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- implement FastAPI and HTMX lobby and game interfaces - support up to four human and AI-controlled players - add configurable rules, victory conditions, and expansion modules - support validated JSON cards, patrons, objectives, and outposts
This commit was merged in pull request #43.
This commit is contained in:
@@ -0,0 +1,54 @@
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# Gems
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Gems is a server-rendered, turn-based resource-engine game for one to four human or AI players. It uses FastAPI,
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Jinja, HTMX, server-sent events, and SQLite.
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The application deliberately contains no playable card deck, patron/governor set, objective set, official artwork,
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or copied rulebook text. A room host must upload a content pack they are entitled to use before starting a game.
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## Run locally
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```shell
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uv run gems --host 127.0.0.1 --port 8082
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```
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The default database and installation key are created under `.gems/`. The following environment variables override
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runtime behavior:
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- `GEMS_DATABASE_PATH`
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- `GEMS_KEY_PATH`
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- `GEMS_PUBLIC_ORIGIN`
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- `GEMS_SECURE_COOKIES`
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- `GEMS_HOST`
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- `GEMS_PORT`
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## Content packs
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The current schema is available from a running server at `/schemas/content-pack-v1.json`. A pack defines exactly
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five normal resources, one wild resource, cards, and optional patrons, objectives, and outposts. `patrons` is the
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canonical field name; `governors` is accepted as an input alias.
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Cards may use only the built-in, bounded effect vocabulary:
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- `none`
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- `virtual_wild`
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- `copy_bonus`
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- `copy_and_claim`
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- `multi_bonus`
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- `claim_free`
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- an optional discard-cards alternate cost
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Unknown fields, resource references, executable expressions, HTML, artwork URLs, and files larger than 512 KiB are
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rejected. The normalized pack is private to its room and becomes immutable when play starts.
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## Neutral module mapping
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Gems calls the four optional mechanics Objectives, Outposts, Eastern Decks, and Fortifications. Lobby presets combine
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these mechanics into the familiar base, objective-race, objective-plus-outpost, eastern-plus-fortification, and
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all-module configurations. Component identities and values always come from the uploaded pack.
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## Jeeves
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The NixOS module runs one Uvicorn worker on `127.0.0.1:8002`, stores state in
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`/zfs/media/services/gems`, and publishes it through HAProxy at `https://gems.tmmworkshop.com`. The DNS record must
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point to Jeeves before ACME can issue the certificate.
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@@ -0,0 +1 @@
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"""Gems multiplayer card-engine game."""
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@@ -0,0 +1,5 @@
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"""AI controllers for Gems."""
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from .runner import choose_ai_command
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__all__ = ["choose_ai_command"]
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@@ -0,0 +1,68 @@
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"""Deterministic AI command selection at three difficulty levels."""
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from __future__ import annotations
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import random
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from typing import TYPE_CHECKING
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from python.gems.domain.engine import RuleError, apply_command, score
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from python.gems.domain.legal_actions import legal_commands
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if TYPE_CHECKING:
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from python.gems.domain.models import ContentPack, GameCommand, GameSettings, GameState
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def choose_ai_command(
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state: GameState,
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pack: ContentPack,
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settings: GameSettings,
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seat: int,
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difficulty: str,
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) -> GameCommand:
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"""Choose from legal commands using only public/current-player information."""
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actions = legal_commands(state, pack, settings, seat)
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if not actions:
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error = "AI has no legal command"
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raise RuntimeError(error)
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rng = random.Random(f"{state.seed}:{state.revision}:{seat}:{difficulty}") # noqa: S311 - deterministic AI
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if difficulty == "easy":
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return rng.choice(actions)
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ranked = sorted(actions, key=lambda item: _heuristic(item, state, pack), reverse=True)
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if difficulty == "medium":
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return ranked[0]
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# Bounded deterministic rollout: examine at most the twelve strongest actions.
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best = ranked[0]
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best_value = float("-inf")
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for candidate in ranked[:12]:
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try:
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future = apply_command(state, candidate, pack, settings, actor_seat=seat)
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except RuleError:
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continue
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value = score(future.players[seat], pack) * 100 + _heuristic(candidate, state, pack)
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value += rng.random() * 0.001
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if value > best_value:
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best, best_value = candidate, value
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return best
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def _heuristic(command: GameCommand, state: GameState, pack: ContentPack) -> float:
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player = state.players[state.current_seat]
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value = 0.0
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if command.type == "purchase":
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card = pack.card(str(command.payload.get("card_id")))
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value += 40 + card.points * 25 + (8 if card.bonus_resource else 0)
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value -= sum(command.payload.get("payment", {}).values())
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elif command.type == "take_distinct":
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value += 10 + len(command.payload.get("resources", []))
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elif command.type == "reserve":
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value += 6
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elif command.type == "take_double":
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value += 4
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elif command.type == "choose":
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value += 20
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elif command.type == "decline":
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value -= 2
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value += score(player, pack) * 0.01
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return value
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@@ -0,0 +1,25 @@
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"""Runtime configuration loaded from environment variables."""
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from __future__ import annotations
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from pathlib import Path
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from pydantic_settings import BaseSettings, SettingsConfigDict
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class GemsConfig(BaseSettings):
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"""Configure persistence, public URLs, cookies, and the HTTP server."""
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model_config = SettingsConfigDict(env_prefix="GEMS_")
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database_path: Path = Path(".gems/gems.sqlite3")
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key_path: Path = Path(".gems/instance.key")
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public_origin: str = "http://127.0.0.1:8082"
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secure_cookies: bool = False
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host: str = "127.0.0.1"
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port: int = 8082
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def load_config() -> GemsConfig:
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"""Load Gems configuration from defaults and environment variables."""
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return GemsConfig()
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@@ -0,0 +1,55 @@
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"""Content-pack parsing, normalization, and JSON Schema publication."""
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from __future__ import annotations
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import hashlib
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import json
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from dataclasses import dataclass
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from typing import Any
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from pydantic import ValidationError
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from .domain.models import ContentPack
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MAX_PACK_BYTES = 512 * 1024
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@dataclass(frozen=True, slots=True)
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class ParsedPack:
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"""Validated content plus its canonical representation."""
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pack: ContentPack
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canonical_json: str
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digest: str
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class ContentPackError(ValueError):
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"""A safe, user-visible content validation error."""
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def parse_content_pack(raw: bytes | str) -> ParsedPack:
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"""Validate a content pack and return stable canonical JSON."""
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data = raw.encode() if isinstance(raw, str) else raw
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if len(data) > MAX_PACK_BYTES:
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error = "Content pack exceeds the 512 KiB limit"
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raise ContentPackError(error)
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try:
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decoded: Any = json.loads(data)
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except (UnicodeDecodeError, json.JSONDecodeError) as exc:
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error = f"Invalid JSON: {exc}"
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raise ContentPackError(error) from exc
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try:
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pack = ContentPack.model_validate(decoded)
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except ValidationError as exc:
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messages = []
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for issue in exc.errors(include_url=False):
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path = ".".join(str(part) for part in issue["loc"])
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messages.append(f"{path or '$'}: {issue['msg']}")
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raise ContentPackError("\n".join(messages)) from exc
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canonical = json.dumps(pack.model_dump(mode="json", by_alias=False), sort_keys=True, separators=(",", ":"))
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return ParsedPack(pack=pack, canonical_json=canonical, digest=hashlib.sha256(canonical.encode()).hexdigest())
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def content_pack_schema() -> dict[str, Any]:
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"""Return the authoritative version-one JSON Schema."""
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return ContentPack.model_json_schema(by_alias=False)
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@@ -0,0 +1 @@
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"""Domain models and rules for Gems."""
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@@ -0,0 +1,903 @@
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"""Deterministic, server-authoritative Gems rule engine."""
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from __future__ import annotations
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import random
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from typing import Any
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from .models import (
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CardDefinition,
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CardEffectKind,
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ContentPack,
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GameCommand,
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GameSettings,
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GameState,
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OutpostDefinition,
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OutpostPower,
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OwnedCard,
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PendingChoice,
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PlayerState,
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)
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from .requirements import requirements_met
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MAX_PLAYERS = 4
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TWO_PLAYER_COUNT = 2
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THREE_PLAYER_COUNT = 3
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DISTINCT_TAKE_COUNT = 3
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DOUBLE_TAKE_MINIMUM = 4
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BLIND_RESERVE_DRAW_COUNT = 2
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class RuleError(ValueError):
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"""A command was not legal for the current state."""
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def deck_key(deck: str, tier: int) -> str:
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"""Build the state key for a named deck and tier."""
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return f"{deck}:{tier}"
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def new_game(
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room_code: str,
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names: list[str],
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pack: ContentPack,
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settings: GameSettings,
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*,
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seed: int,
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) -> GameState:
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"""Create and deal a deterministic game."""
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if not 1 <= len(names) <= MAX_PLAYERS:
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error = "Games require one to four seats"
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raise RuleError(error)
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if settings.first_player_mode == "selected" and settings.first_player_seat >= len(names):
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error = "The selected first player is no longer in the room"
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raise RuleError(error)
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_validate_startable(pack, settings)
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rng = random.Random(seed) # noqa: S311 - deterministic seeded shuffle
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first_seat = settings.first_player_seat if settings.first_player_mode == "selected" else rng.randrange(len(names))
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normal_count = 4 if len(names) <= TWO_PLAYER_COUNT else 5 if len(names) == THREE_PLAYER_COUNT else 7
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supply = dict.fromkeys(pack.resource_ids, normal_count)
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supply[pack.wild_resource.id] = 5
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players = [
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PlayerState(
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seat=index,
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name=name,
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tokens=dict.fromkeys((*pack.resource_ids, pack.wild_resource.id), 0),
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fortifications_available=settings.fortifications_per_player if settings.modules.fortifications else 0,
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)
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for index, name in enumerate(names)
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]
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decks: dict[str, list[str]] = {}
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markets: dict[str, list[str]] = {}
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for source in ("base", "eastern"):
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if source == "eastern" and not settings.modules.eastern_decks:
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continue
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market_size = settings.base_market_size if source == "base" else settings.eastern_market_size
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for tier in (1, 2, 3):
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key = deck_key(source, tier)
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cards = [card.id for card in pack.cards if card.deck == source and card.tier == tier]
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rng.shuffle(cards)
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markets[key] = [cards.pop() for _ in range(min(market_size, len(cards)))]
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decks[key] = cards
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patrons = [patron.id for patron in pack.patrons]
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rng.shuffle(patrons)
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patrons = patrons[: min(len(patrons), len(players) + 1)]
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objectives = [objective.id for objective in pack.objectives]
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rng.shuffle(objectives)
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objectives = objectives[: settings.objective_count] if settings.modules.objectives else []
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return GameState(
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room_code=room_code,
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seed=seed,
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players=players,
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supply=supply,
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decks=decks,
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markets=markets,
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available_patrons=[] if settings.modules.objectives else patrons,
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available_objectives=objectives,
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current_seat=first_seat,
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first_seat=first_seat,
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)
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def _validate_startable(pack: ContentPack, settings: GameSettings) -> None:
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for tier in (1, 2, 3):
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if not any(card.deck == "base" and card.tier == tier for card in pack.cards):
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error = f"The base deck has no tier-{tier} cards"
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raise RuleError(error)
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if settings.modules.eastern_decks and not any(
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card.deck == "eastern" and card.tier == tier for card in pack.cards
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||||
):
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error = f"The eastern deck has no tier-{tier} cards"
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raise RuleError(error)
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if settings.modules.objectives and not pack.objectives:
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error = "The Objectives module needs objective definitions"
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raise RuleError(error)
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if settings.modules.outposts and not pack.outposts:
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error = "The Outposts module needs outpost definitions"
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raise RuleError(error)
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def card_map(pack: ContentPack) -> dict[str, CardDefinition]:
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"""Index all cards in a content pack by identifier."""
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return {card.id: card for card in pack.cards}
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|
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def bonuses(player: PlayerState, pack: ContentPack) -> dict[str, int]:
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"""Calculate effective bonuses after copies, multiples, and discards."""
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cards = card_map(pack)
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result = dict.fromkeys(pack.resource_ids, 0)
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for owned in player.cards:
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definition = cards[owned.card_id]
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resource = owned.copied_resource or definition.bonus_resource
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if resource is not None:
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result[resource] += definition.effect.amount if definition.effect.kind == CardEffectKind.MULTI_BONUS else 1
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return result
|
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|
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|
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def score(player: PlayerState, pack: ContentPack) -> int:
|
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"""Calculate a player's score from cards, patrons, and outposts."""
|
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cards = card_map(pack)
|
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patrons = {patron.id: patron for patron in pack.patrons}
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outposts = {outpost.id: outpost for outpost in pack.outposts}
|
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value = sum(cards[item.card_id].points for item in player.cards)
|
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value += sum(patrons[item].points for item in player.patrons)
|
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for item in player.outposts:
|
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definition = outposts[item]
|
||||
if definition.power == OutpostPower.POINTS_PER_OUTPOST:
|
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value += definition.value * len(player.outposts)
|
||||
return value
|
||||
|
||||
|
||||
def affordable_payments(player: PlayerState, card: CardDefinition, pack: ContentPack, *, double_wild: bool) -> bool:
|
||||
"""Report whether a player can cover a card's standard cost."""
|
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discount = bonuses(player, pack)
|
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shortage = sum(
|
||||
max(0, amount - discount.get(resource, 0) - player.tokens.get(resource, 0))
|
||||
for resource, amount in card.cost.items()
|
||||
)
|
||||
wild_value = 2 if double_wild else 1
|
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return shortage <= player.tokens.get(pack.wild_resource.id, 0) * wild_value
|
||||
|
||||
|
||||
def visible_cards(state: GameState) -> set[str]:
|
||||
"""Return the identifiers of cards currently visible in markets."""
|
||||
return {card for market in state.markets.values() for card in market}
|
||||
|
||||
|
||||
def apply_command(
|
||||
state: GameState,
|
||||
command: GameCommand,
|
||||
pack: ContentPack,
|
||||
settings: GameSettings,
|
||||
*,
|
||||
actor_seat: int,
|
||||
) -> GameState:
|
||||
"""Validate and apply one command, returning a new state snapshot."""
|
||||
if state.finished:
|
||||
error = "The game is finished"
|
||||
raise RuleError(error)
|
||||
if command.expected_revision != state.revision:
|
||||
error = "The board changed; refresh and try again"
|
||||
raise RuleError(error)
|
||||
if actor_seat != state.current_seat:
|
||||
error = "It is not your turn"
|
||||
raise RuleError(error)
|
||||
if state.pending and state.pending.seat != actor_seat:
|
||||
error = "Another player must resolve the pending choice"
|
||||
raise RuleError(error)
|
||||
|
||||
result = state.model_copy(deep=True)
|
||||
if result.pending:
|
||||
_apply_pending(result, command, pack, settings)
|
||||
elif command.type == "take_distinct":
|
||||
_take_distinct(result, command.payload, pack, settings)
|
||||
elif command.type == "take_double":
|
||||
_take_double(result, command.payload, pack, settings)
|
||||
elif command.type == "reserve":
|
||||
_reserve(result, command.payload, pack, settings)
|
||||
elif command.type == "purchase":
|
||||
_purchase(result, command.payload, pack, settings, is_conquest=False)
|
||||
else:
|
||||
error = "Choose a normal turn action"
|
||||
raise RuleError(error)
|
||||
result.revision += 1
|
||||
return result
|
||||
|
||||
|
||||
def _take_distinct(state: GameState, payload: dict[str, Any], pack: ContentPack, settings: GameSettings) -> None:
|
||||
colors = payload.get("resources")
|
||||
if not isinstance(colors, list) or len(colors) != len(set(colors)):
|
||||
error = "Choose distinct resources"
|
||||
raise RuleError(error)
|
||||
available = [resource for resource in pack.resource_ids if state.supply.get(resource, 0) > 0]
|
||||
required = DISTINCT_TAKE_COUNT if len(available) >= DISTINCT_TAKE_COUNT else None
|
||||
if required is not None and len(colors) != required:
|
||||
error = "Take exactly three different resources when possible"
|
||||
raise RuleError(error)
|
||||
if required is None and not 1 <= len(colors) <= len(available):
|
||||
error = "Choose one or more available resources"
|
||||
raise RuleError(error)
|
||||
if not set(colors) <= set(available):
|
||||
error = "A selected resource is unavailable"
|
||||
raise RuleError(error)
|
||||
player = state.players[state.current_seat]
|
||||
for resource in colors:
|
||||
state.supply[resource] -= 1
|
||||
player.tokens[resource] += 1
|
||||
state.log.append(f"{player.name} took {len(colors)} different resources")
|
||||
_after_standard_action(state, pack, settings, action="take_distinct")
|
||||
|
||||
|
||||
def _take_double(state: GameState, payload: dict[str, Any], pack: ContentPack, settings: GameSettings) -> None:
|
||||
resource = payload.get("resource")
|
||||
if resource not in pack.resource_ids or state.supply.get(resource, 0) < DOUBLE_TAKE_MINIMUM:
|
||||
error = "That resource cannot be taken twice"
|
||||
raise RuleError(error)
|
||||
player = state.players[state.current_seat]
|
||||
state.supply[resource] -= 2
|
||||
player.tokens[resource] += 2
|
||||
state.log.append(f"{player.name} took two {resource} resources")
|
||||
extra = _owned_outpost(player, pack, OutpostPower.RESOURCE_AFTER_DOUBLE)
|
||||
if settings.modules.outposts and extra:
|
||||
options = [item for item in pack.resource_ids if item != resource and state.supply.get(item, 0) > 0]
|
||||
if options:
|
||||
state.pending = PendingChoice(
|
||||
kind="resource", seat=player.seat, options=options, context={"next": "after_action"}
|
||||
)
|
||||
return
|
||||
_after_standard_action(state, pack, settings, action="take_double")
|
||||
|
||||
|
||||
def _reserve(state: GameState, payload: dict[str, Any], pack: ContentPack, settings: GameSettings) -> None:
|
||||
player = state.players[state.current_seat]
|
||||
if len(player.reserved) >= settings.reserve_limit:
|
||||
error = "Your reserve is full"
|
||||
raise RuleError(error)
|
||||
card_id = payload.get("card_id")
|
||||
source = payload.get("deck")
|
||||
drawn: list[str]
|
||||
if card_id:
|
||||
if card_id not in visible_cards(state):
|
||||
error = "That card is not visible"
|
||||
raise RuleError(error)
|
||||
_assert_not_blocked(state, card_id, player.seat)
|
||||
_remove_visible(state, card_id)
|
||||
drawn = [card_id]
|
||||
elif isinstance(source, str) and source in state.decks:
|
||||
if not state.decks[source]:
|
||||
error = "That deck is empty"
|
||||
raise RuleError(error)
|
||||
draw_count = 1
|
||||
post = _owned_outpost(player, pack, OutpostPower.BLIND_RESERVE_TWO)
|
||||
if post and (not source.startswith("eastern:") or settings.interactions.outpost_reserve_applies_eastern):
|
||||
draw_count = min(BLIND_RESERVE_DRAW_COUNT, len(state.decks[source]))
|
||||
drawn = [state.decks[source].pop() for _ in range(draw_count)]
|
||||
else:
|
||||
error = "Choose a visible card or deck"
|
||||
raise RuleError(error)
|
||||
if len(drawn) == BLIND_RESERVE_DRAW_COUNT:
|
||||
state.pending = PendingChoice(kind="reserve_keep", seat=player.seat, options=drawn, context={"deck": source})
|
||||
return
|
||||
_finish_reserve(state, drawn[0], pack, settings)
|
||||
|
||||
|
||||
def _finish_reserve(state: GameState, card_id: str, pack: ContentPack, settings: GameSettings) -> None:
|
||||
player = state.players[state.current_seat]
|
||||
player.reserved.append(card_id)
|
||||
_refill_markets(state, settings)
|
||||
wild = pack.wild_resource.id
|
||||
if state.supply[wild] > 0:
|
||||
state.supply[wild] -= 1
|
||||
player.tokens[wild] += 1
|
||||
state.log.append(f"{player.name} reserved a card")
|
||||
_after_standard_action(state, pack, settings, action="reserve")
|
||||
|
||||
|
||||
def _purchase(
|
||||
state: GameState,
|
||||
payload: dict[str, Any],
|
||||
pack: ContentPack,
|
||||
settings: GameSettings,
|
||||
*,
|
||||
is_conquest: bool,
|
||||
) -> None:
|
||||
player = state.players[state.current_seat]
|
||||
card_id = payload.get("card_id")
|
||||
if not isinstance(card_id, str):
|
||||
error = "Choose a card"
|
||||
raise RuleError(error)
|
||||
from_reserve = card_id in player.reserved
|
||||
if not from_reserve:
|
||||
if card_id not in visible_cards(state):
|
||||
error = "That card is not available"
|
||||
raise RuleError(error)
|
||||
_assert_not_blocked(state, card_id, player.seat)
|
||||
if is_conquest and state.fortifications.get(card_id, {}).get(player.seat, 0) < settings.fortifications_per_player:
|
||||
error = "All your fortifications must occupy the conquest card"
|
||||
raise RuleError(error)
|
||||
card = pack.card(card_id)
|
||||
_pay_for_purchase(state, player, card, payload, pack, settings)
|
||||
if from_reserve:
|
||||
player.reserved.remove(card_id)
|
||||
else:
|
||||
_remove_visible(state, card_id)
|
||||
_return_fortifications(state, card_id)
|
||||
owned = OwnedCard(card_id=card_id)
|
||||
player.cards.append(owned)
|
||||
player.purchased_card_count += 1
|
||||
state.turn_purchase_count += 1
|
||||
state.log.append(f"{player.name} purchased {card.label}")
|
||||
if card.effect.kind in {CardEffectKind.COPY_BONUS, CardEffectKind.COPY_AND_CLAIM}:
