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15 Commits
feature/bu
...
feature/ad
| Author | SHA1 | Date | |
|---|---|---|---|
| 59cfc0d02f | |||
| 3914a1a7ab | |||
| b5ac770003 | |||
| 12e398514b | |||
| 69f9ef8187 | |||
| 1b171fcd3e | |||
| 16d938dc59 | |||
| 7ffb7b4a37 | |||
| c7fe44755f | |||
| bb9200860e | |||
| eb04f4a56d | |||
| b91f7c34e1 | |||
| 5b8e543226 | |||
| da48f62195 | |||
| 60f2ab1039 |
9
.agent/workflows/format_code.md
Normal file
9
.agent/workflows/format_code.md
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
---
|
||||||
|
description: Format code using treefmt
|
||||||
|
---
|
||||||
|
|
||||||
|
// turbo
|
||||||
|
1. Run treefmt
|
||||||
|
```bash
|
||||||
|
treefmt
|
||||||
|
```
|
||||||
48
.github/workflows/fix_eval_warnings.yml
vendored
Normal file
48
.github/workflows/fix_eval_warnings.yml
vendored
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
name: Fix Evaluation Warnings
|
||||||
|
|
||||||
|
on:
|
||||||
|
workflow_run:
|
||||||
|
workflows: ["build_systems"]
|
||||||
|
types:
|
||||||
|
- completed
|
||||||
|
|
||||||
|
permissions:
|
||||||
|
contents: write
|
||||||
|
pull-requests: write
|
||||||
|
actions: read
|
||||||
|
|
||||||
|
jobs:
|
||||||
|
analyze-and-fix:
|
||||||
|
runs-on: self-hosted
|
||||||
|
if: ${{ github.event.workflow_run.conclusion == 'success' || github.event.workflow_run.conclusion == 'failure' }}
|
||||||
|
steps:
|
||||||
|
- name: Checkout code
|
||||||
|
uses: actions/checkout@v4
|
||||||
|
|
||||||
|
- name: Download logs
|
||||||
|
env:
|
||||||
|
GH_TOKEN: ${{ github.token }}
|
||||||
|
RUN_ID: ${{ github.event.workflow_run.id }}
|
||||||
|
run: |
|
||||||
|
gh run view $RUN_ID --log > build.log
|
||||||
|
|
||||||
|
- name: Run Fix Script
|
||||||
|
env:
|
||||||
|
GITHUB_TOKEN: ${{ github.token }}
|
||||||
|
GITHUB_REPOSITORY: ${{ github.repository }}
|
||||||
|
RUN_ID: ${{ github.event.workflow_run.id }}
|
||||||
|
PYTHONPATH: .
|
||||||
|
run: |
|
||||||
|
python3 python/tools/fix_eval_warnings.py build.log
|
||||||
|
|
||||||
|
- name: Create Pull Request
|
||||||
|
if: hashFiles('fix_suggestions.md') != ''
|
||||||
|
uses: peter-evans/create-pull-request@v6
|
||||||
|
with:
|
||||||
|
token: ${{ github.token }}
|
||||||
|
commit-message: "fix: automated evaluation warning fixes"
|
||||||
|
title: "fix: automated evaluation warning fixes"
|
||||||
|
body-path: fix_suggestions.md
|
||||||
|
branch: "auto-fix-eval-warnings-${{ github.event.workflow_run.id }}"
|
||||||
|
base: main
|
||||||
|
labels: "automated-fix"
|
||||||
1
.gitignore
vendored
1
.gitignore
vendored
@@ -165,3 +165,4 @@ test.*
|
|||||||
|
|
||||||
# syncthing
|
# syncthing
|
||||||
.stfolder
|
.stfolder
|
||||||
|
fix_suggestions.md
|
||||||
|
|||||||
12
AGENTS.md
Normal file
12
AGENTS.md
Normal file
@@ -0,0 +1,12 @@
|
|||||||
|
## Dev environment tips
|
||||||
|
|
||||||
|
- use treefmt to format all files
|
||||||
|
- keep new code consistent with the existing style
|
||||||
|
|
||||||
|
### Python
|
||||||
|
|
||||||
|
- make code `ruff` compliant
|
||||||
|
- use pytest to test python code tests should be put in `tests` directory
|
||||||
|
- dont use global state
|
||||||
|
- use google style docstrings
|
||||||
|
- use typer over argparse
|
||||||
@@ -16,7 +16,6 @@
|
|||||||
./nh.nix
|
./nh.nix
|
||||||
./nix.nix
|
./nix.nix
|
||||||
./programs.nix
|
./programs.nix
|
||||||
./safe_reboot.nix
|
|
||||||
./ssh.nix
|
./ssh.nix
|
||||||
./snapshot_manager.nix
|
./snapshot_manager.nix
|
||||||
];
|
];
|
||||||
@@ -50,11 +49,6 @@
|
|||||||
PYTHONPATH = "${inputs.self}/";
|
PYTHONPATH = "${inputs.self}/";
|
||||||
};
|
};
|
||||||
|
|
||||||
safe_reboot = {
|
|
||||||
enable = lib.mkDefault true;
|
|
||||||
datasetPrefix = "root_pool/";
|
|
||||||
};
|
|
||||||
|
|
||||||
zfs = {
|
zfs = {
|
||||||
trim.enable = lib.mkDefault true;
|
trim.enable = lib.mkDefault true;
|
||||||
autoScrub.enable = lib.mkDefault true;
|
autoScrub.enable = lib.mkDefault true;
|
||||||
|
|||||||
@@ -1,56 +0,0 @@
|
|||||||
{
|
|
||||||
config,
|
|
||||||
inputs,
|
|
||||||
lib,
|
|
||||||
pkgs,
|
|
||||||
...
|
|
||||||
}:
|
|
||||||
let
|
|
||||||
cfg = config.services.safe_reboot;
|
|
||||||
python_command =
|
|
||||||
lib.escapeShellArgs (
|
|
||||||
[
|
|
||||||
"${pkgs.my_python}/bin/python"
|
|
||||||
"-m"
|
|
||||||
"python.tools.safe_reboot"
|
|
||||||
]
|
|
||||||
++ lib.optionals (cfg.drivePath != null) [ cfg.drivePath ]
|
|
||||||
++ [
|
|
||||||
"--dataset-prefix"
|
|
||||||
cfg.datasetPrefix
|
|
||||||
"--check-only"
|
|
||||||
]
|
|
||||||
);
|
|
||||||
in
|
|
||||||
{
|
|
||||||
options.services.safe_reboot = {
|
|
||||||
enable = lib.mkEnableOption "Safe reboot dataset/drive validation";
|
|
||||||
datasetPrefix = lib.mkOption {
|
|
||||||
type = lib.types.str;
|
|
||||||
default = "root_pool/";
|
|
||||||
description = "Dataset prefix that must have exec enabled before rebooting.";
|
|
||||||
};
|
|
||||||
drivePath = lib.mkOption {
|
|
||||||
type = lib.types.nullOr lib.types.str;
|
|
||||||
default = null;
|
|
||||||
description = "Drive path that must exist before rebooting. Set to null to skip.";
|
|
||||||
};
|
|
||||||
};
|
|
||||||
|
|
||||||
config = lib.mkIf cfg.enable {
|
|
||||||
systemd.services.safe-reboot-check = {
|
|
||||||
description = "Safe reboot validation";
|
|
||||||
before = [ "systemd-reboot.service" ];
|
|
||||||
wantedBy = [ "reboot.target" ];
|
|
||||||
partOf = [ "reboot.target" ];
|
|
||||||
path = [ pkgs.zfs ];
|
|
||||||
environment = {
|
|
||||||
PYTHONPATH = "${inputs.self}/";
|
|
||||||
};
|
|
||||||
serviceConfig = {
|
|
||||||
Type = "oneshot";
|
|
||||||
ExecStart = python_command;
|
|
||||||
};
|
|
||||||
};
|
|
||||||
};
|
|
||||||
}
|
|
||||||
@@ -1,129 +0,0 @@
|
|||||||
esphome:
|
|
||||||
name: batteries
|
|
||||||
friendly_name: batteries
|
|
||||||
|
|
||||||
esp32:
|
|
||||||
board: esp32dev
|
|
||||||
framework:
|
|
||||||
type: arduino
|
|
||||||
|
|
||||||
logger:
|
|
||||||
|
|
||||||
api:
|
|
||||||
encryption:
|
|
||||||
key: !secret api_key
|
|
||||||
|
|
||||||
external_components:
|
|
||||||
- source: github://syssi/esphome-jk-bms@main
|
|
||||||
|
|
||||||
ota:
|
|
||||||
- platform: esphome
|
|
||||||
password: !secret ota_password
|
|
||||||
|
|
||||||
wifi:
|
|
||||||
ssid: !secret wifi_ssid
|
|
||||||
password: !secret wifi_password
|
|
||||||
|
|
||||||
captive_portal:
|
|
||||||
|
|
||||||
esp32_ble_tracker:
|
|
||||||
scan_parameters:
|
|
||||||
interval: 1100ms
|
|
||||||
window: 1100ms
|
|
||||||
active: true
|
|
||||||
|
|
||||||
ble_client:
|
|
||||||
- mac_address: "C8:47:80:29:0F:DB"
|
|
||||||
id: jk_ble0
|
|
||||||
- mac_address: "C8:47:80:37:9D:DD"
|
|
||||||
id: jk_ble1
|
|
||||||
|
|
||||||
jk_bms_ble:
|
|
||||||
- ble_client_id: jk_ble0
|
|
||||||
protocol_version: JK02_32S
|
|
||||||
throttle: 1s
|
|
||||||
id: jk_bms0
|
|
||||||
|
|
||||||
- ble_client_id: jk_ble1
|
|
||||||
protocol_version: JK02_32S
|
|
||||||
throttle: 1s
|
|
||||||
id: jk_bms1
|
|
||||||
|
|
||||||
sensor:
|
|
||||||
# BMS1 sensors
|
|
||||||
- platform: jk_bms_ble
|
|
||||||
jk_bms_ble_id: jk_bms0
|
|
||||||
total_voltage:
|
|
||||||
name: "JK0 Total Voltage"
|
|
||||||
current:
|
|
||||||
name: "JK0 Current"
|
|
||||||
state_of_charge:
|
|
||||||
name: "JK0 SoC"
|
|
||||||
power:
|
|
||||||
name: "JK0 Power"
|
|
||||||
temperature_sensor_1:
|
|
||||||
name: "JK0 Temp 1"
|
|
||||||
temperature_sensor_2:
|
|
||||||
name: "JK0 Temp 2"
|
|
||||||
balancing:
|
|
||||||
name: "JK0 balancing"
|
|
||||||
charging_cycles:
|
|
||||||
name: "JK0 charging cycles"
|
|
||||||
total_runtime:
|
|
||||||
name: "JK0 total runtime"
|
|
||||||
balancing_current:
|
|
||||||
name: "JK0 balancing current"
|
|
||||||
|
|
||||||
# BMS2 sensors
|
|
||||||
- platform: jk_bms_ble
|
|
||||||
jk_bms_ble_id: jk_bms1
|
|
||||||
total_voltage:
|
|
||||||
name: "JK1 Total Voltage"
|
|
||||||
current:
|
|
||||||
name: "JK1 Current"
|
|
||||||
state_of_charge:
|
|
||||||
name: "JK1 SoC"
|
|
||||||
power:
|
|
||||||
name: "Jk1 Power"
|
|
||||||
temperature_sensor_1:
|
|
||||||
name: "JK1 Temp 1"
|
|
||||||
temperature_sensor_2:
|
|
||||||
name: "Jk1 Temp 2"
|
|
||||||
balancing:
|
|
||||||
name: "JK1 balancing"
|
|
||||||
charging_cycles:
|
|
||||||
name: "JK1 charging cycles"
|
|
||||||
total_runtime:
|
|
||||||
name: "JK1 total runtime"
|
|
||||||
balancing_current:
|
|
||||||
name: "JK1 balancing current"
|
|
||||||
|
|
||||||
text_sensor:
|
|
||||||
- platform: jk_bms_ble
|
|
||||||
jk_bms_ble_id: jk_bms0
|
|
||||||
errors:
|
|
||||||
name: "JK0 Errors"
|
|
||||||
|
|
||||||
- platform: jk_bms_ble
|
|
||||||
jk_bms_ble_id: jk_bms1
|
|
||||||
errors:
|
|
||||||
name: "JK1 Errors"
|
|
||||||
|
|
||||||
switch:
|
|
||||||
- platform: jk_bms_ble
|
|
||||||
jk_bms_ble_id: jk_bms0
|
|
||||||
charging:
|
|
||||||
name: "JK0 Charging"
|
|
||||||
discharging:
|
|
||||||
name: "JK0 Discharging"
|
|
||||||
balancer:
|
|
||||||
name: "JK0 Balancing"
|
|
||||||
|
|
||||||
- platform: jk_bms_ble
|
|
||||||
jk_bms_ble_id: jk_bms1
|
|
||||||
charging:
|
|
||||||
name: "JK1 Charging"
|
|
||||||
discharging:
|
|
||||||
name: "JK1 Discharging"
|
|
||||||
balancer:
|
|
||||||
name: "JK1 Balancing"
|
|
||||||
132
esphome/battery0.yml
Normal file
132
esphome/battery0.yml
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
esphome:
|
||||||
|
name: batteries
|
||||||
|
friendly_name: batteries
|
||||||
|
|
||||||
|
esp32:
|
||||||
|
board: esp32dev
|
||||||
|
framework:
|
||||||
|
type: arduino
|
||||||
|
|
||||||
|
logger:
|
||||||
|
|
||||||
|
api:
|
||||||
|
encryption:
|
||||||
|
key: !secret api_key
|
||||||
|
|
||||||
|
external_components:
|
||||||
|
- source: github://syssi/esphome-jk-bms@main
|
||||||
|
|
||||||
|
ota:
|
||||||
|
- platform: esphome
|
||||||
|
password: !secret ota_password
|
||||||
|
|
||||||
|
wifi:
|
||||||
|
ssid: !secret wifi_ssid
|
||||||
|
password: !secret wifi_password
|
||||||
|
fast_connect: on
|
||||||
|
|
||||||
|
captive_portal:
|
||||||
|
|
||||||
|
esp32_ble_tracker:
|
||||||
|
scan_parameters:
|
||||||
|
interval: 1100ms
|
||||||
|
window: 1100ms
|
||||||
|
active: true
|
||||||
|
|
||||||
|
ble_client:
|
||||||
|
- mac_address: "C8:47:80:29:0F:DB"
|
||||||
|
id: jk_ble0
|
||||||
|
|
||||||
|
jk_bms_ble:
|
||||||
|
- ble_client_id: jk_ble0
|
||||||
|
protocol_version: JK02_32S
|
||||||
|
throttle: 1s
|
||||||
|
id: jk_bms0
|
||||||
|
|
||||||
|
button:
|
||||||
|
- platform: jk_bms_ble
|
||||||
|
retrieve_settings:
|
||||||
|
name: "JK0 retrieve settings"
|
||||||
|
retrieve_device_info:
|
||||||
|
name: "JK0 retrieve device info"
|
||||||
|
|
||||||
|
sensor:
|
||||||
|
- platform: jk_bms_ble
|
||||||
|
jk_bms_ble_id: jk_bms0
|
||||||
|
total_voltage:
|
||||||
|
name: "JK0 Total Voltage"
|
||||||
|
state_of_charge:
|
||||||
|
name: "JK0 SoC"
|
||||||
|
charging_power:
|
||||||
|
name: "JK0 charging power"
|
||||||
|
discharging_power:
|
||||||
|
name: "JK0 discharging power"
|
||||||
|
temperature_sensor_1:
|
||||||
|
name: "JK0 Temp 1"
|
||||||
|
temperature_sensor_2:
|
||||||
|
name: "JK0 Temp 2"
|
||||||
|
balancing:
|
||||||
|
name: "JK0 balancing"
|
||||||
|
total_runtime:
|
||||||
|
name: "JK0 total runtime"
|
||||||
|
balancing_current:
|
||||||
|
name: "JK0 balancing current"
|
||||||
|
delta_cell_voltage:
|
||||||
|
name: "JK0 cell delta voltage"
|
||||||
|
average_cell_voltage:
|
||||||
|
name: "JK0 cell average voltage"
|
||||||
|
cell_voltage_1:
|
||||||
|
name: "JK0 cell voltage 1"
|
||||||
|
cell_voltage_2:
|
||||||
|
name: "JK0 cell voltage 2"
|
||||||
|
cell_voltage_3:
|
||||||
|
name: "JK0 cell voltage 3"
|
||||||
|
cell_voltage_4:
|
||||||
|
name: "JK0 cell voltage 4"
|
||||||
|
cell_voltage_5:
|
||||||
|
name: "JK0 cell voltage 5"
|
||||||
|
cell_voltage_6:
|
||||||
|
name: "JK0 cell voltage 6"
|
||||||
|
cell_voltage_7:
|
||||||
|
name: "JK0 cell voltage 7"
|
||||||
|
cell_voltage_8:
|
||||||
|
name: "JK0 cell voltage 8"
|
||||||
|
cell_resistance_1:
|
||||||
|
name: "JK0 cell resistance 1"
|
||||||
|
cell_resistance_2:
|
||||||
|
name: "JK0 cell resistance 2"
|
||||||
|
cell_resistance_3:
|
||||||
|
name: "JK0 cell resistance 3"
|
||||||
|
cell_resistance_4:
|
||||||
|
name: "JK0 cell resistance 4"
|
||||||
|
cell_resistance_5:
|
||||||
|
name: "JK0 cell resistance 5"
|
||||||
|
cell_resistance_6:
|
||||||
|
name: "JK0 cell resistance 6"
|
||||||
|
cell_resistance_7:
|
||||||
|
name: "JK0 cell resistance 7"
|
||||||
|
cell_resistance_8:
|
||||||
|
name: "JK0 cell resistance 8"
|
||||||
|
total_charging_cycle_capacity:
|
||||||
|
name: "JK0 total charging cycle capacity"
|
||||||
|
|
||||||
|
text_sensor:
|
||||||
|
- platform: jk_bms_ble
|
||||||
|
jk_bms_ble_id: jk_bms0
|
||||||
|
errors:
|
||||||
|
name: "JK0 Errors"
|
||||||
|
|
||||||
|
switch:
|
||||||
