MealIngredient.item)) - ) - if not meal: - raise HTTPException(status_code=404, detail="Meal not found") - return _check_meal(meal) - - -def _check_meal(meal: Meal) -> MealAvailability: - missing = [ - ShoppingItem( - item_name=mi.item.name, - unit=mi.item.unit, - needed=mi.quantity_needed, - have=mi.item.quantity, - short=mi.quantity_needed - mi.item.quantity, - ) - for mi in meal.ingredients - if mi.item.quantity < mi.quantity_needed - ] - return MealAvailability( - meal_id=meal.id, - meal_name=meal.name, - can_make=len(missing) == 0, - missing=missing, - ) diff --git a/python/van_inventory/routers/frontend.py b/python/van_inventory/routers/frontend.py deleted file mode 100644 index 5c9109a..0000000 --- a/python/van_inventory/routers/frontend.py +++ /dev/null @@ -1,198 +0,0 @@ -"""HTMX frontend routes for van inventory.""" - -from __future__ import annotations - -from pathlib import Path -from typing import Annotated - -from fastapi import APIRouter, Form, HTTPException, Request -from fastapi.responses import HTMLResponse -from fastapi.templating import Jinja2Templates -from sqlalchemy import select -from sqlalchemy.orm import selectinload - -from python.orm.van_inventory.models import Item, Meal, MealIngredient - -# FastAPI needs DbSession at runtime to resolve the Depends() annotation -from python.van_inventory.dependencies import DbSession # noqa: TC001 -from python.van_inventory.routers.api import _check_meal - -TEMPLATE_DIR = Path(__file__).resolve().parent.parent / "templates" -templates = Jinja2Templates(directory=TEMPLATE_DIR) - -router = APIRouter(tags=["frontend"]) - - -# --- Items --- - - -@router.get("/", response_class=HTMLResponse) -def items_page(request: Request, db: DbSession) -> HTMLResponse: - """Render the inventory page.""" - items = list(db.scalars(select(Item).order_by(Item.name)).all()) - return templates.TemplateResponse(request, "items.html", {"items": items}) - - -@router.post("/items", response_class=HTMLResponse) -def htmx_create_item( - request: Request, - db: DbSession, - name: Annotated[str, Form()], - quantity: Annotated[float, Form()] = 0, - unit: Annotated[str, Form()] = "", - category: Annotated[str | None, Form()] = None, -) -> HTMLResponse: - """Create an item and return updated item rows.""" - if quantity < 0: - raise HTTPException(status_code=422, detail="Quantity must not be negative") - db.add(Item(name=name, quantity=quantity, unit=unit, category=category or None)) - db.commit() - items = list(db.scalars(select(Item).order_by(Item.name)).all()) - return templates.TemplateResponse(request, "partials/item_rows.html", {"items": items}) - - -@router.patch("/items/{item_id}", response_class=HTMLResponse) -def htmx_update_item( - request: Request, - item_id: int, - db: DbSession, - quantity: Annotated[float, Form()], -) -> HTMLResponse: - """Update an item's quantity and return updated item rows.""" - if quantity < 0: - raise HTTPException(status_code=422, detail="Quantity must not be negative") - item = db.get(Item, item_id) - if item: - item.quantity = quantity - db.commit() - items = list(db.scalars(select(Item).order_by(Item.name)).all()) - return templates.TemplateResponse(request, "partials/item_rows.html", {"items": items}) - - -@router.delete("/items/{item_id}", response_class=HTMLResponse) -def htmx_delete_item(request: Request, item_id: int, db: DbSession) -> HTMLResponse: - """Delete an item and return updated item rows.""" - item = db.get(Item, item_id) - if item: - db.delete(item) - db.commit() - items = list(db.scalars(select(Item).order_by(Item.name)).all()) - return templates.TemplateResponse(request, "partials/item_rows.html", {"items": items}) - - -# --- Meals --- - - -def _load_meals(db: DbSession) -> list[Meal]: - return list( - db.scalars( - select(Meal).options(selectinload(Meal.ingredients).selectinload(MealIngredient.item)).order_by(Meal.name) - ).all() - ) - - -@router.get("/meals", response_class=HTMLResponse) -def meals_page(request: Request, db: DbSession) -> HTMLResponse: - """Render the meals page.""" - meals = _load_meals(db) - return templates.TemplateResponse(request, "meals.html", {"meals": meals}) - - -@router.post("/meals", response_class=HTMLResponse) -def htmx_create_meal( - request: Request, - db: DbSession, - name: Annotated[str, Form()], - instructions: Annotated[str | None, Form()] = None, -) -> HTMLResponse: - """Create a meal and