|
||||
# Do not allow the new copy card to satisfy its own target requirement.
|
||||
prior = player.cards.pop()
|
||||
options = sorted(resource for resource, amount in bonuses(player, pack).items() if amount)
|
||||
player.cards.append(prior)
|
||||
if not options:
|
||||
error = "This card requires an existing bonus to copy"
|
||||
raise RuleError(error)
|
||||
state.pending = PendingChoice(
|
||||
kind="copy_bonus",
|
||||
seat=player.seat,
|
||||
options=options,
|
||||
context={"card_id": card_id, "is_conquest": is_conquest},
|
||||
)
|
||||
return
|
||||
if card.effect.kind == CardEffectKind.CLAIM_FREE:
|
||||
_queue_free_card(state, card, pack, settings, is_conquest=is_conquest)
|
||||
return
|
||||
_after_purchase(state, pack, settings, is_conquest=is_conquest)
|
||||
|
||||
|
||||
def _pay_for_purchase(
|
||||
state: GameState,
|
||||
player: PlayerState,
|
||||
card: CardDefinition,
|
||||
payload: dict[str, Any],
|
||||
pack: ContentPack,
|
||||
settings: GameSettings,
|
||||
) -> None:
|
||||
if card.alternate_cost:
|
||||
discarded = payload.get("discard_cards", [])
|
||||
_pay_alternate(player, card, discarded, pack)
|
||||
if not settings.interactions.retain_outposts_after_discard:
|
||||
_reconcile_outposts(player, pack)
|
||||
else:
|
||||
payment = payload.get("payment", {})
|
||||
virtual_cards = payload.get("virtual_wild_cards", [])
|
||||
_pay_tokens(state, player, card, payment, virtual_cards, pack, settings)
|
||||
|
||||
|
||||
def _pay_tokens( # noqa: C901 - payment validation mirrors the rule sequence
|
||||
state: GameState,
|
||||
player: PlayerState,
|
||||
card: CardDefinition,
|
||||
payment: object,
|
||||
virtual_cards: object,
|
||||
pack: ContentPack,
|
||||
settings: GameSettings,
|
||||
) -> None:
|
||||
if not isinstance(payment, dict) or any(not isinstance(value, int) or value < 0 for value in payment.values()):
|
||||
error = "Provide a valid payment"
|
||||
raise RuleError(error)
|
||||
allowed = {*pack.resource_ids, pack.wild_resource.id}
|
||||
if not set(payment) <= allowed:
|
||||
error = "Payment contains an unknown resource"
|
||||
raise RuleError(error)
|
||||
if any(payment.get(resource, 0) > player.tokens.get(resource, 0) for resource in allowed):
|
||||
error = "Payment uses resources you do not have"
|
||||
raise RuleError(error)
|
||||
discount = bonuses(player, pack)
|
||||
if not isinstance(virtual_cards, list) or len(virtual_cards) != len(set(virtual_cards)):
|
||||
error = "Virtual-wild selections must be unique"
|
||||
raise RuleError(error)
|
||||
owned_by_id = {item.card_id: item for item in player.cards}
|
||||
virtual_value = 0
|
||||
for card_id in virtual_cards:
|
||||
owned = owned_by_id.get(card_id)
|
||||
if owned is None:
|
||||
error = "You do not own a selected virtual-wild card"
|
||||
raise RuleError(error)
|
||||
definition = pack.card(card_id)
|
||||
if definition.effect.kind != CardEffectKind.VIRTUAL_WILD:
|
||||
error = "A selected card does not grant virtual wild resources"
|
||||
raise RuleError(error)
|
||||
virtual_value += definition.effect.amount
|
||||
wild = payment.get(pack.wild_resource.id, 0)
|
||||
double = bool(_owned_outpost(player, pack, OutpostPower.DOUBLE_WILD))
|
||||
wild_value = 2 if double else 1
|
||||
virtual_multiplier = 2 if double and settings.interactions.virtual_wild_can_double else 1
|
||||
remaining_wild_value = wild * wild_value + virtual_value * virtual_multiplier
|
||||
for resource in pack.resource_ids:
|
||||
due = max(0, card.cost.get(resource, 0) - discount.get(resource, 0))
|
||||
normal = payment.get(resource, 0)
|
||||
if normal > due:
|
||||
error = "Payment overpays a normal resource"
|
||||
raise RuleError(error)
|
||||
remaining_wild_value -= due - normal
|
||||
if remaining_wild_value < 0:
|
||||
error = "Payment does not exactly cover the card cost"
|
||||
raise RuleError(error)
|
||||
for resource, amount in payment.items():
|
||||
player.tokens[resource] -= amount
|
||||
state.supply[resource] += amount
|
||||
if virtual_cards:
|
||||
player.cards = [item for item in player.cards if item.card_id not in virtual_cards]
|
||||
|
||||
|
||||
def _pay_alternate(player: PlayerState, card: CardDefinition, selected: object, pack: ContentPack) -> None:
|
||||
if not isinstance(selected, list) or not card.alternate_cost or len(selected) != card.alternate_cost.count:
|
||||
error = "Choose the required owned cards to discard"
|
||||
raise RuleError(error)
|
||||
if len(selected) != len(set(selected)):
|
||||
error = "A card can only be discarded once"
|
||||
raise RuleError(error)
|
||||
owned_by_id = {item.card_id: item for item in player.cards}
|
||||
for card_id in selected:
|
||||
owned = owned_by_id.get(card_id)
|
||||
if owned is None:
|
||||
error = "You do not own a selected discard"
|
||||
raise RuleError(error)
|
||||
definition = pack.card(card_id)
|
||||
effective = owned.copied_resource or definition.bonus_resource
|
||||
if effective != card.alternate_cost.discard_resource:
|
||||
error = "A selected discard has the wrong color"
|
||||
raise RuleError(error)
|
||||
# Copy cards of the effective color must be discarded first.
|
||||
matching_copies = [
|
||||
item.card_id for item in player.cards if item.copied_resource == card.alternate_cost.discard_resource
|
||||
]
|
||||
if any(item not in selected for item in matching_copies[: min(len(matching_copies), len(selected))]):
|
||||
error = "Copied cards of this color must be discarded first"
|
||||
raise RuleError(error)
|
||||
player.cards = [item for item in player.cards if item.card_id not in selected]
|
||||
|
||||
|
||||
def _apply_pending( # noqa: C901, PLR0911, PLR0912, PLR0915 - explicit pending-choice state machine
|
||||
state: GameState, command: GameCommand, pack: ContentPack, settings: GameSettings
|
||||
) -> None:
|
||||
pending = state.pending
|
||||
if pending is None or command.type not in {"choose", "decline", "purchase"}:
|
||||
error = "Resolve the pending choice"
|
||||
raise RuleError(error)
|
||||
player = state.players[state.current_seat]
|
||||
choice = command.payload.get("choice")
|
||||
if pending.kind == "reserve_keep":
|
||||
if choice not in pending.options:
|
||||
error = "Choose one of the drawn cards"
|
||||
raise RuleError(error)
|
||||
other = next(item for item in pending.options if item != choice)
|
||||
state.decks[pending.context["deck"]].insert(0, other)
|
||||
state.pending = None
|
||||
_finish_reserve(state, choice, pack, settings)
|
||||
return
|
||||
if pending.kind == "copy_bonus":
|
||||
if choice not in pending.options:
|
||||
error = "Choose an existing bonus"
|
||||
raise RuleError(error)
|
||||
card_id = pending.context["card_id"]
|
||||
owned = next(item for item in reversed(player.cards) if item.card_id == card_id)
|
||||
owned.copied_resource = choice
|
||||
definition = pack.card(card_id)
|
||||
state.pending = None
|
||||
if definition.effect.kind == CardEffectKind.COPY_AND_CLAIM:
|
||||
_queue_free_card(state, definition, pack, settings, is_conquest=bool(pending.context.get("is_conquest")))
|
||||
else:
|
||||
_after_purchase(
|
||||
state,
|
||||
pack,
|
||||
settings,
|
||||
is_conquest=bool(pending.context.get("is_conquest")),
|
||||
chained=bool(pending.context.get("chained")),
|
||||
)
|
||||
return
|
||||
if pending.kind == "free_card":
|
||||
if choice not in pending.options:
|
||||
error = "Choose an eligible free card"
|
||||
raise RuleError(error)
|
||||
if settings.interactions.fortifications_block_free_claim:
|
||||
_assert_not_blocked(state, choice, player.seat)
|
||||
_remove_visible(state, choice)
|
||||
_return_fortifications(state, choice)
|
||||
claimed = pack.card(choice)
|
||||
player.cards.append(OwnedCard(card_id=choice))
|
||||
state.turn_chain_free_count += 1
|
||||
state.log.append(f"{player.name} claimed {claimed.label} without payment")
|
||||
state.pending = None
|
||||
if claimed.effect.kind in {CardEffectKind.COPY_BONUS, CardEffectKind.COPY_AND_CLAIM}:
|
||||
prior = player.cards.pop()
|
||||
options = sorted(resource for resource, amount in bonuses(player, pack).items() if amount)
|
||||
player.cards.append(prior)
|
||||
if options:
|
||||
state.pending = PendingChoice(
|
||||
kind="copy_bonus",
|
||||
seat=player.seat,
|
||||
options=options,
|
||||
context={
|
||||
"card_id": choice,
|
||||
"is_conquest": pending.context.get("is_conquest", False),
|
||||
"chained": True,
|
||||
},
|
||||
)
|
||||
return
|
||||
_after_purchase(state, pack, settings, is_conquest=bool(pending.context.get("is_conquest")), chained=True)
|
||||
return
|
||||
if pending.kind == "resource":
|
||||
if choice not in pending.options or state.supply.get(str(choice), 0) <= 0:
|
||||
error = "Choose an available resource"
|
||||
raise RuleError(error)
|
||||
state.supply[str(choice)] -= 1
|
||||
player.tokens[str(choice)] += 1
|
||||
context = pending.context
|
||||
state.pending = None
|
||||
remaining = int(context.get("remaining", 1))
|
||||
if context.get("next") == "after_purchase" and remaining > 1:
|
||||
options = [item for item in pack.resource_ids if state.supply.get(item, 0) > 0]
|
||||
if options:
|
||||
state.pending = PendingChoice(
|
||||
kind="resource",
|
||||
seat=player.seat,
|
||||
options=options,
|
||||
context={**context, "remaining": remaining - 1},
|
||||
)
|
||||
return
|
||||
if context.get("next") == "after_purchase":
|
||||
_after_purchase(state, pack, settings, is_conquest=bool(context.get("is_conquest")), skip_resource=True)
|
||||
else:
|
||||
_after_standard_action(state, pack, settings, action="take_double")
|
||||
return
|
||||
if pending.kind == "discard_tokens":
|
||||
discard = command.payload.get("tokens", {})
|
||||
allowed = {*pack.resource_ids, pack.wild_resource.id}
|
||||
if not isinstance(discard, dict) or not set(discard) <= allowed or sum(discard.values()) != pending.amount:
|
||||
error = "Discard exactly the required number of resources"
|
||||
raise RuleError(error)
|
||||
for resource, amount in discard.items():
|
||||
if not isinstance(amount, int) or amount <= 0 or amount > player.tokens.get(resource, 0):
|
||||
error = "Invalid token discard"
|
||||
raise RuleError(error)
|
||||
for resource, amount in discard.items():
|
||||
player.tokens[resource] -= amount
|
||||
state.supply[resource] += amount
|
||||
state.pending = None
|
||||
_end_checks(state, pack, settings)
|
||||
return
|
||||
if pending.kind == "patron":
|
||||
if choice not in pending.options:
|
||||
error = "Choose an eligible patron"
|
||||
raise RuleError(error)
|
||||
player.patrons.append(choice)
|
||||
state.available_patrons.remove(choice)
|
||||
state.pending = None
|
||||
_check_outposts_or_objectives(state, pack, settings)
|
||||
return
|
||||
if pending.kind == "outpost":
|
||||
if choice not in pending.options:
|
||||
error = "Choose an eligible outpost"
|
||||
raise RuleError(error)
|
||||
player.outposts.append(choice)
|
||||
state.pending = None
|
||||
_check_objectives(state, pack, settings)
|
||||
return
|
||||
if pending.kind == "fortification":
|
||||
target = command.payload.get("card_id")
|
||||
mode = command.payload.get("mode")
|
||||
if target not in visible_cards(state):
|
||||
error = "Choose a visible card"
|
||||
raise RuleError(error)
|
||||
if (
|
||||
target in state.markets.get(deck_key("eastern", pack.card(target).tier), [])
|
||||
and not settings.interactions.fortifications_on_eastern
|
||||
):
|
||||
error = "Fortifications cannot occupy eastern cards with this setting"
|
||||
raise RuleError(error)
|
||||
if mode == "place":
|
||||
occupants = state.fortifications.get(target, {})
|
||||
if any(seat != player.seat and count for seat, count in occupants.items()):
|
||||
error = "An opponent occupies that card"
|
||||
raise RuleError(error)
|
||||
source = command.payload.get("from_card")
|
||||
if source:
|
||||
if state.fortifications.get(source, {}).get(player.seat, 0) <= 0:
|
||||
error = "You have no fortification there"
|
||||
raise RuleError(error)
|
||||
state.fortifications[source][player.seat] -= 1
|
||||
elif player.fortifications_available > 0:
|
||||
player.fortifications_available -= 1
|
||||
else:
|
||||
error = "Move one of your placed fortifications"
|
||||
raise RuleError(error)
|
||||
state.fortifications.setdefault(target, {})[player.seat] = occupants.get(player.seat, 0) + 1
|
||||
elif mode == "remove":
|
||||
occupants = state.fortifications.get(target, {})
|
||||
opponents = [(seat, count) for seat, count in occupants.items() if seat != player.seat and count == 1]
|
||||
if len(opponents) != 1:
|
||||
error = "Choose a card with exactly one opposing fortification"
|
||||
raise RuleError(error)
|
||||
seat, _ = opponents[0]
|
||||
occupants[seat] = 0
|
||||
state.players[seat].fortifications_available += 1
|
||||
else:
|
||||
error = "Choose place or remove"
|
||||
raise RuleError(error)
|
||||
remaining = int(pending.context.get("remaining", 1))
|
||||
state.pending = None
|
||||
if remaining > 1 and _queue_fortification(state, pack, settings, remaining=remaining - 1):
|
||||
return
|
||||
_after_fortification(state, pack, settings)
|
||||
return
|
||||
if pending.kind == "conquest":
|
||||
if command.type == "decline":
|
||||
state.pending = None
|
||||
_enforce_token_limit_or_checks(state, pack, settings)
|
||||
return
|
||||
if command.type != "purchase":
|
||||
error = "Purchase the conquest card or decline"
|
||||
raise RuleError(error)
|
||||
state.pending = None
|
||||
_purchase(state, command.payload, pack, settings, is_conquest=True)
|
||||
return
|
||||
error = "Unsupported pending choice"
|
||||
raise RuleError(error)
|
||||
|
||||
|
||||
def _queue_free_card(
|
||||
state: GameState, card: CardDefinition, pack: ContentPack, settings: GameSettings, *, is_conquest: bool
|
||||
) -> None:
|
||||
options = []
|
||||
for card_id in visible_cards(state):
|
||||
candidate = pack.card(card_id)
|
||||
if candidate.tier != card.effect.target_tier:
|
||||
continue
|
||||
if settings.interactions.fortifications_block_free_claim:
|
||||
occupants = state.fortifications.get(card_id, {})
|
||||
if any(seat != state.current_seat and count for seat, count in occupants.items()):
|
||||
continue
|
||||
options.append(card_id)
|
||||
if options:
|
||||
state.pending = PendingChoice(
|
||||
kind="free_card", seat=state.current_seat, options=sorted(options), context={"is_conquest": is_conquest}
|
||||
)
|
||||
else:
|
||||
_after_purchase(state, pack, settings, is_conquest=is_conquest)
|
||||
|
||||
|
||||
def _after_purchase(
|
||||
state: GameState,
|
||||
pack: ContentPack,
|
||||
settings: GameSettings,
|
||||
*,
|
||||
is_conquest: bool,
|
||||
chained: bool = False,
|
||||
skip_resource: bool = False,
|
||||
) -> None:
|
||||
player = state.players[state.current_seat]
|
||||
_refill_markets(state, settings)
|
||||
resource_post = _owned_outpost(player, pack, OutpostPower.RESOURCE_AFTER_PURCHASE)
|
||||
triggers = not is_conquest or settings.interactions.purchase_resource_on_conquest
|
||||
if settings.modules.outposts and resource_post and triggers and not skip_resource:
|
||||
options = [item for item in pack.resource_ids if state.supply.get(item, 0) > 0]
|
||||
if options:
|
||||
remaining = 1
|
||||
if chained and not settings.interactions.chained_claim_is_not_purchase:
|
||||
remaining += state.turn_chain_free_count
|
||||
state.pending = PendingChoice(
|
||||
kind="resource",
|
||||
seat=player.seat,
|
||||
options=options,
|
||||
context={"next": "after_purchase", "is_conquest": is_conquest, "remaining": remaining},
|
||||
)
|
||||
return
|
||||
if settings.modules.fortifications:
|
||||
remaining = 1
|
||||
if chained and not settings.interactions.one_fortification_decision_per_purchase_chain:
|
||||
remaining += state.turn_chain_free_count
|
||||
if _queue_fortification(state, pack, settings, remaining=remaining):
|
||||
return
|
||||
_after_fortification(state, pack, settings)
|
||||
|
||||
|
||||
def _after_fortification(state: GameState, pack: ContentPack, settings: GameSettings) -> None:
|
||||
player = state.players[state.current_seat]
|
||||
conquest = [
|
||||
card_id
|
||||
for card_id, occupants in state.fortifications.items()
|
||||
if occupants.get(player.seat, 0) >= settings.fortifications_per_player and card_id in visible_cards(state)
|
||||
]
|
||||
if settings.modules.fortifications and conquest:
|
||||
state.turn_chain_free_count = 0
|
||||
state.pending = PendingChoice(kind="conquest", seat=player.seat, options=conquest)
|
||||
return
|
||||
state.turn_chain_free_count = 0
|
||||
_enforce_token_limit_or_checks(state, pack, settings)
|
||||
|
||||
|
||||
def _queue_fortification(
|
||||
state: GameState,
|
||||
pack: ContentPack,
|
||||
settings: GameSettings,
|
||||
*,
|
||||
remaining: int,
|
||||
) -> bool:
|
||||
player = state.players[state.current_seat]
|
||||
options = [
|
||||
card_id
|
||||
for card_id in visible_cards(state)
|
||||
if settings.interactions.fortifications_on_eastern or pack.card(card_id).deck != "eastern"
|
||||
]
|
||||
can_act = False
|
||||
for card_id in options:
|
||||
occupants = state.fortifications.get(card_id, {})
|
||||
can_place = not any(seat != player.seat and count for seat, count in occupants.items())
|
||||
can_remove = any(seat != player.seat and count == 1 for seat, count in occupants.items())
|
||||
if can_place or can_remove:
|
||||
can_act = True
|
||||
break
|
||||
if not can_act:
|
||||
return False
|
||||
state.pending = PendingChoice(
|
||||
kind="fortification",
|
||||
seat=player.seat,
|
||||
options=sorted(options),
|
||||
context={"remaining": remaining},
|
||||
)
|
||||
return True
|
||||
|
||||
|
||||
def _after_standard_action(state: GameState, pack: ContentPack, settings: GameSettings, *, action: str) -> None:
|
||||
del action
|
||||
if settings.modules.fortifications and state.turn_purchase_count:
|
||||
_after_purchase(state, pack, settings, is_conquest=False)
|
||||
else:
|
||||
_enforce_token_limit_or_checks(state, pack, settings)
|
||||
|
||||
|
||||
def _enforce_token_limit_or_checks(state: GameState, pack: ContentPack, settings: GameSettings) -> None:
|
||||
player = state.players[state.current_seat]
|
||||
excess = sum(player.tokens.values()) - settings.token_limit
|
||||
if excess > 0:
|
||||
state.pending = PendingChoice(kind="discard_tokens", seat=player.seat, amount=excess)
|
||||
return
|
||||
_end_checks(state, pack, settings)
|
||||
|
||||
|
||||
def _end_checks(state: GameState, pack: ContentPack, settings: GameSettings) -> None:
|
||||
player = state.players[state.current_seat]
|
||||
bonus = bonuses(player, pack)
|
||||
eligible_patrons = [
|
||||
patron.id
|
||||
for patron in pack.patrons
|
||||
if patron.id in state.available_patrons and requirements_met(patron.requirements, bonus)
|
||||
]
|
||||
if eligible_patrons:
|
||||
state.pending = PendingChoice(kind="patron", seat=player.seat, options=eligible_patrons)
|
||||
return
|
||||
_check_outposts_or_objectives(state, pack, settings)
|
||||
|
||||
|
||||
def _check_outposts_or_objectives(state: GameState, pack: ContentPack, settings: GameSettings) -> None:
|
||||
if settings.modules.outposts and settings.interactions.outposts_before_objectives and _queue_outpost(state, pack):
|
||||
return
|
||||
_check_objectives(state, pack, settings)
|
||||
|
||||
|
||||
def _queue_outpost(state: GameState, pack: ContentPack) -> bool:
|
||||
player = state.players[state.current_seat]
|
||||
bonus = bonuses(player, pack)
|
||||
choices = [
|
||||
outpost.id
|
||||
for outpost in pack.outposts
|
||||
if outpost.id not in player.outposts and requirements_met(outpost.requirements, bonus)
|
||||
]
|
||||
if choices:
|
||||
state.pending = PendingChoice(kind="outpost", seat=player.seat, options=choices)
|
||||
return True
|
||||
return False
|
||||
|
||||
|
||||
def _check_objectives(state: GameState, pack: ContentPack, settings: GameSettings) -> None:
|
||||
player = state.players[state.current_seat]
|
||||
if settings.modules.objectives:
|
||||
bonus = bonuses(player, pack)
|
||||
choices = [
|
||||
objective.id
|
||||
for objective in pack.objectives
|
||||
if objective.id in state.available_objectives
|
||||
and score(player, pack) >= objective.minimum_score
|
||||
and requirements_met(objective.requirements, bonus)
|
||||
]
|
||||
if choices:
|
||||
player.objective_met = choices[0]
|
||||
if player.seat not in state.objective_qualifiers:
|
||||
state.objective_qualifiers.append(player.seat)
|
||||
if (
|
||||
settings.modules.outposts
|
||||
and not settings.interactions.outposts_before_objectives
|
||||
and _queue_outpost(state, pack)
|
||||
):
|
||||
return
|
||||
_finish_turn(state, pack, settings)
|
||||
|
||||
|
||||
def _finish_turn(state: GameState, pack: ContentPack, settings: GameSettings) -> None:
|
||||
player = state.players[state.current_seat]
|
||||
has_score = score(player, pack) >= settings.target_score
|
||||
has_objective = player.objective_met is not None
|
||||
triggered = {
|
||||
"score": has_score,
|
||||
"objective": has_objective,
|
||||
"either": has_score or has_objective,
|
||||
"both": has_score and has_objective,
|
||||
}[settings.victory_condition]
|
||||
if triggered and state.finish_at_seat is None:
|
||||
state.finish_at_seat = (state.first_seat - 1) % len(state.players)
|
||||
if state.finish_at_seat == state.current_seat:
|
||||
candidates = (
|
||||
state.objective_qualifiers if settings.victory_condition == "objective" else list(range(len(state.players)))
|
||||
)
|
||||
if not candidates:
|
||||
candidates = list(range(len(state.players)))
|
||||
best_score = max(score(state.players[seat], pack) for seat in candidates)
|
||||
candidates = [seat for seat in candidates if score(state.players[seat], pack) == best_score]
|
||||
fewest = min(state.players[seat].purchased_card_count for seat in candidates)
|
||||
state.winners = [seat for seat in candidates if state.players[seat].purchased_card_count == fewest]
|
||||
state.finished = True
|
||||
state.pending = None
|
||||
return
|
||||
state.current_seat = (state.current_seat + 1) % len(state.players)
|
||||
if state.current_seat == state.first_seat:
|
||||
state.round_number += 1
|
||||
state.turn_purchase_count = 0
|
||||
state.turn_chain_free_count = 0
|
||||
|
||||
|
||||
def _remove_visible(state: GameState, card_id: str) -> None:
|
||||
for market in state.markets.values():
|
||||
if card_id in market:
|
||||
market.remove(card_id)
|
||||
return
|
||||
error = "Card is not visible"
|
||||
raise RuleError(error)
|
||||
|
||||
|
||||
def _refill_markets(state: GameState, settings: GameSettings) -> None:
|
||||
for key, market in state.markets.items():
|
||||
desired = settings.eastern_market_size if key.startswith("eastern:") else settings.base_market_size
|
||||
deck = state.decks[key]
|
||||
while len(market) < desired and deck:
|
||||
market.append(deck.pop())
|
||||
|
||||
|
||||
def _assert_not_blocked(state: GameState, card_id: str, seat: int) -> None:
|
||||
occupants = state.fortifications.get(card_id, {})
|
||||
if any(owner != seat and count > 0 for owner, count in occupants.items()):
|
||||
error = "An opponent's fortification protects that card"
|
||||
raise RuleError(error)
|
||||
|
||||
|
||||
def _return_fortifications(state: GameState, card_id: str) -> None:
|
||||
for seat, count in state.fortifications.pop(card_id, {}).items():
|
||||
state.players[seat].fortifications_available += count
|
||||
|
||||
|
||||
def _owned_outpost(player: PlayerState, pack: ContentPack, power: OutpostPower) -> OutpostDefinition | None:
|
||||
definitions = {item.id: item for item in pack.outposts}
|
||||
return next((definitions[item] for item in player.outposts if definitions[item].power == power), None)
|
||||
|
||||
|
||||
def _reconcile_outposts(player: PlayerState, pack: ContentPack) -> None:
|
||||
definitions = {item.id: item for item in pack.outposts}
|
||||
bonus = bonuses(player, pack)
|
||||
player.outposts = [item for item in player.outposts if requirements_met(definitions[item].requirements, bonus)]
|
||||
|
||||
|
||||
def public_state(state: GameState, viewer_seat: int | None) -> dict[str, Any]:
|
||||
"""Serialize state while redacting other players' reserved cards and deck order."""