|
- platform: jk_bms_ble
|
||||||
|
jk_bms_ble_id: jk_bms0
|
||||||
|
charging:
|
||||||
|
name: "JK0 Charging"
|
||||||
|
discharging:
|
||||||
|
name: "JK0 Discharging"
|
||||||
|
balancer:
|
||||||
|
name: "JK0 Balancing"
|
||||||
|
|
||||||
|
- platform: ble_client
|
||||||
|
ble_client_id: jk_ble0
|
||||||
|
name: "JK0 enable bluetooth connection"
|
||||||
|
id: ble_client_switch0
|
||||||
132
esphome/battery1.yml
Normal file
132
esphome/battery1.yml
Normal file
@@ -0,0 +1,132 @@
|
|||||||
|
esphome:
|
||||||
|
name: battery1
|
||||||
|
friendly_name: battery1
|
||||||
|
|
||||||
|
esp32:
|
||||||
|
board: esp32dev
|
||||||
|
framework:
|
||||||
|
type: arduino
|
||||||
|
|
||||||
|
logger:
|
||||||
|
|
||||||
|
api:
|
||||||
|
encryption:
|
||||||
|
key: !secret api_key
|
||||||
|
|
||||||
|
external_components:
|
||||||
|
- source: github://syssi/esphome-jk-bms@main
|
||||||
|
|
||||||
|
ota:
|
||||||
|
- platform: esphome
|
||||||
|
password: !secret ota_password
|
||||||
|
|
||||||
|
wifi:
|
||||||
|
ssid: !secret wifi_ssid
|
||||||
|
password: !secret wifi_password
|
||||||
|
fast_connect: on
|
||||||
|
|
||||||
|
captive_portal:
|
||||||
|
|
||||||
|
esp32_ble_tracker:
|
||||||
|
scan_parameters:
|
||||||
|
interval: 1100ms
|
||||||
|
window: 1100ms
|
||||||
|
active: true
|
||||||
|
|
||||||
|
ble_client:
|
||||||
|
- mac_address: "C8:47:80:37:9D:DD"
|
||||||
|
id: jk_ble1
|
||||||
|
|
||||||
|
jk_bms_ble:
|
||||||
|
- ble_client_id: jk_ble1
|
||||||
|
protocol_version: JK02_32S
|
||||||
|
throttle: 1s
|
||||||
|
id: jk_bms1
|
||||||
|
|
||||||
|
button:
|
||||||
|
- platform: jk_bms_ble
|
||||||
|
retrieve_settings:
|
||||||
|
name: "JK1 retrieve settings"
|
||||||
|
retrieve_device_info:
|
||||||
|
name: "JK1 retrieve device info"
|
||||||
|
|
||||||
|
sensor:
|
||||||
|
- platform: jk_bms_ble
|
||||||
|
jk_bms_ble_id: jk_bms1
|
||||||
|
total_voltage:
|
||||||
|
name: "JK1 Total Voltage"
|
||||||
|
state_of_charge:
|
||||||
|
name: "JK1 SoC"
|
||||||
|
charging_power:
|
||||||
|
name: "JK1 charging power"
|
||||||
|
discharging_power:
|
||||||
|
name: "JK1 discharging power"
|
||||||
|
temperature_sensor_1:
|
||||||
|
name: "JK1 Temp 1"
|
||||||
|
temperature_sensor_2:
|
||||||
|
name: "JK1 Temp 2"
|
||||||
|
balancing:
|
||||||
|
name: "JK1 balancing"
|
||||||
|
total_runtime:
|
||||||
|
name: "JK1 total runtime"
|
||||||
|
balancing_current:
|
||||||
|
name: "JK1 balancing current"
|
||||||
|
delta_cell_voltage:
|
||||||
|
name: "JK1 cell delta voltage"
|
||||||
|
average_cell_voltage:
|
||||||
|
name: "JK1 cell average voltage"
|
||||||
|
cell_voltage_1:
|
||||||
|
name: "JK1 cell voltage 1"
|
||||||
|
cell_voltage_2:
|
||||||
|
name: "JK1 cell voltage 2"
|
||||||
|
cell_voltage_3:
|
||||||
|
name: "JK1 cell voltage 3"
|
||||||
|
cell_voltage_4:
|
||||||
|
name: "JK1 cell voltage 4"
|
||||||
|
cell_voltage_5:
|
||||||
|
name: "JK1 cell voltage 5"
|
||||||
|
cell_voltage_6:
|
||||||
|
name: "JK1 cell voltage 6"
|
||||||
|
cell_voltage_7:
|
||||||
|
name: "JK1 cell voltage 7"
|
||||||
|
cell_voltage_8:
|
||||||
|
name: "JK1 cell voltage 8"
|
||||||
|
cell_resistance_1:
|
||||||
|
name: "JK1 cell resistance 1"
|
||||||
|
cell_resistance_2:
|
||||||
|
name: "JK1 cell resistance 2"
|
||||||
|
cell_resistance_3:
|
||||||
|
name: "JK1 cell resistance 3"
|
||||||
|
cell_resistance_4:
|
||||||
|
name: "JK1 cell resistance 4"
|
||||||
|
cell_resistance_5:
|
||||||
|
name: "JK1 cell resistance 5"
|
||||||
|
cell_resistance_6:
|
||||||
|
name: "JK1 cell resistance 6"
|
||||||
|
cell_resistance_7:
|
||||||
|
name: "JK1 cell resistance 7"
|
||||||
|
cell_resistance_8:
|
||||||
|
name: "JK1 cell resistance 8"
|
||||||
|
total_charging_cycle_capacity:
|
||||||
|
name: "JK1 total charging cycle capacity"
|
||||||
|
|
||||||
|
text_sensor:
|
||||||
|
- platform: jk_bms_ble
|
||||||
|
jk_bms_ble_id: jk_bms1
|
||||||
|
errors:
|
||||||
|
name: "JK1 Errors"
|
||||||
|
|
||||||
|
switch:
|
||||||
|
- platform: jk_bms_ble
|
||||||
|
jk_bms_ble_id: jk_bms1
|
||||||
|
charging:
|
||||||
|
name: "JK1 Charging"
|
||||||
|
discharging:
|
||||||
|
name: "JK1 Discharging"
|
||||||
|
balancer:
|
||||||
|
name: "JK1 Balancing"
|
||||||
|
|
||||||
|
- platform: ble_client
|
||||||
|
ble_client_id: jk_ble1
|
||||||
|
name: "JK1 enable bluetooth connection"
|
||||||
|
id: ble_client_switch0
|
||||||
48
esphome/environment.yml
Normal file
48
esphome/environment.yml
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
esphome:
|
||||||
|
name: "environment"
|
||||||
|
friendly_name: "environment"
|
||||||
|
|
||||||
|
esp32:
|
||||||
|
board: esp32dev
|
||||||
|
framework:
|
||||||
|
type: arduino
|
||||||
|
|
||||||
|
i2c:
|
||||||
|
sda: GPIO21
|
||||||
|
scl: GPIO22
|
||||||
|
scan: True
|
||||||
|
id: bus_a
|
||||||
|
|
||||||
|
sensor:
|
||||||
|
- platform: aht10
|
||||||
|
i2c_id: bus_a
|
||||||
|
address: 0x38
|
||||||
|
variant: AHT20
|
||||||
|
temperature:
|
||||||
|
name: "environment Temperature"
|
||||||
|
id: aht10_temperature
|
||||||
|
humidity:
|
||||||
|
name: "environment Humidity"
|
||||||
|
id: aht10_humidity
|
||||||
|
update_interval: 5s
|
||||||
|
|
||||||
|
web_server:
|
||||||
|
port: 80
|
||||||
|
|
||||||
|
logger:
|
||||||
|
level: DEBUG
|
||||||
|
|
||||||
|
api:
|
||||||
|
encryption:
|
||||||
|
key: !secret api_key
|
||||||
|
|
||||||
|
ota:
|
||||||
|
- platform: esphome
|
||||||
|
password: !secret ota_password
|
||||||
|
|
||||||
|
wifi:
|
||||||
|
ssid: !secret wifi_ssid
|
||||||
|
password: !secret wifi_password
|
||||||
|
fast_connect: on
|
||||||
|
|
||||||
|
captive_portal:
|
||||||
@@ -3,14 +3,14 @@
|
|||||||
# When applied, the stable nixpkgs set (declared in the flake inputs) will be accessible through 'pkgs.stable'
|
# When applied, the stable nixpkgs set (declared in the flake inputs) will be accessible through 'pkgs.stable'
|
||||||
stable = final: _prev: {
|
stable = final: _prev: {
|
||||||
stable = import inputs.nixpkgs-stable {
|
stable = import inputs.nixpkgs-stable {
|
||||||
system = final.system;
|
system = final.stdenv.hostPlatform.system;
|
||||||
config.allowUnfree = true;
|
config.allowUnfree = true;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
# When applied, the master nixpkgs set (declared in the flake inputs) will be accessible through 'pkgs.master'
|
# When applied, the master nixpkgs set (declared in the flake inputs) will be accessible through 'pkgs.master'
|
||||||
master = final: _prev: {
|
master = final: _prev: {
|
||||||
master = import inputs.nixpkgs-master {
|
master = import inputs.nixpkgs-master {
|
||||||
system = final.system;
|
system = final.stdenv.hostPlatform.system;
|
||||||
config.allowUnfree = true;
|
config.allowUnfree = true;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
@@ -30,9 +30,7 @@
|
|||||||
pytest-xdist
|
pytest-xdist
|
||||||
requests
|
requests
|
||||||
ruff
|
ruff
|
||||||
scalene
|
|
||||||
sqlalchemy
|
sqlalchemy
|
||||||
textual
|
|
||||||
typer
|
typer
|
||||||
types-requests
|
types-requests
|
||||||
]
|
]
|
||||||
|
|||||||
@@ -48,12 +48,6 @@ lint.ignore = [
|
|||||||
"ERA001", # (perm) I don't care about print statements dir
|
"ERA001", # (perm) I don't care about print statements dir
|
||||||
]
|
]
|
||||||
|
|
||||||
"python/splendor/**" = [
|
|
||||||
"S311", # (perm) there is no security issue here
|
|
||||||
"T201", # (perm) I don't care about print statements dir
|
|
||||||
"PLR2004", # (temps) need to think about this
|
|
||||||
]
|
|
||||||
|
|
||||||
[tool.ruff.lint.pydocstyle]
|
[tool.ruff.lint.pydocstyle]
|
||||||
convention = "google"
|
convention = "google"
|
||||||
|
|
||||||
@@ -64,7 +58,7 @@ builtins-ignorelist = ["id"]
|
|||||||
max-args = 9
|
max-args = 9
|
||||||
|
|
||||||
[tool.coverage.run]
|
[tool.coverage.run]
|
||||||
source = ["system_tools"]
|
source = ["python"]
|
||||||
|
|
||||||
[tool.coverage.report]
|
[tool.coverage.report]
|
||||||
exclude_lines = [
|
exclude_lines = [
|
||||||
|
|||||||
1
python/splendor/.gitignore
vendored
1
python/splendor/.gitignore
vendored
@@ -1 +0,0 @@
|
|||||||
game_data/
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
"""init."""
|
|
||||||
@@ -1,675 +0,0 @@
|
|||||||
"""Base logic for the Splendor game."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
import itertools
|
|
||||||
import json
|
|
||||||
import random
|
|
||||||
from dataclasses import dataclass, field
|
|
||||||
from typing import TYPE_CHECKING, Literal, Protocol
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from collections.abc import Sequence
|
|
||||||
from pathlib import Path
|
|
||||||
|
|
||||||
GemColor = Literal["white", "blue", "green", "red", "black", "gold"]
|
|
||||||
|
|
||||||
GEM_COLORS: tuple[GemColor, ...] = (
|
|
||||||
"white",
|
|
||||||
"blue",
|
|
||||||
"green",
|
|
||||||
"red",
|
|
||||||
"black",
|
|
||||||
"gold",
|
|
||||||
)
|
|
||||||
BASE_COLORS: tuple[GemColor, ...] = (
|
|
||||||
"white",
|
|
||||||
"blue",
|
|
||||||
"green",
|
|
||||||
"red",
|
|
||||||
"black",
|
|
||||||
)
|
|
||||||
|
|
||||||
GEM_ORDER: list[GemColor] = list(GEM_COLORS)
|
|
||||||
GEM_INDEX: dict[GemColor, int] = {c: i for i, c in enumerate(GEM_ORDER)}
|
|
||||||
BASE_INDEX: dict[GemColor, int] = {c: i for i, c in enumerate(BASE_COLORS)}
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class Card:
|
|
||||||
"""Development card: gives points + a permanent gem discount."""
|
|
||||||
|
|
||||||
tier: int
|
|
||||||
points: int
|
|
||||||
color: GemColor
|
|
||||||
cost: dict[GemColor, int]
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class Noble:
|
|
||||||
"""Noble tile: gives points if you have enough bonuses."""
|
|
||||||
|
|
||||||
name: str
|
|
||||||
points: int
|
|
||||||
requirements: dict[GemColor, int]
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
|
||||||
class PlayerState:
|
|
||||||
"""State of a player in the game."""
|
|
||||||
|
|
||||||
strategy: Strategy
|
|
||||||
tokens: dict[GemColor, int] = field(default_factory=lambda: dict.fromkeys(GEM_COLORS, 0))
|
|
||||||
discounts: dict[GemColor, int] = field(default_factory=lambda: dict.fromkeys(GEM_COLORS, 0))
|
|
||||||
cards: list[Card] = field(default_factory=list)
|
|
||||||
reserved: list[Card] = field(default_factory=list)
|
|
||||||
nobles: list[Noble] = field(default_factory=list)
|
|
||||||
card_score: int = 0
|
|
||||||
noble_score: int = 0
|
|
||||||
|
|
||||||
def total_tokens(self) -> int:
|
|
||||||
"""Total tokens in player's bank."""
|
|
||||||
return sum(self.tokens.values())
|
|
||||||
|
|
||||||
def add_noble(self, noble: Noble) -> None:
|
|
||||||
"""Add a noble to the player."""
|
|
||||||
self.nobles.append(noble)
|
|
||||||
self.noble_score = sum(noble.points for noble in self.nobles)
|
|
||||||
|
|
||||||
def add_card(self, card: Card) -> None:
|
|
||||||
"""Add a card to the player."""
|
|
||||||
self.cards.append(card)
|
|
||||||
self.card_score = sum(card.points for card in self.cards)
|
|
||||||
|
|
||||||
@property
|
|
||||||
def score(self) -> int:
|
|
||||||
"""Total points in player's cards + nobles."""
|
|
||||||
return self.card_score + self.noble_score
|
|
||||||
|
|
||||||
def can_afford(self, card: Card) -> bool:
|
|
||||||
"""Check if player can afford card, using discounts + gold."""
|
|
||||||
missing = 0
|
|
||||||
gold = self.tokens["gold"]
|
|
||||||
|
|
||||||
for color, cost in card.cost.items():
|
|
||||||
missing += max(0, cost - self.discounts.get(color, 0) - self.tokens.get(color, 0))
|
|
||||||
if missing > gold:
|
|
||||||
return False
|
|
||||||
|
|
||||||
return True
|
|
||||||
|
|
||||||
def pay_for_card(self, card: Card) -> dict[GemColor, int]:
|
|
||||||
"""Pay tokens for card, move card to tableau, return payment for bank."""
|
|
||||||
if not self.can_afford(card):
|
|
||||||
msg = f"cannot afford card {card}"
|
|
||||||
raise ValueError(msg)
|
|
||||||
|
|
||||||
payment: dict[GemColor, int] = dict.fromkeys(GEM_COLORS, 0)
|
|
||||||
gold_available = self.tokens["gold"]
|
|
||||||
|
|
||||||
for color in BASE_COLORS:
|
|
||||||
cost = card.cost.get(color, 0)
|
|
||||||
effective_cost = max(0, cost - self.discounts.get(color, 0))
|
|
||||||
|
|
||||||
use = min(self.tokens[color], effective_cost)
|
|
||||||
self.tokens[color] -= use
|
|
||||||
payment[color] += use
|
|
||||||
|
|
||||||
remaining = effective_cost - use
|
|
||||||
if remaining > 0:
|
|
||||||
use_gold = min(gold_available, remaining)
|
|
||||||
gold_available -= use_gold
|
|
||||||
self.tokens["gold"] -= use_gold
|
|
||||||
payment["gold"] += use_gold
|
|
||||||
|
|
||||||
self.add_card(card)
|
|
||||||
self.discounts[card.color] += 1
|
|
||||||
return payment
|
|
||||||
|
|
||||||
|
|
||||||
def get_default_starting_tokens(player_count: int) -> dict[GemColor, int]:
|
|
||||||
"""get_default_starting_tokens."""