return updated meal rows.""" - db.add(Meal(name=name, instructions=instructions or None)) - db.commit() - meals = _load_meals(db) - return templates.TemplateResponse(request, "partials/meal_rows.html", {"meals": meals}) - - -@router.delete("/meals/{meal_id}", response_class=HTMLResponse) -def htmx_delete_meal(request: Request, meal_id: int, db: DbSession) -> HTMLResponse: - """Delete a meal and return updated meal rows.""" - meal = db.get(Meal, meal_id) - if meal: - db.delete(meal) - db.commit() - meals = _load_meals(db) - return templates.TemplateResponse(request, "partials/meal_rows.html", {"meals": meals}) - - -# --- Meal detail --- - - -def _load_meal(db: DbSession, meal_id: int) -> Meal | None: - return db.scalar( - select(Meal).where(Meal.id == meal_id).options(selectinload(Meal.ingredients).selectinload(MealIngredient.item)) - ) - - -@router.get("/meals/{meal_id}", response_class=HTMLResponse) -def meal_detail_page(request: Request, meal_id: int, db: DbSession) -> HTMLResponse: - """Render the meal detail page.""" - meal = _load_meal(db, meal_id) - if not meal: - raise HTTPException(status_code=404, detail="Meal not found") - items = list(db.scalars(select(Item).order_by(Item.name)).all()) - return templates.TemplateResponse(request, "meal_detail.html", {"meal": meal, "items": items}) - - -@router.post("/meals/{meal_id}/ingredients", response_class=HTMLResponse) -def htmx_add_ingredient( - request: Request, - meal_id: int, - db: DbSession, - item_id: Annotated[int, Form()], - quantity_needed: Annotated[float, Form()], -) -> HTMLResponse: - """Add an ingredient to a meal and return updated ingredient rows.""" - if quantity_needed <= 0: - raise HTTPException(status_code=422, detail="Quantity must be positive") - meal = db.get(Meal, meal_id) - if not meal: - raise HTTPException(status_code=404, detail="Meal not found") - if not db.get(Item, item_id): - raise HTTPException(status_code=422, detail="Item not found") - existing = db.scalar( - select(MealIngredient).where(MealIngredient.meal_id == meal_id, MealIngredient.item_id == item_id) - ) - if existing: - raise HTTPException(status_code=409, detail="Ingredient already exists for this meal") - db.add(MealIngredient(meal_id=meal_id, item_id=item_id, quantity_needed=quantity_needed)) - db.commit() - meal = _load_meal(db, meal_id) - return templates.TemplateResponse(request, "partials/ingredient_rows.html", {"meal": meal}) - - -@router.delete("/meals/{meal_id}/ingredients/{item_id}", response_class=HTMLResponse) -def htmx_remove_ingredient( - request: Request, - meal_id: int, - item_id: int, - db: DbSession, -) -> HTMLResponse: - """Remove an ingredient from a meal and return updated ingredient rows.""" - mi = db.scalar(select(MealIngredient).where(MealIngredient.meal_id == meal_id, MealIngredient.item_id == item_id)) - if mi: - db.delete(mi) - db.commit() - meal = _load_meal(db, meal_id) - return templates.TemplateResponse(request, "partials/ingredient_rows.html", {"meal": meal}) - - -# --- Availability --- - - -@router.get("/availability", response_class=HTMLResponse) -def availability_page(request: Request, db: DbSession) -> HTMLResponse: - """Render the meal availability page.""" - meals = list( - db.scalars(select(Meal).options(selectinload(Meal.ingredients).selectinload(MealIngredient.item))).all() - ) - availability = [_check_meal(m) for m in meals] - return templates.TemplateResponse(request, "availability.html", {"availability": availability}) diff --git a/python/van_inventory/static/style.css b/python/van_inventory/static/style.css deleted file mode 100644 index 396e9fa..0000000 --- a/python/van_inventory/static/style.css +++ /dev/null @@ -1,212 +0,0 @@ -:root { - --neon-pink: #ff2a6d; - --neon-cyan: #05d9e8; - --neon-yellow: #f9f002; - --neon-purple: #d300c5; - --bg-dark: #0a0a0f; - --bg-panel: #0d0d1a; - --bg-input: #111128; - --border: #1a1a3e; - --text: #c0c0d0; - --text-dim: #8e8ea0; -} - -* { box-sizing: border-box; margin: 0; padding: 0; } - -body { - font-family: 'Share Tech Mono', monospace; - max-width: 900px; - margin: 0 auto; - padding: 1rem; - background: var(--bg-dark); - color: var(--text); - position: relative; -} - -/* Scanline overlay */ -body::before { - content: ''; - position: fixed; - top: 0; left: 0; right: 0; bottom: 0; - background: repeating-linear-gradient( - 0deg, - transparent, - transparent 2px, - rgba(0, 0, 0, 0.08) 