|
||||
data = state.model_dump(mode="json")
|
||||
for player in data["players"]:
|
||||
if player["seat"] != viewer_seat:
|
||||
player["reserved"] = [None] * len(player["reserved"])
|
||||
data["decks"] = {key: len(value) for key, value in state.decks.items()}
|
||||
if state.pending and state.pending.seat != viewer_seat:
|
||||
data["pending"]["options"] = []
|
||||
data["pending"]["context"] = {}
|
||||
return data
|
||||
@@ -0,0 +1,159 @@
|
||||
"""Legal command generation used by bots and server-rendered controls."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import itertools
|
||||
import math
|
||||
import uuid
|
||||
|
||||
from .engine import bonuses, visible_cards
|
||||
from .models import ContentPack, GameCommand, GameSettings, GameState, OutpostPower
|
||||
|
||||
DISTINCT_TAKE_COUNT = 3
|
||||
DOUBLE_TAKE_MINIMUM = 4
|
||||
|
||||
|
||||
def command(state: GameState, type_: str, payload: dict | None = None) -> GameCommand:
|
||||
"""Create a command targeting the state's current revision."""
|
||||
return GameCommand(
|
||||
command_id=uuid.uuid4().hex,
|
||||
expected_revision=state.revision,
|
||||
type=type_, # type: ignore[arg-type]
|
||||
payload=payload or {},
|
||||
)
|
||||
|
||||
|
||||
def legal_commands( # noqa: C901, PLR0911, PLR0912 - mirrors pending and normal action branches
|
||||
state: GameState, pack: ContentPack, settings: GameSettings, seat: int
|
||||
) -> list[GameCommand]:
|
||||
"""Enumerate meaningful legal commands without revealing hidden information."""
|
||||
if state.finished or seat != state.current_seat:
|
||||
return []
|
||||
player = state.players[seat]
|
||||
if state.pending:
|
||||
pending = state.pending
|
||||
if pending.seat != seat:
|
||||
return []
|
||||
if pending.kind == "discard_tokens":
|
||||
available = [item for item, amount in player.tokens.items() for _ in range(amount)]
|
||||
payload: dict[str, int] = {}
|
||||
for item in available[: pending.amount]:
|
||||
payload[item] = payload.get(item, 0) + 1
|
||||
return [command(state, "choose", {"tokens": payload})]
|
||||
if pending.kind == "fortification":
|
||||
pending_results = []
|
||||
for target in pending.options:
|
||||
occupants = state.fortifications.get(target, {})
|
||||
if not any(owner != seat and count for owner, count in occupants.items()):
|
||||
if player.fortifications_available:
|
||||
pending_results.append(command(state, "choose", {"card_id": target, "mode": "place"}))
|
||||
for source, source_occupants in state.fortifications.items():
|
||||
if source_occupants.get(seat, 0):
|
||||
pending_results.append(
|
||||
command(state, "choose", {"card_id": target, "from_card": source, "mode": "place"})
|
||||
)
|
||||
if any(owner != seat and count == 1 for owner, count in occupants.items()):
|
||||
pending_results.append(command(state, "choose", {"card_id": target, "mode": "remove"}))
|
||||
return pending_results
|
||||
if pending.kind == "conquest":
|
||||
conquest_results = [command(state, "decline")]
|
||||
for card_id in pending.options:
|
||||
payment = default_payment(state, pack, settings, card_id, seat)
|
||||
if payment is not None:
|
||||
conquest_results.append(command(state, "purchase", {"card_id": card_id, **payment}))
|
||||
return conquest_results
|
||||
return [command(state, "choose", {"choice": item}) for item in pending.options]
|
||||
|
||||
results: list[GameCommand] = []
|
||||
available = [resource for resource in pack.resource_ids if state.supply.get(resource, 0)]
|
||||
take_size = DISTINCT_TAKE_COUNT if len(available) >= DISTINCT_TAKE_COUNT else 1
|
||||
sizes = [take_size] if len(available) >= DISTINCT_TAKE_COUNT else list(range(1, len(available) + 1))
|
||||
for size in sizes:
|
||||
results.extend(
|
||||
command(state, "take_distinct", {"resources": list(items)})
|
||||
for items in itertools.combinations(available, size)
|
||||
)
|
||||
results.extend(
|
||||
command(state, "take_double", {"resource": resource})
|
||||
for resource in pack.resource_ids
|
||||
if state.supply.get(resource, 0) >= DOUBLE_TAKE_MINIMUM
|
||||
)
|
||||
if len(player.reserved) < settings.reserve_limit:
|
||||
results.extend(
|
||||
command(state, "reserve", {"card_id": card_id})
|
||||
for card_id in visible_cards(state)
|
||||
if not _blocked(state, card_id, seat)
|
||||
)
|
||||
results.extend(command(state, "reserve", {"deck": key}) for key, cards in state.decks.items() if cards)
|
||||
for card_id in [*visible_cards(state), *player.reserved]:
|
||||
if card_id not in player.reserved and _blocked(state, card_id, seat):
|
||||
continue
|
||||
payment = default_payment(state, pack, settings, card_id, seat)
|
||||
if payment is not None:
|
||||
results.append(command(state, "purchase", {"card_id": card_id, **payment}))
|
||||
return results
|
||||
|
||||
|
||||
def default_payment( # noqa: C901, PLR0912 - ordered payment rules are intentionally explicit
|
||||
state: GameState,
|
||||
pack: ContentPack,
|
||||
settings: GameSettings,
|
||||
card_id: str,
|
||||
seat: int,
|
||||
) -> dict | None:
|
||||
"""Return one legal colored-first payment, or None when unaffordable."""
|
||||
player = state.players[seat]
|
||||
card = pack.card(card_id)
|
||||
if card.alternate_cost:
|
||||
matching = []
|
||||
definitions = {item.id: item for item in pack.cards}
|
||||
for owned in player.cards:
|
||||
resource = owned.copied_resource or definitions[owned.card_id].bonus_resource
|
||||
if resource == card.alternate_cost.discard_resource:
|
||||
matching.append(owned.card_id)
|
||||
copies = [
|
||||
item for item in matching if next(owned for owned in player.cards if owned.card_id == item).copied_resource
|
||||
]
|
||||
ordered = [*copies, *(item for item in matching if item not in copies)]
|
||||
if len(ordered) < card.alternate_cost.count:
|
||||
return None
|
||||
return {"discard_cards": ordered[: card.alternate_cost.count]}
|
||||
discount = bonuses(player, pack)
|
||||
payment: dict[str, int] = {}
|
||||
shortage = 0
|
||||
for resource in pack.resource_ids:
|
||||
due = max(0, card.cost.get(resource, 0) - discount.get(resource, 0))
|
||||
amount = min(due, player.tokens.get(resource, 0))
|
||||
if amount:
|
||||
payment[resource] = amount
|
||||
shortage += due - amount
|
||||
double_wild = any(
|
||||
outpost.power == OutpostPower.DOUBLE_WILD and outpost.id in player.outposts for outpost in pack.outposts
|
||||
)
|
||||
wild_value = 2 if double_wild else 1
|
||||
virtual_multiplier = 2 if double_wild and settings.interactions.virtual_wild_can_double else 1
|
||||
virtual_cards: list[str] = []
|
||||
virtual_total = 0
|
||||
if shortage > player.tokens.get(pack.wild_resource.id, 0) * wild_value:
|
||||
for owned in player.cards:
|
||||
definition = pack.card(owned.card_id)
|
||||
if definition.effect.kind.value != "virtual_wild":
|
||||
continue
|
||||
virtual_cards.append(owned.card_id)
|
||||
virtual_total += definition.effect.amount * virtual_multiplier
|
||||
if virtual_total + player.tokens.get(pack.wild_resource.id, 0) * wild_value >= shortage:
|
||||
break
|
||||
remaining = max(0, shortage - virtual_total)
|
||||
wild_needed = math.ceil(remaining / wild_value)
|
||||
if wild_needed > player.tokens.get(pack.wild_resource.id, 0) or virtual_total + wild_needed * wild_value < shortage:
|
||||
return None
|
||||
if wild_needed:
|
||||
payment[pack.wild_resource.id] = wild_needed
|
||||
result: dict[str, object] = {"payment": payment}
|
||||
if virtual_cards:
|
||||
result["virtual_wild_cards"] = virtual_cards
|
||||
return result
|
||||
|
||||
|
||||
def _blocked(state: GameState, card_id: str, seat: int) -> bool:
|
||||
return any(owner != seat and count for owner, count in state.fortifications.get(card_id, {}).items())
|
||||
@@ -0,0 +1,394 @@
|
||||
"""Typed content, configuration, commands, and game state."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from enum import StrEnum
|
||||
from typing import Annotated, Any, Literal
|
||||
|
||||
from pydantic import BaseModel, ConfigDict, Field, model_validator
|
||||
|
||||
|
||||
class StrictModel(BaseModel):
|
||||
"""Base model that rejects misspelled fields."""
|
||||
|
||||
model_config = ConfigDict(extra="forbid")
|
||||
|
||||
|
||||
Slug = Annotated[str, Field(pattern=r"^[a-z][a-z0-9_-]{0,47}$")]
|
||||
ShortText = Annotated[str, Field(min_length=1, max_length=80)]
|
||||
TOKEN_DARK_INK_THRESHOLD = 0.82
|
||||
STANDARD_RESOURCE_SYMBOLS = {
|
||||
"onyx": "O",
|
||||
"sapphire": "S",
|
||||
"emerald": "E",
|
||||
"ruby": "R",
|
||||
"diamond": "D",
|
||||
"gold": "G",
|
||||
}
|
||||
|
||||
|
||||
class ResourceDefinition(StrictModel):
|
||||
"""A normal or wild resource rendered by the UI."""
|
||||
|
||||
id: Slug
|
||||
label: ShortText
|
||||
symbol: Annotated[str, Field(min_length=1, max_length=4)]
|
||||
color: Annotated[str, Field(pattern=r"^#[0-9a-fA-F]{6}$")]
|
||||
|
||||
@model_validator(mode="after")
|
||||
def normalize_standard_symbol(self) -> ResourceDefinition:
|
||||
"""Store the conventional symbol for a standard gem label."""
|
||||
self.symbol = STANDARD_RESOURCE_SYMBOLS.get(self.label.casefold(), self.symbol)
|
||||
return self
|
||||
|
||||
@property
|
||||
def ink_color(self) -> str:
|
||||
"""Return readable token lettering for the configured background."""
|
||||
red, green, blue = (int(self.color[index : index + 2], 16) for index in (1, 3, 5))
|
||||
perceived_brightness = (299 * red + 587 * green + 114 * blue) / 255_000
|
||||
return "#111111" if perceived_brightness >= TOKEN_DARK_INK_THRESHOLD else "#ffffff"
|
||||
|
||||
|
||||
class RequirementKind(StrEnum):
|
||||
"""Identify how a requirement selects resource colors."""
|
||||
|
||||
COLOR = "color"
|
||||
ANY_COLOR = "any_color"
|
||||
|
||||
|
||||
class Requirement(StrictModel):
|
||||
"""A fixed-color or same-color bonus requirement."""
|
||||
|
||||
id: Slug
|
||||
kind: RequirementKind
|
||||
count: Annotated[int, Field(ge=1, le=99)]
|
||||
resource: Slug | None = None
|
||||
exclude: list[Slug] = Field(default_factory=list)
|
||||
distinct_from: list[Slug] = Field(default_factory=list)
|
||||
|
||||
@model_validator(mode="after")
|
||||
def validate_shape(self) -> Requirement:
|
||||
"""Validate fields that depend on the requirement kind."""
|
||||
if self.kind == RequirementKind.COLOR and self.resource is None:
|
||||
error = "color requirements need a resource"
|
||||
raise ValueError(error)
|
||||
if self.kind == RequirementKind.ANY_COLOR and self.resource is not None:
|
||||
error = "any_color requirements cannot name a resource"
|
||||
raise ValueError(error)
|
||||
return self
|
||||
|
||||
|
||||
class CardEffectKind(StrEnum):
|
||||
"""Identify a supported server-side card effect."""
|
||||
|
||||
NONE = "none"
|
||||
VIRTUAL_WILD = "virtual_wild"
|
||||
COPY_BONUS = "copy_bonus"
|
||||
COPY_AND_CLAIM = "copy_and_claim"
|
||||
MULTI_BONUS = "multi_bonus"
|
||||
CLAIM_FREE = "claim_free"
|
||||
|
||||
|
||||
class CardEffect(StrictModel):
|
||||
"""A bounded built-in card effect; uploaded code is never evaluated."""
|
||||
|
||||
kind: CardEffectKind = CardEffectKind.NONE
|
||||
amount: Annotated[int, Field(ge=1, le=10)] = 1
|
||||
target_tier: Annotated[int, Field(ge=1, le=3)] | None = None
|
||||
|
||||
|
||||
class AlternateCost(StrictModel):
|
||||
"""Purchase a card by discarding owned cards of one effective color."""
|
||||
|
||||
discard_resource: Slug
|
||||
count: Annotated[int, Field(ge=1, le=10)]
|
||||
|
||||
|
||||
class CardDefinition(StrictModel):
|
||||
"""A card supplied by a user-owned content pack."""
|
||||
|
||||
id: Slug
|
||||
label: ShortText
|
||||
deck: Literal["base", "eastern"] = "base"
|
||||
tier: Annotated[int, Field(ge=1, le=3)]
|
||||
points: Annotated[int, Field(ge=0, le=99)] = 0
|
||||
bonus_resource: Slug | None = None
|
||||
cost: dict[Slug, Annotated[int, Field(ge=0, le=99)]] = Field(default_factory=dict)
|
||||
effect: CardEffect = Field(default_factory=CardEffect)
|
||||
alternate_cost: AlternateCost | None = None
|
||||
|
||||
@model_validator(mode="after")
|
||||
def validate_effect(self) -> CardDefinition:
|
||||
"""Validate fields that depend on the selected card effect."""
|
||||
effect = self.effect
|
||||
if effect.kind in {CardEffectKind.CLAIM_FREE, CardEffectKind.COPY_AND_CLAIM}:
|
||||
if effect.target_tier is None:
|
||||
error = "claim effects require target_tier"
|
||||
raise ValueError(error)
|
||||
if effect.target_tier >= self.tier:
|
||||
error = "free-card effects must target a lower tier"
|
||||
raise ValueError(error)
|
||||
elif effect.target_tier is not None:
|
||||
error = "target_tier is only valid for claim effects"
|
||||
raise ValueError(error)
|
||||
if effect.kind == CardEffectKind.MULTI_BONUS and self.bonus_resource is None:
|
||||
error = "multi_bonus cards require bonus_resource"
|
||||
raise ValueError(error)
|
||||
return self
|
||||
|
||||
|
||||
class PatronDefinition(StrictModel):
|
||||
"""Define a patron claimed by meeting permanent-bonus requirements."""
|
||||
|
||||
id: Slug
|
||||
label: ShortText
|
||||
points: Annotated[int, Field(ge=0, le=99)]
|
||||
requirements: list[Requirement]
|
||||
|
||||
|
||||
class ObjectiveDefinition(StrictModel):
|
||||
"""Define an optional objective-based victory condition."""
|
||||
|
||||
id: Slug
|
||||
label: ShortText
|
||||
minimum_score: Annotated[int, Field(ge=0, le=999)]
|
||||
requirements: list[Requirement]
|
||||
|
||||
|
||||
class OutpostPower(StrEnum):
|
||||
"""Identify a built-in outpost ability."""
|
||||
|
||||
RESOURCE_AFTER_PURCHASE = "resource_after_purchase"
|
||||
RESOURCE_AFTER_DOUBLE = "resource_after_double"
|
||||
DOUBLE_WILD = "double_wild"
|
||||
POINTS_PER_OUTPOST = "points_per_outpost"
|
||||
BLIND_RESERVE_TWO = "blind_reserve_two"
|
||||
|
||||
|
||||
class OutpostDefinition(StrictModel):
|
||||
"""Define an outpost and the bonuses required to claim it."""
|
||||
|
||||
id: Slug
|
||||
label: ShortText
|
||||
requirements: list[Requirement]
|
||||
power: OutpostPower
|
||||
value: Annotated[int, Field(ge=1, le=10)] = 1
|
||||
|
||||
|
||||
class PackMetadata(StrictModel):
|
||||
"""Describe the identity and authorship of a content pack."""
|
||||
|
||||
id: Slug
|
||||
name: ShortText
|
||||
version: Annotated[str, Field(min_length=1, max_length=32)]
|
||||
author: Annotated[str, Field(max_length=80)] = ""
|
||||
|
||||
|
||||
class ContentPack(StrictModel):
|
||||
"""Versioned user-provided game content."""
|
||||
|
||||
schema_version: Literal[1]
|
||||
metadata: PackMetadata
|
||||
resources: Annotated[list[ResourceDefinition], Field(min_length=5, max_length=5)]
|
||||
wild_resource: ResourceDefinition
|
||||
cards: list[CardDefinition]
|
||||
patrons: list[PatronDefinition] = Field(default_factory=list)
|
||||
objectives: list[ObjectiveDefinition] = Field(default_factory=list)
|
||||
outposts: list[OutpostDefinition] = Field(default_factory=list)
|
||||
|
||||
@model_validator(mode="before")
|
||||
@classmethod
|
||||
def normalize_patrons(cls, data: object) -> object:
|
||||
"""Normalize the legacy governors key to the neutral patrons key."""
|
||||
if isinstance(data, dict):
|
||||
if "patrons" in data and "governors" in data:
|
||||
error = "use patrons or governors, not both"
|
||||
raise ValueError(error)
|
||||
if "governors" in data:
|
||||
data = dict(data)
|
||||
data["patrons"] = data.pop("governors")
|
||||
return data
|
||||
|
||||
@model_validator(mode="after")
|
||||
def validate_references(self) -> ContentPack: # noqa: C901, PLR0912 - validates each reference family
|
||||
"""Validate identifiers and references across the complete pack."""
|
||||
resources = {item.id for item in self.resources}
|
||||
if self.wild_resource.id in resources:
|
||||
error = "wild resource ID must be distinct"
|
||||
raise ValueError(error)
|
||||
id_collections = [
|
||||
[item.id for item in self.resources],
|
||||
[item.id for item in self.cards],
|
||||
[item.id for item in self.patrons],
|
||||
[item.id for item in self.objectives],
|
||||
[item.id for item in self.outposts],
|
||||
]
|
||||
for ids in id_collections:
|
||||
if len(ids) != len(set(ids)):
|
||||
error = "IDs must be unique within each content collection"
|
||||
raise ValueError(error)
|
||||
req_ids: set[str]
|
||||
for card in self.cards:
|
||||
if card.bonus_resource is not None and card.bonus_resource not in resources:
|
||||
error = f"card {card.id} has an unknown bonus resource"
|
||||
raise ValueError(error)
|
||||
if not set(card.cost) <= resources:
|
||||
error = f"card {card.id} has an unknown cost resource"
|
||||
raise ValueError(error)
|
||||
if card.alternate_cost and card.alternate_cost.discard_resource not in resources:
|
||||
error = f"card {card.id} has an unknown alternate-cost resource"
|
||||
raise ValueError(error)
|
||||
requirement_owners: list[PatronDefinition | ObjectiveDefinition | OutpostDefinition] = [
|
||||
*self.patrons,
|
||||
*self.objectives,
|
||||
*self.outposts,
|
||||
]
|
||||
for owner in requirement_owners:
|
||||
req_ids = {requirement.id for requirement in owner.requirements}
|
||||
if len(req_ids) != len(owner.requirements):
|
||||
error = f"{owner.id} has duplicate requirement IDs"
|
||||
raise ValueError(error)
|
||||
for requirement in owner.requirements:
|
||||
if requirement.resource and requirement.resource not in resources:
|
||||
error = f"{owner.id} references an unknown resource"
|
||||
raise ValueError(error)
|
||||
if not set(requirement.exclude) <= resources:
|
||||
error = f"{owner.id} excludes an unknown resource"
|
||||
raise ValueError(error)
|
||||
if not set(requirement.distinct_from) <= req_ids:
|
||||
error = f"{owner.id} references an unknown requirement"
|
||||
raise ValueError(error)
|
||||
return self
|
||||
|
||||
@property
|
||||
def resource_ids(self) -> tuple[str, ...]:
|
||||
"""Return normal resource identifiers in display order."""
|
||||
return tuple(resource.id for resource in self.resources)
|
||||
|
||||
def card(self, card_id: str) -> CardDefinition:
|
||||
"""Return a card definition by identifier."""
|
||||
return next(card for card in self.cards if card.id == card_id)
|
||||
|
||||
|
||||
class Modules(StrictModel):
|
||||
"""Select optional rule modules for a game."""
|
||||
|
||||
objectives: bool = False
|
||||
outposts: bool = False
|
||||
eastern_decks: bool = False
|
||||
fortifications: bool = False
|
||||
|
||||
|
||||
class Interactions(StrictModel):
|
||||
"""Configure interactions between optional rule modules."""
|
||||
|
||||
outpost_reserve_applies_eastern: bool = True
|
||||
virtual_wild_can_double: bool = True
|
||||
retain_outposts_after_discard: bool = True
|
||||
outposts_before_objectives: bool = True
|
||||
purchase_resource_on_conquest: bool = True
|
||||
chained_claim_is_not_purchase: bool = True
|
||||
fortifications_on_eastern: bool = True
|
||||
fortifications_block_free_claim: bool = True
|
||||
one_fortification_decision_per_purchase_chain: bool = True
|
||||
|
||||
|
||||
class GameSettings(StrictModel):
|
||||
"""Configure win conditions, limits, markets, and rule modules."""
|
||||
|
||||
target_score: Annotated[int, Field(ge=1, le=999)] = 15
|
||||
victory_condition: Literal["score", "objective", "either", "both"] = "score"
|
||||
first_player_mode: Literal["random", "selected"] = "random"
|
||||
first_player_seat: Annotated[int, Field(ge=0, le=3)] = 0
|
||||
token_limit: Annotated[int, Field(ge=1, le=99)] = 10
|
||||
reserve_limit: Annotated[int, Field(ge=0, le=20)] = 3
|
||||
base_market_size: Annotated[int, Field(ge=1, le=10)] = 4
|
||||
eastern_market_size: Annotated[int, Field(ge=1, le=10)] = 2
|
||||
objective_count: Annotated[int, Field(ge=1, le=10)] = 3
|
||||
fortifications_per_player: Annotated[int, Field(ge=1, le=10)] = 3
|
||||
modules: Modules = Field(default_factory=Modules)
|
||||
interactions: Interactions = Field(default_factory=Interactions)
|
||||
|
||||
|
||||
class OwnedCard(StrictModel):
|
||||
"""Track an owned card and any copied resource assignment."""