|
|
||||||
token_count = (player_count * player_count - 3 * player_count + 10) // 2
|
|
||||||
return {
|
|
||||||
"white": token_count,
|
|
||||||
"blue": token_count,
|
|
||||||
"green": token_count,
|
|
||||||
"red": token_count,
|
|
||||||
"black": token_count,
|
|
||||||
"gold": 5,
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
|
||||||
class GameConfig:
|
|
||||||
"""Game configuration: gems, bank, cards, nobles, etc."""
|
|
||||||
|
|
||||||
win_score: int = 15
|
|
||||||
table_cards_per_tier: int = 4
|
|
||||||
reserve_limit: int = 3
|
|
||||||
token_limit: int = 10
|
|
||||||
turn_limit: int = 1000
|
|
||||||
minimum_tokens_to_buy_2: int = 4
|
|
||||||
max_token_take: int = 3
|
|
||||||
|
|
||||||
cards: list[Card] = field(default_factory=list)
|
|
||||||
nobles: list[Noble] = field(default_factory=list)
|
|
||||||
|
|
||||||
|
|
||||||
class GameState:
|
|
||||||
"""Game state: players, bank, decks, table, available nobles, etc."""
|
|
||||||
|
|
||||||
def __init__(
|
|
||||||
self,
|
|
||||||
config: GameConfig,
|
|
||||||
players: list[PlayerState],
|
|
||||||
bank: dict[GemColor, int],
|
|
||||||
decks_by_tier: dict[int, list[Card]],
|
|
||||||
table_by_tier: dict[int, list[Card]],
|
|
||||||
available_nobles: list[Noble],
|
|
||||||
) -> None:
|
|
||||||
"""Game state."""
|
|
||||||
self.config = config
|
|
||||||
self.players = players
|
|
||||||
self.bank = bank
|
|
||||||
self.decks_by_tier = decks_by_tier
|
|
||||||
self.table_by_tier = table_by_tier
|
|
||||||
self.available_nobles = available_nobles
|
|
||||||
self.noble_min_requirements = 0
|
|
||||||
self.get_noble_min_requirements()
|
|
||||||
self.current_player_index = 0
|
|
||||||
self.finished = False
|
|
||||||
|
|
||||||
def get_noble_min_requirements(self) -> None:
|
|
||||||
"""Find the minimum requirement for all available nobles."""
|
|
||||||
test = 0
|
|
||||||
|
|
||||||
for noble in self.available_nobles:
|
|
||||||
test = max(test, min(foo for foo in noble.requirements.values()))
|
|
||||||
|
|
||||||
self.noble_min_requirements = test
|
|
||||||
|
|
||||||
def next_player(self) -> None:
|
|
||||||
"""Advance to the next player."""
|
|
||||||
self.current_player_index = (self.current_player_index + 1) % len(self.players)
|
|
||||||
|
|
||||||
@property
|
|
||||||
def current_player(self) -> PlayerState:
|
|
||||||
"""Current player."""
|
|
||||||
return self.players[self.current_player_index]
|
|
||||||
|
|
||||||
def refill_table(self) -> None:
|
|
||||||
"""Refill face-up cards from decks."""
|
|
||||||
for tier, deck in self.decks_by_tier.items():
|
|
||||||
table = self.table_by_tier[tier]
|
|
||||||
while len(table) < self.config.table_cards_per_tier and deck:
|
|
||||||
table.append(deck.pop())
|
|
||||||
|
|
||||||
def check_winner_simple(self) -> PlayerState | None:
|
|
||||||
"""Simplified: end immediately when someone hits win_score."""
|
|
||||||
eligible = [player for player in self.players if player.score >= self.config.win_score]
|
|
||||||
if not eligible:
|
|
||||||
return None
|
|
||||||
eligible.sort(
|
|
||||||
key=lambda p: (p.score, -len(p.cards)),
|
|
||||||
reverse=True,
|
|
||||||
)
|
|
||||||
self.finished = True
|
|
||||||
return eligible[0]
|
|
||||||
|
|
||||||
|
|
||||||
class Action:
|
|
||||||
"""Marker protocol for actions."""
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
|
||||||
class TakeDifferent(Action):
|
|
||||||
"""Take up to 3 different gem colors."""
|
|
||||||
|
|
||||||
colors: list[GemColor]
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
|
||||||
class TakeDouble(Action):
|
|
||||||
"""Take two of the same color."""
|
|
||||||
|
|
||||||
color: GemColor
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
|
||||||
class BuyCard(Action):
|
|
||||||
"""Buy a face-up card."""
|
|
||||||
|
|
||||||
tier: int
|
|
||||||
index: int
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
|
||||||
class BuyCardReserved(Action):
|
|
||||||
"""Buy a face-up card."""
|
|
||||||
|
|
||||||
index: int
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass
|
|
||||||
class ReserveCard(Action):
|
|
||||||
"""Reserve a face-up card."""
|
|
||||||
|
|
||||||
tier: int
|
|
||||||
index: int | None = None
|
|
||||||
from_deck: bool = False
|
|
||||||
|
|
||||||
|
|
||||||
class Strategy(Protocol):
|
|
||||||
"""Implement this to make a bot or human controller."""
|
|
||||||
|
|
||||||
def __init__(self, name: str) -> None:
|
|
||||||
"""Initialize a strategy."""
|
|
||||||
self.name = name
|
|
||||||
|
|
||||||
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
|
|
||||||
"""Return an Action, or None to concede/end."""
|
|
||||||
raise NotImplementedError
|
|
||||||
|
|
||||||
def choose_discard(
|
|
||||||
self,
|
|
||||||
game: GameState, # noqa: ARG002
|
|
||||||
player: PlayerState,
|
|
||||||
excess: int,
|
|
||||||
) -> dict[GemColor, int]:
|
|
||||||
"""Called if player has more than token_limit tokens after an action.
|
|
||||||
|
|
||||||
Default: naive auto-discard.
|
|
||||||
"""
|
|
||||||
return auto_discard_tokens(player, excess)
|
|
||||||
|
|
||||||
def choose_noble(
|
|
||||||
self,
|
|
||||||
game: GameState, # noqa: ARG002
|
|
||||||
player: PlayerState, # noqa: ARG002
|
|
||||||
nobles: list[Noble],
|
|
||||||
) -> Noble:
|
|
||||||
"""Called if player qualifies for multiple nobles. Default: first."""
|
|
||||||
return nobles[0]
|
|
||||||
|
|
||||||
|
|
||||||
def auto_discard_tokens(player: PlayerState, excess: int) -> dict[GemColor, int]:
|
|
||||||
"""Very dumb discard logic: discard from colors you have the most of."""
|
|
||||||
to_discard: dict[GemColor, int] = dict.fromkeys(GEM_COLORS, 0)
|
|
||||||
remaining = excess
|
|
||||||
while remaining > 0:
|
|
||||||
color = max(player.tokens, key=lambda c: player.tokens[c])
|
|
||||||
if player.tokens[color] == 0:
|
|
||||||
break
|
|
||||||
player.tokens[color] -= 1
|
|
||||||
to_discard[color] += 1
|
|
||||||
remaining -= 1
|
|
||||||
return to_discard
|
|
||||||
|
|
||||||
|
|
||||||
def enforce_token_limit(
|
|
||||||
game: GameState,
|
|
||||||
strategy: Strategy,
|
|
||||||
player: PlayerState,
|
|
||||||
) -> None:
|
|
||||||
"""If player has more than token_limit tokens, force discards."""
|
|
||||||
limit = game.config.token_limit
|
|
||||||
total = player.total_tokens()
|
|
||||||
if total <= limit:
|
|
||||||
return
|
|
||||||
excess = total - limit
|
|
||||||
discards = strategy.choose_discard(game, player, excess)
|
|
||||||
for color, amount in discards.items():
|
|
||||||
available = player.tokens[color]
|
|
||||||
to_remove = min(amount, available)
|
|
||||||
if to_remove <= 0:
|
|
||||||
continue
|
|
||||||
player.tokens[color] -= to_remove
|
|
||||||
game.bank[color] += to_remove
|
|
||||||
remaining = player.total_tokens() - limit
|
|
||||||
if remaining > 0:
|
|
||||||
auto = auto_discard_tokens(player, remaining)
|
|
||||||
for color, amount in auto.items():
|
|
||||||
game.bank[color] += amount
|
|
||||||
|
|
||||||
|
|
||||||
def _check_nobles_for_player(player: PlayerState, noble: Noble) -> bool:
|
|
||||||
# this rule is slower
|
|
||||||
for color, cost in noble.requirements.items(): # noqa: SIM110
|
|
||||||
if player.discounts[color] < cost:
|
|
||||||
return False
|
|
||||||
return True
|
|
||||||
|
|
||||||
|
|
||||||
def check_nobles_for_player(
|
|
||||||
game: GameState,
|
|
||||||
strategy: Strategy,
|
|
||||||
player: PlayerState,
|
|
||||||
) -> None:
|
|
||||||
"""Award at most one noble to player if they qualify."""
|
|
||||||
if game.noble_min_requirements > max(player.discounts.values()):
|
|
||||||
return
|
|
||||||
|
|
||||||
candidates = [noble for noble in game.available_nobles if _check_nobles_for_player(player, noble)]
|
|
||||||
|
|
||||||
if not candidates:
|
|
||||||
return
|
|
||||||
|
|
||||||
chosen = candidates[0] if len(candidates) == 1 else strategy.choose_noble(game, player, candidates)
|
|
||||||
|
|
||||||
if chosen not in game.available_nobles:
|
|
||||||
return
|
|
||||||
game.available_nobles.remove(chosen)
|
|
||||||
game.get_noble_min_requirements()
|
|
||||||
|
|
||||||
player.add_noble(chosen)
|
|
||||||
|
|
||||||
|
|
||||||
def apply_take_different(game: GameState, strategy: Strategy, action: TakeDifferent) -> None:
|
|
||||||
"""Mutate game state according to action."""
|
|
||||||
player = game.current_player
|
|
||||||
|
|
||||||
colors = [color for color in action.colors if color in BASE_COLORS and game.bank[color] > 0]
|
|
||||||
if not (1 <= len(colors) <= game.config.max_token_take):
|
|
||||||
return
|
|
||||||
|
|
||||||
for color in colors:
|
|
||||||
game.bank[color] -= 1
|
|
||||||
player.tokens[color] += 1
|
|
||||||
|
|
||||||
enforce_token_limit(game, strategy, player)
|
|
||||||
|
|
||||||
|
|
||||||
def apply_take_double(game: GameState, strategy: Strategy, action: TakeDouble) -> None:
|
|
||||||
"""Mutate game state according to action."""
|
|
||||||
player = game.current_player
|
|
||||||
color = action.color
|
|
||||||
if color not in BASE_COLORS:
|
|
||||||
return
|
|
||||||
if game.bank[color] < game.config.minimum_tokens_to_buy_2:
|
|
||||||
return
|
|
||||||
game.bank[color] -= 2
|
|
||||||
player.tokens[color] += 2
|
|
||||||
enforce_token_limit(game, strategy, player)
|
|
||||||
|
|
||||||
|
|
||||||
def apply_buy_card(game: GameState, _strategy: Strategy, action: BuyCard) -> None:
|
|
||||||
"""Mutate game state according to action."""
|
|
||||||
player = game.current_player
|
|
||||||
|
|
||||||
row = game.table_by_tier.get(action.tier)
|
|
||||||
if row is None or not (0 <= action.index < len(row)):
|
|
||||||
return
|
|
||||||
card = row[action.index]
|
|
||||||
if not player.can_afford(card):
|
|
||||||
return
|
|
||||||
row.pop(action.index)
|
|
||||||
payment = player.pay_for_card(card)
|
|
||||||
for color, amount in payment.items():
|
|
||||||
game.bank[color] += amount
|
|
||||||
game.refill_table()
|
|
||||||
|
|
||||||
|
|
||||||
def apply_buy_card_reserved(game: GameState, _strategy: Strategy, action: BuyCardReserved) -> None:
|
|
||||||
"""Mutate game state according to action."""
|
|
||||||
player = game.current_player
|
|
||||||
if not (0 <= action.index < len(player.reserved)):
|
|
||||||
return
|
|
||||||
card = player.reserved[action.index]
|
|
||||||
if not player.can_afford(card):
|
|
||||||
return
|
|
||||||
player.reserved.pop(action.index)
|
|
||||||
payment = player.pay_for_card(card)
|
|
||||||
for color, amount in payment.items():
|
|
||||||
game.bank[color] += amount
|
|
||||||
|
|
||||||
|
|
||||||
def apply_reserve_card(game: GameState, strategy: Strategy, action: ReserveCard) -> None:
|
|
||||||
"""Mutate game state according to action."""
|
|
||||||
player = game.current_player
|
|
||||||
|
|
||||||
if len(player.reserved) >= game.config.reserve_limit:
|
|
||||||
return
|
|
||||||
|
|
||||||
card: Card | None = None
|
|
||||||
if action.from_deck:
|
|
||||||
deck = game.decks_by_tier.get(action.tier)
|
|
||||||
if deck:
|
|
||||||
card = deck.pop()
|
|
||||||
else:
|
|
||||||
row = game.table_by_tier.get(action.tier)
|
|
||||||
if row is None:
|
|
||||||
return
|
|
||||||
if action.index is None or not (0 <= action.index < len(row)):
|
|
||||||
return
|
|
||||||
card = row.pop(action.index)
|
|
||||||
game.refill_table()
|
|
||||||
|
|
||||||
if card is None:
|
|
||||||
return
|
|
||||||
player.reserved.append(card)
|
|
||||||
|
|
||||||
if game.bank["gold"] > 0:
|
|
||||||
game.bank["gold"] -= 1
|
|
||||||
player.tokens["gold"] += 1
|
|
||||||
enforce_token_limit(game, strategy, player)
|
|
||||||
|
|
||||||
|
|
||||||
def apply_action(game: GameState, strategy: Strategy, action: Action) -> None:
|
|
||||||
"""Mutate game state according to action."""
|
|
||||||
actions = {
|
|
||||||
TakeDifferent: apply_take_different,
|
|
||||||
TakeDouble: apply_take_double,
|
|
||||||
BuyCard: apply_buy_card,
|
|
||||||
ReserveCard: apply_reserve_card,
|
|
||||||
BuyCardReserved: apply_buy_card_reserved,
|
|
||||||
}
|
|
||||||
action_func = actions.get(type(action))
|
|
||||||
if action_func is None:
|
|
||||||
msg = f"Unknown action type: {type(action)}"
|
|
||||||
raise ValueError(msg)
|
|
||||||
action_func(game, strategy, action)
|
|
||||||
|
|
||||||
|
|
||||||
# not sure how to simplify this yet
|
|
||||||
def get_legal_actions( # noqa: C901
|
|
||||||
game: GameState,
|
|
||||||
player: PlayerState | None = None,
|
|
||||||
) -> list[Action]:
|
|
||||||
"""Enumerate all syntactically legal actions for the given player.
|
|
||||||
|
|
||||||
This enforces:
|
|
||||||
- token-taking rules
|
|
||||||
- reserve limits
|
|
||||||
- affordability for buys
|
|
||||||
"""
|
|
||||||
if player is None:
|
|
||||||
player = game.players[game.current_player_index]
|
|
||||||
|
|
||||||
actions: list[Action] = []
|
|
||||||
|
|
||||||
colors_available = [c for c in BASE_COLORS if game.bank[c] > 0]
|
|
||||||
for r in (1, 2, 3):
|
|
||||||
actions.extend(TakeDifferent(colors=list(combo)) for combo in itertools.combinations(colors_available, r))
|
|
||||||
|
|
||||||
actions.extend(
|
|
||||||
TakeDouble(color=color) for color in BASE_COLORS if game.bank[color] >= game.config.minimum_tokens_to_buy_2
|
|
||||||
)
|
|
||||||
|
|
||||||
for tier, row in game.table_by_tier.items():
|
|
||||||
for idx, card in enumerate(row):
|
|
||||||
if player.can_afford(card):
|
|
||||||
actions.append(BuyCard(tier=tier, index=idx))
|
|
||||||
|
|
||||||
for idx, card in enumerate(player.reserved):
|
|
||||||
if player.can_afford(card):
|
|
||||||
actions.append(BuyCardReserved(index=idx))
|
|
||||||
|
|
||||||
if len(player.reserved) < game.config.reserve_limit:
|
|
||||||
for tier, row in game.table_by_tier.items():
|
|
||||||
for idx, _ in enumerate(row):
|
|
||||||
actions.append(
|
|
||||||
ReserveCard(tier=tier, index=idx, from_deck=False),
|
|
||||||
)
|
|
||||||
for tier, deck in game.decks_by_tier.items():
|
|
||||||
if deck:
|
|
||||||
actions.append(
|
|
||||||
ReserveCard(tier=tier, index=None, from_deck=True),
|
|
||||||
)
|
|
||||||
|
|
||||||
return actions
|
|
||||||
|
|
||||||
|
|
||||||
def create_random_cards_tier(
|
|
||||||
tier: int,
|
|
||||||
card_count: int,
|
|
||||||
cost_choices: list[int],
|
|
||||||
point_choices: list[int],
|
|
||||||
) -> list[Card]:
|
|
||||||
"""Create a random set of cards for a given tier."""