2px, - rgba(0, 0, 0, 0.08) 4px - ); - pointer-events: none; - z-index: 9999; -} - -h1, h2, h3 { - font-family: 'Orbitron', sans-serif; - margin-bottom: 0.5rem; - color: var(--neon-cyan); - text-shadow: 0 0 10px rgba(5, 217, 232, 0.5), 0 0 40px rgba(5, 217, 232, 0.2); - text-transform: uppercase; - letter-spacing: 2px; -} - -a { color: var(--neon-pink); text-decoration: none; transition: all 0.2s; } -a:hover { - text-shadow: 0 0 8px rgba(255, 42, 109, 0.8), 0 0 20px rgba(255, 42, 109, 0.4); -} - -nav { - display: flex; - gap: 1.5rem; - padding: 1rem 0; - border-bottom: 1px solid var(--border); - margin-bottom: 1.5rem; - position: relative; -} -nav::after { - content: ''; - position: absolute; - bottom: -1px; - left: 0; - right: 0; - height: 1px; - background: linear-gradient(90deg, var(--neon-pink), var(--neon-cyan), var(--neon-purple)); - opacity: 0.6; -} -nav a { - font-family: 'Orbitron', sans-serif; - font-weight: 700; - font-size: 0.85rem; - letter-spacing: 1px; - text-transform: uppercase; - padding: 0.3rem 0; - border-bottom: 2px solid transparent; - transition: all 0.2s; -} -nav a:hover { - border-bottom-color: var(--neon-pink); - text-shadow: 0 0 8px rgba(255, 42, 109, 0.8); -} - -table { - width: 100%; - border-collapse: collapse; - margin: 1rem 0; - border: 1px solid var(--border); -} -th, td { - text-align: left; - padding: 0.6rem 0.75rem; - border-bottom: 1px solid var(--border); -} -th { - font-family: 'Orbitron', sans-serif; - color: var(--neon-cyan); - font-size: 0.7rem; - text-transform: uppercase; - letter-spacing: 2px; - background: var(--bg-panel); - border-bottom: 1px solid var(--neon-cyan); - text-shadow: 0 0 6px rgba(5, 217, 232, 0.3); -} -tr:hover td { - background: rgba(5, 217, 232, 0.03); -} - -form { - display: flex; - flex-wrap: wrap; - gap: 0.5rem; - align-items: end; - margin: 1rem 0; - padding: 1rem; - border: 1px solid var(--border); - background: var(--bg-panel); -} - -input, select { - padding: 0.5rem 0.6rem; - border: 1px solid var(--border); - border-radius: 2px; - background: var(--bg-input); - color: var(--neon-cyan); - font-family: 'Share Tech Mono', monospace; - transition: all 0.2s; -} -input:focus, select:focus { - outline: none; - border-color: var(--neon-cyan); - box-shadow: 0 0 8px rgba(5, 217, 232, 0.3), inset 0 0 8px rgba(5, 217, 232, 0.05); -} - -button { - padding: 0.5rem 1.2rem; - border: 1px solid var(--neon-pink); - border-radius: 2px; - background: transparent; - color: var(--neon-pink); - cursor: pointer; - font-family: 'Orbitron', sans-serif; - font-weight: 700; - font-size: 0.7rem; - letter-spacing: 1px; - text-transform: uppercase; - transition: all 0.2s; -} -button:hover { - background: var(--neon-pink); - color: var(--bg-dark); - box-shadow: 0 0 15px rgba(255, 42, 109, 0.5), 0 0 30px rgba(255, 42, 109, 0.2); -} -button.danger { - border-color: var(--text-dim); - color: var(--text-dim); -} -button.danger:hover { - border-color: var(--neon-pink); - background: var(--neon-pink); - color: var(--bg-dark); - box-shadow: 0 0 15px rgba(255, 42, 109, 0.5); -} - -.badge { - display: inline-block; - padding: 0.2rem 0.6rem; - border-radius: 2px; - font-family: 'Orbitron', sans-serif; - font-size: 0.65rem; - font-weight: 700; - letter-spacing: 1px; - text-transform: uppercase; -} -.badge.yes { - background: rgba(5, 217, 232, 0.1); - color: var(--neon-cyan); - border: 1px solid var(--neon-cyan); - text-shadow: 0 0 6px rgba(5, 217, 232, 0.5); -} -.badge.no { - background: rgba(255, 42, 109, 0.1); - color: var(--neon-pink); - border: 1px solid var(--neon-pink); - text-shadow: 0 0 6px rgba(255, 42, 109, 0.5); -} - -.missing-list { font-size: 0.85rem; color: var(--text-dim); } - -label { - font-size: 0.75rem; - color: var(--text-dim); - display: flex; - flex-direction: column; - gap: 0.2rem; - text-transform: uppercase; - letter-spacing: 1px; -} - -.flash { - padding: 0.5rem 1rem; - margin: 0.5rem 0; - border-radius: 2px; - background: rgba(5, 217, 232, 0.1); - color: var(--neon-cyan); - border: 1px solid var(--neon-cyan); -} diff --git a/python/van_inventory/templates/availability.html b/python/van_inventory/templates/availability.html deleted file mode 100644 index da77be8..0000000 --- a/python/van_inventory/templates/availability.html +++ /dev/null @@ -1,30 +0,0 @@ -{% extends "base.html" %} -{% block title %}What Can I Make? - Van{% endblock %} -{% block content %} -