|
||||
|
||||
card_id: Slug
|
||||
copied_resource: Slug | None = None
|
||||
|
||||
|
||||
class PlayerState(StrictModel):
|
||||
"""Store the mutable state belonging to one player."""
|
||||
|
||||
seat: int
|
||||
name: ShortText
|
||||
tokens: dict[str, int]
|
||||
cards: list[OwnedCard] = Field(default_factory=list)
|
||||
reserved: list[Slug] = Field(default_factory=list)
|
||||
patrons: list[Slug] = Field(default_factory=list)
|
||||
outposts: list[Slug] = Field(default_factory=list)
|
||||
objective_met: Slug | None = None
|
||||
fortifications_available: int = 0
|
||||
purchased_card_count: int = 0
|
||||
|
||||
|
||||
class PendingChoice(StrictModel):
|
||||
"""Describe a choice that must be resolved before play continues."""
|
||||
|
||||
kind: Literal[
|
||||
"discard_tokens",
|
||||
"copy_bonus",
|
||||
"free_card",
|
||||
"reserve_keep",
|
||||
"resource",
|
||||
"fortification",
|
||||
"conquest",
|
||||
"patron",
|
||||
"outpost",
|
||||
]
|
||||
seat: int
|
||||
options: list[str] = Field(default_factory=list)
|
||||
amount: int = 1
|
||||
context: dict[str, Any] = Field(default_factory=dict)
|
||||
|
||||
|
||||
class GameState(StrictModel):
|
||||
"""Store a complete authoritative game snapshot."""
|
||||
|
||||
room_code: str
|
||||
seed: int
|
||||
revision: int = 0
|
||||
players: list[PlayerState]
|
||||
supply: dict[str, int]
|
||||
decks: dict[str, list[Slug]]
|
||||
markets: dict[str, list[Slug]]
|
||||
available_patrons: list[Slug]
|
||||
available_objectives: list[Slug]
|
||||
fortifications: dict[Slug, dict[int, int]] = Field(default_factory=dict)
|
||||
current_seat: int = 0
|
||||
first_seat: int = 0
|
||||
round_number: int = 1
|
||||
pending: PendingChoice | None = None
|
||||
finish_at_seat: int | None = None
|
||||
objective_qualifiers: list[int] = Field(default_factory=list)
|
||||
winners: list[int] = Field(default_factory=list)
|
||||
finished: bool = False
|
||||
turn_purchase_count: int = 0
|
||||
turn_chain_free_count: int = 0
|
||||
log: list[str] = Field(default_factory=list)
|
||||
|
||||
|
||||
class GameCommand(StrictModel):
|
||||
"""Represent one revision-bound action submitted to the engine."""
|
||||
|
||||
command_id: Annotated[str, Field(min_length=8, max_length=64)]
|
||||
expected_revision: Annotated[int, Field(ge=0)]
|
||||
type: Literal[
|
||||
"take_distinct",
|
||||
"take_double",
|
||||
"reserve",
|
||||
"purchase",
|
||||
"choose",
|
||||
"decline",
|
||||
]
|
||||
payload: dict[str, Any] = Field(default_factory=dict)
|
||||
@@ -0,0 +1,58 @@
|
||||
"""Requirement evaluation shared by patrons, objectives, outposts, and AI."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
from .models import Requirement, RequirementKind
|
||||
|
||||
|
||||
def requirements_met(requirements: list[Requirement], bonuses: dict[str, int]) -> bool:
|
||||
"""Return whether one assignment satisfies all fixed and wildcard clauses."""
|
||||
chosen: dict[str, str] = {}
|
||||
|
||||
def visit(index: int) -> bool:
|
||||
if index == len(requirements):
|
||||
return True
|
||||
requirement = requirements[index]
|
||||
if requirement.kind == RequirementKind.COLOR:
|
||||
if bonuses.get(requirement.resource or "", 0) < requirement.count:
|
||||
return False
|
||||
chosen[requirement.id] = requirement.resource or ""
|
||||
return visit(index + 1)
|
||||
|
||||
forbidden = set(requirement.exclude)
|
||||
forbidden.update(chosen[item] for item in requirement.distinct_from if item in chosen)
|
||||
for resource, amount in bonuses.items():
|
||||
if resource in forbidden or amount < requirement.count:
|
||||
continue
|
||||
chosen[requirement.id] = resource
|
||||
if visit(index + 1):
|
||||
return True
|
||||
chosen.pop(requirement.id, None)
|
||||
return False
|
||||
|
||||
fixed = [item for item in requirements if item.kind == RequirementKind.COLOR]
|
||||
flexible = [item for item in requirements if item.kind == RequirementKind.ANY_COLOR]
|
||||
return visit_ordered([*fixed, *flexible], bonuses, chosen)
|
||||
|
||||
|
||||
def visit_ordered(requirements: list[Requirement], bonuses: dict[str, int], chosen: dict[str, str]) -> bool:
|
||||
"""Backtracking evaluator kept separate for straightforward unit testing."""
|
||||
if not requirements:
|
||||
return True
|
||||
requirement, *rest = requirements
|
||||
if requirement.kind == RequirementKind.COLOR:
|
||||
resource = requirement.resource or ""
|
||||
if bonuses.get(resource, 0) < requirement.count:
|
||||
return False
|
||||
chosen[requirement.id] = resource
|
||||
return visit_ordered(rest, bonuses, chosen)
|
||||
forbidden = set(requirement.exclude)
|
||||
forbidden.update(chosen[item] for item in requirement.distinct_from if item in chosen)
|
||||
for resource, amount in bonuses.items():
|
||||
if resource in forbidden or amount < requirement.count:
|
||||
continue
|
||||
chosen[requirement.id] = resource
|
||||
if visit_ordered(rest, bonuses, chosen):
|
||||
return True
|
||||
chosen.pop(requirement.id, None)
|
||||
return False
|
||||
@@ -0,0 +1,35 @@
|
||||
"""In-process revision notifications for SSE clients."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import contextlib
|
||||
from collections import defaultdict
|
||||
|
||||
|
||||
class EventBroker:
|
||||
"""Fan out room revisions; clients always reload the latest snapshot."""
|
||||
|
||||
def __init__(self) -> None:
|
||||
"""Initialize an empty subscription registry."""
|
||||
self._queues: dict[str, set[asyncio.Queue[int]]] = defaultdict(set)
|
||||
|
||||
def subscribe(self, room_code: str) -> asyncio.Queue[int]:
|
||||
"""Subscribe a bounded notification queue to a room."""
|
||||
queue: asyncio.Queue[int] = asyncio.Queue(maxsize=1)
|
||||
self._queues[room_code].add(queue)
|
||||
return queue
|
||||
|
||||
def unsubscribe(self, room_code: str, queue: asyncio.Queue[int]) -> None:
|
||||
"""Remove a room notification queue from the registry."""
|
||||
self._queues[room_code].discard(queue)
|
||||
if not self._queues[room_code]:
|
||||
self._queues.pop(room_code, None)
|
||||
|
||||
def publish(self, room_code: str, revision: int) -> None:
|
||||
"""Publish the newest room revision to every subscriber."""
|
||||
for queue in tuple(self._queues.get(room_code, ())):
|
||||
if queue.full():
|
||||
with contextlib.suppress(asyncio.QueueEmpty):
|
||||
queue.get_nowait()
|
||||
queue.put_nowait(revision)
|
||||
@@ -0,0 +1,91 @@
|
||||
"""FastAPI entry point for Gems."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
from contextlib import asynccontextmanager, suppress
|
||||
from typing import TYPE_CHECKING, Annotated
|
||||
|
||||
import typer
|
||||
import uvicorn
|
||||
from fastapi import FastAPI, Request, Response
|
||||
from fastapi.staticfiles import StaticFiles
|
||||
|
||||
from .config import load_config
|
||||
from .events import EventBroker
|
||||
from .persistence import Repository
|
||||
from .rooms import RoomService
|
||||
from .routes import router
|
||||
from .security import CredentialService
|
||||
from .web import STATIC_DIR
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from collections.abc import AsyncIterator
|
||||
|
||||
from starlette.middleware.base import RequestResponseEndpoint
|
||||
|
||||
|
||||
@asynccontextmanager
|
||||
async def lifespan(app: FastAPI) -> AsyncIterator[None]:
|
||||
"""Initialize and close application-scoped services."""
|
||||
config = app.state.config
|
||||
repository = Repository(config.database_path)
|
||||
app.state.repository = repository
|
||||
app.state.rooms = RoomService(repository, CredentialService(config.key_path), EventBroker())
|
||||
repository.cleanup()
|
||||
cleanup_task = asyncio.create_task(_cleanup_rooms(repository))
|
||||
try:
|
||||
yield
|
||||
finally:
|
||||
cleanup_task.cancel()
|
||||
with suppress(asyncio.CancelledError):
|
||||
await cleanup_task
|
||||
repository.close()
|
||||
|
||||
|
||||
async def _cleanup_rooms(repository: Repository) -> None:
|
||||
while True:
|
||||
await asyncio.sleep(3600)
|
||||
repository.cleanup()
|
||||
|
||||
|
||||
def create_app() -> FastAPI:
|
||||
"""Create an isolated application instance."""
|
||||
app = FastAPI(title="Gems", docs_url=None, redoc_url=None, lifespan=lifespan)
|
||||
app.state.config = load_config()
|
||||
app.mount("/static", StaticFiles(directory=STATIC_DIR), name="static")
|
||||
app.include_router(router)
|
||||
|
||||
@app.middleware("http")
|
||||
async def security_headers(request: Request, call_next: RequestResponseEndpoint) -> Response:
|
||||
response = await call_next(request)
|
||||
response.headers.setdefault("Referrer-Policy", "no-referrer")
|
||||
response.headers.setdefault("X-Content-Type-Options", "nosniff")
|
||||
response.headers.setdefault("X-Frame-Options", "DENY")
|
||||
response.headers.setdefault("X-Robots-Tag", "noindex, nofollow")
|
||||
response.headers.setdefault(
|
||||
"Content-Security-Policy",
|
||||
"default-src 'self'; script-src 'self'; style-src 'self'; style-src-attr 'unsafe-inline'; "
|
||||
"img-src 'self' data:; connect-src 'self'",
|
||||
)
|
||||
if request.url.path.startswith("/rooms/"):
|
||||
response.headers.setdefault("Cache-Control", "no-store")
|
||||
return response
|
||||
|
||||
return app
|
||||
|
||||
|
||||
app = create_app()
|
||||
|
||||
|
||||
def serve(
|
||||
host: Annotated[str | None, typer.Option()] = None,
|
||||
port: Annotated[int | None, typer.Option()] = None,
|
||||
) -> None:
|
||||
"""Run the Gems ASGI application with Uvicorn."""
|
||||
config = load_config()
|
||||
uvicorn.run("python.gems.main:app", host=host or config.host, port=port or config.port, workers=1)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
typer.run(serve)
|
||||
@@ -0,0 +1,255 @@
|
||||
"""SQLite persistence for rooms, memberships, snapshots, and events."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import json
|
||||
import sqlite3
|
||||
import threading
|
||||
from dataclasses import dataclass
|
||||
from datetime import UTC, datetime, timedelta
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from .domain.models import ContentPack, GameSettings, GameState
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
@dataclass(slots=True)
|
||||
class Member:
|
||||
"""Represent a human or AI seat persisted for a room."""
|
||||
|
||||
room_code: str
|
||||
seat: int
|
||||
name: str
|
||||
controller: str
|
||||
difficulty: str | None
|
||||
credential_hash: str | None
|
||||
is_host: bool
|
||||
ready: bool
|
||||
last_seen: str
|
||||
|
||||
|
||||
@dataclass(slots=True)
|
||||
class Room:
|
||||
"""Represent persisted room metadata and its current snapshot."""
|
||||
|
||||
code: str
|
||||
status: str
|
||||
settings: GameSettings
|
||||
pack: ContentPack | None
|
||||
pack_digest: str | None
|
||||
state: GameState | None
|
||||
revision: int
|
||||
created_at: str
|
||||
updated_at: str
|
||||
|
||||
|
||||
class Repository:
|
||||
"""Small transactional repository designed for one application worker."""
|
||||
|
||||
def __init__(self, path: Path) -> None:
|
||||
"""Open the SQLite database and initialize its schema."""
|
||||
path.parent.mkdir(parents=True, exist_ok=True)
|
||||
self._connection = sqlite3.connect(path, check_same_thread=False)
|
||||
self._connection.row_factory = sqlite3.Row
|
||||
self._lock = threading.RLock()
|
||||
with self._connection:
|
||||
self._connection.execute("PRAGMA journal_mode=WAL")
|
||||
self._connection.execute("PRAGMA foreign_keys=ON")
|
||||
self._connection.execute("PRAGMA busy_timeout=5000")
|
||||
self._connection.executescript(
|
||||
"""
|
||||
CREATE TABLE IF NOT EXISTS schema_version(version INTEGER NOT NULL);
|
||||
INSERT INTO schema_version(version) SELECT 1 WHERE NOT EXISTS (SELECT 1 FROM schema_version);
|
||||
CREATE TABLE IF NOT EXISTS rooms(
|
||||
code TEXT PRIMARY KEY, status TEXT NOT NULL, settings_json TEXT NOT NULL,
|
||||
pack_json TEXT, pack_digest TEXT, state_json TEXT, revision INTEGER NOT NULL,
|
||||
created_at TEXT NOT NULL, updated_at TEXT NOT NULL
|
||||
);
|
||||
CREATE TABLE IF NOT EXISTS members(
|
||||
room_code TEXT NOT NULL REFERENCES rooms(code) ON DELETE CASCADE,
|
||||
seat INTEGER NOT NULL, name TEXT NOT NULL, controller TEXT NOT NULL,
|
||||
difficulty TEXT, credential_hash TEXT, is_host INTEGER NOT NULL,
|
||||
ready INTEGER NOT NULL, last_seen TEXT NOT NULL,
|
||||
PRIMARY KEY(room_code, seat), UNIQUE(room_code, credential_hash)
|
||||
);
|
||||
CREATE TABLE IF NOT EXISTS room_events(
|
||||
room_code TEXT NOT NULL REFERENCES rooms(code) ON DELETE CASCADE,
|
||||
revision INTEGER NOT NULL, command_id TEXT NOT NULL, actor_seat INTEGER,
|
||||
event_type TEXT NOT NULL, payload_json TEXT NOT NULL, created_at TEXT NOT NULL,
|
||||
PRIMARY KEY(room_code, command_id)
|
||||
);
|
||||
"""
|
||||
)
|
||||
|
||||
def room_exists(self, code: str) -> bool:
|
||||
"""Report whether a room code exists."""
|
||||
return self._connection.execute("SELECT 1 FROM rooms WHERE code=?", (code,)).fetchone() is not None
|
||||
|
||||
def create_room(self, room: Room, host: Member) -> None:
|
||||
"""Persist a new room and its host in one transaction."""
|
||||
with self._lock, self._connection:
|
||||
self._connection.execute(
|
||||
"INSERT INTO rooms VALUES(?,?,?,?,?,?,?,?,?)",
|
||||
(
|
||||
room.code,
|
||||
room.status,
|
||||
room.settings.model_dump_json(),
|
||||
None,
|
||||
None,
|
||||
None,
|
||||
room.revision,
|
||||
room.created_at,
|
||||
room.updated_at,
|
||||
),
|
||||
)
|
||||
self._insert_member(host)
|
||||
|
||||
def _insert_member(self, member: Member) -> None:
|
||||
self._connection.execute(
|
||||
"INSERT INTO members VALUES(?,?,?,?,?,?,?,?,?)",
|
||||
(
|
||||
member.room_code,
|
||||
member.seat,
|
||||
member.name,
|
||||
member.controller,
|
||||
member.difficulty,
|
||||
member.credential_hash,
|
||||
int(member.is_host),
|
||||
int(member.ready),
|
||||
member.last_seen,
|
||||
),
|
||||
)
|
||||
|
||||
def add_member(self, member: Member) -> None:
|
||||
"""Add a member and refresh the room's activity timestamp."""
|
||||
with self._lock, self._connection:
|
||||
self._insert_member(member)
|
||||
self.touch(member.room_code)
|
||||
|
||||
def update_member(self, member: Member) -> None:
|
||||
"""Persist all mutable fields for an existing member."""
|
||||
with self._lock, self._connection:
|
||||
self._connection.execute(
|
||||
"""UPDATE members SET name=?,controller=?,difficulty=?,credential_hash=?,is_host=?,ready=?,last_seen=?
|
||||
WHERE room_code=? AND seat=?""",
|
||||
(
|
||||
member.name,
|
||||
member.controller,
|
||||
member.difficulty,
|
||||
member.credential_hash,
|
||||
int(member.is_host),
|
||||
int(member.ready),
|
||||
member.last_seen,
|
||||
member.room_code,
|
||||
member.seat,
|
||||
),
|
||||
)
|
||||
|
||||
def remove_member(self, code: str, seat: int) -> None:
|
||||
"""Remove a member from a room seat."""
|
||||
with self._lock, self._connection:
|
||||
self._connection.execute("DELETE FROM members WHERE room_code=? AND seat=?", (code, seat))
|
||||
|
||||
def get_room(self, code: str) -> Room | None:
|
||||
"""Load a room by code, including its typed JSON fields."""
|
||||
row = self._connection.execute("SELECT * FROM rooms WHERE code=?", (code.upper(),)).fetchone()
|
||||
if row is None:
|
||||
return None
|
||||
return Room(
|
||||
code=row["code"],
|
||||
status=row["status"],
|
||||
settings=GameSettings.model_validate_json(row["settings_json"]),
|
||||
pack=ContentPack.model_validate_json(row["pack_json"]) if row["pack_json"] else None,
|
||||
pack_digest=row["pack_digest"],
|
||||
state=GameState.model_validate_json(row["state_json"]) if row["state_json"] else None,
|
||||
revision=row["revision"],
|
||||
created_at=row["created_at"],
|
||||
updated_at=row["updated_at"],
|
||||
)
|
||||
|
||||
def members(self, code: str) -> list[Member]:
|
||||
"""Load all room members ordered by seat."""
|
||||
rows = self._connection.execute("SELECT * FROM members WHERE room_code=? ORDER BY seat", (code,)).fetchall()
|
||||
return [
|
||||
Member(
|
||||
room_code=row["room_code"],
|
||||
seat=row["seat"],
|
||||
name=row["name"],
|
||||
controller=row["controller"],
|
||||
difficulty=row["difficulty"],
|
||||
credential_hash=row["credential_hash"],
|
||||
is_host=bool(row["is_host"]),
|
||||
ready=bool(row["ready"]),
|
||||
last_seen=row["last_seen"],
|
||||
)
|
||||
for row in rows
|
||||
]
|
||||
|
||||
def member_for_credential(self, code: str, credential_hash: str) -> Member | None:
|
||||
"""Find the room member associated with a credential digest."""
|
||||
return next((member for member in self.members(code) if member.credential_hash == credential_hash), None)
|
||||
|
||||
def save_lobby(self, room: Room) -> None:
|
||||
"""Persist mutable lobby configuration and revision data."""
|
||||
with self._lock, self._connection:
|
||||
self._connection.execute(
|
||||
"""UPDATE rooms SET settings_json=?,pack_json=?,pack_digest=?,revision=?,updated_at=? WHERE code=?""",
|
||||
(
|
||||
room.settings.model_dump_json(),
|
||||
room.pack.model_dump_json() if room.pack else None,
|
||||
room.pack_digest,
|
||||
room.revision,
|
||||
room.updated_at,
|
||||
room.code,
|
||||
),
|
||||
)
|
||||
|
||||
def save_state(self, room: Room, command_id: str, actor_seat: int | None, payload: dict) -> bool:
|
||||
"""Persist a game snapshot and its idempotent command event."""
|
||||
now = utc_now()
|
||||
with self._lock, self._connection:
|
||||
existing = self._connection.execute(
|
||||
"SELECT 1 FROM room_events WHERE room_code=? AND command_id=?", (room.code, command_id)
|
||||
).fetchone()
|
||||
if existing:
|
||||
return False
|
||||
self._connection.execute(
|
||||
"UPDATE rooms SET status=?,state_json=?,revision=?,updated_at=? WHERE code=?",
|
||||
(room.status, room.state.model_dump_json() if room.state else None, room.revision, now, room.code),
|
||||
)
|
||||
self._connection.execute(
|
||||
"INSERT INTO room_events VALUES(?,?,?,?,?,?,?)",
|
||||
(room.code, room.revision, command_id, actor_seat, "command", json.dumps(payload), now),
|
||||
)
|
||||
return True
|
||||
|
||||
def has_command(self, code: str, command_id: str) -> bool:
|
||||
"""Report whether a command was already persisted for a room."""
|
||||
row = self._connection.execute(
|
||||
"SELECT 1 FROM room_events WHERE room_code=? AND command_id=?",
|
||||
(code, command_id),
|
||||
).fetchone()
|
||||
return row is not None
|
||||
|
||||
def touch(self, code: str) -> None:
|
||||
"""Refresh a room's activity timestamp."""
|
||||
with self._connection:
|
||||
self._connection.execute("UPDATE rooms SET updated_at=? WHERE code=?", (utc_now(), code))
|
||||
|
||||
def cleanup(self, days: int = 30) -> int:
|
||||
"""Delete rooms inactive for the requested number of days."""
|
||||
cutoff = (datetime.now(UTC) - timedelta(days=days)).isoformat()
|
||||
with self._lock, self._connection:
|
||||
cursor = self._connection.execute("DELETE FROM rooms WHERE updated_at < ?", (cutoff,))
|
||||
return cursor.rowcount
|
||||
|
||||
def close(self) -> None:
|
||||
"""Close the underlying SQLite connection."""
|
||||
self._connection.close()
|
||||
|
||||
|
||||
def utc_now() -> str:
|
||||
"""Return the current UTC time as an ISO 8601 string."""
|
||||
return datetime.now(UTC).isoformat()
|
||||
@@ -0,0 +1,375 @@
|
||||
"""Application service for anonymous rooms and AI turns."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import secrets
|
||||
from collections import defaultdict
|
||||
from datetime import UTC, datetime
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
from .ai import choose_ai_command
|
||||
from .domain.engine import RuleError, apply_command, new_game
|
||||
from .domain.models import GameCommand, GameSettings
|
||||
from .persistence import Member, Repository, Room, utc_now
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from .content import ParsedPack
|
||||
from .events import EventBroker
|
||||
from .security import CredentialService
|
||||
|
||||
ROOM_ALPHABET = "23456789ABCDEFGHJKMNPQRSTUVWXYZ"
|
||||
MAX_PLAYERS = 4
|
||||
OFFLINE_AFTER_SECONDS = 30
|
||||
DISPLAY_NAME_MAX_LENGTH = 32
|
||||
CONTROL_CHARACTER_LIMIT = 32
|
||||
|
||||
|
||||
class RoomError(ValueError):
|
||||
"""Safe user-facing room operation error."""
|
||||
|
||||
|
||||
class RoomService:
|
||||
"""Coordinates persistence, authorization, per-room locking, and bots."""
|
||||
|
||||
def __init__(self, repository: Repository, credentials: CredentialService, broker: EventBroker) -> None:
|
||||
"""Initialize the service with persistence, security, and events."""