|
|
||||||
cards: list[Card] = []
|
|
||||||
|
|
||||||
for color in BASE_COLORS:
|
|
||||||
for _ in range(card_count):
|
|
||||||
cost = dict.fromkeys(GEM_COLORS, 0)
|
|
||||||
for c in BASE_COLORS:
|
|
||||||
if c == color:
|
|
||||||
continue
|
|
||||||
cost[c] = random.choice(cost_choices)
|
|
||||||
points = random.choice(point_choices)
|
|
||||||
cards.append(Card(tier=tier, points=points, color=color, cost=cost))
|
|
||||||
|
|
||||||
return cards
|
|
||||||
|
|
||||||
|
|
||||||
def create_random_cards() -> list[Card]:
|
|
||||||
"""Generate a generic but Splendor-ish set of cards.
|
|
||||||
|
|
||||||
This is not the official deck, but structured similarly enough for play.
|
|
||||||
"""
|
|
||||||
cards: list[Card] = []
|
|
||||||
cards.extend(
|
|
||||||
create_random_cards_tier(
|
|
||||||
tier=1,
|
|
||||||
card_count=5,
|
|
||||||
cost_choices=[0, 1, 1, 2],
|
|
||||||
point_choices=[0, 0, 1],
|
|
||||||
)
|
|
||||||
)
|
|
||||||
cards.extend(
|
|
||||||
create_random_cards_tier(
|
|
||||||
tier=2,
|
|
||||||
card_count=4,
|
|
||||||
cost_choices=[2, 3, 4],
|
|
||||||
point_choices=[1, 2, 2, 3],
|
|
||||||
)
|
|
||||||
)
|
|
||||||
cards.extend(
|
|
||||||
create_random_cards_tier(
|
|
||||||
tier=3,
|
|
||||||
card_count=3,
|
|
||||||
cost_choices=[4, 5, 6],
|
|
||||||
point_choices=[3, 4, 5],
|
|
||||||
)
|
|
||||||
)
|
|
||||||
|
|
||||||
random.shuffle(cards)
|
|
||||||
return cards
|
|
||||||
|
|
||||||
|
|
||||||
def create_random_nobles() -> list[Noble]:
|
|
||||||
"""A small set of noble tiles, roughly Splendor-ish."""
|
|
||||||
nobles: list[Noble] = []
|
|
||||||
|
|
||||||
base_requirements: list[dict[GemColor, int]] = [
|
|
||||||
{"white": 3, "blue": 3, "green": 3},
|
|
||||||
{"blue": 3, "green": 3, "red": 3},
|
|
||||||
{"green": 3, "red": 3, "black": 3},
|
|
||||||
{"red": 3, "black": 3, "white": 3},
|
|
||||||
{"black": 3, "white": 3, "blue": 3},
|
|
||||||
{"white": 4, "blue": 4},
|
|
||||||
{"green": 4, "red": 4},
|
|
||||||
{"blue": 4, "black": 4},
|
|
||||||
]
|
|
||||||
|
|
||||||
for idx, req in enumerate(base_requirements, start=1):
|
|
||||||
nobles.append(
|
|
||||||
Noble(
|
|
||||||
name=f"Noble {idx}",
|
|
||||||
points=3,
|
|
||||||
requirements=dict(req.items()),
|
|
||||||
),
|
|
||||||
)
|
|
||||||
return nobles
|
|
||||||
|
|
||||||
|
|
||||||
def load_nobles(file: Path) -> list[Noble]:
|
|
||||||
"""Load nobles from a file."""
|
|
||||||
nobles = json.loads(file.read_text())
|
|
||||||
return [Noble(**noble) for noble in nobles]
|
|
||||||
|
|
||||||
|
|
||||||
def load_cards(file: Path) -> list[Card]:
|
|
||||||
"""Load cards from a file."""
|
|
||||||
cards = json.loads(file.read_text())
|
|
||||||
return [Card(**card) for card in cards]
|
|
||||||
|
|
||||||
|
|
||||||
def new_game(
|
|
||||||
strategies: Sequence[Strategy],
|
|
||||||
config: GameConfig,
|
|
||||||
) -> GameState:
|
|
||||||
"""Create a new game state from a config + list of players."""
|
|
||||||
num_players = len(strategies)
|
|
||||||
bank = get_default_starting_tokens(num_players)
|
|
||||||
|
|
||||||
decks_by_tier: dict[int, list[Card]] = {1: [], 2: [], 3: []}
|
|
||||||
for card in config.cards:
|
|
||||||
decks_by_tier.setdefault(card.tier, []).append(card)
|
|
||||||
for deck in decks_by_tier.values():
|
|
||||||
random.shuffle(deck)
|
|
||||||
|
|
||||||
table_by_tier: dict[int, list[Card]] = {1: [], 2: [], 3: []}
|
|
||||||
players = [PlayerState(strategy=strategy) for strategy in strategies]
|
|
||||||
|
|
||||||
nobles = list(config.nobles)
|
|
||||||
random.shuffle(nobles)
|
|
||||||
nobles = nobles[: num_players + 1]
|
|
||||||
|
|
||||||
game = GameState(
|
|
||||||
config=config,
|
|
||||||
players=players,
|
|
||||||
bank=bank,
|
|
||||||
decks_by_tier=decks_by_tier,
|
|
||||||
table_by_tier=table_by_tier,
|
|
||||||
available_nobles=nobles,
|
|
||||||
)
|
|
||||||
game.refill_table()
|
|
||||||
return game
|
|
||||||
|
|
||||||
|
|
||||||
def run_game(game: GameState) -> tuple[PlayerState, int]:
|
|
||||||
"""Run a full game loop until someone wins or a player returns None."""
|
|
||||||
turn_count = 0
|
|
||||||
while not game.finished:
|
|
||||||
turn_count += 1
|
|
||||||
player = game.current_player
|
|
||||||
strategy = player.strategy
|
|
||||||
action = strategy.choose_action(game, player)
|
|
||||||
if action is None:
|
|
||||||
game.finished = True
|
|
||||||
break
|
|
||||||
|
|
||||||
apply_action(game, strategy, action)
|
|
||||||
check_nobles_for_player(game, strategy, player)
|
|
||||||
|
|
||||||
winner = game.check_winner_simple()
|
|
||||||
if winner is not None:
|
|
||||||
return winner, turn_count
|
|
||||||
|
|
||||||
game.next_player()
|
|
||||||
if turn_count >= game.config.turn_limit:
|
|
||||||
break
|
|
||||||
|
|
||||||
fallback = max(game.players, key=lambda player: player.score)
|
|
||||||
return fallback, turn_count
|
|
||||||
@@ -1,288 +0,0 @@
|
|||||||
"""Bot for Splendor game."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
import random
|
|
||||||
|
|
||||||
from .base import (
|
|
||||||
BASE_COLORS,
|
|
||||||
Action,
|
|
||||||
BuyCard,
|
|
||||||
BuyCardReserved,
|
|
||||||
Card,
|
|
||||||
GameState,
|
|
||||||
GemColor,
|
|
||||||
PlayerState,
|
|
||||||
ReserveCard,
|
|
||||||
Strategy,
|
|
||||||
TakeDifferent,
|
|
||||||
TakeDouble,
|
|
||||||
auto_discard_tokens,
|
|
||||||
get_legal_actions,
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def can_bot_afford(player: PlayerState, card: Card) -> bool:
|
|
||||||
"""Check if player can afford card, using discounts + gold."""
|
|
||||||
missing = 0
|
|
||||||
gold = player.tokens["gold"]
|
|
||||||
for color, cost in card.cost.items():
|
|
||||||
missing += max(0, cost - player.discounts.get(color, 0) - player.tokens.get(color, 0))
|
|
||||||
if missing > gold:
|
|
||||||
return False
|
|
||||||
|
|
||||||
return True
|
|
||||||
|
|
||||||
|
|
||||||
class RandomBot(Strategy):
|
|
||||||
"""Dumb bot that follows rules but doesn't think."""
|
|
||||||
|
|
||||||
def __init__(self, name: str) -> None:
|
|
||||||
"""Initialize the bot."""
|
|
||||||
super().__init__(name=name)
|
|
||||||
|
|
||||||
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
|
|
||||||
"""Choose an action for the current player."""
|
|
||||||
affordable: list[tuple[int, int]] = []
|
|
||||||
for tier, row in game.table_by_tier.items():
|
|
||||||
for idx, card in enumerate(row):
|
|
||||||
if can_bot_afford(player, card):
|
|
||||||
affordable.append((tier, idx))
|
|
||||||
if affordable and random.random() < 0.5:
|
|
||||||
tier, idx = random.choice(affordable)
|
|
||||||
return BuyCard(tier=tier, index=idx)
|
|
||||||
|
|
||||||
if random.random() < 0.2:
|
|
||||||
tier = random.choice([1, 2, 3])
|
|
||||||
row = game.table_by_tier.get(tier, [])
|
|
||||||
if row:
|
|
||||||
idx = random.randrange(len(row))
|
|
||||||
return ReserveCard(tier=tier, index=idx, from_deck=False)
|
|
||||||
|
|
||||||
if random.random() < 0.5:
|
|
||||||
colors_for_double = [c for c in BASE_COLORS if game.bank[c] >= 4]
|
|
||||||
if colors_for_double:
|
|
||||||
return TakeDouble(color=random.choice(colors_for_double))
|
|
||||||
|
|
||||||
colors_for_diff = [c for c in BASE_COLORS if game.bank[c] > 0]
|
|
||||||
random.shuffle(colors_for_diff)
|
|
||||||
return TakeDifferent(colors=colors_for_diff[:3])
|
|
||||||
|
|
||||||
def choose_discard(
|
|
||||||
self,
|
|
||||||
game: GameState, # noqa: ARG002
|
|
||||||
player: PlayerState,
|
|
||||||
excess: int,
|
|
||||||
) -> dict[GemColor, int]:
|
|
||||||
"""Choose how many tokens to discard."""
|
|
||||||
return auto_discard_tokens(player, excess)
|
|
||||||
|
|
||||||
|
|
||||||
def check_cards_in_tier(row: list[Card], player: PlayerState) -> list[int]:
|
|
||||||
"""Check if player can afford card, using discounts + gold."""
|
|
||||||
return [index for index, card in enumerate(row) if can_bot_afford(player, card)]
|
|
||||||
|
|
||||||
|
|
||||||
class PersonalizedBot(Strategy):
|
|
||||||
"""PersonalizedBot."""
|
|
||||||
|
|
||||||
"""Dumb bot that follows rules but doesn't think."""
|
|
||||||
|
|
||||||
def __init__(self, name: str) -> None:
|
|
||||||
"""Initialize the bot."""
|
|
||||||
super().__init__(name=name)
|
|
||||||
|
|
||||||
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
|
|
||||||
"""Choose an action for the current player."""
|
|
||||||
for tier in (1, 2, 3):
|
|
||||||
row = game.table_by_tier[tier]
|
|
||||||
if affordable := check_cards_in_tier(row, player):
|
|
||||||
index = random.choice(affordable)
|
|
||||||
return BuyCard(tier=tier, index=index)
|
|
||||||
|
|
||||||
colors_for_diff = [c for c in BASE_COLORS if game.bank[c] > 0]
|
|
||||||
random.shuffle(colors_for_diff)
|
|
||||||
return TakeDifferent(colors=colors_for_diff[:3])
|
|
||||||
|
|
||||||
def choose_discard(
|
|
||||||
self,
|
|
||||||
game: GameState, # noqa: ARG002
|
|
||||||
player: PlayerState,
|
|
||||||
excess: int,
|
|
||||||
) -> dict[GemColor, int]:
|
|
||||||
"""Choose how many tokens to discard."""
|
|
||||||
return auto_discard_tokens(player, excess)
|
|
||||||
|
|
||||||
|
|
||||||
class PersonalizedBot2(Strategy):
|
|
||||||
"""PersonalizedBot2."""
|
|
||||||
|
|
||||||
"""Dumb bot that follows rules but doesn't think."""
|
|
||||||
|
|
||||||
def __init__(self, name: str) -> None:
|
|
||||||
"""Initialize the bot."""
|
|
||||||
super().__init__(name=name)
|
|
||||||
|
|
||||||
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
|
|
||||||
"""Choose an action for the current player."""
|
|
||||||
tiers = (1, 2, 3)
|
|
||||||
for tier in tiers:
|
|
||||||
row = game.table_by_tier[tier]
|
|
||||||
if affordable := check_cards_in_tier(row, player):
|
|
||||||
index = random.choice(affordable)
|
|
||||||
return BuyCard(tier=tier, index=index)
|
|
||||||
|
|
||||||
if affordable := check_cards_in_tier(player.reserved, player):
|
|
||||||
index = random.choice(affordable)
|
|
||||||
return BuyCardReserved(index=index)
|
|
||||||
|
|
||||||
colors_for_diff = [c for c in BASE_COLORS if game.bank[c] > 0]
|
|
||||||
if len(colors_for_diff) >= 3:
|
|
||||||
random.shuffle(colors_for_diff)
|
|
||||||
return TakeDifferent(colors=colors_for_diff[:3])
|
|
||||||
|
|
||||||
for tier in tiers:
|
|
||||||
len_deck = len(game.decks_by_tier[tier])
|
|
||||||
if len_deck:
|
|
||||||
return ReserveCard(tier=tier, index=None, from_deck=True)
|
|
||||||
|
|
||||||
return TakeDifferent(colors=colors_for_diff[:3])
|
|
||||||
|
|
||||||
def choose_discard(
|
|
||||||
self,
|
|
||||||
game: GameState, # noqa: ARG002
|
|
||||||
player: PlayerState,
|
|
||||||
excess: int,
|
|
||||||
) -> dict[GemColor, int]:
|
|
||||||
"""Choose how many tokens to discard."""
|
|
||||||
return auto_discard_tokens(player, excess)
|
|
||||||
|
|
||||||
|
|
||||||
def buy_card_reserved(player: PlayerState) -> Action | None:
|
|
||||||
"""Buy a card reserved."""
|
|
||||||
if affordable := check_cards_in_tier(player.reserved, player):
|
|
||||||
index = random.choice(affordable)
|
|
||||||
return BuyCardReserved(index=index)
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def buy_card(game: GameState, player: PlayerState) -> Action | None:
|
|
||||||
"""Buy a card."""
|
|
||||||
for tier in (1, 2, 3):
|
|
||||||
row = game.table_by_tier[tier]
|
|
||||||
if affordable := check_cards_in_tier(row, player):
|
|
||||||
index = random.choice(affordable)
|
|
||||||
return BuyCard(tier=tier, index=index)
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
def take_tokens(game: GameState) -> Action | None:
|
|
||||||
"""Take tokens."""
|
|
||||||
colors_for_diff = [color for color in BASE_COLORS if game.bank[color] > 0]
|
|
||||||
if len(colors_for_diff) >= 3:
|
|
||||||
random.shuffle(colors_for_diff)
|
|
||||||
return TakeDifferent(colors=colors_for_diff[: game.config.max_token_take])
|
|
||||||
return None
|
|
||||||
|
|
||||||
|
|
||||||
class PersonalizedBot3(Strategy):
|
|
||||||
"""PersonalizedBot3."""
|
|
||||||
|
|
||||||
"""Dumb bot that follows rules but doesn't think."""
|
|
||||||
|
|
||||||
def __init__(self, name: str) -> None:
|
|
||||||
"""Initialize the bot."""
|
|
||||||
super().__init__(name=name)
|
|
||||||
|
|
||||||
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
|
|
||||||
"""Choose an action for the current player."""
|
|
||||||
print(len(get_legal_actions(game, player)))
|
|
||||||
print(get_legal_actions(game, player))
|
|
||||||
if action := buy_card_reserved(player):
|
|
||||||
return action
|
|
||||||
if action := buy_card(game, player):
|
|
||||||
return action
|
|
||||||
|
|
||||||
colors_for_diff = [color for color in BASE_COLORS if game.bank[color] > 0]
|
|
||||||
if len(colors_for_diff) >= 3:
|
|
||||||
random.shuffle(colors_for_diff)
|
|
||||||
return TakeDifferent(colors=colors_for_diff[:3])
|
|
||||||
|
|
||||||
for tier in (1, 2, 3):
|
|
||||||
len_deck = len(game.decks_by_tier[tier])
|
|
||||||
if len_deck:
|
|
||||||
return ReserveCard(tier=tier, index=None, from_deck=True)
|
|
||||||
|
|
||||||
return TakeDifferent(colors=colors_for_diff[:3])
|
|
||||||
|
|
||||||
def choose_discard(
|
|
||||||
self,
|
|
||||||
game: GameState, # noqa: ARG002
|
|
||||||
player: PlayerState,
|
|
||||||
excess: int,
|
|
||||||
) -> dict[GemColor, int]:
|
|
||||||
"""Choose how many tokens to discard."""
|
|
||||||
return auto_discard_tokens(player, excess)
|
|
||||||
|
|
||||||
|
|
||||||
def estimate_value_of_card(game: GameState, player: PlayerState, color: GemColor) -> int:
|
|
||||||
"""Estimate value of a color in the player's bank."""
|
|
||||||
return game.bank[color] - player.discounts.get(color, 0)
|
|
||||||
|
|
||||||
|
|
||||||
def estimate_value_of_token(game: GameState, player: PlayerState, color: GemColor) -> int:
|
|
||||||
"""Estimate value of a color in the player's bank."""