What Can I Make?

- - - - - - - {% for meal in availability %} - - - - - - {% endfor %} - -
MealStatusMissing
{{ meal.meal_name }} - {% if meal.can_make %} - Ready - {% else %} - Missing items - {% endif %} - - {% for m in meal.missing %} - {{ m.item_name }}: need {{ m.short }} more {{ m.unit }}{% if not loop.last %}, {% endif %} - {% endfor %} -
-{% endblock %} diff --git a/python/van_inventory/templates/base.html b/python/van_inventory/templates/base.html deleted file mode 100644 index d4610f7..0000000 --- a/python/van_inventory/templates/base.html +++ /dev/null @@ -1,20 +0,0 @@ - - - - - - {% block title %}Van Inventory{% endblock %} - - - - - - - - {% block content %}{% endblock %} - - diff --git a/python/van_inventory/templates/items.html b/python/van_inventory/templates/items.html deleted file mode 100644 index ca20bdb..0000000 --- a/python/van_inventory/templates/items.html +++ /dev/null @@ -1,17 +0,0 @@ -{% extends "base.html" %} -{% block title %}Inventory - Van{% endblock %} -{% block content %} -

Van Inventory

- -
- - - - - -
- -
- {% include "partials/item_rows.html" %} -
-{% endblock %} diff --git a/python/van_inventory/templates/meal_detail.html b/python/van_inventory/templates/meal_detail.html deleted file mode 100644 index b8f93ba..0000000 --- a/python/van_inventory/templates/meal_detail.html +++ /dev/null @@ -1,24 +0,0 @@ -{% extends "base.html" %} -{% block title %}{{ meal.name }} - Van{% endblock %} -{% block content %} -