|
||||
self.repository = repository
|
||||
self.credentials = credentials
|
||||
self.broker = broker
|
||||
self._locks: dict[str, asyncio.Lock] = defaultdict(asyncio.Lock)
|
||||
self._ai_tasks: dict[str, asyncio.Task[None]] = {}
|
||||
|
||||
def create(self, host_name: str, credential: str | None = None) -> tuple[Room, str]:
|
||||
"""Create a lobby and assign its first human member as host."""
|
||||
name = validate_name(host_name)
|
||||
code = self._new_code()
|
||||
credential = credential or self.credentials.issue()
|
||||
now = utc_now()
|
||||
room = Room(
|
||||
code=code,
|
||||
status="lobby",
|
||||
settings=GameSettings(),
|
||||
pack=None,
|
||||
pack_digest=None,
|
||||
state=None,
|
||||
revision=0,
|
||||
created_at=now,
|
||||
updated_at=now,
|
||||
)
|
||||
host = Member(
|
||||
room_code=code,
|
||||
seat=0,
|
||||
name=name,
|
||||
controller="human",
|
||||
difficulty=None,
|
||||
credential_hash=self.credentials.digest(credential),
|
||||
is_host=True,
|
||||
ready=False,
|
||||
last_seen=now,
|
||||
)
|
||||
self.repository.create_room(room, host)
|
||||
return room, credential
|
||||
|
||||
def join(self, code: str, name: str, credential: str | None = None) -> tuple[Room, str]:
|
||||
"""Join an available lobby or restore an existing membership."""
|
||||
room = self.require_room(code)
|
||||
credential = credential or self.credentials.issue()
|
||||
existing = self.repository.member_for_credential(room.code, self.credentials.digest(credential))
|
||||
if existing is not None:
|
||||
return room, credential
|
||||
if room.status != "lobby":
|
||||
error = "This room is no longer accepting players"
|
||||
raise RoomError(error)
|
||||
members = self.repository.members(room.code)
|
||||
if len(members) >= MAX_PLAYERS:
|
||||
error = "This room is full"
|
||||
raise RoomError(error)
|
||||
clean_name = validate_name(name)
|
||||
if any(member.name.casefold() == clean_name.casefold() for member in members):
|
||||
error = "That display name is already in use"
|
||||
raise RoomError(error)
|
||||
seat = next(item for item in range(MAX_PLAYERS) if item not in {member.seat for member in members})
|
||||
member = Member(
|
||||
room_code=room.code,
|
||||
seat=seat,
|
||||
name=clean_name,
|
||||
controller="human",
|
||||
difficulty=None,
|
||||
credential_hash=self.credentials.digest(credential),
|
||||
is_host=False,
|
||||
ready=False,
|
||||
last_seen=utc_now(),
|
||||
)
|
||||
self.repository.add_member(member)
|
||||
self._bump_lobby(room)
|
||||
return room, credential
|
||||
|
||||
def authenticate(self, code: str, credential: str | None) -> tuple[Room, Member]:
|
||||
"""Authenticate a room member and refresh their presence timestamp."""
|
||||
room = self.require_room(code)
|
||||
if not credential:
|
||||
error = "Join the room to continue"
|
||||
raise RoomError(error)
|
||||
member = self.repository.member_for_credential(room.code, self.credentials.digest(credential))
|
||||
if member is None:
|
||||
error = "Join the room to continue"
|
||||
raise RoomError(error)
|
||||
member.last_seen = utc_now()
|
||||
self.repository.update_member(member)
|
||||
return room, member
|
||||
|
||||
def require_room(self, code: str) -> Room:
|
||||
"""Load a room or raise a safe user-facing error."""
|
||||
room = self.repository.get_room(code.upper())
|
||||
if room is None:
|
||||
error = "Room not found"
|
||||
raise RoomError(error)
|
||||
return room
|
||||
|
||||
def set_pack(self, room: Room, actor: Member, parsed: ParsedPack) -> Room:
|
||||
"""Assign a validated content pack to a lobby."""
|
||||
self._require_host_lobby(room, actor)
|
||||
room.pack = parsed.pack
|
||||
room.pack_digest = parsed.digest
|
||||
self._bump_lobby(room)
|
||||
return room
|
||||
|
||||
def set_settings(self, room: Room, actor: Member, settings: GameSettings) -> Room:
|
||||
"""Replace the editable rules for a lobby."""
|
||||
self._require_host_lobby(room, actor)
|
||||
room.settings = settings
|
||||
self._bump_lobby(room)
|
||||
return room
|
||||
|
||||
def set_ready(self, room: Room, actor: Member, *, ready: bool) -> None:
|
||||
"""Update a human lobby member's readiness."""
|
||||
if room.status != "lobby" or actor.controller != "human":
|
||||
error = "Readiness can only change in the lobby"
|
||||
raise RoomError(error)
|
||||
actor.ready = ready
|
||||
actor.last_seen = utc_now()
|
||||
self.repository.update_member(actor)
|
||||
self._bump_lobby(room)
|
||||
|
||||
def add_ai(self, room: Room, actor: Member, difficulty: str) -> None:
|
||||
"""Add an AI-controlled seat to a lobby."""
|
||||
self._require_host_lobby(room, actor)
|
||||
if difficulty not in {"easy", "medium", "hard"}:
|
||||
error = "Choose easy, medium, or hard AI"
|
||||
raise RoomError(error)
|
||||
members = self.repository.members(room.code)
|
||||
if len(members) >= MAX_PLAYERS:
|
||||
error = "This room is full"
|
||||
raise RoomError(error)
|
||||
seat = next(item for item in range(MAX_PLAYERS) if item not in {member.seat for member in members})
|
||||
number = 1 + sum(member.controller == "ai" for member in members)
|
||||
self.repository.add_member(
|
||||
Member(
|
||||
room_code=room.code,
|
||||
seat=seat,
|
||||
name=f"Bot {number}",
|
||||
controller="ai",
|
||||
difficulty=difficulty,
|
||||
credential_hash=None,
|
||||
is_host=False,
|
||||
ready=True,
|
||||
last_seen=utc_now(),
|
||||
)
|
||||
)
|
||||
self._bump_lobby(room)
|
||||
|
||||
def remove_seat(self, room: Room, actor: Member, seat: int) -> None:
|
||||
"""Remove a non-host seat from a lobby."""
|
||||
self._require_host_lobby(room, actor)
|
||||
target = next((member for member in self.repository.members(room.code) if member.seat == seat), None)
|
||||
if target is None or target.is_host:
|
||||
error = "That seat cannot be removed"
|
||||
raise RoomError(error)
|
||||
self.repository.remove_member(room.code, seat)
|
||||
self._bump_lobby(room)
|
||||
|
||||
def transfer_host(self, room: Room, actor: Member, seat: int) -> None:
|
||||
"""Transfer lobby ownership to another human player."""
|
||||
self._require_host_lobby(room, actor)
|
||||
target = next((member for member in self.repository.members(room.code) if member.seat == seat), None)
|
||||
if target is None or target.controller != "human" or target.seat == actor.seat:
|
||||
error = "Choose another human player"
|
||||
raise RoomError(error)
|
||||
actor.is_host = False
|
||||
target.is_host = True
|
||||
self.repository.update_member(actor)
|
||||
self.repository.update_member(target)
|
||||
self._bump_lobby(room)
|
||||
|
||||
async def start(self, room: Room, actor: Member) -> Room:
|
||||
"""Validate the lobby and start its first game."""
|
||||
self._require_host_lobby(room, actor)
|
||||
if room.pack is None:
|
||||
error = "Upload a valid content pack first"
|
||||
raise RoomError(error)
|
||||
members = self.repository.members(room.code)
|
||||
humans = [member for member in members if member.controller == "human"]
|
||||
if not humans or any(not member.ready for member in humans):
|
||||
error = "Every human player must be ready"
|
||||
raise RoomError(error)
|
||||
ordered = sorted(members, key=lambda member: member.seat)
|
||||
# Compress lobby seat gaps so engine seats always index the players list.
|
||||
for new_seat, member in enumerate(ordered):
|
||||
if member.seat != new_seat:
|
||||
self.repository.remove_member(room.code, member.seat)
|
||||
member.seat = new_seat
|
||||
self.repository.add_member(member)
|
||||
try:
|
||||
state = new_game(
|
||||
room.code, [member.name for member in ordered], room.pack, room.settings, seed=secrets.randbits(63)
|
||||
)
|
||||
except RuleError as exc:
|
||||
raise RoomError(str(exc)) from exc
|
||||
room.state = state
|
||||
room.status = "playing"
|
||||
room.revision = state.revision
|
||||
self.repository.save_state(room, f"start-{secrets.token_hex(8)}", actor.seat, {"type": "start"})
|
||||
self.broker.publish(room.code, room.revision)
|
||||
self.schedule_ai(room.code)
|
||||
return room
|
||||
|
||||
async def play_again(self, room: Room, actor: Member) -> Room:
|
||||
"""Start a fresh game in a finished room while preserving its table setup."""
|
||||
if not actor.is_host or room.status != "finished":
|
||||
error = "Only the host can replay a finished game"
|
||||
raise RoomError(error)
|
||||
async with self._locks[room.code]:
|
||||
room = self.require_room(room.code)
|
||||
if room.status != "finished" or room.pack is None:
|
||||
error = "This game is not ready for a replay"
|
||||
raise RoomError(error)
|
||||
members = sorted(self.repository.members(room.code), key=lambda member: member.seat)
|
||||
try:
|
||||
room.state = new_game(
|
||||
room.code,
|
||||
[member.name for member in members],
|
||||
room.pack,
|
||||
room.settings,
|
||||
seed=secrets.randbits(63),
|
||||
)
|
||||
except RuleError as exc:
|
||||
raise RoomError(str(exc)) from exc
|
||||
room.status = "playing"
|
||||
room.revision = room.state.revision
|
||||
self.repository.save_state(
|
||||
room,
|
||||
f"replay-{secrets.token_hex(8)}",
|
||||
actor.seat,
|
||||
{"type": "play_again"},
|
||||
)
|
||||
self.broker.publish(room.code, room.revision)
|
||||
self.schedule_ai(room.code)
|
||||
return room
|
||||
|
||||
async def submit(self, room: Room, actor: Member, command: GameCommand) -> Room:
|
||||
"""Apply and persist one idempotent human game command."""
|
||||
if room.status != "playing" or room.state is None or room.pack is None:
|
||||
error = "This game is not active"
|
||||
raise RoomError(error)
|
||||
async with self._locks[room.code]:
|
||||
room = self.require_room(room.code)
|
||||
if self.repository.has_command(room.code, command.command_id):
|
||||
return room
|
||||
if room.state is None or room.pack is None:
|
||||
error = "This game is not active"
|
||||
raise RoomError(error)
|
||||
try:
|
||||
room.state = apply_command(room.state, command, room.pack, room.settings, actor_seat=actor.seat)
|
||||
except RuleError as exc:
|
||||
raise RoomError(str(exc)) from exc
|
||||
room.revision = room.state.revision
|
||||
room.status = "finished" if room.state.finished else "playing"
|
||||
room.state.log = room.state.log[-200:]
|
||||
self.repository.save_state(room, command.command_id, actor.seat, command.model_dump(mode="json"))
|
||||
self.broker.publish(room.code, room.revision)
|
||||
self.schedule_ai(room.code)
|
||||
return room
|
||||
|
||||
def replace_with_ai(self, room: Room, actor: Member, seat: int, difficulty: str) -> None:
|
||||
"""Replace a disconnected human player with an AI controller."""
|
||||
if not actor.is_host or room.status != "playing":
|
||||
error = "Only the host can replace a player during a game"
|
||||
raise RoomError(error)
|
||||
target = next((item for item in self.repository.members(room.code) if item.seat == seat), None)
|
||||
if target is None or target.controller != "human" or target.is_host:
|
||||
error = "That player cannot be replaced"
|
||||
raise RoomError(error)
|
||||
last_seen = datetime.fromisoformat(target.last_seen)
|
||||
if (datetime.now(UTC) - last_seen).total_seconds() < OFFLINE_AFTER_SECONDS:
|
||||
error = "That player is still connected"
|
||||
raise RoomError(error)
|
||||
target.controller = "ai"
|
||||
target.difficulty = difficulty
|
||||
target.credential_hash = None
|
||||
target.ready = True
|
||||
self.repository.update_member(target)
|
||||
self.broker.publish(room.code, room.revision)
|
||||
self.schedule_ai(room.code)
|
||||
|
||||
def schedule_ai(self, code: str) -> None:
|
||||
"""Schedule an AI runner when a room does not already have one."""
|
||||
task = self._ai_tasks.get(code)
|
||||
if task is None or task.done():
|
||||
self._ai_tasks[code] = asyncio.create_task(self._run_ai(code))
|
||||
|
||||
async def _run_ai(self, code: str) -> None:
|
||||
while True:
|
||||
room = self.require_room(code)
|
||||
if room.status != "playing" or room.state is None or room.pack is None:
|
||||
return
|
||||
member = next(
|
||||
(item for item in self.repository.members(code) if item.seat == room.state.current_seat), None
|
||||
)
|
||||
if member is None or member.controller != "ai":
|
||||
return
|
||||
await asyncio.sleep(0.35)
|
||||
async with self._locks[code]:
|
||||
room = self.require_room(code)
|
||||
if room.state is None or room.pack is None or room.state.current_seat != member.seat:
|
||||
continue
|
||||
chosen = choose_ai_command(
|
||||
room.state, room.pack, room.settings, member.seat, member.difficulty or "medium"
|
||||
)
|
||||
try:
|
||||
room.state = apply_command(room.state, chosen, room.pack, room.settings, actor_seat=member.seat)
|
||||
except RuleError:
|
||||
return
|
||||
room.revision = room.state.revision
|
||||
room.status = "finished" if room.state.finished else "playing"
|
||||
room.state.log = room.state.log[-200:]
|
||||
self.repository.save_state(room, chosen.command_id, member.seat, chosen.model_dump(mode="json"))
|
||||
self.broker.publish(code, room.revision)
|
||||
|
||||
def _new_code(self) -> str:
|
||||
while True:
|
||||
code = "".join(secrets.choice(ROOM_ALPHABET) for _ in range(8))
|
||||
if not self.repository.room_exists(code):
|
||||
return code
|
||||
|
||||
def _require_host_lobby(self, room: Room, actor: Member) -> None:
|
||||
if not actor.is_host or room.status != "lobby":
|
||||
error = "Only the host can change this lobby"
|
||||
raise RoomError(error)
|
||||
|
||||
def _bump_lobby(self, room: Room) -> None:
|
||||
room.revision += 1
|
||||
room.updated_at = utc_now()
|
||||
self.repository.save_lobby(room)
|
||||
self.broker.publish(room.code, room.revision)
|
||||
|
||||
|
||||
def validate_name(name: str) -> str:
|
||||
"""Normalize and validate a player display name."""
|
||||
clean = " ".join(name.split())
|
||||
if not 1 <= len(clean) <= DISPLAY_NAME_MAX_LENGTH or any(
|
||||
ord(character) < CONTROL_CHARACTER_LIMIT for character in clean
|
||||
):
|
||||
error = "Display names must be 1-32 plain-text characters"
|
||||
raise RoomError(error)
|
||||
return clean
|
||||
@@ -0,0 +1,5 @@
|
||||
"""HTTP routes for Gems."""
|
||||
|
||||
from .app import router
|
||||
|
||||
__all__ = ["router"]
|
||||
@@ -0,0 +1,626 @@
|
||||
"""FastAPI pages, HTMX mutations, and SSE stream."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import asyncio
|
||||
import html
|
||||
from collections.abc import AsyncIterator, Callable, Mapping
|
||||
from datetime import UTC, datetime
|
||||
from typing import Annotated, Literal
|
||||
|
||||
from fastapi import APIRouter, Form, Request, Response, UploadFile
|
||||
from fastapi.responses import HTMLResponse, JSONResponse, RedirectResponse, StreamingResponse
|
||||
from pydantic import ValidationError
|
||||
|
||||
from python.gems.content import ContentPackError, content_pack_schema, parse_content_pack
|
||||
from python.gems.domain.engine import bonuses, public_state, score
|
||||
from python.gems.domain.legal_actions import command as build_command
|
||||
from python.gems.domain.legal_actions import legal_commands
|
||||
from python.gems.domain.models import GameCommand, GameSettings, Interactions, Modules
|
||||
from python.gems.persistence import Member, Room
|
||||
from python.gems.rooms import RoomError, RoomService
|
||||
from python.gems.web import templates
|
||||
|
||||
router = APIRouter()
|
||||
COOKIE_NAME = "gems_credential"
|
||||
DISPLAY_NAME_COOKIE = "gems_display_name"
|
||||
DISPLAY_NAME_MAX_AGE = 365 * 24 * 60 * 60
|
||||
DISPLAY_NAME_MAX_LENGTH = 32
|
||||
OFFLINE_AFTER_SECONDS = 30
|
||||
RoomOperation = Callable[[Room, Member], None]
|
||||
|
||||
|
||||
def service(request: Request) -> RoomService:
|
||||
"""Return the application-scoped room service."""
|
||||
return request.app.state.rooms
|
||||
|
||||
|
||||
def _request_origin(request: Request) -> str:
|
||||
return f"{request.url.scheme}://{request.url.netloc}".rstrip("/")
|
||||
|
||||
|
||||
def _public_origin(request: Request) -> str:
|
||||
"""Prefer the current address when the untouched local default is configured."""
|
||||
configured = request.app.state.config.public_origin.rstrip("/")
|
||||
if configured == "http://127.0.0.1:8082":
|
||||
return _request_origin(request)
|
||||
return configured
|
||||
|
||||
|
||||
def _context(request: Request, room: Room, member: Member, *, error: str | None = None) -> dict[str, object]:
|
||||
members = service(request).repository.members(room.code)
|
||||
humans = [item for item in members if item.controller == "human"]
|
||||
all_humans_ready = bool(humans) and all(item.ready for item in humans)
|
||||
csrf = service(request).credentials.csrf(request.cookies.get(COOKIE_NAME, ""), room.code)
|
||||
context: dict[str, object] = {
|
||||
"request": request,
|
||||
"room": room,
|
||||
"member": member,
|
||||
"members": members,
|
||||
"csrf": csrf,
|
||||
"error": error,
|
||||
"public_origin": _public_origin(request),
|
||||
"all_humans_ready": all_humans_ready,
|
||||
"can_start": room.pack is not None and all_humans_ready,
|
||||
"offline_seats": {
|
||||
item.seat
|
||||
for item in members
|
||||
if item.controller == "human"
|
||||
and (datetime.now(UTC) - datetime.fromisoformat(item.last_seen)).total_seconds() >= OFFLINE_AFTER_SECONDS
|
||||
},
|
||||
}
|
||||
if room.state and room.pack:
|
||||
context["state"] = public_state(room.state, member.seat)
|
||||
context["pack"] = room.pack
|
||||
context["cards"] = {card.id: card for card in room.pack.cards}
|
||||
context["resources"] = {resource.id: resource for resource in [*room.pack.resources, room.pack.wild_resource]}
|
||||
context["normal_resource_ids"] = room.pack.resource_ids
|
||||
context["all_resource_ids"] = (*room.pack.resource_ids, room.pack.wild_resource.id)
|
||||
context["member_by_seat"] = {item.seat: item for item in members}
|
||||
context["bonus_counts"] = {player.seat: bonuses(player, room.pack) for player in room.state.players}
|
||||
context["patrons"] = {item.id: item for item in room.pack.patrons}
|
||||
context["objectives"] = {item.id: item for item in room.pack.objectives}
|
||||
context["outposts"] = {item.id: item for item in room.pack.outposts}
|
||||
commands = (
|
||||
legal_commands(room.state, room.pack, room.settings, member.seat) if member.controller == "human" else []
|
||||
)
|
||||
context["actions"] = [(action_label(item, room), item.model_dump_json()) for item in commands]
|
||||
context["double_resource_ids"] = {
|
||||
str(item.payload["resource"])
|
||||
for item in commands
|
||||
if item.type == "take_double" and item.payload.get("resource")
|
||||
}
|
||||
card_actions: dict[str, dict[str, str]] = {}
|
||||
deck_reserve_actions: dict[str, str] = {}
|
||||
for item in commands:
|
||||
card_id = item.payload.get("card_id")
|
||||
if item.type in {"purchase", "reserve"} and card_id:
|
||||
card_actions.setdefault(str(card_id), {})[item.type] = item.model_dump_json()
|
||||
elif item.type == "reserve" and item.payload.get("deck"):
|
||||
deck_reserve_actions[str(item.payload["deck"])] = item.model_dump_json()
|
||||
context["card_actions"] = card_actions
|
||||
context["deck_reserve_actions"] = deck_reserve_actions
|
||||
context["scores"] = {player.seat: score(player, room.pack) for player in room.state.players}
|
||||
return context
|
||||
|
||||
|
||||
def action_label(command: GameCommand, room: Room) -> str:
|
||||
"""Build a human-readable label for a legal game command."""