|
|
||||||
return game.bank[color] - player.discounts.get(color, 0)
|
|
||||||
|
|
||||||
|
|
||||||
class PersonalizedBot4(Strategy):
|
|
||||||
"""PersonalizedBot4."""
|
|
||||||
|
|
||||||
def __init__(self, name: str) -> None:
|
|
||||||
"""Initialize the bot."""
|
|
||||||
super().__init__(name=name)
|
|
||||||
|
|
||||||
def filter_actions(self, actions: list[Action]) -> list[Action]:
|
|
||||||
"""Filter actions to only take different."""
|
|
||||||
return [
|
|
||||||
action
|
|
||||||
for action in actions
|
|
||||||
if (isinstance(action, TakeDifferent) and len(action.colors) == 3) or not isinstance(action, TakeDifferent)
|
|
||||||
]
|
|
||||||
|
|
||||||
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
|
|
||||||
"""Choose an action for the current player."""
|
|
||||||
legal_actions = get_legal_actions(game, player)
|
|
||||||
print(len(legal_actions))
|
|
||||||
|
|
||||||
good_actions = self.filter_actions(legal_actions)
|
|
||||||
print(len(good_actions))
|
|
||||||
|
|
||||||
print(good_actions)
|
|
||||||
|
|
||||||
print(len(get_legal_actions(game, player)))
|
|
||||||
if action := buy_card_reserved(player):
|
|
||||||
return action
|
|
||||||
if action := buy_card(game, player):
|
|
||||||
return action
|
|
||||||
|
|
||||||
colors_for_diff = [color for color in BASE_COLORS if game.bank[color] > 0]
|
|
||||||
if len(colors_for_diff) >= 3:
|
|
||||||
random.shuffle(colors_for_diff)
|
|
||||||
return TakeDifferent(colors=colors_for_diff[:3])
|
|
||||||
|
|
||||||
for tier in (1, 2, 3):
|
|
||||||
len_deck = len(game.decks_by_tier[tier])
|
|
||||||
if len_deck:
|
|
||||||
return ReserveCard(tier=tier, index=None, from_deck=True)
|
|
||||||
|
|
||||||
return TakeDifferent(colors=colors_for_diff[:3])
|
|
||||||
|
|
||||||
def choose_discard(
|
|
||||||
self,
|
|
||||||
game: GameState, # noqa: ARG002
|
|
||||||
player: PlayerState,
|
|
||||||
excess: int,
|
|
||||||
) -> dict[GemColor, int]:
|
|
||||||
"""Choose how many tokens to discard."""
|
|
||||||
return auto_discard_tokens(player, excess)
|
|
||||||
@@ -1,724 +0,0 @@
|
|||||||
"""Splendor game."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
import sys
|
|
||||||
from typing import TYPE_CHECKING, Any
|
|
||||||
|
|
||||||
from textual.app import App, ComposeResult
|
|
||||||
from textual.containers import Horizontal, Vertical
|
|
||||||
from textual.widget import Widget
|
|
||||||
from textual.widgets import Footer, Header, Input, Static
|
|
||||||
|
|
||||||
from .base import (
|
|
||||||
BASE_COLORS,
|
|
||||||
GEM_COLORS,
|
|
||||||
Action,
|
|
||||||
BuyCard,
|
|
||||||
BuyCardReserved,
|
|
||||||
Card,
|
|
||||||
GameState,
|
|
||||||
GemColor,
|
|
||||||
Noble,
|
|
||||||
PlayerState,
|
|
||||||
ReserveCard,
|
|
||||||
Strategy,
|
|
||||||
TakeDifferent,
|
|
||||||
TakeDouble,
|
|
||||||
)
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from collections.abc import Mapping
|
|
||||||
|
|
||||||
# Abbreviations used when rendering costs
|
|
||||||
COST_ABBR: dict[GemColor, str] = {
|
|
||||||
"white": "W",
|
|
||||||
"blue": "B",
|
|
||||||
"green": "G",
|
|
||||||
"red": "R",
|
|
||||||
"black": "K",
|
|
||||||
"gold": "O",
|
|
||||||
}
|
|
||||||
|
|
||||||
# Abbreviations players can type on the command line
|
|
||||||
COLOR_ABBR_TO_FULL: dict[str, GemColor] = {
|
|
||||||
"w": "white",
|
|
||||||
"b": "blue",
|
|
||||||
"g": "green",
|
|
||||||
"r": "red",
|
|
||||||
"k": "black",
|
|
||||||
"o": "gold",
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
def parse_color_token(raw: str) -> GemColor:
|
|
||||||
"""Convert user input into a GemColor.
|
|
||||||
|
|
||||||
Supports:
|
|
||||||
- full names: white, blue, green, red, black, gold
|
|
||||||
- abbreviations: w, b, g, r, k, o
|
|
||||||
"""
|
|
||||||
key = raw.lower()
|
|
||||||
|
|
||||||
# full color names first
|
|
||||||
if key in BASE_COLORS:
|
|
||||||
return key # type: ignore[return-value]
|
|
||||||
|
|
||||||
# abbreviations
|
|
||||||
if key in COLOR_ABBR_TO_FULL:
|
|
||||||
return COLOR_ABBR_TO_FULL[key]
|
|
||||||
|
|
||||||
error = f"Unknown color: {raw}"
|
|
||||||
raise ValueError(error)
|
|
||||||
|
|
||||||
|
|
||||||
def format_cost(cost: Mapping[GemColor, int]) -> str:
|
|
||||||
"""Format a cost/requirements dict as colored tokens like 'B:2, R:1'.
|
|
||||||
|
|
||||||
Uses `color_token` internally so colors are guaranteed to match your bank.
|
|
||||||
"""
|
|
||||||
parts: list[str] = []
|
|
||||||
for color in GEM_COLORS:
|
|
||||||
n = cost.get(color, 0)
|
|
||||||
if not n:
|
|
||||||
continue
|
|
||||||
|
|
||||||
# color_token gives us e.g. "[blue]blue: 3[/]"
|
|
||||||
token = color_token(color, n)
|
|
||||||
|
|
||||||
# Turn the leading color name into the abbreviation (blue: 3 → B:3)
|
|
||||||
# We only replace the first occurrence.
|
|
||||||
full = f"{color}:"
|
|
||||||
abbr = f"{COST_ABBR[color]}:"
|
|
||||||
token = token.replace(full, abbr, 1)
|
|
||||||
|
|
||||||
parts.append(token)
|
|
||||||
|
|
||||||
return ", ".join(parts) if parts else "-"
|
|
||||||
|
|
||||||
|
|
||||||
def format_card(card: Card) -> str:
|
|
||||||
"""Readable card line using dataclass fields instead of __str__."""
|
|
||||||
color_abbr = COST_ABBR[card.color]
|
|
||||||
header = f"T{card.tier} {color_abbr} P{card.points}"
|
|
||||||
cost_str = format_cost(card.cost)
|
|
||||||
return f"{header} ({cost_str})"
|
|
||||||
|
|
||||||
|
|
||||||
def format_noble(noble: Noble) -> str:
|
|
||||||
"""Readable noble line using dataclass fields instead of __str__."""
|
|
||||||
cost_str = format_cost(noble.requirements)
|
|
||||||
return f"{noble.name} +{noble.points} ({cost_str})"
|
|
||||||
|
|
||||||
|
|
||||||
def format_tokens(tokens: Mapping[GemColor, int]) -> str:
|
|
||||||
"""Colored 'color: n' list for a token dict."""
|
|
||||||
return " ".join(color_token(c, tokens.get(c, 0)) for c in GEM_COLORS)
|
|
||||||
|
|
||||||
|
|
||||||
def format_discounts(discounts: Mapping[GemColor, int]) -> str:
|
|
||||||
"""Colored discounts, skipping zeros."""
|
|
||||||
parts: list[str] = []
|
|
||||||
for c in GEM_COLORS:
|
|
||||||
n = discounts.get(c, 0)
|
|
||||||
if not n:
|
|
||||||
continue
|
|
||||||
abbr = COST_ABBR[c]
|
|
||||||
fg, bg = COLOR_STYLE[c]
|
|
||||||
parts.append(f"[{fg} on {bg}]{abbr}:{n}[/{fg} on {bg}]")
|
|
||||||
return ", ".join(parts) if parts else "-"
|
|
||||||
|
|
||||||
|
|
||||||
COLOR_STYLE: dict[GemColor, tuple[str, str]] = {
|
|
||||||
"white": ("black", "white"), # fg, bg
|
|
||||||
"blue": ("bright_white", "blue"),
|
|
||||||
"green": ("bright_white", "sea_green4"),
|
|
||||||
"red": ("white", "red3"),
|
|
||||||
"black": ("white", "grey0"),
|
|
||||||
"gold": ("black", "yellow3"),
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
def fmt_gem(color: GemColor) -> str:
|
|
||||||
"""Render gem name with fg/bg matching real token color."""
|
|
||||||
fg, bg = COLOR_STYLE[color]
|
|
||||||
return f"[{fg} on {bg}] {color} [/{fg} on {bg}]"
|
|
||||||
|
|
||||||
|
|
||||||
def fmt_number(value: int) -> str:
|
|
||||||
"""Return a Rich-markup colored 'value' string."""
|
|
||||||
return f"[bold cyan]{value}[/]"
|
|
||||||
|
|
||||||
|
|
||||||
def color_token(name: GemColor, amount: int) -> str:
|
|
||||||
"""Return a Rich-markup colored 'name: n' string."""
|
|
||||||
# Map Splendor colors -> terminal colors
|
|
||||||
color_map: Mapping[GemColor, str] = {
|
|
||||||
"white": "white",
|
|
||||||
"blue": "blue",
|
|
||||||
"green": "green",
|
|
||||||
"red": "red",
|
|
||||||
"black": "grey70", # 'black' is unreadable on dark backgrounds
|
|
||||||
"gold": "yellow",
|
|
||||||
}
|
|
||||||
style = color_map.get(name, "white")
|
|
||||||
return f"[{style}]{name}: {amount}[/]"
|
|
||||||
|
|
||||||
|
|
||||||
class Board(Widget):
|
|
||||||
"""Big board widget with the layout you sketched."""
|
|
||||||
|
|
||||||
def __init__(self, game: GameState, me: PlayerState, **kwargs: Any) -> None: # noqa: ANN401
|
|
||||||
"""Initialize the board widget."""
|
|
||||||
super().__init__(**kwargs)
|
|
||||||
self.game = game
|
|
||||||
self.me = me
|
|
||||||
|
|
||||||
def compose(self) -> ComposeResult:
|
|
||||||
"""Compose the board widget."""
|
|
||||||
# Structure:
|
|
||||||
# ┌ bank row
|
|
||||||
# ├ middle row (tiers | nobles)
|
|
||||||
# └ players row
|
|
||||||
with Vertical(id="board_root"):
|
|
||||||
yield Static(id="bank_box")
|
|
||||||
with Horizontal(id="middle_row"):
|
|
||||||
with Vertical(id="tiers_box"):
|
|
||||||
yield Static(id="tier1_box")
|
|
||||||
yield Static(id="tier2_box")
|
|
||||||
yield Static(id="tier3_box")
|
|
||||||
yield Static(id="nobles_box")
|
|
||||||
yield Static(id="players_box")
|
|
||||||
|
|
||||||
def on_mount(self) -> None:
|
|
||||||
"""Refresh the board content."""
|
|
||||||
self.refresh_content()
|
|
||||||
|
|
||||||
def refresh_content(self) -> None:
|
|
||||||
"""Refresh the board content."""
|
|
||||||
self._render_bank()
|
|
||||||
self._render_tiers()
|
|
||||||
self._render_nobles()
|
|
||||||
self._render_players()
|
|
||||||
|
|
||||||
# --- sections ----------------------------------------------------
|
|
||||||
|
|
||||||
def _render_bank(self) -> None:
|
|
||||||
bank = self.game.bank
|
|
||||||
parts: list[str] = ["[b]Bank:[/b]"]
|
|
||||||
# One line, all tokens colored
|
|
||||||
parts.append(format_tokens(bank))
|
|
||||||
self.query_one("#bank_box", Static).update("\n".join(parts))
|
|
||||||
|
|
||||||
def _render_tiers(self) -> None:
|
|
||||||
for tier in (1, 2, 3):
|
|
||||||
box = self.query_one(f"#tier{tier}_box", Static)
|
|
||||||
cards: list[Card] = self.game.table_by_tier.get(tier, [])
|
|
||||||
lines: list[str] = [f"[b]Tier {tier} cards:[/b]"]
|
|
||||||
if not cards:
|
|
||||||
lines.append(" (none)")
|
|
||||||
else:
|
|
||||||
for idx, card in enumerate(cards):
|
|
||||||
lines.append(f" [{idx}] {format_card(card)}")
|
|
||||||
box.update("\n".join(lines))
|
|
||||||
|
|
||||||
def _render_nobles(self) -> None:
|
|
||||||
nobles_box = self.query_one("#nobles_box", Static)
|
|
||||||
lines: list[str] = ["[b]Nobles[/b]"]
|
|
||||||
if not self.game.available_nobles:
|
|
||||||
lines.append(" (none)")
|
|
||||||
else:
|
|
||||||
lines.extend(" - " + format_noble(noble) for noble in self.game.available_nobles)
|
|
||||||
nobles_box.update("\n".join(lines))
|
|
||||||
|
|
||||||
def _render_players(self) -> None:
|
|
||||||
players_box = self.query_one("#players_box", Static)
|
|
||||||
lines: list[str] = ["[b]Players:[/b]", ""]
|
|
||||||
for player in self.game.players:
|
|
||||||
mark = "*" if player is self.me else " "
|
|
||||||
token_str = format_tokens(player.tokens)
|
|
||||||
discount_str = format_discounts(player.discounts)
|
|
||||||
|
|
||||||
lines.append(
|
|
||||||
f"{mark} {player.name:10} Score={player.score:2d} Discounts={discount_str}",
|
|
||||||
)
|
|
||||||
lines.append(f" Tokens: {token_str}")
|
|
||||||
|
|
||||||
if player.nobles:
|
|
||||||
noble_names = ", ".join(n.name for n in player.nobles)
|
|
||||||
lines.append(f" Nobles: {noble_names}")
|
|
||||||
|
|
||||||
# Optional: show counts of cards / reserved
|
|
||||||
if player.cards:
|
|
||||||
lines.append(f" Cards: {len(player.cards)}")
|
|
||||||
if player.reserved:
|
|
||||||
lines.append(f" Reserved: {len(player.reserved)}")
|
|
||||||
|
|
||||||
lines.append("")
|
|
||||||
players_box.update("\n".join(lines))
|
|
||||||
|
|
||||||
|
|
||||||
class ActionApp(App[None]):
|
|
||||||
"""Textual app that asks for a single action command and returns an Action."""
|
|
||||||
|
|
||||||
CSS = """
|
|
||||||
Screen {
|
|
||||||
/* 3 rows: command zone, board, footer */
|
|
||||||
layout: grid;
|
|
||||||
grid-size: 1 3;
|
|
||||||
grid-rows: auto 1fr auto;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Top area with input + instructions */
|
|
||||||
#command_zone {
|
|
||||||
grid-columns: 1;
|
|
||||||
grid-rows: 1;
|
|
||||||
padding: 1 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Board sits in the middle row and can grow */
|
|
||||||
#board {
|
|
||||||
grid-columns: 1;
|
|
||||||
grid-rows: 2;
|
|
||||||
padding: 0 1 1 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
Footer {
|
|
||||||
grid-columns: 1;
|
|
||||||
grid-rows: 3;
|
|
||||||
}
|
|
||||||
|
|
||||||
Input {
|
|
||||||
border: round $accent;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* === Board layout === */
|
|
||||||
|
|
||||||
#board_root {
|
|
||||||
/* outer frame around the whole board area */
|
|
||||||
border: heavy white;
|
|
||||||
padding: 0 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Bank row: full width */
|
|
||||||
#bank_box {
|
|
||||||
border: heavy white;
|
|
||||||
padding: 0 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Middle row: tiers (left) + nobles (right) */
|
|
||||||
#middle_row {
|
|
||||||
layout: horizontal;
|
|
||||||
}
|
|
||||||
|
|
||||||
#tiers_box {
|
|
||||||
border: heavy white;
|
|
||||||
padding: 0 1;
|
|
||||||
width: 70%;
|
|
||||||
}
|
|
||||||
|
|
||||||
#tier1_box,
|
|
||||||
#tier2_box,
|
|
||||||
#tier3_box {
|
|
||||||
border-bottom: heavy white;
|
|
||||||
padding: 0 0 1 0;
|
|
||||||
margin-bottom: 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
#nobles_box {
|
|
||||||
border: heavy white;
|
|
||||||
padding: 0 1;
|
|
||||||
width: 30%;
|
|
||||||
}
|
|
||||||
|
|
||||||
/* Players row: full width at bottom */
|
|
||||||
#players_box {
|
|
||||||
border: heavy white;
|
|
||||||
padding: 0 1;
|
|
||||||
}
|
|
||||||
"""
|
|
||||||
|
|
||||||
def __init__(self, game: GameState, player: PlayerState) -> None:
|
|
||||||
"""Initialize the action app."""
|
|
||||||
super().__init__()
|
|
||||||
self.game = game
|
|
||||||
self.player = player
|
|
||||||
self.result: Action | None = None
|
|
||||||
self.message: str = ""
|
|
||||||
|
|
||||||
def compose(self) -> ComposeResult:
|
|
||||||
"""Compose the action app."""
