get splendor code ruff complient

This commit is contained in:
2025-11-29 13:23:16 -05:00
parent 290f972346
commit 7c56954cda
8 changed files with 58 additions and 15 deletions

View File

@@ -38,9 +38,11 @@ class RandomBot(Strategy):
"""Dumb bot that follows rules but doesn't think."""
def __init__(self, name: str) -> None:
"""Initialize the bot."""
super().__init__(name=name)
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
"""Choose an action for the current player."""
affordable: list[tuple[int, int]] = []
for tier, row in game.table_by_tier.items():
for idx, card in enumerate(row):
@@ -68,17 +70,21 @@ class RandomBot(Strategy):
def choose_discard(
self,
game: GameState,
game: GameState, # noqa: ARG002
player: PlayerState,
excess: int,
) -> dict[GemColor, int]:
"""Choose how many tokens to discard."""
return auto_discard_tokens(player, excess)
class PersonalizedBot(Strategy):
"""PersonalizedBot."""
"""Dumb bot that follows rules but doesn't think."""
def __init__(self, name: str) -> None:
"""Initialize the bot."""
super().__init__(name=name)
def check_cards_in_tier(self, row: list[Card], player: PlayerState) -> bool:
@@ -86,6 +92,7 @@ class PersonalizedBot(Strategy):
return [index for index, card in enumerate(row) if can_bot_afford(player, card)]
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
"""Choose an action for the current player."""
for tier in (1, 2, 3):
row = game.table_by_tier[tier]
if affordable := check_cards_in_tier(row, player):
@@ -98,10 +105,11 @@ class PersonalizedBot(Strategy):
def choose_discard(
self,
game: GameState,
game: GameState, # noqa: ARG002
player: PlayerState,
excess: int,
) -> dict[GemColor, int]:
"""Choose how many tokens to discard."""
return auto_discard_tokens(player, excess)
@@ -111,12 +119,16 @@ def check_cards_in_tier(row: list[Card], player: PlayerState) -> bool:
class PersonalizedBot2(Strategy):
"""PersonalizedBot2."""
"""Dumb bot that follows rules but doesn't think."""
def __init__(self, name: str) -> None:
"""Initialize the bot."""
super().__init__(name=name)
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
"""Choose an action for the current player."""
tiers = (1, 2, 3)
for tier in tiers:
row = game.table_by_tier[tier]
@@ -142,14 +154,16 @@ class PersonalizedBot2(Strategy):
def choose_discard(
self,
game: GameState,
game: GameState, # noqa: ARG002
player: PlayerState,
excess: int,
) -> dict[GemColor, int]:
"""Choose how many tokens to discard."""
return auto_discard_tokens(player, excess)
def buy_card_reserved(player: PlayerState) -> Action | None:
"""Buy a card reserved."""
if affordable := check_cards_in_tier(player.reserved, player):
index = random.choice(affordable)
return BuyCardReserved(index=index)
@@ -157,6 +171,7 @@ def buy_card_reserved(player: PlayerState) -> Action | None:
def buy_card(game: GameState, player: PlayerState) -> Action | None:
"""Buy a card."""
for tier in (1, 2, 3):
row = game.table_by_tier[tier]
if affordable := check_cards_in_tier(row, player):
@@ -166,6 +181,7 @@ def buy_card(game: GameState, player: PlayerState) -> Action | None:
def take_toekns(game: GameState) -> Action | None:
"""Take tokens."""
colors_for_diff = [color for color in BASE_COLORS if game.bank[color] > 0]
if len(colors_for_diff) >= 3:
random.shuffle(colors_for_diff)
@@ -174,12 +190,16 @@ def take_toekns(game: GameState) -> Action | None:
class PersonalizedBot3(Strategy):
"""PersonalizedBot3."""
"""Dumb bot that follows rules but doesn't think."""
def __init__(self, name: str) -> None:
"""Initialize the bot."""
super().__init__(name=name)
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
"""Choose an action for the current player."""
print(len(get_legal_actions(game, player)))
print(get_legal_actions(game, player))
if action := buy_card_reserved(player):
@@ -201,10 +221,11 @@ class PersonalizedBot3(Strategy):
def choose_discard(
self,
game: GameState,
game: GameState, # noqa: ARG002
player: PlayerState,
excess: int,
) -> dict[GemColor, int]:
"""Choose how many tokens to discard."""
return auto_discard_tokens(player, excess)
@@ -219,10 +240,14 @@ def estimate_value_of_token(game: GameState, player: PlayerState, color: GemColo
class PersonalizedBot4(Strategy):
"""PersonalizedBot4."""
def __init__(self, name: str) -> None:
"""Initialize the bot."""
super().__init__(name=name)
def filter_actions(self, actions: list[Action]) -> list[Action]:
"""Filter actions to only take different."""
return [
action
for action in actions
@@ -230,6 +255,7 @@ class PersonalizedBot4(Strategy):
]
def choose_action(self, game: GameState, player: PlayerState) -> Action | None:
"""Choose an action for the current player."""
legal_actions = get_legal_actions(game, player)
print(len(legal_actions))
@@ -258,8 +284,9 @@ class PersonalizedBot4(Strategy):
def choose_discard(
self,
game: GameState,
game: GameState, # noqa: ARG002
player: PlayerState,
excess: int,
) -> dict[GemColor, int]:
"""Choose how many tokens to discard."""
return auto_discard_tokens(player, excess)