|
||||
payload = command.payload
|
||||
if command.type == "take_distinct":
|
||||
label = "Take " + ", ".join(payload["resources"])
|
||||
elif command.type == "take_double":
|
||||
label = f"Take two {payload['resource']}"
|
||||
elif command.type == "reserve":
|
||||
if payload.get("card_id") and room.pack:
|
||||
label = f"Reserve {room.pack.card(payload['card_id']).label}"
|
||||
else:
|
||||
label = f"Reserve from {payload.get('deck', 'deck')}"
|
||||
elif command.type == "purchase" and room.pack:
|
||||
label = f"Purchase {room.pack.card(payload['card_id']).label}"
|
||||
elif command.type == "choose" and isinstance(payload.get("tokens"), dict) and room.pack:
|
||||
resources = {item.id: item for item in [*room.pack.resources, room.pack.wild_resource]}
|
||||
discarded = payload["tokens"]
|
||||
label = "Discard " + ", ".join(
|
||||
f"{amount} {resources[str(resource)].label}" for resource, amount in discarded.items()
|
||||
)
|
||||
elif command.type == "decline":
|
||||
label = "Decline"
|
||||
else:
|
||||
choice = payload.get("choice") or payload.get("card_id") or "selection"
|
||||
label = f"Choose {choice}"
|
||||
return label
|
||||
|
||||
|
||||
def _selected_gem_command(room: Room, seat: int, selected: list[str]) -> GameCommand:
|
||||
if room.state is None or room.pack is None:
|
||||
error = "The game has not started"
|
||||
raise RoomError(error)
|
||||
if not selected:
|
||||
error = "Select gem piles before taking gems"
|
||||
raise RoomError(error)
|
||||
if len(selected) != len(set(selected)) or not set(selected) <= set(room.pack.resource_ids):
|
||||
error = "Choose each normal gem pile at most once"
|
||||
raise RoomError(error)
|
||||
commands = legal_commands(room.state, room.pack, room.settings, seat)
|
||||
chosen = next(
|
||||
(
|
||||
item
|
||||
for item in commands
|
||||
if item.type == "take_double" and len(selected) == 1 and item.payload.get("resource") == selected[0]
|
||||
),
|
||||
None,
|
||||
)
|
||||
if chosen is None:
|
||||
chosen = next(
|
||||
(
|
||||
item
|
||||
for item in commands
|
||||
if item.type == "take_distinct"
|
||||
and set(item.payload.get("resources", [])) == set(selected)
|
||||
and len(item.payload.get("resources", [])) == len(selected)
|
||||
),
|
||||
None,
|
||||
)
|
||||
if chosen is None:
|
||||
error = "Choose three different available gems, or one pile with at least four gems to take a pair"
|
||||
raise RoomError(error)
|
||||
return chosen
|
||||
|
||||
|
||||
def _double_gem_command(room: Room, seat: int, resource: str) -> GameCommand:
|
||||
if room.state is None or room.pack is None:
|
||||
error = "The game has not started"
|
||||
raise RoomError(error)
|
||||
chosen = next(
|
||||
(
|
||||
item
|
||||
for item in legal_commands(room.state, room.pack, room.settings, seat)
|
||||
if item.type == "take_double" and item.payload.get("resource") == resource
|
||||
),
|
||||
None,
|
||||
)
|
||||
if chosen is None:
|
||||
error = "That gem pair is unavailable; a pile needs at least four gems"
|
||||
raise RoomError(error)
|
||||
return chosen
|
||||
|
||||
|
||||
def _discard_token_command(room: Room, seat: int, submitted: Mapping[str, object]) -> GameCommand:
|
||||
if room.state is None or room.pack is None:
|
||||
error = "The game has not started"
|
||||
raise RoomError(error)
|
||||
pending = room.state.pending
|
||||
if pending is None or pending.kind != "discard_tokens" or pending.seat != seat:
|
||||
error = "There are no excess tokens to discard"
|
||||
raise RoomError(error)
|
||||
discard: dict[str, int] = {}
|
||||
for resource in (*room.pack.resource_ids, room.pack.wild_resource.id):
|
||||
value = submitted.get(resource, "0")
|
||||
try:
|
||||
amount = int(value) if isinstance(value, str) else 0
|
||||
except ValueError as exc:
|
||||
error = "Token discard amounts must be whole numbers"
|
||||
raise RoomError(error) from exc
|
||||
if amount < 0:
|
||||
error = "Token discard amounts cannot be negative"
|
||||
raise RoomError(error)
|
||||
if amount:
|
||||
discard[resource] = amount
|
||||
return build_command(room.state, "choose", {"tokens": discard})
|
||||
|
||||
|
||||
def _authenticate(request: Request, code: str) -> tuple[Room, Member]:
|
||||
return service(request).authenticate(code, request.cookies.get(COOKIE_NAME))
|
||||
|
||||
|
||||
def _saved_display_name(request: Request) -> str:
|
||||
name = request.cookies.get(DISPLAY_NAME_COOKIE, "").strip()
|
||||
return name if len(name) <= DISPLAY_NAME_MAX_LENGTH else ""
|
||||
|
||||
|
||||
def _set_identity_cookies(response: Response, request: Request, credential: str, name: str) -> None:
|
||||
cookie_options = {"httponly": True, "secure": request.app.state.config.secure_cookies, "samesite": "lax"}
|
||||
response.set_cookie(COOKIE_NAME, credential, **cookie_options)
|
||||
response.set_cookie(DISPLAY_NAME_COOKIE, name.strip(), max_age=DISPLAY_NAME_MAX_AGE, **cookie_options)
|
||||
|
||||
|
||||
def _check_csrf(request: Request, room_code: str, csrf: str) -> None:
|
||||
credential = request.cookies.get(COOKIE_NAME, "")
|
||||
if not service(request).credentials.valid_csrf(credential, room_code, csrf):
|
||||
error = "Your form expired; reload and try again"
|
||||
raise RoomError(error)
|
||||
origin = request.headers.get("origin")
|
||||
allowed_origins = {
|
||||
request.app.state.config.public_origin.rstrip("/"),
|
||||
_request_origin(request),
|
||||
}
|
||||
if origin and origin.rstrip("/") not in allowed_origins:
|
||||
error = "Request origin was rejected"
|
||||
raise RoomError(error)
|
||||
|
||||
|
||||
@router.get("/", response_class=HTMLResponse)
|
||||
def home(request: Request) -> Response:
|
||||
"""Render the room creation and join page."""
|
||||
return templates.TemplateResponse(request, "home.html", {"display_name": _saved_display_name(request)})
|
||||
|
||||
|
||||
@router.post("/rooms")
|
||||
def create_room(request: Request, name: Annotated[str, Form()]) -> Response:
|
||||
"""Create a room and redirect its host to the lobby."""
|
||||
try:
|
||||
room, credential = service(request).create(name, request.cookies.get(COOKIE_NAME))
|
||||
except RoomError as exc:
|
||||
return templates.TemplateResponse(
|
||||
request, "home.html", {"error": str(exc), "display_name": name}, status_code=422
|
||||
)
|
||||
response = RedirectResponse(f"/rooms/{room.code}", status_code=303)
|
||||
_set_identity_cookies(response, request, credential, name)
|
||||
return response
|
||||
|
||||
|
||||
@router.post("/join")
|
||||
def join_code(code: Annotated[str, Form()]) -> Response:
|
||||
"""Normalize a room code and redirect to its join page."""
|
||||
return RedirectResponse(f"/join/{code.strip().upper()}", status_code=303)
|
||||
|
||||
|
||||
@router.get("/join/{code}", response_class=HTMLResponse)
|
||||
def join_page(request: Request, code: str) -> Response:
|
||||
"""Render the display-name form for an existing room."""
|
||||
try:
|
||||
room = service(request).require_room(code)
|
||||
except RoomError:
|
||||
return templates.TemplateResponse(
|
||||
request,
|
||||
"join.html",
|
||||
{"code": code, "error": "Room not found", "display_name": _saved_display_name(request)},
|
||||
status_code=404,
|
||||
)
|
||||
return templates.TemplateResponse(
|
||||
request, "join.html", {"code": room.code, "display_name": _saved_display_name(request)}
|
||||
)
|
||||
|
||||
|
||||
@router.post("/join/{code}")
|
||||
def join_room(request: Request, code: str, name: Annotated[str, Form()]) -> Response:
|
||||
"""Join a room and persist the member's browser identity."""
|
||||
try:
|
||||
room, credential = service(request).join(code, name, request.cookies.get(COOKIE_NAME))
|
||||
except RoomError as exc:
|
||||
return templates.TemplateResponse(
|
||||
request, "join.html", {"code": code, "error": str(exc), "display_name": name}, status_code=422
|
||||
)
|
||||
response = RedirectResponse(f"/rooms/{room.code}", status_code=303)
|
||||
_set_identity_cookies(response, request, credential, name)
|
||||
return response
|
||||
|
||||
|
||||
@router.get("/rooms/{code}", response_class=HTMLResponse)
|
||||
def room_page(request: Request, code: str) -> Response:
|
||||
"""Render the authenticated lobby or game table."""
|
||||
try:
|
||||
room, member = _authenticate(request, code)
|
||||
except RoomError:
|
||||
return RedirectResponse(f"/join/{code}", status_code=303)
|
||||
return templates.TemplateResponse(request, "room.html", _context(request, room, member))
|
||||
|
||||
|
||||
def _partial(request: Request, code: str, operation: RoomOperation, *, error_status: int = 422) -> Response:
|
||||
try:
|
||||
room, member = _authenticate(request, code)
|
||||
operation(room, member)
|
||||
room = service(request).require_room(code)
|
||||
return templates.TemplateResponse(request, "partials/room_state.html", _context(request, room, member))
|
||||
except (RoomError, ValidationError, ContentPackError) as exc:
|
||||
try:
|
||||
room, member = _authenticate(request, code)
|
||||
return templates.TemplateResponse(
|
||||
request,
|
||||
"partials/room_state.html",
|
||||
_context(request, room, member, error=str(exc)),
|
||||
status_code=error_status,
|
||||
)
|
||||
except RoomError:
|
||||
return HTMLResponse(html.escape(str(exc)), status_code=error_status)
|
||||
|
||||
|
||||
def _csrf_partial(request: Request, code: str, csrf: str, operation: RoomOperation) -> Response:
|
||||
def authorized(room: Room, member: Member) -> None:
|
||||
_check_csrf(request, room.code, csrf)
|
||||
operation(room, member)
|
||||
|
||||
return _partial(request, code, authorized)
|
||||
|
||||
|
||||
@router.post("/rooms/{code}/pack", response_class=HTMLResponse)
|
||||
async def upload_pack(request: Request, code: str, csrf: Annotated[str, Form()], pack_file: UploadFile) -> Response:
|
||||
"""Validate and activate an uploaded JSON content pack."""
|
||||
raw = await pack_file.read(512 * 1024 + 1)
|
||||
|
||||
def operation(room: Room, member: Member) -> None:
|
||||
_check_csrf(request, room.code, csrf)
|
||||
service(request).set_pack(room, member, parse_content_pack(raw))
|
||||
|
||||
return _partial(request, code, operation)
|
||||
|
||||
|
||||
@router.post("/rooms/{code}/settings/preset", response_class=HTMLResponse)
|
||||
def apply_preset(
|
||||
request: Request,
|
||||
code: str,
|
||||
csrf: Annotated[str, Form()],
|
||||
preset: Annotated[str, Form()],
|
||||
) -> Response:
|
||||
"""Apply a built-in rules preset to a lobby."""
|
||||
presets: dict[str, tuple[Modules, Literal["score", "objective", "either", "both"]]] = {
|
||||
"classic": (Modules(), "score"),
|
||||
"objectives": (Modules(objectives=True), "objective"),
|
||||
"objectives_outposts": (Modules(objectives=True, outposts=True), "objective"),
|
||||
"eastern_fortifications": (Modules(eastern_decks=True, fortifications=True), "score"),
|
||||
"all": (Modules(objectives=True, outposts=True, eastern_decks=True, fortifications=True), "objective"),
|
||||
}
|
||||
|
||||
def operation(room: Room, member: Member) -> None:
|
||||
_check_csrf(request, room.code, csrf)
|
||||
if preset not in presets:
|
||||
error = "Unknown rules preset"
|
||||
raise RoomError(error)
|
||||
modules, victory = presets[preset]
|
||||
settings = room.settings.model_copy(deep=True)
|
||||
settings.modules = modules
|
||||
settings.victory_condition = victory
|
||||
settings.interactions = Interactions()
|
||||
service(request).set_settings(room, member, settings)
|
||||
|
||||
return _partial(request, code, operation)
|
||||
|
||||
|
||||
@router.get("/rooms/{code}/pack")
|
||||
def download_pack(request: Request, code: str) -> Response:
|
||||
"""Download the room's active content pack as JSON."""
|
||||
room, _ = _authenticate(request, code)
|
||||
if room.pack is None:
|
||||
return JSONResponse({"detail": "No pack uploaded"}, status_code=404)
|
||||
return JSONResponse(
|
||||
room.pack.model_dump(mode="json"),
|
||||
headers={"Content-Disposition": f'attachment; filename="{room.pack.metadata.id}.json"'},
|
||||
)
|
||||
|
||||
|
||||
@router.post("/rooms/{code}/settings", response_class=HTMLResponse)
|
||||
async def update_settings(request: Request, code: str) -> Response:
|
||||
"""Validate and save custom lobby rules."""
|
||||
form = await request.form()
|
||||
|
||||
def checked(name: str) -> bool:
|
||||
return name in form
|
||||
|
||||
def value(name: str, default: str) -> str:
|
||||
submitted = form.get(name)
|
||||
return submitted if isinstance(submitted, str) else default
|
||||
|
||||
def operation(room: Room, member: Member) -> None:
|
||||
_check_csrf(request, room.code, value("csrf", ""))
|
||||
settings = GameSettings.model_validate(
|
||||
{
|
||||
"target_score": value("target_score", "15"),
|
||||
"victory_condition": value("victory_condition", "score"),
|
||||
"first_player_mode": value("first_player_mode", "random"),
|
||||
"first_player_seat": value("first_player_seat", "0"),
|
||||
"token_limit": value("token_limit", "10"),
|
||||
"reserve_limit": value("reserve_limit", "3"),
|
||||
"base_market_size": value("base_market_size", "4"),
|
||||
"eastern_market_size": value("eastern_market_size", "2"),
|
||||
"objective_count": value("objective_count", "3"),
|
||||
"fortifications_per_player": value("fortifications_per_player", "3"),
|
||||
"modules": Modules(
|
||||
objectives=checked("objectives"),
|
||||
outposts=checked("outposts"),
|
||||
eastern_decks=checked("eastern_decks"),
|
||||
fortifications=checked("fortifications"),
|
||||
),
|
||||
"interactions": Interactions(**{field: checked(field) for field in Interactions.model_fields}),
|
||||
}
|
||||
)
|
||||
service(request).set_settings(room, member, settings)
|
||||
|
||||
return _partial(request, code, operation)
|
||||
|
||||
|
||||
@router.post("/rooms/{code}/ready", response_class=HTMLResponse)
|
||||
def ready(
|
||||
request: Request,
|
||||
code: str,
|
||||
csrf: Annotated[str, Form()],
|
||||
ready_value: Annotated[bool, Form(alias="ready")],
|
||||
) -> Response:
|
||||
"""Update the authenticated human player's ready state."""
|
||||
return _csrf_partial(
|
||||
request, code, csrf, lambda room, member: service(request).set_ready(room, member, ready=ready_value)
|
||||
)
|
||||
|
||||
|
||||
@router.post("/rooms/{code}/seats/ai", response_class=HTMLResponse)
|
||||
def add_ai(request: Request, code: str, csrf: Annotated[str, Form()], difficulty: Annotated[str, Form()]) -> Response:
|
||||
"""Add an AI-controlled player to a lobby."""
|
||||
return _csrf_partial(request, code, csrf, lambda room, member: service(request).add_ai(room, member, difficulty))
|
||||
|
||||
|
||||
@router.post("/rooms/{code}/seats/{seat}/remove", response_class=HTMLResponse)
|
||||
def remove_seat(request: Request, code: str, seat: int, csrf: Annotated[str, Form()]) -> Response:
|
||||
"""Remove a non-host player from a lobby."""
|
||||
return _csrf_partial(request, code, csrf, lambda room, member: service(request).remove_seat(room, member, seat))
|
||||
|
||||
|
||||
@router.post("/rooms/{code}/seats/{seat}/make-host", response_class=HTMLResponse)
|
||||
def transfer_host(request: Request, code: str, seat: int, csrf: Annotated[str, Form()]) -> Response:
|
||||
"""Transfer lobby ownership to another human player."""
|
||||
return _csrf_partial(request, code, csrf, lambda room, member: service(request).transfer_host(room, member, seat))
|
||||
|
||||
|
||||
@router.post("/rooms/{code}/seats/{seat}/replace-with-ai", response_class=HTMLResponse)
|
||||
def replace_with_ai(
|
||||
request: Request,
|
||||
code: str,
|
||||
seat: int,
|
||||
csrf: Annotated[str, Form()],
|
||||
difficulty: Annotated[str, Form()] = "medium",
|
||||
) -> Response:
|
||||
"""Replace a disconnected player with an AI controller."""
|
||||
return _csrf_partial(
|
||||
request,
|
||||
code,
|
||||
csrf,
|
||||
lambda room, member: service(request).replace_with_ai(room, member, seat, difficulty),
|
||||
)
|
||||
|
||||
|
||||
@router.post("/rooms/{code}/start", response_class=HTMLResponse)
|
||||
async def start_game(request: Request, code: str, csrf: Annotated[str, Form()]) -> Response:
|
||||
"""Start a game after validating the lobby's readiness."""
|
||||
try:
|
||||
room, member = _authenticate(request, code)
|
||||
_check_csrf(request, room.code, csrf)
|
||||
await service(request).start(room, member)
|
||||
room = service(request).require_room(code)
|
||||
return templates.TemplateResponse(request, "partials/room_state.html", _context(request, room, member))
|
||||
except RoomError as exc:
|
||||
room, member = _authenticate(request, code)
|
||||
return templates.TemplateResponse(
|
||||
request, "partials/room_state.html", _context(request, room, member, error=str(exc)), status_code=422
|
||||
)
|
||||
|
||||
|
||||
@router.post("/rooms/{code}/play-again", response_class=HTMLResponse)
|
||||
async def play_again(request: Request, code: str, csrf: Annotated[str, Form()]) -> Response:
|
||||
"""Start a fresh game with the finished room's current setup."""
|
||||
try:
|
||||
room, member = _authenticate(request, code)
|
||||
_check_csrf(request, room.code, csrf)
|
||||
room = await service(request).play_again(room, member)
|
||||
return templates.TemplateResponse(request, "partials/room_state.html", _context(request, room, member))
|
||||
except RoomError as exc:
|
||||
room, member = _authenticate(request, code)
|
||||
return templates.TemplateResponse(
|
||||
request, "partials/room_state.html", _context(request, room, member, error=str(exc)), status_code=422
|
||||
)
|
||||
|
||||
|
||||
@router.post("/rooms/{code}/commands", response_class=HTMLResponse)
|
||||
async def game_command(
|
||||
request: Request, code: str, csrf: Annotated[str, Form()], command_json: Annotated[str, Form()]
|
||||
) -> Response:
|
||||
"""Validate and submit one serialized game command."""
|
||||
try:
|
||||
room, member = _authenticate(request, code)
|
||||
_check_csrf(request, room.code, csrf)
|
||||
command = GameCommand.model_validate_json(command_json)
|
||||
room = await service(request).submit(room, member, command)
|
||||
return templates.TemplateResponse(request, "partials/room_state.html", _context(request, room, member))
|
||||
except (RoomError, ValidationError) as exc:
|
||||
room, member = _authenticate(request, code)
|
||||
return templates.TemplateResponse(
|
||||
request, "partials/room_state.html", _context(request, room, member, error=str(exc)), status_code=422
|
||||
)
|
||||
|
||||
|
||||
@router.post("/rooms/{code}/take-gems", response_class=HTMLResponse)
|
||||
async def take_gems(request: Request, code: str) -> Response:
|
||||
"""Translate the visual gem selection into a legal command."""
|
||||
form = await request.form()
|
||||
try:
|
||||
room, member = _authenticate(request, code)
|
||||
_check_csrf(request, room.code, str(form.get("csrf", "")))
|
||||
pair_resource = form.get("pair_resource")
|
||||
if pair_resource is not None:
|
||||
chosen = _double_gem_command(room, member.seat, str(pair_resource))
|
||||
else:
|
||||
selected = [str(item) for item in form.getlist("resources")]
|
||||
chosen = _selected_gem_command(room, member.seat, selected)
|
||||
room = await service(request).submit(room, member, chosen)
|
||||
return templates.TemplateResponse(request, "partials/room_state.html", _context(request, room, member))
|
||||
except RoomError as exc:
|
||||
room, member = _authenticate(request, code)
|
||||
return templates.TemplateResponse(
|
||||
request, "partials/room_state.html", _context(request, room, member, error=str(exc)), status_code=422
|
||||
)
|
||||
|
||||
|
||||
@router.post("/rooms/{code}/discard-tokens", response_class=HTMLResponse)
|
||||
async def discard_tokens(request: Request, code: str) -> Response:
|
||||
"""Return a player's selected excess tokens to the supply."""
|
||||
form = await request.form()
|
||||
try:
|
||||
room, member = _authenticate(request, code)
|
||||
_check_csrf(request, room.code, str(form.get("csrf", "")))
|
||||
submitted = {
|
||||
resource: form.get(f"token_{resource}", "0")
|
||||
for resource in ((*room.pack.resource_ids, room.pack.wild_resource.id) if room.pack else ())
|
||||
}
|
||||
chosen = _discard_token_command(room, member.seat, submitted)
|
||||
room = await service(request).submit(room, member, chosen)
|
||||
return templates.TemplateResponse(request, "partials/room_state.html", _context(request, room, member))
|
||||
except RoomError as exc:
|
||||
room, member = _authenticate(request, code)
|
||||
return templates.TemplateResponse(
|
||||
request, "partials/room_state.html", _context(request, room, member, error=str(exc)), status_code=422
|
||||
)
|
||||
|
||||
|
||||
@router.get("/rooms/{code}/events")
|
||||
async def room_events(request: Request, code: str) -> Response:
|
||||
"""Stream room revisions to an authenticated browser over SSE."""
|
||||
try:
|
||||
room, member = _authenticate(request, code)
|
||||
except RoomError:
|
||||
return HTMLResponse("Unauthorized", status_code=401)
|
||||
queue = service(request).broker.subscribe(room.code)
|
||||
stream_member = member
|
||||
|
||||
async def stream() -> AsyncIterator[str]:
|
||||
current_member = stream_member
|
||||
try:
|
||||
# Comments keep the SSE connection alive without replacing in-progress form input.
|
||||
yield ": connected\n\n"
|
||||
while True:
|
||||
try:
|
||||
await asyncio.wait_for(queue.get(), timeout=15)
|
||||
latest = service(request).require_room(code)
|
||||
yield _sse_fragment(request, latest, current_member)
|
||||
except TimeoutError:
|
||||
_, current_member = _authenticate(request, code)
|
||||
yield ": keepalive\n\n"
|
||||
if await request.is_disconnected():
|
||||
break
|
||||
finally:
|
||||
service(request).broker.unsubscribe(room.code, queue)
|
||||
|
||||
return StreamingResponse(
|
||||
stream(), media_type="text/event-stream", headers={"Cache-Control": "no-store", "X-Accel-Buffering": "no"}
|
||||
)
|
||||
|
||||
|
||||
def _sse_fragment(request: Request, room: Room, member: Member) -> str:
|
||||
rendered = templates.get_template("partials/room_state.html").render(_context(request, room, member))
|
||||
return "event: room\n" + "\n".join(f"data: {line}" for line in rendered.splitlines()) + "\n\n"
|
||||
|
||||
|
||||
@router.get("/schemas/content-pack-v1.json")
|
||||
def schema() -> Response:
|
||||
"""Return the JSON Schema for content-pack version one."""
|
||||
return JSONResponse(content_pack_schema())
|
||||
|
||||
|
||||
@router.get("/healthz")
|
||||
def health() -> dict[str, str]:
|
||||
"""Report that the HTTP process is running."""
|
||||
return {"status": "ok"}
|
||||
|
||||
|
||||
@router.get("/readyz")
|
||||
def readyz(request: Request) -> dict[str, str]:
|
||||
"""Report readiness after checking the database connection."""
|
||||
request.app.state.repository._connection.execute("SELECT 1").fetchone() # noqa: SLF001
|
||||
return {"status": "ready"}
|
||||
@@ -0,0 +1,40 @@
|
||||
"""Opaque browser credentials and CSRF protection."""