|
|
||||||
# Row 1: input + Actions text
|
|
||||||
with Vertical(id="command_zone"):
|
|
||||||
yield Input(
|
|
||||||
placeholder="Enter command, e.g. '1 white blue red' or '1 w b r' or 'q'",
|
|
||||||
id="input_line",
|
|
||||||
)
|
|
||||||
yield Static("", id="prompt")
|
|
||||||
|
|
||||||
# Row 2: board
|
|
||||||
yield Board(self.game, self.player, id="board")
|
|
||||||
|
|
||||||
# Row 3: footer
|
|
||||||
yield Footer()
|
|
||||||
|
|
||||||
def on_mount(self) -> None:
|
|
||||||
"""Mount the action app."""
|
|
||||||
self._update_prompt()
|
|
||||||
self.query_one(Input).focus()
|
|
||||||
|
|
||||||
def _update_prompt(self) -> None:
|
|
||||||
lines: list[str] = []
|
|
||||||
lines.append("[bold underline]Actions:[/]")
|
|
||||||
lines.append(
|
|
||||||
" [bold green]1[/] <colors...> - Take up to 3 different gem colors "
|
|
||||||
"(e.g. [cyan]1 white blue red[/] or [cyan]1 w b r[/])",
|
|
||||||
)
|
|
||||||
lines.append(
|
|
||||||
f" [bold green]2[/] <color> - Take 2 of the same color (needs {fmt_number(4)} in bank, "
|
|
||||||
"e.g. [cyan]2 blue[/] or [cyan]2 b[/])",
|
|
||||||
)
|
|
||||||
lines.append(
|
|
||||||
" [bold green]3[/] <tier> <idx> - Buy a face-up card (e.g. [cyan]3 1 0[/] for tier 1, index 0)",
|
|
||||||
)
|
|
||||||
lines.append(" [bold green]4[/] <idx> - Buy a reserved card")
|
|
||||||
lines.append(" [bold green]5[/] <tier> <idx> - Reserve a face-up card")
|
|
||||||
lines.append(" [bold green]6[/] <tier> - Reserve top card of a deck")
|
|
||||||
lines.append(" [bold red]q[/] - Quit game")
|
|
||||||
if self.message:
|
|
||||||
lines.append("")
|
|
||||||
lines.append(f"[bold red]Message:[/] {self.message}")
|
|
||||||
self.query_one("#prompt", Static).update("\n".join(lines))
|
|
||||||
|
|
||||||
def _cmd_1(self, parts: list[str]) -> str | None:
|
|
||||||
"""Take up to 3 different gem colors: 1 white blue red OR 1 w b r."""
|
|
||||||
color_names = parts[1:]
|
|
||||||
if not color_names:
|
|
||||||
return "Need at least one color (full name or abbreviation)."
|
|
||||||
colors: list[GemColor] = []
|
|
||||||
for name in color_names:
|
|
||||||
color = parse_color_token(name)
|
|
||||||
if self.game.bank[color] <= 0:
|
|
||||||
return f"No tokens left for color: {color}"
|
|
||||||
colors.append(color)
|
|
||||||
self.result = TakeDifferent(colors=colors[:3])
|
|
||||||
self.exit()
|
|
||||||
return None
|
|
||||||
|
|
||||||
def _cmd_2(self, parts: list[str]) -> str | None:
|
|
||||||
"""Take two of the same color."""
|
|
||||||
if len(parts) < 2:
|
|
||||||
return "Usage: 2 <color>"
|
|
||||||
color = parse_color_token(parts[1])
|
|
||||||
if self.game.bank[color] < self.game.config.minimum_tokens_to_buy_2:
|
|
||||||
return "Bank must have at least 4 of that color."
|
|
||||||
self.result = TakeDouble(color=color)
|
|
||||||
self.exit()
|
|
||||||
return None
|
|
||||||
|
|
||||||
def _cmd_3(self, parts: list[str]) -> str | None:
|
|
||||||
"""Buy face-up card."""
|
|
||||||
if len(parts) < 3:
|
|
||||||
return "Usage: 3 <tier> <index>"
|
|
||||||
tier = int(parts[1])
|
|
||||||
idx = int(parts[2])
|
|
||||||
self.result = BuyCard(tier=tier, index=idx)
|
|
||||||
self.exit()
|
|
||||||
return None
|
|
||||||
|
|
||||||
def _cmd_4(self, parts: list[str]) -> str | None:
|
|
||||||
"""Buy reserved card."""
|
|
||||||
if len(parts) < 2:
|
|
||||||
return "Usage: 4 <reserved_index>"
|
|
||||||
idx = int(parts[1])
|
|
||||||
if not (0 <= idx < len(self.player.reserved)):
|
|
||||||
return "Reserved index out of range."
|
|
||||||
self.result = BuyCardReserved(tier=0, index=idx)
|
|
||||||
self.exit()
|
|
||||||
return None
|
|
||||||
|
|
||||||
def _cmd_5(self, parts: list[str]) -> str | None:
|
|
||||||
"""Reserve face-up card."""
|
|
||||||
if len(parts) < 3:
|
|
||||||
return "Usage: 5 <tier> <index>"
|
|
||||||
tier = int(parts[1])
|
|
||||||
idx = int(parts[2])
|
|
||||||
self.result = ReserveCard(tier=tier, index=idx, from_deck=False)
|
|
||||||
self.exit()
|
|
||||||
return None
|
|
||||||
|
|
||||||
def _cmd_6(self, parts: list[str]) -> str | None:
|
|
||||||
"""Reserve top of deck."""
|
|
||||||
if len(parts) < 2:
|
|
||||||
return "Usage: 6 <tier>"
|
|
||||||
tier = int(parts[1])
|
|
||||||
self.result = ReserveCard(tier=tier, index=None, from_deck=True)
|
|
||||||
self.exit()
|
|
||||||
return None
|
|
||||||
|
|
||||||
def _unknown_cmd(self, _parts: list[str]) -> str:
|
|
||||||
return "Unknown command."
|
|
||||||
|
|
||||||
def on_input_submitted(self, event: Input.Submitted) -> None:
|
|
||||||
"""Handle user input."""
|
|
||||||
text = (event.value or "").strip()
|
|
||||||
event.input.value = ""
|
|
||||||
if not text:
|
|
||||||
return
|
|
||||||
if text.lower() in {"q", "quit", "0"}:
|
|
||||||
self.result = None
|
|
||||||
self.exit()
|
|
||||||
return
|
|
||||||
|
|
||||||
parts = text.split()
|
|
||||||
|
|
||||||
cmds = {
|
|
||||||
"1": self._cmd_1,
|
|
||||||
"2": self._cmd_2,
|
|
||||||
"3": self._cmd_3,
|
|
||||||
"4": self._cmd_4,
|
|
||||||
"5": self._cmd_5,
|
|
||||||
"6": self._cmd_6,
|
|
||||||
}
|
|
||||||
cmd = parts[0]
|
|
||||||
|
|
||||||
error = cmds.get(cmd, self._unknown_cmd)(parts)
|
|
||||||
|
|
||||||
if error:
|
|
||||||
self.message = error
|
|
||||||
self._update_prompt()
|
|
||||||
return
|
|
||||||
|
|
||||||
|
|
||||||
class DiscardApp(App[None]):
|
|
||||||
"""Textual app to choose discards when over token limit."""
|
|
||||||
|
|
||||||
CSS = """
|
|
||||||
Screen {
|
|
||||||
layout: vertical;
|
|
||||||
}
|
|
||||||
|
|
||||||
#command_zone {
|
|
||||||
padding: 1 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
#board {
|
|
||||||
padding: 0 1 1 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
Input {
|
|
||||||
border: round $accent;
|
|
||||||
}
|
|
||||||
"""
|
|
||||||
|
|
||||||
def __init__(self, game: GameState, player: PlayerState) -> None:
|
|
||||||
"""Initialize the discard app."""
|
|
||||||
super().__init__()
|
|
||||||
self.game = game
|
|
||||||
self.player = player
|
|
||||||
self.discards: dict[GemColor, int] = dict.fromkeys(GEM_COLORS, 0)
|
|
||||||
self.message: str = ""
|
|
||||||
|
|
||||||
def compose(self) -> ComposeResult: # type: ignore[override]
|
|
||||||
"""Compose the discard app."""
|
|
||||||
yield Header(show_clock=False)
|
|
||||||
|
|
||||||
with Vertical(id="command_zone"):
|
|
||||||
yield Input(
|
|
||||||
placeholder="Enter color to discard, e.g. 'blue' or 'b'",
|
|
||||||
id="input_line",
|
|
||||||
)
|
|
||||||
yield Static("", id="prompt")
|
|
||||||
|
|
||||||
# Board directly under the command zone
|
|
||||||
yield Board(self.game, self.player, id="board")
|
|
||||||
|
|
||||||
yield Footer()
|
|
||||||
|
|
||||||
def on_mount(self) -> None: # type: ignore[override]
|
|
||||||
"""Mount the discard app."""
|
|
||||||
self._update_prompt()
|
|
||||||
self.query_one(Input).focus()
|
|
||||||
|
|
||||||
def _remaining_to_discard(self) -> int:
|
|
||||||
return self.player.total_tokens() - sum(self.discards.values()) - self.game.config.token_limit
|
|
||||||
|
|
||||||
def _update_prompt(self) -> None:
|
|
||||||
remaining = max(self._remaining_to_discard(), 0)
|
|
||||||
lines: list[str] = []
|
|
||||||
lines.append(
|
|
||||||
"You must discard "
|
|
||||||
f"{fmt_number(remaining)} token(s) "
|
|
||||||
f"to get down to {fmt_number(self.game.config.token_limit)}.",
|
|
||||||
)
|
|
||||||
disc_str = ", ".join(f"{fmt_gem(c)}={fmt_number(self.discards[c])}" for c in GEM_COLORS)
|
|
||||||
lines.append(f"Current planned discards: {{ {disc_str} }}")
|
|
||||||
lines.append(
|
|
||||||
"Type a color name or abbreviation (e.g. 'blue' or 'b') to discard one token.",
|
|
||||||
)
|
|
||||||
if self.message:
|
|
||||||
lines.append("")
|
|
||||||
lines.append(f"[bold red]Message:[/] {self.message}")
|
|
||||||
self.query_one("#prompt", Static).update("\n".join(lines))
|
|
||||||
|
|
||||||
def on_input_submitted(self, event: Input.Submitted) -> None: # type: ignore[override]
|
|
||||||
"""Handle user input."""
|
|
||||||
raw = (event.value or "").strip()
|
|
||||||
event.input.value = ""
|
|
||||||
if not raw:
|
|
||||||
return
|
|
||||||
|
|
||||||
try:
|
|
||||||
color = parse_color_token(raw)
|
|
||||||
except ValueError:
|
|
||||||
self.message = f"Unknown color: {raw}"
|
|
||||||
self._update_prompt()
|
|
||||||
return
|
|
||||||
|
|
||||||
available = self.player.tokens[color] - self.discards[color]
|
|
||||||
if available <= 0:
|
|
||||||
self.message = f"No more {color} tokens available to discard."
|
|
||||||
self._update_prompt()
|
|
||||||
return
|
|
||||||
|
|
||||||
self.discards[color] += 1
|
|
||||||
if self._remaining_to_discard() <= 0:
|
|
||||||
self.exit()
|
|
||||||
return
|
|
||||||
|
|
||||||
self.message = ""
|
|
||||||
self._update_prompt()
|
|
||||||
|
|
||||||
|
|
||||||
# ---------------------------------------------------------------------------
|
|
||||||
# Noble choice app
|
|
||||||
# ---------------------------------------------------------------------------
|
|
||||||
|
|
||||||
|
|
||||||
class NobleChoiceApp(App[None]):
|
|
||||||
"""Textual app to choose one noble."""
|
|
||||||
|
|
||||||
CSS = """
|
|
||||||
Screen {
|
|
||||||
layout: vertical;
|
|
||||||
}
|
|
||||||
|
|
||||||
#command_zone {
|
|
||||||
padding: 1 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
#board {
|
|
||||||
padding: 0 1 1 1;
|
|
||||||
}
|
|
||||||
|
|
||||||
Input {
|
|
||||||
border: round $accent;
|
|
||||||
}
|
|
||||||
"""
|
|
||||||
|
|
||||||
def __init__(
|
|
||||||
self,
|
|
||||||
game: GameState,
|
|
||||||
player: PlayerState,
|
|
||||||
nobles: list[Noble],
|
|
||||||
) -> None:
|
|
||||||
"""Initialize the noble choice app."""
|
|
||||||
super().__init__()
|
|
||||||
self.game = game
|
|
||||||
self.player = player
|
|
||||||
self.nobles = nobles
|
|
||||||
self.result: Noble | None = None
|
|
||||||
self.message: str = ""
|
|
||||||
|
|
||||||
def compose(self) -> ComposeResult: # type: ignore[override]
|
|
||||||
"""Compose the noble choice app."""
|
|
||||||
yield Header(show_clock=False)
|
|
||||||
|
|
||||||
with Vertical(id="command_zone"):
|
|
||||||
yield Input(
|
|
||||||
placeholder="Enter noble index, e.g. '0'",
|
|
||||||
id="input_line",
|
|
||||||
)
|
|
||||||
yield Static("", id="prompt")
|
|
||||||
|
|
||||||
# Board directly under the command zone
|
|
||||||
yield Board(self.game, self.player, id="board")
|
|
||||||
|
|
||||||
yield Footer()
|
|
||||||
|
|
||||||
def on_mount(self) -> None: # type: ignore[override]
|
|
||||||
"""Mount the noble choice app."""
|
|
||||||
self._update_prompt()
|
|
||||||
self.query_one(Input).focus()
|
|
||||||
|
|
||||||
def _update_prompt(self) -> None:
|
|
||||||
lines: list[str] = []
|
|
||||||
lines.append("[bold underline]You qualify for nobles:[/]")
|
|
||||||
for i, noble in enumerate(self.nobles):
|
|
||||||
lines.append(f" [bright_cyan]{i})[/] {format_noble(noble)}")
|
|
||||||
lines.append("Enter the index of the noble you want.")
|
|
||||||
if self.message:
|
|
||||||
lines.append("")
|
|
||||||
lines.append(f"[bold red]Message:[/] {self.message}")
|
|
||||||
self.query_one("#prompt", Static).update("\n".join(lines))
|
|
||||||
|
|
||||||
def on_input_submitted(self, event: Input.Submitted) -> None: # type: ignore[override]
|
|
||||||
"""Handle user input."""
|
|
||||||
raw = (event.value or "").strip()
|
|
||||||
event.input.value = ""
|
|
||||||
if not raw:
|
|
||||||
return
|
|
||||||
try:
|
|
||||||
idx = int(raw)
|
|
||||||
except ValueError:
|
|
||||||
self.message = "Please enter a valid integer index."
|
|
||||||
self._update_prompt()
|
|
||||||
return
|
|
||||||
if not (0 <= idx < len(self.nobles)):
|
|
||||||
self.message = "Index out of range."
|
|
||||||
self._update_prompt()
|
|
||||||
return
|
|
||||||
self.result = self.nobles[idx]
|
|
||||||
self.exit()
|
|
||||||
|
|
||||||
|
|
||||||
class TuiHuman(Strategy):
|
|
||||||
"""Textual-based human player Strategy with colorful board."""
|
|
||||||
|
|
||||||
def choose_action(
|
|
||||||
self,
|
|
||||||
game: GameState,
|
|
||||||
player: PlayerState,
|
|
||||||
) -> Action | None:
|
|
||||||
"""Choose an action for the player."""
|
|
||||||
if not sys.stdout.isatty():
|
|
||||||
return None
|
|
||||||
app = ActionApp(game, player)
|
|
||||||
app.run()
|
|
||||||
return app.result
|
|
||||||
|
|
||||||
def choose_discard(
|
|
||||||
self,
|
|
||||||
game: GameState,
|
|
||||||
player: PlayerState,
|
|
||||||
excess: int, # noqa: ARG002
|
|
||||||
) -> dict[GemColor, int]:
|
|
||||||
"""Choose tokens to discard."""
|
|
||||||
if not sys.stdout.isatty():
|
|
||||||
return dict.fromkeys(GEM_COLORS, 0)
|
|
||||||
app = DiscardApp(game, player)
|
|
||||||
app.run()
|
|
||||||
return app.discards
|
|
||||||
|
|
||||||
def choose_noble(
|
|
||||||
self,
|
|
||||||
game: GameState,
|
|
||||||
player: PlayerState,
|
|
||||||
nobles: list[Noble],
|
|
||||||
) -> Noble:
|
|
||||||
"""Choose a noble for the player."""
|
|
||||||
if not sys.stdout.isatty():
|
|
||||||
return nobles[0]
|
|
||||||
app = NobleChoiceApp(game, player, nobles)
|
|
||||||
app.run()
|
|
||||||
return app.result
|
|
||||||
@@ -1,19 +0,0 @@
|
|||||||
"""Main entry point for Splendor game."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from .base import new_game, run_game
|
|
||||||
from .bot import RandomBot
|
|
||||||
from .human import TuiHuman
|
|
||||||
|
|
||||||
|
|
||||||
def main() -> None:
|
|
||||||
"""Main entry point."""