{{ meal.name }}

-{% if meal.instructions %}

{{ meal.instructions }}

{% endif %} - -

Ingredients

-
- - - -
- -
- {% include "partials/ingredient_rows.html" %} -
-{% endblock %} diff --git a/python/van_inventory/templates/meals.html b/python/van_inventory/templates/meals.html deleted file mode 100644 index ce3e523..0000000 --- a/python/van_inventory/templates/meals.html +++ /dev/null @@ -1,15 +0,0 @@ -{% extends "base.html" %} -{% block title %}Meals - Van{% endblock %} -{% block content %} -

Meals

- -
- - - -
- -
- {% include "partials/meal_rows.html" %} -
-{% endblock %} diff --git a/python/van_inventory/templates/partials/ingredient_rows.html b/python/van_inventory/templates/partials/ingredient_rows.html deleted file mode 100644 index 9ac9748..0000000 --- a/python/van_inventory/templates/partials/ingredient_rows.html +++ /dev/null @@ -1,16 +0,0 @@ - - - - - - {% for mi in meal.ingredients %} - - - - - - - - {% endfor %} - -
ItemNeededHaveUnit
{{ mi.item.name }}{{ mi.quantity_needed }}{{ mi.item.quantity }}{{ mi.item.unit }}
diff --git a/python/van_inventory/templates/partials/item_rows.html b/python/van_inventory/templates/partials/item_rows.html deleted file mode 100644 index f318ebd..0000000 --- a/python/van_inventory/templates/partials/item_rows.html +++ /dev/null @@ -1,21 +0,0 @@ - - - - - - {% for item in items %} - - - - - - - - {% endfor %} - -
NameQtyUnitCategory
{{ item.name }} -
- - -
-
{{ item.unit }}{{ item.category or "" }}
diff --git a/python/van_inventory/templates/partials/meal_rows.html b/python/van_inventory/templates/partials/meal_rows.html deleted file mode 100644 index 7429b31..0000000 --- a/python/van_inventory/templates/partials/meal_rows.html +++ /dev/null @@ -1,15 +0,0 @@ - - - - - - {% for meal in meals %} - - - - - - - {% endfor %} - -
NameIngredientsInstructions
{{ meal.name }}{{ meal.ingredients | length }}{{ (meal.instructions or "")[:50] }}
diff --git a/python/van_weather/main.py b/python/van_weather/main.py index ef2952e..b15ea34 100644 --- a/python/van_weather/main.py +++ b/python/van_weather/main.py @@ -257,7 +257,7 @@ def update_weather(config: Config) -> None: logger.info(f"Masked location: {masked_lat}, {masked_lon}") - weather = fetch_weather(config.pirate_weather_api_key, lat, lon) + weather = fetch_weather(config.pirate_weather_api_key, masked_lat, masked_lon) logger.info(f"Weather: {weather.temperature}°F, {weather.condition}") post_to_ha(config.ha_url, config.ha_token, weather) diff --git a/python/van_weather/models.py b/python/van_weather/models.py index 5ee880a..671f995 100644 --- a/python/van_weather/models.py +++ b/python/van_weather/models.py @@ -1,6 +1,8 @@ """Models for van weather service.""" -from datetime import datetime +from __future__ import annotations + +from datetime import datetime # noqa: TC003 This is required for pydantic from pydantic import BaseModel, field_serializer diff --git a/python/zfs/dataset.py b/python/zfs/dataset.py index 35f5689..a184c78 100644 --- a/python/zfs/dataset.py +++ b/python/zfs/dataset.py @@ -108,7 +108,7 @@ class Dataset: self.written = int(properties["written"]["value"]) self.xattr = properties["xattr"]["value"] - def get_snapshots(self) -> list[Snapshot] | None: + def get_snapshots(self) -> list[Snapshot]: """Get all snapshots from zfs and process then is test dicts of sets.""" snapshots_data = _zfs_list(f"zfs list -t snapshot -pHj {self.name} -o all") @@ -125,10 +125,10 @@ class Dataset: if return_code == 0: return "snapshot