This commit is contained in:
2025-11-18 19:45:08 -05:00
parent 8c83f306b2
commit 9630633ff5
3 changed files with 210 additions and 17 deletions

View File

@@ -8,6 +8,7 @@ from .base import (
BASE_COLORS,
Action,
BuyCard,
BuyCardReserved,
Card,
GameState,
GemColor,
@@ -17,6 +18,7 @@ from .base import (
TakeDifferent,
TakeDouble,
auto_discard_tokens,
get_legal_actions,
)
@@ -35,7 +37,7 @@ def can_bot_afford(player: PlayerState, card: Card) -> bool:
class RandomBot(Strategy):
"""Dumb bot that follows rules but doesn't think."""
def __init__(self, name: str = "Bot") -> None:
def __init__(self, name: str) -> None:
super().__init__(name=name)
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
@@ -71,3 +73,193 @@ class RandomBot(Strategy):
excess: int,
) -> dict[GemColor, int]:
return auto_discard_tokens(player, excess)
class PersonalizedBot(Strategy):
"""Dumb bot that follows rules but doesn't think."""
def __init__(self, name: str) -> None:
super().__init__(name=name)
def check_cards_in_tier(self, row: list[Card], player: PlayerState) -> bool:
"""Check if player can afford card, using discounts + gold."""
return [index for index, card in enumerate(row) if can_bot_afford(player, card)]
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
for tier in (1, 2, 3):
row = game.table_by_tier[tier]
if affordable := check_cards_in_tier(row, player):
index = random.choice(affordable)
return BuyCard(tier=tier, index=index)
colors_for_diff = [c for c in BASE_COLORS if game.bank[c] > 0]
random.shuffle(colors_for_diff)
return TakeDifferent(colors=colors_for_diff[:3])
def choose_discard(
self,
game: GameState,
player: PlayerState,
excess: int,
) -> dict[GemColor, int]:
return auto_discard_tokens(player, excess)
def check_cards_in_tier(row: list[Card], player: PlayerState) -> bool:
"""Check if player can afford card, using discounts + gold."""
return [index for index, card in enumerate(row) if can_bot_afford(player, card)]
class PersonalizedBot2(Strategy):
"""Dumb bot that follows rules but doesn't think."""
def __init__(self, name: str) -> None:
super().__init__(name=name)
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
tiers = (1, 2, 3)
for tier in tiers:
row = game.table_by_tier[tier]
if affordable := check_cards_in_tier(row, player):
index = random.choice(affordable)
return BuyCard(tier=tier, index=index)
if affordable := check_cards_in_tier(player.reserved, player):
index = random.choice(affordable)
return BuyCardReserved(index=index)
colors_for_diff = [c for c in BASE_COLORS if game.bank[c] > 0]
if len(colors_for_diff) >= 3:
random.shuffle(colors_for_diff)
return TakeDifferent(colors=colors_for_diff[:3])
for tier in tiers:
len_deck = len(game.decks_by_tier[tier])
if len_deck:
return ReserveCard(tier=tier, index=None, from_deck=True)
return TakeDifferent(colors=colors_for_diff[:3])
def choose_discard(
self,
game: GameState,
player: PlayerState,
excess: int,
) -> dict[GemColor, int]:
return auto_discard_tokens(player, excess)
def buy_card_reserved(player: PlayerState) -> Action | None:
if affordable := check_cards_in_tier(player.reserved, player):
index = random.choice(affordable)
return BuyCardReserved(index=index)
return None
def buy_card(game: GameState, player: PlayerState) -> Action | None:
for tier in (1, 2, 3):
row = game.table_by_tier[tier]
if affordable := check_cards_in_tier(row, player):
index = random.choice(affordable)
return BuyCard(tier=tier, index=index)
return None
def take_toekns(game: GameState) -> Action | None:
colors_for_diff = [color for color in BASE_COLORS if game.bank[color] > 0]
if len(colors_for_diff) >= 3:
random.shuffle(colors_for_diff)
return TakeDifferent(colors=colors_for_diff[: game.config.max_token_take])
return None
class PersonalizedBot3(Strategy):
"""Dumb bot that follows rules but doesn't think."""
def __init__(self, name: str) -> None:
super().__init__(name=name)
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
print(len(get_legal_actions(game, player)))
print(get_legal_actions(game, player))
if action := buy_card_reserved(player):
return action
if action := buy_card(game, player):
return action
colors_for_diff = [color for color in BASE_COLORS if game.bank[color] > 0]
if len(colors_for_diff) >= 3:
random.shuffle(colors_for_diff)
return TakeDifferent(colors=colors_for_diff[:3])
for tier in (1, 2, 3):
len_deck = len(game.decks_by_tier[tier])
if len_deck:
return ReserveCard(tier=tier, index=None, from_deck=True)
return TakeDifferent(colors=colors_for_diff[:3])
def choose_discard(
self,
game: GameState,
player: PlayerState,
excess: int,
) -> dict[GemColor, int]:
return auto_discard_tokens(player, excess)
def estimate_value_of_card(game: GameState, player: PlayerState, color: GemColor) -> int:
"""Estimate value of a color in the player's bank."""
return game.bank[color] - player.discounts.get(color, 0)
def estimate_value_of_token(game: GameState, player: PlayerState, color: GemColor) -> int:
"""Estimate value of a color in the player's bank."""
return game.bank[color] - player.discounts.get(color, 0)
class PersonalizedBot4(Strategy):
def __init__(self, name: str) -> None:
super().__init__(name=name)
def filter_actions(self, actions: list[Action]) -> list[Action]:
return [
action
for action in actions
if isinstance(action, TakeDifferent) and len(action.colors) == 3 or not isinstance(action, TakeDifferent)
]
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
legal_actions = get_legal_actions(game, player)
print(len(legal_actions))
good_actions = [action for action in self.filter_actions(legal_actions)]
print(len(good_actions))
print(good_actions)
print(len(get_legal_actions(game, player)))
if action := buy_card_reserved(player):
return action
if action := buy_card(game, player):
return action
colors_for_diff = [color for color in BASE_COLORS if game.bank[color] > 0]
if len(colors_for_diff) >= 3:
random.shuffle(colors_for_diff)
return TakeDifferent(colors=colors_for_diff[:3])
for tier in (1, 2, 3):
len_deck = len(game.decks_by_tier[tier])
if len_deck:
return ReserveCard(tier=tier, index=None, from_deck=True)
return TakeDifferent(colors=colors_for_diff[:3])
def choose_discard(
self,
game: GameState,
player: PlayerState,
excess: int,
) -> dict[GemColor, int]:
return auto_discard_tokens(player, excess)