|
|
||||||
human = TuiHuman()
|
|
||||||
bot = RandomBot()
|
|
||||||
game_state = new_game(["You", "Bot A"])
|
|
||||||
run_game(game_state, [human, bot])
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
main()
|
|
||||||
@@ -1,111 +0,0 @@
|
|||||||
"""Public state for RL/search."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from dataclasses import dataclass
|
|
||||||
|
|
||||||
from .base import (
|
|
||||||
BASE_COLORS,
|
|
||||||
BASE_INDEX,
|
|
||||||
GEM_ORDER,
|
|
||||||
Card,
|
|
||||||
GameState,
|
|
||||||
Noble,
|
|
||||||
PlayerState,
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class ObsCard:
|
|
||||||
"""Numeric-ish card view for RL/search."""
|
|
||||||
|
|
||||||
tier: int
|
|
||||||
points: int
|
|
||||||
color_index: int
|
|
||||||
cost: list[int]
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class ObsNoble:
|
|
||||||
"""Numeric-ish noble view for RL/search."""
|
|
||||||
|
|
||||||
points: int
|
|
||||||
requirements: list[int]
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class ObsPlayer:
|
|
||||||
"""Numeric-ish player view for RL/search."""
|
|
||||||
|
|
||||||
tokens: list[int]
|
|
||||||
discounts: list[int]
|
|
||||||
score: int
|
|
||||||
cards: list[ObsCard]
|
|
||||||
reserved: list[ObsCard]
|
|
||||||
nobles: list[ObsNoble]
|
|
||||||
|
|
||||||
|
|
||||||
@dataclass(frozen=True)
|
|
||||||
class Observation:
|
|
||||||
"""Full public state for RL/search."""
|
|
||||||
|
|
||||||
current_player: int
|
|
||||||
bank: list[int]
|
|
||||||
players: list[ObsPlayer]
|
|
||||||
table_by_tier: dict[int, list[ObsCard]]
|
|
||||||
decks_remaining: dict[int, int]
|
|
||||||
available_nobles: list[ObsNoble]
|
|
||||||
|
|
||||||
|
|
||||||
def _encode_card(card: Card) -> ObsCard:
|
|
||||||
color_index = BASE_INDEX.get(card.color, -1)
|
|
||||||
cost_vec = [card.cost.get(c, 0) for c in BASE_COLORS]
|
|
||||||
return ObsCard(
|
|
||||||
tier=card.tier,
|
|
||||||
points=card.points,
|
|
||||||
color_index=color_index,
|
|
||||||
cost=cost_vec,
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def _encode_noble(noble: Noble) -> ObsNoble:
|
|
||||||
req_vec = [noble.requirements.get(c, 0) for c in BASE_COLORS]
|
|
||||||
return ObsNoble(
|
|
||||||
points=noble.points,
|
|
||||||
requirements=req_vec,
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def _encode_player(player: PlayerState) -> ObsPlayer:
|
|
||||||
tokens_vec = [player.tokens[c] for c in GEM_ORDER]
|
|
||||||
discounts_vec = [player.discounts[c] for c in GEM_ORDER]
|
|
||||||
cards_enc = [_encode_card(c) for c in player.cards]
|
|
||||||
reserved_enc = [_encode_card(c) for c in player.reserved]
|
|
||||||
nobles_enc = [_encode_noble(n) for n in player.nobles]
|
|
||||||
return ObsPlayer(
|
|
||||||
tokens=tokens_vec,
|
|
||||||
discounts=discounts_vec,
|
|
||||||
score=player.score,
|
|
||||||
cards=cards_enc,
|
|
||||||
reserved=reserved_enc,
|
|
||||||
nobles=nobles_enc,
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
def to_observation(game: GameState) -> Observation:
|
|
||||||
"""Create a structured observation of the full public state."""
|
|
||||||
bank_vec = [game.bank[c] for c in GEM_ORDER]
|
|
||||||
players_enc = [_encode_player(p) for p in game.players]
|
|
||||||
table_enc: dict[int, list[ObsCard]] = {
|
|
||||||
tier: [_encode_card(c) for c in row] for tier, row in game.table_by_tier.items()
|
|
||||||
}
|
|
||||||
decks_remaining = {tier: len(deck) for tier, deck in game.decks_by_tier.items()}
|
|
||||||
nobles_enc = [_encode_noble(n) for n in game.available_nobles]
|
|
||||||
return Observation(
|
|
||||||
current_player=game.current_player_index,
|
|
||||||
bank=bank_vec,
|
|
||||||
players=players_enc,
|
|
||||||
table_by_tier=table_enc,
|
|
||||||
decks_remaining=decks_remaining,
|
|
||||||
available_nobles=nobles_enc,
|
|
||||||
)
|
|
||||||
@@ -1,36 +0,0 @@
|
|||||||
"""Simulate a step in the game."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
import copy
|
|
||||||
|
|
||||||
from .base import Action, GameState, PlayerState, apply_action, check_nobles_for_player
|
|
||||||
from .bot import RandomBot
|
|
||||||
|
|
||||||
|
|
||||||
class SimStrategy(RandomBot):
|
|
||||||
"""Strategy used in simulate_step.
|
|
||||||
|
|
||||||
We never call choose_action here (caller chooses actions),
|
|
||||||
but we reuse discard/noble-selection logic.
|
|
||||||
"""
|
|
||||||
|
|
||||||
def choose_action(self, game: GameState, player: PlayerState) -> Action | None: # noqa: ARG002
|
|
||||||
"""Choose an action for the current player."""
|
|
||||||
msg = "SimStrategy.choose_action should not be used in simulate_step"
|
|
||||||
raise RuntimeError(msg)
|
|
||||||
|
|
||||||
|
|
||||||
def simulate_step(game: GameState, action: Action) -> GameState:
|
|
||||||
"""Return a deep-copied next state after applying action for the current player.
|
|
||||||
|
|
||||||
Useful for tree search / MCTS:
|
|
||||||
|
|
||||||
next_state = simulate_step(state, action)
|
|
||||||
"""
|
|
||||||
next_state = copy.deepcopy(game)
|
|
||||||
sim_strategy = SimStrategy()
|
|
||||||
apply_action(next_state, sim_strategy, action)
|
|
||||||
check_nobles_for_player(next_state, sim_strategy, next_state.current_player)
|
|
||||||
next_state.next_player()
|
|
||||||
return next_state
|
|
||||||
@@ -1,50 +0,0 @@
|
|||||||
"""Simulator for Splendor game."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from collections import defaultdict
|
|
||||||
from pathlib import Path
|
|
||||||
from statistics import mean
|
|
||||||
|
|
||||||
from .base import GameConfig, load_cards, load_nobles, new_game, run_game
|
|
||||||
from .bot import PersonalizedBot4, RandomBot
|
|
||||||
|
|
||||||
|
|
||||||
def main() -> None:
|
|
||||||
"""Main entry point."""
|
|
||||||
turn_limit = 1000
|
|
||||||
good_games = 0
|
|
||||||
games = 1
|
|
||||||
winners: dict[str, list] = defaultdict(list)
|
|
||||||
game_data = Path(__file__).parent / "game_data"
|
|
||||||
|
|
||||||
cards = load_cards(game_data / "cards/default.json")
|
|
||||||
nobles = load_nobles(game_data / "nobles/default.json")
|
|
||||||
|
|
||||||
for _ in range(games):
|
|
||||||
bot_a = RandomBot("bot_a")
|
|
||||||
bot_b = RandomBot("bot_b")
|
|
||||||
bot_c = RandomBot("bot_c")
|
|
||||||
bot_d = PersonalizedBot4("my_bot")
|
|
||||||
config = GameConfig(
|
|
||||||
cards=cards,
|
|
||||||
nobles=nobles,
|
|
||||||
turn_limit=turn_limit,
|
|
||||||
)
|
|
||||||
players = (bot_a, bot_b, bot_c, bot_d)
|
|
||||||
game_state = new_game(players, config)
|
|
||||||
winner, turns = run_game(game_state)
|
|
||||||
if turns < turn_limit:
|
|
||||||
good_games += 1
|
|
||||||
winners[winner.strategy.name].append(turns)
|
|
||||||
|
|
||||||
print(
|
|
||||||
f"out of {games} {turn_limit} turn games with {len(players)}"
|
|
||||||
f"random bots there where {good_games} games where a bot won"
|
|
||||||
)
|
|
||||||
for name, turns in winners.items():
|
|
||||||
print(f"{name} won {len(turns)} games in {mean(turns):.2f} turns")
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
main()
|
|
||||||
161
python/tools/fix_eval_warnings.py
Executable file
161
python/tools/fix_eval_warnings.py
Executable file
@@ -0,0 +1,161 @@
|
|||||||
|
#!/usr/bin/env python3
|
||||||
|
"""fix_eval_warnings."""
|
||||||
|
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
import logging
|
||||||
|
import os
|
||||||
|
from dataclasses import dataclass
|
||||||
|
from pathlib import Path
|
||||||
|
|
||||||
|
import requests
|
||||||
|
import typer
|
||||||
|
|
||||||
|
from python.common import configure_logger
|
||||||
|
|
||||||
|
logger = logging.getLogger(__name__)
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class Config:
|
||||||
|
"""Configuration for the script.
|
||||||
|
|
||||||
|
Attributes:
|
||||||
|
github_token (str): GitHub token for API authentication.
|
||||||
|
model_name (str): The name of the LLM model to use. Defaults to "gpt-4o".
|
||||||
|
api_base (str): The base URL for the GitHub Models API.
|
||||||
|
Defaults to "https://models.inference.ai.azure.com".
|
||||||
|
"""
|
||||||
|
|
||||||
|
github_token: str
|
||||||
|
model_name: str = "gpt-4o"
|
||||||
|
api_base: str = "https://models.inference.ai.azure.com"
|
||||||
|
|
||||||
|
|
||||||
|
def get_log_content(run_id: str) -> None:
|
||||||
|
"""Fetch the logs for a specific workflow run.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
run_id (str): The run ID.
|
||||||
|
"""
|
||||||
|
logger.info(f"Fetching logs for run ID: {run_id}")
|
||||||
|
# List artifacts to find logs (or use jobs API)
|
||||||
|
# For simplicity, we might need to use 'gh' cli in the workflow to download logs
|
||||||
|
# But let's try to read from a file if passed as argument, which is easier for the workflow
|
||||||
|
|
||||||
|
|
||||||
|
def parse_warnings(log_file_path: Path) -> list[str]:
|
||||||
|
"""Parse the log file for evaluation warnings.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
log_file_path (Path): The path to the log file.
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
list[str]: A list of warning messages.
|
||||||
|
"""
|
||||||
|
warnings = []
|
||||||
|
with log_file_path.open(encoding="utf-8", errors="ignore") as f:
|
||||||
|
warnings.extend(line.strip() for line in f if "evaluation warning:" in line)
|
||||||
|
return warnings
|
||||||
|
|
||||||
|
|
||||||
|
def generate_fix(warning_msg: str, config: Config) -> str | None:
|
||||||
|
"""Call GitHub Models to generate a fix for the warning.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
warning_msg (str): The warning message.
|
||||||
|
config (Config): The configuration object.
|
||||||
|
|
||||||
|
Returns:
|
||||||
|
Optional[str]: The suggested fix or None.
|
||||||
|
"""
|
||||||
|
logger.info(f"Generating fix for: {warning_msg}")
|
||||||
|
|
||||||
|
prompt = f"""
|
||||||
|
I encountered the following Nix evaluation warning:
|
||||||
|
|
||||||
|
`{warning_msg}`
|
||||||
|
|
||||||
|
Please explain what this warning means and suggest how to fix it in the Nix code.
|
||||||
|
If possible, provide the exact code change in a diff format or a clear description of what to change.
|
||||||
|
"""
|
||||||
|
|
||||||
|
headers = {"Content-Type": "application/json", "Authorization": f"Bearer {config.github_token}"}
|
||||||
|
|
||||||
|
payload = {
|
||||||
|
"messages": [
|
||||||
|
{"role": "system", "content": "You are an expert NixOS and Nix language developer."},
|
||||||
|
{"role": "user", "content": prompt},
|
||||||
|
],
|
||||||
|
"model": config.model_name,
|
||||||
|
"temperature": 0.1,
|
||||||
|
}
|
||||||
|
|
||||||
|
try:
|
||||||
|
response = requests.post(f"{config.api_base}/chat/completions", headers=headers, json=payload, timeout=30)
|
||||||
|
response.raise_for_status()
|
||||||
|
result = response.json()
|
||||||
|
return result["choices"][0]["message"]["content"] # type: ignore[no-any-return]
|
||||||
|
except Exception:
|
||||||
|
logger.exception("Error calling LLM")
|
||||||
|
return None
|
||||||
|
|
||||||
|
|
||||||
|
def main(
|
||||||
|
log_file: Path = typer.Argument(..., help="Path to the build log file"), # noqa: B008
|
||||||
|
model_name: str = typer.Option("gpt-4o", envvar="MODEL_NAME", help="LLM Model Name"),
|
||||||
|
) -> None:
|
||||||
|
"""Detect evaluation warnings in logs and suggest fixes using GitHub Models.
|
||||||
|
|
||||||
|
Args:
|
||||||
|
log_file (Path): Path to the build log file containing evaluation warnings.
|
||||||
|
model_name (str): The name of the LLM model to use for generating fixes.
|
||||||
|
Defaults to "gpt-4o", can be overridden by MODEL_NAME environment variable.
|
||||||
|
"""
|
||||||
|
configure_logger()
|
||||||
|
|
||||||
|
github_token = os.environ.get("GITHUB_TOKEN")
|
||||||
|
if not github_token:
|
||||||
|
logger.warning("GITHUB_TOKEN not set. LLM calls will fail.")
|
||||||
|
|
||||||
|
config = Config(github_token=github_token or "", model_name=model_name)
|
||||||
|
|
||||||
|
if not log_file.exists():
|
||||||
|
logger.error(f"Log file not found: {log_file}")
|
||||||
|
raise typer.Exit(code=1)
|
||||||
|
|
||||||
|
warnings = parse_warnings(log_file)
|
||||||
|
if not warnings:
|
||||||
|
logger.info("No evaluation warnings found.")
|
||||||
|
raise typer.Exit(code=0)
|
||||||
|
|
||||||
|
logger.info(f"Found {len(warnings)} warnings.")
|
||||||
|
|
||||||
|
# Process unique warnings to save tokens
|
||||||
|
unique_warnings = list(set(warnings))
|
||||||
|
|
||||||
|
fixes = []
|
||||||
|
for warning in unique_warnings:
|
||||||
|
if not config.github_token:
|
||||||
|
logger.warning("Skipping LLM call due to missing GITHUB_TOKEN")
|
||||||
|
continue
|
||||||
|
|
||||||
|
fix = generate_fix(warning, config)
|
||||||
|
if fix:
|
||||||
|
fixes.append(f"## Warning\n`{warning}`\n\n## Suggested Fix\n{fix}\n")
|
||||||
|
|
||||||
|
# Output fixes to a markdown file for the PR body
|
||||||
|
if fixes:
|
||||||
|
with Path("fix_suggestions.md").open("w") as f:
|
||||||
|
f.write("# Automated Fix Suggestions\n\n")
|
||||||
|
f.write("\n---\n".join(fixes))
|
||||||
|
logger.info("Fix suggestions written to fix_suggestions.md")
|
||||||
|
else:
|
||||||
|
logger.info("No fixes generated.")
|
||||||
|
|
||||||
|
|
||||||
|
app = typer.Typer()
|
||||||
|
app.command()(main)
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
app()
|
||||||
@@ -1,111 +0,0 @@
|
|||||||
"""Safe reboot helper."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
import logging
|
|
||||||
import sys
|
|
||||||
from pathlib import Path
|
|
||||||
from typing import TYPE_CHECKING, Annotated
|
|
||||||
|
|
||||||
import typer
|
|
||||||
|
|
||||||
from python.common import bash_wrapper, configure_logger
|
|
||||||
from python.zfs import Dataset, get_datasets
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from collections.abc import Sequence
|
|
||||||
|
|
||||||
logger = logging.getLogger(__name__)
|
|
||||||
|
|
||||||
|
|
||||||
def get_root_pool_datasets(dataset_prefix: str) -> list[Dataset]:
|
|
||||||
"""Return datasets that start with the provided prefix."""
|
|
||||||
return [dataset for dataset in get_datasets() if dataset.name.startswith(dataset_prefix)]
|
|
||||||
|
|
||||||
|
|
||||||
def get_non_executable_datasets(datasets: Sequence[Dataset]) -> list[str]:
|
|
||||||
"""Return dataset names that have exec disabled."""
|
|
||||||
return [dataset.name for dataset in datasets if dataset.exec.lower() != "on"]
|
|
||||||
|
|
||||||
|
|
||||||
def drive_present(drive: str) -> bool:
|
|
||||||
"""Check whether the provided drive exists."""
|
|
||||||
drive_path = drive.strip()
|
|
||||||
if not drive_path:
|
|
||||||
error = "Drive path cannot be empty"
|
|
||||||
raise ValueError(error)
|
|
||||||
|
|
||||||
return Path(drive_path).exists()
|
|
||||||
|
|
||||||
|
|
||||||
def reboot_system() -> None:
|
|
||||||
"""Call systemctl reboot."""
|
|
||||||
output, return_code = bash_wrapper("systemctl reboot")
|
|
||||||
if return_code != 0:
|
|
||||||
raise RuntimeError(output.strip() or "Failed to issue reboot command")
|
|
||||||
|
|
||||||
|
|
||||||
def validate_state(drive: str | None, dataset_prefix: str) -> list[str]:
|
|
||||||
"""Validate dataset and drive state."""
|
|
||||||
datasets = get_root_pool_datasets(dataset_prefix)
|
|
||||||
|
|
||||||
errors: list[str] = []
|
|
||||||
if not datasets:
|
|
||||||
errors.append(f"No datasets found with prefix {dataset_prefix}")
|
|
||||||
else:
|
|
||||||
non_exec_datasets = get_non_executable_datasets(datasets)
|
|
||||||
if non_exec_datasets:
|
|
||||||
errors.append(f"Datasets missing exec=on: {', '.join(non_exec_datasets)}")
|
|
||||||
|
|
||||||
if drive:
|
|
||||||
try:
|
|
||||||
if not drive_present(drive):
|
|
||||||
errors.append(f"Drive {drive} is not present")
|
|
||||||
except ValueError as err:
|
|
||||||
errors.append(str(err))
|
|
||||||
|
|
||||||
return errors
|
|
||||||
|
|
||||||
|
|
||||||
def reboot(
|
|
||||||
drive: Annotated[str | None, typer.Argument(help="Drive that must exist before rebooting.")] = None,
|
|
||||||
dataset_prefix: Annotated[
|
|
||||||
str,
|
|
||||||
typer.Option(
|
|
||||||
"--dataset-prefix",
|
|
||||||
"-p",
|
|
||||||
help="Datasets with this prefix are validated.",
|
|
||||||
),
|
|
||||||
] = "root_pool/",
|
|
||||||
dry_run: Annotated[
|
|
||||||
bool,
|
|
||||||
typer.Option(
|
|
||||||
"--check-only",
|
|
||||||
help="Only validate state without issuing the reboot command.",
|
|
||||||
),
|
|
||||||
] = False,
|
|
||||||
) -> None:
|
|
||||||
"""Validate datasets and drive before rebooting."""
|
|
||||||
configure_logger()
|
|
||||||
logger.info("Starting safe reboot checks")
|
|
||||||
|
|
||||||
if errors := validate_state(drive, dataset_prefix):
|
|
||||||
for error in errors:
|
|
||||||
logger.error(error)
|
|
||||||
sys.exit(1)
|
|
||||||
|
|
||||||
if dry_run:
|
|
||||||
logger.info("All checks passed")
|
|
||||||
return
|
|
||||||
|
|
||||||
logger.info("All checks passed, issuing reboot")
|
|
||||||
reboot_system()
|
|
||||||
|
|
||||||
|
|
||||||
def cli() -> None:
|
|
||||||
"""CLI entry point."""
|
|
||||||
typer.run(reboot)
|
|
||||||
|
|
||||||
|
|
||||||
if __name__ == "__main__":
|
|
||||||
cli()
|
|
||||||
@@ -1,45 +1,7 @@
|
|||||||
template:
|
|
||||||
- sensor:
|
|
||||||
# Battery 0
|
|
||||||
- name: "JK0 charge power W"
|
|
||||||
unique_id: jk0_charge_power_w
|
|
||||||
unit_of_measurement: W
|
|
||||||
device_class: power
|
|
||||||
state_class: measurement
|
|
||||||
state: >
|
|
||||||
{% set p = states('sensor.batteries_jk0_power')|float(0) %}
|
|
||||||
{{ max(0, p) }}
|
|
||||||
- name: "JK0 discharge power W"
|
|
||||||
unique_id: jk0_discharge_power_w
|
|
||||||
unit_of_measurement: W
|
|
||||||
device_class: power
|
|
||||||
state_class: measurement
|
|
||||||
state: >
|
|
||||||
{% set p = states('sensor.batteries_jk0_power')|float(0) %}
|
|
||||||
{{ max(0, -p) }}
|
|
||||||
|
|
||||||
# Battery 1
|
|
||||||
- name: "JK1 charge power W"
|
|
||||||
unique_id: jk1_charge_power_w
|
|
||||||
unit_of_measurement: W
|
|
||||||
device_class: power
|
|
||||||
state_class: measurement
|
|
||||||
state: >
|
|
||||||
{% set p = states('sensor.batteries_jk1_power')|float(0) %}
|
|
||||||
{{ max(0, p) }}
|
|
||||||
- name: "JK1 discharge power W"
|
|
||||||
unique_id: jk1_discharge_power_w
|
|
||||||
unit_of_measurement: W
|
|
||||||
device_class: power
|
|
||||||
state_class: measurement
|
|
||||||
state: >
|
|
||||||
{% set p = states('sensor.batteries_jk1_power')|float(0) %}
|
|
||||||
{{ max(0, -p) }}
|
|
||||||
|
|
||||||
sensor:
|
sensor:
|
||||||
# Battery 0
|
# Battery 0
|
||||||
- platform: integration
|
- platform: integration
|
||||||
source: sensor.jk0_charge_power_w
|
source: sensor.batteries_jk0_charging_power
|
||||||
name: "JK0 energy in"
|
name: "JK0 energy in"
|
||||||
unique_id: jk0_energy_in_kwh
|
unique_id: jk0_energy_in_kwh
|
||||||
unit_prefix: k
|
unit_prefix: k
|
||||||
@@ -48,7 +10,7 @@ sensor:
|
|||||||
max_sub_interval:
|
max_sub_interval:
|
||||||
minutes: 5
|
minutes: 5
|
||||||
- platform: integration
|
- platform: integration
|
||||||
source: sensor.jk0_discharge_power_w
|
source: sensor.batteries_jk0_charging_power
|
||||||
name: "JK0 energy out"
|
name: "JK0 energy out"
|
||||||
unique_id: jk0_energy_out_kwh
|
unique_id: jk0_energy_out_kwh
|
||||||
unit_prefix: k
|
unit_prefix: k
|
||||||
@@ -59,7 +21,7 @@ sensor:
|
|||||||
|
|
||||||
# Battery 1
|
# Battery 1
|
||||||
- platform: integration
|
- platform: integration
|
||||||
source: sensor.jk1_charge_power_w
|
source: sensor.battery1_jk1_charging_power
|
||||||
name: "JK1 energy in"
|
name: "JK1 energy in"
|
||||||
unique_id: jk1_energy_in_kwh
|
unique_id: jk1_energy_in_kwh
|
||||||
unit_prefix: k
|
unit_prefix: k
|
||||||
@@ -68,7 +30,7 @@ sensor:
|
|||||||
max_sub_interval:
|
max_sub_interval:
|
||||||
minutes: 5
|
minutes: 5
|
||||||
- platform: integration
|
- platform: integration
|
||||||
source: sensor.jk1_discharge_power_w
|
source: sensor.battery1_jk1_discharge_power
|
||||||
name: "JK1 energy out"
|
name: "JK1 energy out"
|
||||||
unique_id: jk1_energy_out_kwh
|
unique_id: jk1_energy_out_kwh
|
||||||
unit_prefix: k
|
unit_prefix: k
|
||||||
|
|||||||
6
tests/conftest.py
Normal file
6
tests/conftest.py
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
"""Fixtures for tests."""
|
||||||
|
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
PASSWORD = "password" # noqa: S105
|
||||||
|
TOKEN = "token" # noqa: S105
|
||||||
75
tests/test_fix_eval_warnings.py
Normal file
75
tests/test_fix_eval_warnings.py
Normal file
@@ -0,0 +1,75 @@
|
|||||||
|
"""test_fix_eval_warnings."""
|
||||||
|
|
||||||
|
from __future__ import annotations
|
||||||
|
|
||||||
|
from pathlib import Path
|
||||||
|
from typing import TYPE_CHECKING
|
||||||
|
|
||||||
|
from typer.testing import CliRunner
|
||||||
|
|
||||||
|
from python.tools.fix_eval_warnings import Config, app, generate_fix, parse_warnings
|
||||||
|
from tests.conftest import TOKEN
|
||||||
|
|
||||||
|
if TYPE_CHECKING:
|
||||||
|
from pyfakefs.fake_filesystem import FakeFilesystem
|
||||||
|
from pytest_mock import MockerFixture
|
||||||
|
|
||||||
|
runner = CliRunner()
|
||||||
|
|
||||||
|
|
||||||
|
def test_parse_warnings(fs: FakeFilesystem) -> None:
|
||||||
|
"""test_parse_warnings."""
|
||||||
|
log_file = Path("/build.log")
|
||||||
|
fs.create_file(
|
||||||
|
log_file,
|
||||||
|
contents="Some output\nevaluation warning: 'system' is deprecated\nMore output",
|
||||||
|
encoding="utf-8",
|
||||||
|
)
|
||||||
|
warnings = parse_warnings(log_file)
|
||||||
|
assert len(warnings) == 1
|
||||||
|
assert warnings[0] == "evaluation warning: 'system' is deprecated"
|
||||||
|
|
||||||
|
|
||||||
|
def test_generate_fix(mocker: MockerFixture) -> None:
|
||||||
|
"""test_generate_fix."""
|
||||||
|
mock_post = mocker.patch("python.tools.fix_eval_warnings.requests.post")
|
||||||
|
mock_response = mocker.MagicMock()
|
||||||
|
mock_response.json.return_value = {
|
||||||
|
"choices": [{"message": {"content": "Use stdenv.hostPlatform.system"}}]
|
||||||
|
}
|
||||||
|
mock_post.return_value = mock_response
|
||||||
|
|
||||||
|
config = Config(github_token=TOKEN)
|
||||||
|
fix = generate_fix("evaluation warning: 'system' is deprecated", config)
|
||||||
|
|
||||||
|
assert fix == "Use stdenv.hostPlatform.system"
|
||||||
|
mock_post.assert_called_once()
|
||||||
|
|
||||||
|
|
||||||
|
def test_main(mocker: MockerFixture, fs: FakeFilesystem) -> None:
|
||||||
|
"""test_main."""
|
||||||
|
log_file = Path("/build.log")
|
||||||
|
fs.create_file(
|
||||||
|
log_file,
|
||||||
|
contents="Some output\nevaluation warning: 'system' is deprecated\nMore output",
|
||||||
|
encoding="utf-8",
|
||||||
|
)
|
||||||
|
|
||||||
|
mock_generate_fix = mocker.patch("python.tools.fix_eval_warnings.generate_fix")
|
||||||
|
mock_generate_fix.return_value = "Fixed it"
|
||||||
|
mock_logger = mocker.patch("python.tools.fix_eval_warnings.logger")
|
||||||
|
|
||||||
|
# We need to mock GITHUB_TOKEN env var or the script will warn/fail
|
||||||
|
mocker.patch.dict("os.environ", {"GITHUB_TOKEN": TOKEN})
|
||||||
|
|
||||||
|
result = runner.invoke(app, [str(log_file)])
|
||||||
|
|
||||||
|
assert result.exit_code == 0
|
||||||
|
# Verify logger calls instead of stdout, as CliRunner might not capture logging output correctly
|
||||||
|
# when logging is configured to write to sys.stdout directly.
|
||||||
|
assert any("Found 1 warnings" in str(call) for call in mock_logger.info.call_args_list)
|
||||||
|
assert any(
|
||||||
|
"Fix suggestions written to fix_suggestions.md" in str(call)
|
||||||
|
for call in mock_logger.info.call_args_list
|
||||||
|
)
|
||||||
|
assert Path("fix_suggestions.md").exists()
|
||||||
@@ -1,96 +0,0 @@
|
|||||||
"""Tests for safe_reboot."""
|
|
||||||
|
|
||||||
from __future__ import annotations
|
|
||||||
|
|
||||||
from typing import TYPE_CHECKING
|
|
||||||
|
|
||||||
import pytest
|
|
||||||
|
|
||||||
from python.tools.safe_reboot import reboot
|
|
||||||
from python.zfs.dataset import Dataset
|
|
||||||
|
|
||||||
if TYPE_CHECKING:
|
|
||||||
from pytest_mock import MockerFixture
|
|
||||||
|
|
||||||
SAFE_REBOOT = "python.tools.safe_reboot"
|
|
||||||
|
|
||||||
|
|
||||||
def create_dataset(mocker: MockerFixture, name: str, exec_state: str) -> Dataset:
|
|
||||||
"""Create a mock dataset."""
|
|
||||||
dataset = mocker.MagicMock(spec=Dataset)
|
|
||||||
dataset.name = name
|
|
||||||
dataset.exec = exec_state
|
|
||||||
return dataset
|
|
||||||
|
|
||||||
|
|
||||||
def test_reboot_reboots_when_checks_pass(mocker: MockerFixture) -> None:
|
|
||||||
"""The command should reboot when all checks pass."""
|
|
||||||
dataset = create_dataset(mocker, "root_pool/root", "on")
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.get_datasets", return_value=(dataset,))
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.drive_present", return_value=True)
|
|
||||||
mock_bash = mocker.patch(f"{SAFE_REBOOT}.bash_wrapper", return_value=("", 0))
|
|
||||||
|
|
||||||
reboot("/dev/disk/root-drive")
|
|
||||||
|
|
||||||
mock_bash.assert_called_once_with("systemctl reboot")
|
|
||||||
|
|
||||||
|
|
||||||
def test_reboot_reboots_without_drive_requirement(mocker: MockerFixture) -> None:
|
|
||||||
"""The command should reboot even when no drive is provided."""
|
|
||||||
dataset = create_dataset(mocker, "root_pool/root", "on")
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.get_datasets", return_value=(dataset,))
|
|
||||||
mock_bash = mocker.patch(f"{SAFE_REBOOT}.bash_wrapper", return_value=("", 0))
|
|
||||||
|
|
||||||
reboot(None)
|
|
||||||
|
|
||||||
mock_bash.assert_called_once_with("systemctl reboot")
|
|
||||||
|
|
||||||
|
|
||||||
def test_reboot_errors_on_non_exec_dataset(mocker: MockerFixture) -> None:
|
|
||||||
"""The command should exit when a dataset lacks exec."""
|
|
||||||
dataset = create_dataset(mocker, "root_pool/root", "off")
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.get_datasets", return_value=(dataset,))
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.drive_present", return_value=True)
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.bash_wrapper", return_value=("", 0))
|
|
||||||
|
|
||||||
with pytest.raises(SystemExit) as excinfo:
|
|
||||||
reboot("/dev/disk/root-drive")
|
|
||||||
|
|
||||||
assert excinfo.value.code == 1
|
|
||||||
|
|
||||||
|
|
||||||
def test_reboot_errors_when_driver_missing(mocker: MockerFixture) -> None:
|
|
||||||
"""The command should exit when the requested driver is absent."""
|
|
||||||
dataset = create_dataset(mocker, "root_pool/root", "on")
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.get_datasets", return_value=(dataset,))
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.drive_present", return_value=False)
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.bash_wrapper", return_value=("", 0))
|
|
||||||
|
|
||||||
with pytest.raises(SystemExit) as excinfo:
|
|
||||||
reboot("/dev/disk/root-drive")
|
|
||||||
|
|
||||||
assert excinfo.value.code == 1
|
|
||||||
|
|
||||||
|
|
||||||
def test_reboot_errors_when_no_datasets_found(mocker: MockerFixture) -> None:
|
|
||||||
"""The command should exit when no datasets match the prefix."""
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.get_datasets", return_value=())
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.drive_present", return_value=True)
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.bash_wrapper", return_value=("", 0))
|
|
||||||
|
|
||||||
with pytest.raises(SystemExit) as excinfo:
|
|
||||||
reboot("/dev/disk/root-drive")
|
|
||||||
|
|
||||||
assert excinfo.value.code == 1
|
|
||||||
|
|
||||||
|
|
||||||
def test_reboot_check_only_skips_reboot(mocker: MockerFixture) -> None:
|
|
||||||
"""The command should only validate when --check-only is provided."""
|
|
||||||
dataset = create_dataset(mocker, "root_pool/root", "on")
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.get_datasets", return_value=(dataset,))
|
|
||||||
mocker.patch(f"{SAFE_REBOOT}.drive_present", return_value=True)
|
|
||||||
mock_bash = mocker.patch(f"{SAFE_REBOOT}.bash_wrapper", return_value=("", 0))
|
|
||||||
|
|
||||||
reboot("/dev/disk/root-drive", check_only=True)
|
|
||||||
|
|
||||||
mock_bash.assert_not_called()
|
|
||||||
@@ -9,23 +9,24 @@
|
|||||||
home.packages = with pkgs; [
|
home.packages = with pkgs; [
|
||||||
candy-icons
|
candy-icons
|
||||||
chromium
|
chromium
|
||||||
discord-canary
|
|
||||||
gimp
|
gimp
|
||||||
gparted
|
|
||||||
jetbrains.datagrip
|
|
||||||
mediainfo
|
mediainfo
|
||||||
nemo
|
|
||||||
nemo-fileroller
|
|
||||||
obs-studio
|
obs-studio
|
||||||
obsidian
|
obsidian
|
||||||
prismlauncher
|
prismlauncher
|
||||||
proxychains
|
|
||||||
prusa-slicer
|
prusa-slicer
|
||||||
signal-desktop
|
|
||||||
sweet-nova
|
sweet-nova
|
||||||
util-linux
|
util-linux
|
||||||
vlc
|
vlc
|
||||||
|
# comms
|
||||||
|
discord-canary
|
||||||
|
signal-desktop
|
||||||
zoom-us
|
zoom-us
|
||||||
|
# dev tools
|
||||||
|
jetbrains.datagrip
|
||||||
|
proxychains
|
||||||
|
master.antigravity-fhs
|
||||||
|
gparted
|
||||||
# games
|
# games
|
||||||
dwarf-fortress
|
dwarf-fortress
|
||||||
tower-pixel-dungeon
|
tower-pixel-dungeon
|
||||||
|
|||||||
Reference in New Issue
Block a user