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import hashlib
|
||||
import hmac
|
||||
import secrets
|
||||
from typing import TYPE_CHECKING
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from pathlib import Path
|
||||
|
||||
|
||||
class CredentialService:
|
||||
"""Hash browser credentials with a stable per-installation key."""
|
||||
|
||||
def __init__(self, key_path: Path) -> None:
|
||||
"""Load or create the installation's credential-signing key."""
|
||||
key_path.parent.mkdir(parents=True, exist_ok=True)
|
||||
if not key_path.exists():
|
||||
key_path.write_bytes(secrets.token_bytes(32))
|
||||
key_path.chmod(0o600)
|
||||
self._key = key_path.read_bytes()
|
||||
|
||||
@staticmethod
|
||||
def issue() -> str:
|
||||
"""Issue a cryptographically random browser credential."""
|
||||
return secrets.token_urlsafe(32)
|
||||
|
||||
def digest(self, credential: str) -> str:
|
||||
"""Create the persistent keyed digest of a browser credential."""
|
||||
return hmac.new(self._key, credential.encode(), hashlib.sha256).hexdigest()
|
||||
|
||||
def csrf(self, credential: str, room_code: str) -> str:
|
||||
"""Create a room-scoped CSRF token for a browser credential."""
|
||||
return hmac.new(self._key, f"csrf:{credential}:{room_code}".encode(), hashlib.sha256).hexdigest()
|
||||
|
||||
def valid_csrf(self, credential: str, room_code: str, candidate: str) -> bool:
|
||||
"""Validate a candidate CSRF token using constant-time comparison."""
|
||||
return hmac.compare_digest(self.csrf(credential, room_code), candidate)
|
||||
File diff suppressed because one or more lines are too long
@@ -0,0 +1,18 @@
|
||||
.preset-row{display:flex;gap:.5rem;flex-wrap:wrap;margin-bottom:1rem}.invite-link{margin:0;min-width:min(430px,55vw)}.danger{color:var(--danger)}.pack-status{border-left:3px solid var(--danger);padding:.65rem .8rem;background:#4a201d55;border-radius:0 9px 9px 0}button:disabled,button:disabled:hover{background:#252b2f;border-color:#3b4348;color:#7f898f;cursor:not-allowed;opacity:.7}
|
||||
.room-topbar{height:auto;min-height:68px;gap:1.25rem}.room-identity{display:flex;align-items:baseline;gap:.65rem;margin-right:auto}.room-identity .eyebrow{margin:0}.room-identity strong{font-size:1.2rem;letter-spacing:.14em}.room-invite{display:flex;align-items:center;grid-template-columns:auto minmax(260px,430px);gap:.65rem}.room-invite input{padding:.5rem .65rem}
|
||||
@media(max-width:700px){.room-topbar{flex-wrap:wrap;padding-block:.7rem}.room-invite{order:3;width:100%;grid-template-columns:auto 1fr}.invite-link{min-width:0}.room-identity strong{font-size:1rem}}
|
||||
|
||||
.game-layout{grid-template-columns:330px minmax(0,1fr) 280px;grid-template-areas:"players market supply";align-items:start}.board-sidebar{display:contents}.players-stack{grid-area:players;display:grid;gap:.55rem}.market{grid-area:market}.right-supply{grid-area:supply;position:sticky;top:1rem}.sidebar-player{padding:.75rem}.sidebar-player.active{border-color:var(--gold);box-shadow:0 0 0 1px var(--gold),0 12px 28px #0003}.sidebar-player-summary{list-style:none;cursor:pointer}.sidebar-player-summary::-webkit-details-marker{display:none}.sidebar-player-heading{display:flex;justify-content:space-between;align-items:center;gap:.5rem}.sidebar-player-heading>span{color:var(--gold);font-size:.82rem}.count-legend{display:flex;justify-content:space-between;color:var(--muted);font-size:.68rem;margin:.45rem 0 .25rem}.player-color-counts{display:grid;grid-template-columns:repeat(3,1fr);gap:.3rem}.player-color-count{--gem-color:#697780;display:flex;align-items:center;justify-content:space-between;gap:.25rem;padding:.3rem .4rem;border:1px solid color-mix(in srgb,var(--gem-color) 55%,var(--line));border-radius:8px;background:color-mix(in srgb,var(--gem-color) 10%,#0e1418);font-size:.75rem}.player-color-count b{color:color-mix(in srgb,var(--gem-color) 70%,white);text-shadow:0 1px 2px #000}.player-detail-hint{display:block;margin-top:.45rem}.sidebar-player-details{border-top:1px solid var(--line);margin-top:.65rem;padding-top:.65rem}.owned-card-grid{display:grid;gap:.4rem;max-height:18rem;overflow-y:auto}.owned-card-inspector{--gem-color:#697780;border:1px solid color-mix(in srgb,var(--gem-color) 55%,var(--line));border-radius:9px;overflow:hidden;background:color-mix(in srgb,var(--gem-color) 9%,#0e1418)}.owned-card-inspector>summary{display:grid;grid-template-columns:1.8rem 1fr auto;align-items:center;gap:.45rem;padding:.5rem;cursor:pointer}.owned-card-bonus{display:grid;place-items:center;width:1.8rem;height:1.8rem;border-radius:50%;background:var(--gem-color);color:var(--gem-ink,#fff);font-weight:900;text-shadow:0 1px 2px #000}.owned-card-detail{padding:.5rem;border-top:1px solid var(--line);font-size:.78rem}.owned-card-detail p{margin:.25rem 0}.owned-card-detail .resource-cost{display:inline-block;margin:.15rem}
|
||||
.gem-picker{display:grid;gap:.55rem}.gem-picker .fine-print{margin:.1rem 0 .35rem}.gem-pile,.wild-pile{--gem-color:#697780;display:grid;grid-template-columns:auto 1fr auto;align-items:center;gap:.55rem;margin:0;padding:.55rem;border:1px solid color-mix(in srgb,var(--gem-color) 65%,var(--line));border-radius:12px;background:#0e1418;color:var(--text)}.gem-pile input{width:1.1rem;height:1.1rem;margin:0;accent-color:var(--gem-color)}.gem-choice{display:grid;grid-template-columns:2.6rem 1fr;align-items:center;gap:.55rem;margin:0;cursor:pointer}.gem-pile:has(input:checked){border-color:var(--gem-color);box-shadow:0 0 0 1px var(--gem-color),0 0 14px color-mix(in srgb,var(--gem-color) 35%,transparent);background:color-mix(in srgb,var(--gem-color) 18%,#0e1418)}.gem-pile.empty{opacity:.45}.take-pair{padding:.45rem .55rem;white-space:nowrap}.gem-disc{display:grid;place-items:center;width:2.5rem;height:2.5rem;border-radius:50%;border:3px solid color-mix(in srgb,var(--gem-color) 55%,white);background:radial-gradient(circle at 35% 30%,color-mix(in srgb,var(--gem-color) 45%,white),var(--gem-color) 65%);color:var(--gem-ink,#fff);text-shadow:0 1px 2px #000,0 0 3px #000;font-size:1.15rem;font-weight:900;box-shadow:0 4px 8px #0008,0 0 8px color-mix(in srgb,var(--gem-color) 35%,transparent)}.card-bonus-token{width:2rem;height:2rem;border-width:2px;font-size:.9rem;line-height:1;flex:none}.gem-pile strong,.wild-pile strong{color:color-mix(in srgb,var(--gem-color) 68%,white)}.gem-pile small,.wild-pile small{display:block}.gem-picker.readonly .gem-pile{grid-template-columns:2.6rem 1fr;cursor:default}.wild-pile{grid-template-columns:2.6rem 1fr;margin-top:.7rem}.resource-cost{border-color:color-mix(in srgb,var(--gem-color) 65%,var(--line))!important;box-shadow:inset 3px 0 0 var(--gem-color)}
|
||||
.gem-disc.light-gem{border-color:#090c0e;background:radial-gradient(circle at 32% 25%,#fff 0 18%,#f8f7f2 48%,#d9dde0 100%);color:#090c0e;font-weight:800;text-shadow:none;-webkit-font-smoothing:antialiased;text-rendering:geometricPrecision;box-shadow:0 4px 9px #0009,0 0 0 1px #596168,inset 0 0 0 2px #fff9}.hand-gem.light-gem>b{border:2px solid #090c0e;background:radial-gradient(circle at 32% 25%,#fff 0 18%,#f8f7f2 48%,#d9dde0 100%);color:#090c0e;font-weight:800;text-shadow:none;-webkit-font-smoothing:antialiased;text-rendering:geometricPrecision;box-shadow:0 2px 5px #0008,0 0 0 1px #596168,inset 0 0 0 1px #fff9}
|
||||
.card-bonus-token.light-gem{border-color:#090c0e;background:radial-gradient(circle at 32% 25%,#fff 0 16%,#f7f6f1 42%,#d9dde0 100%);color:#090c0e;text-shadow:none;box-shadow:0 3px 7px #000b,0 0 0 1px #596168,inset 0 0 0 2px #fff9}
|
||||
.tier-label{align-items:center}.compact-button{padding:.35rem .55rem}.game-card{display:flex;flex-direction:column;padding:0;overflow:hidden}.card-face{min-height:170px;padding:.9rem;flex:1}.game-card.actionable{border-color:#46615d}.card-actions{display:flex;gap:.45rem;padding:.75rem;border-top:1px solid var(--line);background:#0e1418}.card-actions form,.card-actions>button{flex:1}.card-actions button{width:100%;padding:.5rem}.board-help{grid-template-columns:170px 1fr}.board-help p{margin:0;color:var(--muted)}
|
||||
.reserved-cards{margin-top:1rem}.reserved-cards h3{margin-bottom:.5rem}.reserved-card{border:1px solid var(--line);border-radius:10px;margin-top:.4rem;overflow:hidden}.reserved-card-face{display:flex;justify-content:space-between;gap:.5rem;padding:.6rem}.reserved-card.actionable{border-color:var(--teal)}.reserved-card-face span{color:var(--muted);font-size:.8rem}
|
||||
@media(max-width:900px){.game-layout{grid-template-columns:1fr;grid-template-areas:"players" "market" "supply"}.right-supply{position:static}.gem-picker{grid-template-columns:repeat(2,minmax(0,1fr))}.gem-picker .fine-print,.gem-picker>.take-checked{grid-column:1/-1}}
|
||||
@media(max-width:540px){.gem-picker{grid-template-columns:1fr}.gem-picker .fine-print,.gem-picker>.take-checked{grid-column:auto}.board-help{display:flex}}
|
||||
.player-gem-dock{position:fixed;left:50%;bottom:.55rem;transform:translateX(-50%);z-index:15;display:flex;align-items:center;gap:.65rem;max-width:calc(100vw - 1rem);padding:.4rem .65rem;border:1px solid var(--gold);border-radius:14px;background:#151c21ee;backdrop-filter:blur(16px);box-shadow:0 12px 35px #0009}.player-gem-dock>strong{white-space:nowrap;color:var(--gold)}.hand-total{display:grid;place-items:center;min-width:3.8rem;padding:.25rem .45rem;border:1px solid var(--gold);border-radius:10px;background:#2a2417}.hand-total strong{color:var(--gold);font-size:.9rem}.hand-total small{font-size:.6rem;text-transform:uppercase;letter-spacing:.08em}.hand-legend{white-space:nowrap;color:var(--muted);font-size:.72rem}.player-gem-hand{display:flex;gap:.4rem}.hand-gem{--gem-color:#697780;display:grid;grid-template-columns:1.8rem auto;align-items:center;gap:.35rem;padding:.25rem .5rem .25rem .25rem;border:1px solid color-mix(in srgb,var(--gem-color) 65%,var(--line));border-radius:999px;background:color-mix(in srgb,var(--gem-color) 13%,#0e1418)}.hand-gem>b{display:grid;place-items:center;width:1.8rem;height:1.8rem;border-radius:50%;background:var(--gem-color);color:var(--gem-ink,#fff);text-shadow:0 1px 2px #000}.hand-gem>span{display:flex;align-items:center;gap:.2rem}.hand-gem>span strong{font-size:.95rem}.hand-gem i{color:var(--muted);font-style:normal}.action-dock{bottom:4.7rem}
|
||||
.bottom-reserved{display:flex;align-items:center;gap:.35rem;padding-left:.6rem;border-left:1px solid var(--line)}.bottom-reserved-card{display:flex;align-items:center;gap:.35rem;padding:.25rem;border:1px solid var(--line);border-radius:9px;background:#0e1418}.bottom-reserved-card>span{max-width:8rem}.bottom-reserved-card strong,.bottom-reserved-card small{display:block;overflow:hidden;text-overflow:ellipsis;white-space:nowrap}.bottom-reserved-card strong{font-size:.72rem}.bottom-reserved-card small{color:var(--muted);font-size:.62rem}.bottom-reserved-card button{padding:.35rem .45rem;font-size:.7rem}
|
||||
.action-dock>div:first-child small{display:block;margin-top:.25rem}.discard-picker{display:flex;align-items:center;gap:.65rem;min-width:0}.discard-colors{display:flex;gap:.4rem;overflow-x:auto;padding:.15rem;min-width:0}.discard-color{display:grid;grid-template-columns:2rem minmax(4.5rem,auto) 3.5rem;align-items:center;gap:.4rem;flex:none;margin:0;padding:.35rem;border:1px solid color-mix(in srgb,var(--gem-color) 65%,var(--line));border-radius:10px;background:color-mix(in srgb,var(--gem-color) 10%,#0e1418)}.discard-color .gem-disc{width:2rem;height:2rem;font-size:.9rem}.discard-color>span:nth-child(2){font-size:.75rem;font-weight:700;color:color-mix(in srgb,var(--gem-color) 70%,white)}.discard-color small{display:block;font-size:.6rem}.discard-color input{width:3.5rem;margin:0;padding:.4rem}.discard-picker>button{flex:none;white-space:nowrap}
|
||||
@media(max-width:700px){.player-gem-dock{width:calc(100vw - 1rem);overflow-x:auto;justify-content:flex-start}.player-gem-hand{flex:none}.player-gem-dock>strong{font-size:.8rem}.hand-gem{grid-template-columns:1.5rem auto}.hand-gem b{width:1.5rem;height:1.5rem}}
|
||||
|
||||
@media(min-width:901px){.board-main{max-width:1900px;padding:clamp(.55rem,1.2vh,1rem) 1rem 7rem;scroll-padding-bottom:7rem}.board-main .status-strip{padding:.5rem 0;margin-bottom:.55rem}.board-main .game-layout{grid-template-columns:300px minmax(0,1fr) 270px;gap:.55rem}.board-main .players-stack{gap:.35rem}.board-main .sidebar-player{padding:.5rem}.board-main .count-legend{margin:.25rem 0 .15rem}.board-main .player-color-counts{gap:.2rem}.board-main .player-color-count{padding:.2rem .3rem}.board-main .player-detail-hint{margin-top:.25rem}.board-main .market{gap:.45rem}.board-main .market-row{padding:.55rem}.board-main .tier-label{margin-bottom:.4rem}.board-main .card-row{gap:.45rem}.board-main .card-face{min-height:108px;padding:.6rem}.board-main .game-card h3{font-size:1rem;line-height:1.15;margin:.55rem 0 .25rem}.board-main .game-card p{margin:.25rem 0}.board-main .card-actions{padding:.4rem;gap:.3rem}.board-main .card-actions button{padding:.4rem .25rem}.board-main .right-supply{padding:.65rem;top:.5rem}.board-main .right-supply h2{font-size:1.1rem;margin-bottom:.35rem}.board-main .right-supply .section-heading{margin-bottom:.35rem}.board-main .right-supply .gem-picker{gap:.3rem}.board-main .right-supply .gem-pile,.board-main .right-supply .wild-pile{padding:.3rem;gap:.35rem}.board-main .right-supply .gem-choice{grid-template-columns:2rem 1fr;gap:.35rem}.board-main .right-supply .gem-disc{width:2rem;height:2rem;font-size:.9rem}.board-main .right-supply .take-pair{padding:.3rem}.board-main .right-supply .fine-print{font-size:.7rem}.history-inline{position:relative}.history-inline summary{cursor:pointer;color:var(--teal)}.history-inline>div{position:absolute;right:0;top:1.8rem;width:min(360px,70vw);max-height:50vh;overflow:auto;z-index:20;padding:.7rem;border:1px solid var(--line);border-radius:10px;background:var(--panel);box-shadow:0 16px 40px #0008}.history-inline p{margin:.3rem 0;font-size:.8rem}.patrons-section{padding-bottom:.5rem;margin-bottom:.55rem;border-bottom:1px solid var(--line)}.patron-list{display:grid;grid-template-columns:repeat(2,minmax(0,1fr));gap:.3rem}.patron-card{display:grid;grid-template-columns:auto 1fr;align-items:start;gap:.3rem;padding:.35rem;border:1px solid var(--line);border-radius:8px;background:#0e1418;font-size:.72rem}.patron-card>strong{color:var(--gold)}.patron-card b,.patron-card small{display:block}.requirement-chip{display:inline-block;margin:.15rem .1rem 0;padding:.1rem .25rem;border:1px solid var(--line);border-radius:999px}.claimed-patrons{display:grid;gap:.25rem;margin-top:.5rem}.claimed-patrons span{font-size:.78rem;color:var(--gold)}}
|
||||
+13
@@ -0,0 +1,13 @@
|
||||
Zero-Clause BSD
|
||||
=============
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for
|
||||
any purpose with or without fee is hereby granted.
|
||||
|
||||
THE SOFTWARE IS PROVIDED “AS IS” AND THE AUTHOR DISCLAIMS ALL
|
||||
WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES
|
||||
OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE
|
||||
FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY
|
||||
DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN
|
||||
AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT
|
||||
OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
BSD Zero Clause License
|
||||
|
||||
Copyright (c) 2023, Alexander Petros
|
||||
|
||||
Permission to use, copy, modify, and/or distribute this software for any
|
||||
purpose with or without fee is hereby granted.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
||||
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
||||
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
||||
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
||||
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
|
||||
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
|
||||
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||
+1
File diff suppressed because one or more lines are too long
Vendored
+1
@@ -0,0 +1 @@
|
||||
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|
||||
@@ -0,0 +1,18 @@
|
||||
<!doctype html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="utf-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||
<meta name="theme-color" content="#101418">
|
||||
<meta name="htmx-config" content='{"responseHandling":[{"code":"204","swap":false},{"code":"[23]..","swap":true},{"code":"422","swap":true,"error":false},{"code":"[45]..","swap":false,"error":true}]}'>
|
||||
<title>{% block title %}Gems{% endblock %}</title>
|
||||
<link rel="stylesheet" href="/static/gems.css">
|
||||
<link rel="stylesheet" href="/static/overrides.css">
|
||||
<script src="/static/vendor/htmx.min.js" defer></script>
|
||||
<script src="/static/vendor/sse.min.js" defer></script>
|
||||
</head>
|
||||
<body>
|
||||
{% block topbar %}<header class="topbar"><a href="/" class="brand"><span class="brand-mark">◆</span> Gems</a></header>{% endblock %}
|
||||
<main class="{% block main_class %}{% endblock %}">{% block content %}{% endblock %}</main>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,22 @@
|
||||
{% extends "base.html" %}
|
||||
{% block content %}
|
||||
<section class="hero">
|
||||
<p class="eyebrow">A private strategy table</p>
|
||||
<h1>Build an engine.<br>Race for prestige.</h1>
|
||||
<p class="lede">Bring your own content pack, invite up to three friends or bots, and shape the rules before the first turn.</p>
|
||||
{% if error %}<p class="alert" role="alert">{{ error }}</p>{% endif %}
|
||||
<div class="home-grid">
|
||||
<form class="panel" method="post" action="/rooms">
|
||||
<h2>Create a table</h2>
|
||||
<label>Display name<input name="name" maxlength="32" value="{{ display_name }}" required autocomplete="nickname"></label>
|
||||
<button class="primary">Create room</button>
|
||||
</form>
|
||||
<form class="panel" method="post" action="/join">
|
||||
<h2>Join a table</h2>
|
||||
<label>Invite code<input name="code" minlength="8" maxlength="8" required autocapitalize="characters"></label>
|
||||
<button>Continue</button>
|
||||
</form>
|
||||
</div>
|
||||
<p class="fine-print">No cards, artwork, or playable content are bundled with Gems.</p>
|
||||
</section>
|
||||
{% endblock %}
|
||||
@@ -0,0 +1,14 @@
|
||||
{% extends "base.html" %}
|
||||
{% block content %}
|
||||
<section class="narrow">
|
||||
<p class="eyebrow">Invitation {{ code }}</p>
|
||||
<div class="panel">
|
||||
<h1>Take a seat</h1>
|
||||
{% if error %}<p class="alert" role="alert">{{ error }}</p>{% endif %}
|
||||
<form method="post" action="/join/{{ code }}">
|
||||
<label>Display name<input name="name" maxlength="32" value="{{ display_name }}" required autofocus autocomplete="nickname"></label>
|
||||
<button class="primary">Join room</button>
|
||||
</form>
|
||||
</div>
|
||||
</section>
|
||||
{% endblock %}
|
||||
@@ -0,0 +1,211 @@
|
||||
{% if error %}<p class="alert floating" role="alert">{{ error }}</p>{% endif %}
|
||||
|
||||
{% if room.status == "lobby" %}
|
||||
<div class="lobby-grid">
|
||||
<section class="panel">
|
||||
<div class="section-heading"><h2>Seats</h2><span>{{ members|length }}/4</span></div>
|
||||
<ol class="seat-list">
|
||||
{% for seat in members %}
|
||||
<li>
|
||||
<span class="seat-number">{{ seat.seat + 1 }}</span>
|
||||
<span><strong>{{ seat.name }}</strong><small>{{ seat.difficulty|capitalize if seat.controller == 'ai' else ('Ready' if seat.ready else 'Not ready') }}{% if seat.is_host %} · Host{% endif %}</small></span>
|
||||
{% if member.is_host and not seat.is_host %}
|
||||
<form hx-post="/rooms/{{ room.code }}/seats/{{ seat.seat }}/make-host" hx-target="#room-state" hx-swap="innerHTML">
|
||||
<input type="hidden" name="csrf" value="{{ csrf }}"><button class="quiet">Make host</button>
|
||||
</form>
|
||||
<form hx-post="/rooms/{{ room.code }}/seats/{{ seat.seat }}/remove" hx-target="#room-state" hx-swap="innerHTML">
|
||||
<input type="hidden" name="csrf" value="{{ csrf }}"><button class="icon-button" aria-label="Remove {{ seat.name }}">×</button>
|
||||
</form>
|
||||
{% endif %}
|
||||
</li>
|
||||
{% endfor %}
|
||||
</ol>
|
||||
{% if member.is_host and members|length < 4 %}
|
||||
<form class="inline-form" hx-post="/rooms/{{ room.code }}/seats/ai" hx-target="#room-state" hx-swap="innerHTML">
|
||||
<input type="hidden" name="csrf" value="{{ csrf }}">
|
||||
<select name="difficulty" aria-label="AI difficulty"><option value="easy">Easy AI</option><option value="medium" selected>Medium AI</option><option value="hard">Hard AI</option></select>
|
||||
<button>Add bot</button>
|
||||
</form>
|
||||
{% endif %}
|
||||
{% if member.controller == 'human' %}
|
||||
<form hx-post="/rooms/{{ room.code }}/ready" hx-target="#room-state" hx-swap="innerHTML">
|
||||
<input type="hidden" name="csrf" value="{{ csrf }}"><input type="hidden" name="ready" value="{{ 'false' if member.ready else 'true' }}">
|
||||
<button class="{{ 'quiet' if member.ready else 'primary' }}">{{ 'Not ready' if member.ready else 'Ready up' }}</button>
|
||||
</form>
|
||||
{% endif %}
|
||||
</section>
|
||||
|
||||
<section class="panel">
|
||||
<div class="section-heading"><h2>Content pack</h2>{% if room.pack %}<span class="success">Loaded and validated</span>{% else %}<span class="danger">Not loaded</span>{% endif %}</div>
|
||||
{% if room.pack %}<p><strong>{{ room.pack.metadata.name }}</strong> <span class="muted">v{{ room.pack.metadata.version }}</span></p>{% else %}<p class="pack-status" role="status">No content pack is loaded. The game cannot start until the host uploads a valid JSON pack.</p>{% endif %}
|
||||
{% if member.is_host %}
|
||||
<form hx-post="/rooms/{{ room.code }}/pack" hx-target="#room-state" hx-swap="innerHTML" hx-encoding="multipart/form-data">
|
||||
<input type="hidden" name="csrf" value="{{ csrf }}"><label>JSON file<input type="file" name="pack_file" accept="application/json,.json" required></label>
|
||||
<button>Validate and use pack</button>
|
||||
</form>
|
||||
{% endif %}
|
||||
<p class="fine-print"><a href="/schemas/content-pack-v1.json">JSON Schema</a>{% if room.pack %} · <a href="/rooms/{{ room.code }}/pack">Download active pack</a>{% endif %}</p>
|
||||
</section>
|
||||
|
||||
<section class="panel rules-panel">
|
||||
<div class="section-heading"><h2>Table rules</h2><span>Frozen on start</span></div>
|
||||
{% if member.is_host %}<div class="preset-row">
|
||||
{% for key, label in [('classic','Classic'),('objectives','Objective race'),('objectives_outposts','Objective + outpost'),('eastern_fortifications','Eastern + fortification'),('all','All modules')] %}
|
||||
<form hx-post="/rooms/{{ room.code }}/settings/preset" hx-target="#room-state" hx-swap="innerHTML"><input type="hidden" name="csrf" value="{{ csrf }}"><input type="hidden" name="preset" value="{{ key }}"><button class="quiet">{{ label }}</button></form>
|
||||
{% endfor %}
|
||||
</div>{% endif %}
|
||||
<form hx-post="/rooms/{{ room.code }}/settings" hx-target="#room-state" hx-swap="innerHTML">
|
||||
<input type="hidden" name="csrf" value="{{ csrf }}">
|
||||
<fieldset {% if not member.is_host %}disabled{% endif %}>
|
||||
<div class="settings-grid">
|
||||
<label>Target score<input type="number" name="target_score" min="1" max="999" value="{{ room.settings.target_score }}"></label>
|
||||
<label>Victory<select name="victory_condition"><option value="score" {% if room.settings.victory_condition == 'score' %}selected{% endif %}>Score</option><option value="objective" {% if room.settings.victory_condition == 'objective' %}selected{% endif %}>Objective</option><option value="either" {% if room.settings.victory_condition == 'either' %}selected{% endif %}>Either</option><option value="both" {% if room.settings.victory_condition == 'both' %}selected{% endif %}>Both</option></select></label>
|
||||
<label>First player<select name="first_player_mode"><option value="random" {% if room.settings.first_player_mode == 'random' %}selected{% endif %}>Random</option><option value="selected" {% if room.settings.first_player_mode == 'selected' %}selected{% endif %}>Choose player</option></select></label>
|
||||
<label>Chosen player<select name="first_player_seat" aria-label="Chosen first player">{% for seat in members %}<option value="{{ loop.index0 }}" {% if room.settings.first_player_seat == loop.index0 %}selected{% endif %}>{{ seat.name }}</option>{% endfor %}</select><small>Used when “Choose player” is selected.</small></label>
|
||||
<label>Token limit<input type="number" name="token_limit" min="1" max="99" value="{{ room.settings.token_limit }}"></label>
|
||||
<label>Reserve limit<input type="number" name="reserve_limit" min="0" max="20" value="{{ room.settings.reserve_limit }}"></label>
|
||||
<label>Base market/tier<input type="number" name="base_market_size" min="1" max="10" value="{{ room.settings.base_market_size }}"></label>
|
||||
<label>Eastern market/tier<input type="number" name="eastern_market_size" min="1" max="10" value="{{ room.settings.eastern_market_size }}"></label>
|
||||
<label>Objectives shown<input type="number" name="objective_count" min="1" max="10" value="{{ room.settings.objective_count }}"></label>
|
||||
<label>Fortifications/player<input type="number" name="fortifications_per_player" min="1" max="10" value="{{ room.settings.fortifications_per_player }}"></label>
|
||||
</div>
|
||||
<h3>Modules</h3>
|
||||
<div class="toggle-grid">
|
||||
{% for key, label in [('objectives','Objectives'),('outposts','Outposts'),('eastern_decks','Eastern decks'),('fortifications','Fortifications')] %}
|
||||
<label class="toggle"><input type="checkbox" name="{{ key }}" {% if room.settings.modules[key] %}checked{% endif %}><span>{{ label }}</span></label>
|
||||
{% endfor %}
|
||||
</div>
|
||||
<details><summary>Advanced module interactions</summary><div class="toggle-grid advanced">
|
||||
{% for key, value in room.settings.interactions %}<label class="toggle"><input type="checkbox" name="{{ key }}" {% if value %}checked{% endif %}><span>{{ key|replace('_',' ')|capitalize }}</span></label>{% endfor %}
|
||||
</div></details>
|
||||
</fieldset>
|
||||
{% if member.is_host %}<button>Save rules</button>{% endif %}
|
||||
</form>
|
||||
</section>
|
||||
</div>
|
||||
{% if member.is_host %}
|
||||
<form class="start-bar" hx-post="/rooms/{{ room.code }}/start" hx-target="#room-state" hx-swap="innerHTML"><input type="hidden" name="csrf" value="{{ csrf }}"><span>{{ 'Pack loaded' if room.pack else 'Pack required' }} · {{ 'Players ready' if all_humans_ready else 'Waiting for every human to ready up' }} · Rules set</span><button class="primary"{% if not can_start %} disabled{% endif %}>Start game</button></form>
|
||||
{% endif %}
|
||||
|
||||
{% else %}
|
||||
<section class="status-strip">
|
||||
<span>Round {{ state.round_number }}</span><strong>{% if room.status == 'finished' %}Game complete · {% for seat in state.winners %}{{ state.players[seat].name }}{% if not loop.last %}, {% endif %}{% endfor %}{% else %}{{ state.players[state.current_seat].name }}’s turn{% endif %}</strong><span>Target {{ room.settings.target_score }}</span><details class="history-inline"><summary>History</summary><div>{% for entry in state.log[-12:]|reverse %}<p>{{ entry }}</p>{% endfor %}</div></details>{% if room.status == 'finished' %}{% if member.is_host %}<form hx-post="/rooms/{{ room.code }}/play-again" hx-target="#room-state" hx-swap="innerHTML"><input type="hidden" name="csrf" value="{{ csrf }}"><button class="primary">Play again</button></form>{% else %}<span class="muted">Waiting for the host</span>{% endif %}{% endif %}
|
||||
</section>
|
||||
|
||||
<div class="game-layout">
|
||||
<aside class="board-sidebar">
|
||||
<section class="players-stack" aria-label="Players">
|
||||
{% for player in state.players %}
|
||||
<details class="sidebar-player panel compact{% if player.seat == state.current_seat %} active{% endif %}">
|
||||
<summary class="sidebar-player-summary">
|
||||
<div class="sidebar-player-heading"><strong>{{ player.name }}</strong><span>{% if member_by_seat[player.seat].controller == 'ai' %}Bot · {% endif %}{{ scores[player.seat] }}◆</span></div>
|
||||
<div class="count-legend"><span>Color</span><span>Gems / Cards</span></div>
|
||||
<div class="player-color-counts">
|
||||
{% for resource_id in normal_resource_ids %}{% set resource = resources[resource_id] %}
|
||||
<span class="player-color-count" style="--gem-color:{{ resource.color }}" title="{{ resource.label }}: {{ player.tokens[resource_id] }} gems, {{ bonus_counts[player.seat].get(resource_id, 0) }} cards"><b>{{ resource.symbol }}</b><span>{{ player.tokens[resource_id] }} / {{ bonus_counts[player.seat].get(resource_id, 0) }}</span></span>
|
||||
{% endfor %}
|
||||
{% set wild = pack.wild_resource %}<span class="player-color-count" style="--gem-color:{{ wild.color }}" title="{{ wild.label }}: {{ player.tokens[wild.id] }} gems"><b>{{ wild.symbol }}</b><span>{{ player.tokens[wild.id] }} / 0</span></span>
|
||||
</div>
|
||||
<small class="player-detail-hint">Click for card details · {{ player.cards|length }} owned · {{ player.reserved|length }} reserved</small>
|
||||
</summary>
|
||||
<div class="sidebar-player-details">
|
||||
{% if player.cards %}<div class="owned-card-grid">
|
||||
{% for owned in player.cards %}{% set card = cards[owned.card_id] %}{% set bonus_id = owned.copied_resource or card.bonus_resource %}
|
||||
<details class="owned-card-inspector" {% if bonus_id %}style="--gem-color:{{ resources[bonus_id].color }};--gem-ink:{{ resources[bonus_id].ink_color }}"{% endif %}>
|
||||
<summary><span class="owned-card-bonus">{{ resources[bonus_id].symbol if bonus_id else '◇' }}</span><strong>{{ card.label }}</strong><span>{{ card.points }}◆</span></summary>
|
||||
<div class="owned-card-detail"><p>Cost {% for resource_id, value in card.cost.items() %}<span class="resource-cost" style="--gem-color:{{ resources[resource_id].color }}">{{ resources[resource_id].symbol }} {{ value }}</span>{% else %}<span>Free</span>{% endfor %}</p><p>Effect: {{ card.effect.kind|replace('_',' ') }}{% if owned.copied_resource %} · copied {{ resources[owned.copied_resource].label }}{% endif %}</p></div>
|
||||
</details>
|
||||
{% endfor %}
|
||||
</div>{% else %}<p class="muted">No owned cards yet.</p>{% endif %}
|
||||
{% if player.patrons %}<div class="claimed-patrons"><strong>Claimed patrons</strong>{% for patron_id in player.patrons %}<span>{{ patrons[patron_id].label }} · {{ patrons[patron_id].points }}◆</span>{% endfor %}</div>{% endif %}
|
||||
{% if player.seat == member.seat and player.reserved %}
|
||||
<div class="reserved-cards"><h3>Your reserved cards</h3>
|
||||
{% for card_id in player.reserved %}{% set card = cards[card_id] %}{% set purchase = card_actions.get(card_id, {}).get('purchase') %}
|
||||
<div class="reserved-card{% if purchase %} actionable{% endif %}"><div class="reserved-card-face"><strong>{{ card.label }}</strong><span>{{ card.points }}◆ · {% for resource_id, value in card.cost.items() %}{{ resources[resource_id].symbol }} {{ value }} {% endfor %}</span></div><div class="card-actions">{% if purchase %}<form hx-post="/rooms/{{ room.code }}/commands" hx-target="#room-state" hx-swap="innerHTML"><input type="hidden" name="csrf" value="{{ csrf }}"><input type="hidden" name="command_json" value="{{ purchase|e }}"><button class="primary">Purchase</button></form>{% else %}<button class="primary" disabled>Purchase</button>{% endif %}<button disabled>Reserved</button></div></div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endif %}
|
||||
{% if member.is_host and player.seat in offline_seats and player.seat != member.seat and room.status == 'playing' %}<form hx-post="/rooms/{{ room.code }}/seats/{{ player.seat }}/replace-with-ai" hx-target="#room-state" hx-swap="innerHTML"><input type="hidden" name="csrf" value="{{ csrf }}"><input type="hidden" name="difficulty" value="medium"><button>Replace with AI</button></form>{% endif %}
|
||||
</div>
|
||||
</details>
|
||||
{% endfor %}
|
||||
</section>
|
||||
<section class="supply right-supply panel compact">
|
||||
<div class="patrons-section">
|
||||
<div class="section-heading"><h2>Patrons</h2><span>{{ state.available_patrons|length }} available</span></div>
|
||||
<div class="patron-list">
|
||||
{% for patron_id in state.available_patrons %}{% set patron = patrons[patron_id] %}
|
||||
<article class="patron-card"><strong>{{ patron.points }}◆</strong><span><b>{{ patron.label }}</b><small>{% for requirement in patron.requirements %}{% if requirement.resource %}<span class="requirement-chip resource-cost" style="--gem-color:{{ resources[requirement.resource].color }}">{{ resources[requirement.resource].symbol }} {{ requirement.count }}</span>{% else %}<span class="requirement-chip">Any {{ requirement.count }}</span>{% endif %}{% endfor %}</small></span></article>
|
||||
{% else %}<p class="muted">No unclaimed patrons.</p>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
<div class="section-heading"><h2>Gem piles</h2><span>Supply</span></div>
|
||||
{% if member.seat == state.current_seat and not state.pending and room.status == 'playing' %}
|
||||
<form class="gem-picker" hx-post="/rooms/{{ room.code }}/take-gems" hx-target="#room-state" hx-swap="innerHTML">
|
||||
<input type="hidden" name="csrf" value="{{ csrf }}">
|
||||
<p class="fine-print">Check 3 different gems, or use Take 2 beside one pile.</p>
|
||||
{% for resource_id in normal_resource_ids %}{% set resource = resources[resource_id] %}{% set amount = state.supply[resource_id] %}
|
||||
<div class="gem-pile{% if not amount %} empty{% endif %}" style="--gem-color:{{ resource.color }};--gem-ink:{{ resource.ink_color }}">
|
||||
<input id="gem-{{ resource_id }}" type="checkbox" name="resources" value="{{ resource_id }}" {% if not amount %}disabled{% endif %}>
|
||||
<label class="gem-choice" for="gem-{{ resource_id }}"><span class="gem-disc{% if resource.ink_color == '#111111' %} light-gem{% endif %}">{{ resource.symbol }}</span><span><strong>{{ resource.label }}</strong><small>{{ amount }} available</small></span></label>
|
||||
<button class="take-pair" type="submit" name="pair_resource" value="{{ resource_id }}" {% if resource_id not in double_resource_ids %}disabled{% endif %}>Take 2</button>
|
||||
</div>
|
||||
{% endfor %}
|
||||
<button class="primary take-checked">Take checked gems</button>
|
||||
</form>
|
||||
{% else %}
|
||||
<div class="gem-picker readonly">
|
||||
{% for resource_id in normal_resource_ids %}{% set resource = resources[resource_id] %}
|
||||
<div class="gem-pile" style="--gem-color:{{ resource.color }};--gem-ink:{{ resource.ink_color }}"><span class="gem-disc{% if resource.ink_color == '#111111' %} light-gem{% endif %}">{{ resource.symbol }}</span><span><strong>{{ resource.label }}</strong><small>{{ state.supply[resource_id] }} available</small></span></div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
{% endif %}
|
||||
{% set wild = pack.wild_resource %}
|
||||
<div class="wild-pile" style="--gem-color:{{ wild.color }};--gem-ink:{{ wild.ink_color }}"><span class="gem-disc{% if wild.ink_color == '#111111' %} light-gem{% endif %}">{{ wild.symbol }}</span><span><strong>{{ wild.label }}</strong><small>{{ state.supply[wild.id] }} available · gained by reserving</small></span></div>
|
||||
</section>
|
||||
</aside>
|
||||
<section class="market">
|
||||
{% for key, market in state.markets.items() %}
|
||||
<div class="market-row">
|
||||
<div class="tier-label"><strong>{{ key|replace(':',' · Tier ') }}</strong><span>{{ state.decks[key] }} left</span>{% if deck_reserve_actions.get(key) %}<form hx-post="/rooms/{{ room.code }}/commands" hx-target="#room-state" hx-swap="innerHTML"><input type="hidden" name="csrf" value="{{ csrf }}"><input type="hidden" name="command_json" value="{{ deck_reserve_actions[key]|e }}"><button class="quiet compact-button">Reserve top card</button></form>{% else %}<button class="quiet compact-button" disabled>Reserve top card</button>{% endif %}</div>
|
||||
<div class="card-row">
|
||||
{% for card_id in market %}{% set card = cards[card_id] %}{% set available = card_actions.get(card_id, {}) %}
|
||||
<article class="game-card{% if available %} actionable{% endif %}">
|
||||
<div class="card-face"><div class="card-top"><span>{{ card.points }}◆</span>{% if card.bonus_resource %}<span class="gem-disc card-bonus-token{% if resources[card.bonus_resource].ink_color == '#111111' %} light-gem{% endif %}" style="--gem-color:{{ resources[card.bonus_resource].color }};--gem-ink:{{ resources[card.bonus_resource].ink_color }}" role="img" aria-label="{{ resources[card.bonus_resource].label }} bonus" title="{{ resources[card.bonus_resource].label }} bonus">{{ resources[card.bonus_resource].symbol }}</span>{% else %}<span>◇</span>{% endif %}</div><h3>{{ card.label }}</h3><p>Tier {{ card.tier }} · {{ card.effect.kind|replace('_',' ') }}</p><div class="cost">{% for resource_id, value in card.cost.items() %}<span class="resource-cost" style="--gem-color:{{ resources[resource_id].color }}">{{ resources[resource_id].symbol }} {{ value }}</span>{% endfor %}</div>{% if state.fortifications.get(card_id) %}<small>Fortified</small>{% endif %}</div>
|
||||
<div class="card-actions">
|
||||
{% if available.get('purchase') %}<form hx-post="/rooms/{{ room.code }}/commands" hx-target="#room-state" hx-swap="innerHTML"><input type="hidden" name="csrf" value="{{ csrf }}"><input type="hidden" name="command_json" value="{{ available['purchase']|e }}"><button class="primary">Purchase</button></form>{% else %}<button class="primary" disabled>Purchase</button>{% endif %}
|
||||
{% if available.get('reserve') %}<form hx-post="/rooms/{{ room.code }}/commands" hx-target="#room-state" hx-swap="innerHTML"><input type="hidden" name="csrf" value="{{ csrf }}"><input type="hidden" name="command_json" value="{{ available['reserve']|e }}"><button>Reserve</button></form>{% else %}<button disabled>Reserve</button>{% endif %}
|
||||
</div>
|
||||
</article>
|
||||
{% endfor %}
|
||||
</div>
|
||||
</div>
|
||||
{% endfor %}
|
||||
</section>
|
||||
</div>
|
||||
|
||||
{% set viewing_player = state.players[member.seat] %}
|
||||
<section class="player-gem-dock" aria-label="{{ viewing_player.name }} gems and cards">
|
||||
<strong>{{ viewing_player.name }}</strong><span class="hand-total"><strong>{{ viewing_player.tokens.values()|sum }} / {{ room.settings.token_limit }}</strong><small>Gems</small></span><span class="hand-legend">Gems / Cards</span>
|
||||
<div class="player-gem-hand">
|
||||
{% for resource_id in normal_resource_ids %}{% set resource = resources[resource_id] %}<span class="hand-gem{% if resource.ink_color == '#111111' %} light-gem{% endif %}" style="--gem-color:{{ resource.color }};--gem-ink:{{ resource.ink_color }}" title="{{ resource.label }}: {{ viewing_player.tokens[resource_id] }} gems, {{ bonus_counts[viewing_player.seat].get(resource_id, 0) }} cards"><b>{{ resource.symbol }}</b><span><strong>{{ viewing_player.tokens[resource_id] }}</strong><i>/</i><strong>{{ bonus_counts[viewing_player.seat].get(resource_id, 0) }}</strong></span></span>{% endfor %}
|
||||
{% set wild = pack.wild_resource %}<span class="hand-gem wild{% if wild.ink_color == '#111111' %} light-gem{% endif %}" style="--gem-color:{{ wild.color }};--gem-ink:{{ wild.ink_color }}" title="{{ wild.label }}: {{ viewing_player.tokens[wild.id] }} gems, 0 cards"><b>{{ wild.symbol }}</b><span><strong>{{ viewing_player.tokens[wild.id] }}</strong><i>/</i><strong>0</strong></span></span>
|
||||
</div>
|
||||
{% if viewing_player.reserved %}<div class="bottom-reserved"><span class="hand-legend">Reserved</span>{% for card_id in viewing_player.reserved %}{% set card = cards[card_id] %}{% set purchase = card_actions.get(card_id, {}).get('purchase') %}<div class="bottom-reserved-card"><span><strong>{{ card.label }}</strong><small>{{ card.points }}◆ · {% for resource_id, value in card.cost.items() %}{{ resources[resource_id].symbol }}{{ value }} {% endfor %}</small></span>{% if purchase %}<form hx-post="/rooms/{{ room.code }}/commands" hx-target="#room-state" hx-swap="innerHTML"><input type="hidden" name="csrf" value="{{ csrf }}"><input type="hidden" name="command_json" value="{{ purchase|e }}"><button class="primary">Purchase</button></form>{% else %}<button class="primary" disabled>Purchase</button>{% endif %}</div>{% endfor %}</div>{% endif %}
|
||||
</section>
|
||||
|
||||
{% if room.status != 'finished' and member.seat == state.current_seat and state.pending %}
|
||||
<section class="action-dock"><div><p class="eyebrow">Your move</p><strong>Resolve: {{ state.pending.kind|replace('_',' ') }}</strong>{% if state.pending.kind == 'discard_tokens' %}<small>Return exactly {{ state.pending.amount }} excess gem{{ '' if state.pending.amount == 1 else 's' }}.</small>{% endif %}</div>
|
||||
{% if state.pending.kind == 'discard_tokens' %}
|
||||
<form class="discard-picker" hx-post="/rooms/{{ room.code }}/discard-tokens" hx-target="#room-state" hx-swap="innerHTML">
|
||||
<input type="hidden" name="csrf" value="{{ csrf }}">
|
||||
<div class="discard-colors">{% for resource_id in all_resource_ids %}{% set resource = resources[resource_id] %}<label class="discard-color" style="--gem-color:{{ resource.color }};--gem-ink:{{ resource.ink_color }}"><span class="gem-disc{% if resource.ink_color == '#111111' %} light-gem{% endif %}">{{ resource.symbol }}</span><span>{{ resource.label }}<small>{{ viewing_player.tokens[resource_id] }} held</small></span><input type="number" name="token_{{ resource_id }}" min="0" max="{{ viewing_player.tokens[resource_id] }}" value="0" aria-label="{{ resource.label }} gems to return"></label>{% endfor %}</div>
|
||||
<button class="primary">Return {{ state.pending.amount }} gem{{ '' if state.pending.amount == 1 else 's' }}</button>
|
||||
</form>
|
||||
{% else %}
|
||||
<div class="actions">{% for label, command_json in actions %}<form hx-post="/rooms/{{ room.code }}/commands" hx-target="#room-state" hx-swap="innerHTML"><input type="hidden" name="csrf" value="{{ csrf }}"><input type="hidden" name="command_json" value="{{ command_json|e }}"><button>{{ label }}</button></form>{% else %}<span class="muted">No legal action available.</span>{% endfor %}</div>
|
||||
{% endif %}
|
||||
</section>
|
||||
{% endif %}
|
||||
{% endif %}
|
||||
@@ -0,0 +1,17 @@
|
||||
{% extends "base.html" %}
|
||||
{% block title %}Room {{ room.code }} · Gems{% endblock %}
|
||||
{% block main_class %}board-main{% endblock %}
|
||||
{% block topbar %}
|
||||
<header class="topbar room-topbar">
|
||||
<a href="/" class="brand"><span class="brand-mark">◆</span> Gems</a>
|
||||
<div class="room-identity"><span class="eyebrow">Room</span><strong>{{ room.code }}</strong></div>
|
||||
<label class="invite-link room-invite">Invite link<input readonly value="{{ public_origin }}/join/{{ room.code }}" aria-label="Invite link"></label>
|
||||
</header>
|
||||
{% endblock %}
|
||||
{% block content %}
|
||||
<div class="room-shell">
|
||||
<div id="room-state" hx-ext="sse" sse-connect="/rooms/{{ room.code }}/events" sse-swap="room">
|
||||
{% include "partials/room_state.html" %}
|
||||
</div>
|
||||
</div>
|
||||
{% endblock %}
|
||||
@@ -0,0 +1,11 @@
|
||||
"""Template and static resource configuration."""
|
||||
|
||||
from pathlib import Path
|
||||
|
||||
from fastapi.templating import Jinja2Templates
|
||||
|
||||
PACKAGE_DIR = Path(__file__).resolve().parent
|
||||
TEMPLATE_DIR = PACKAGE_DIR / "templates"
|
||||
STATIC_DIR = PACKAGE_DIR / "static"
|
||||
|
||||
templates = Jinja2Templates(directory=TEMPLATE_DIR)
|
||||
Reference in New Issue
Block a user