created" - if snapshots := self.get_snapshots(): - snapshot_names = {snapshot.name for snapshot in snapshots} - if snapshot_name in snapshot_names: - return f"Snapshot {snapshot_name} already exists for {self.name}" + snapshots = self.get_snapshots() + snapshot_names = {snapshot.name for snapshot in snapshots} + if snapshot_name in snapshot_names: + return f"Snapshot {snapshot_name} already exists for {self.name}" return f"Failed to create snapshot {snapshot_name} for {self.name}" diff --git a/systems/brain/services/van_inventory.nix b/systems/brain/services/van_inventory.nix deleted file mode 100644 index e2a4645..0000000 --- a/systems/brain/services/van_inventory.nix +++ /dev/null @@ -1,50 +0,0 @@ -{ - pkgs, - inputs, - ... -}: -{ - networking.firewall.allowedTCPPorts = [ 8001 ]; - - users = { - users.vaninventory = { - isSystemUser = true; - group = "vaninventory"; - }; - groups.vaninventory = { }; - }; - - systemd.services.van_inventory = { - description = "Van Inventory API"; - after = [ - "network.target" - "postgresql.service" - ]; - requires = [ "postgresql.service" ]; - wantedBy = [ "multi-user.target" ]; - - environment = { - PYTHONPATH = "${inputs.self}/"; - VAN_INVENTORY_DB = "vaninventory"; - VAN_INVENTORY_USER = "vaninventory"; - VAN_INVENTORY_HOST = "/run/postgresql"; - VAN_INVENTORY_PORT = "5432"; - }; - - serviceConfig = { - Type = "simple"; - User = "vaninventory"; - Group = "vaninventory"; - ExecStart = "${pkgs.my_python}/bin/python -m python.van_inventory.main --host 0.0.0.0 --port 8001"; - Restart = "on-failure"; - RestartSec = "5s"; - StandardOutput = "journal"; - StandardError = "journal"; - NoNewPrivileges = true; - ProtectSystem = "strict"; - ProtectHome = "read-only"; - PrivateTmp = true; - ReadOnlyPaths = [ "${inputs.self}" ]; - }; - }; -} diff --git a/tests/test_audible_convert.py b/tests/test_audible_convert.py index 28e9c5f..d3b9fae 100644 --- a/tests/test_audible_convert.py +++ b/tests/test_audible_convert.py @@ -1021,8 +1021,6 @@ def test_existing_destination_skips_rename_and_removes_temp(tmp_path, monkeypatc def test_richie_exports_audiobook_models() -> None: - from python.orm.richie import Audiobook # noqa: PLC0415 - assert Audiobook.__tablename__ == "audiobook" diff --git a/tests/test_parallelize.py b/tests/test_parallelize.py index 8627164..8225c55 100644 --- a/tests/test_parallelize.py +++ b/tests/test_parallelize.py @@ -19,7 +19,7 @@ if TYPE_CHECKING: class MockFuture(Future): """MockFuture.""" - def __init__(self, result: Any) -> None: # noqa: ANN401 + def __init__(self, result: Any) -> None: """Init.""" super().__init__() self._result = result @@ -31,7 +31,7 @@ class MockFuture(Future): logging.debug(f"{timeout}=") return self._exception - def result(self, timeout: float | None = None) -> Any: # noqa: ANN401 + def result(self, timeout: float | None = None) -> Any: """Result.""" logging.debug(f"{timeout}=") return self._result @@ -40,11 +40,11 @@ class MockFuture(Future): class MockPoolExecutor(ThreadPoolExecutor): """MockPoolExecutor.""" - def __init__(self, *args: Any, **kwargs: Any) -> None: # noqa: ANN401 + def __init__(self, *args: Any, **kwargs: Any) -> None: """Initializes a new ThreadPoolExecutor instance.""" super().__init__(*args, **kwargs) - def submit(self, fn: Callable[..., Any], /, *args: Any, **kwargs: Any) -> Future: # noqa: ANN401 + def submit(self, fn: Callable[..., Any], /, *args: Any, **kwargs: Any) -> Future: """Submits a callable to be executed with the given arguments. Args: